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Is it possible...

ptreese84ptreese84 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited June 2013 in The Foundry
To have an encounter spawn when another dies?

Or have encounters appear on some kind of timer?
Post edited by ptreese84 on

Comments

  • dzogendzogen Member Posts: 550 Arc User
    edited June 2013
    The answer to your question is yes
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  • technoskaldtechnoskald Member Posts: 19 Arc User
    edited June 2013
    I wouldn't want encounters to appear on a timer - players may need to AFK or just want to spend time exploring and that will throw your timetable completely off.

    While I don't know whether you can have an encounter spawn when one dies, I definitely know you can have it spawn from dialogue options, and you could tie those options to a previous fight...
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited June 2013
    I wouldn't want encounters to appear on a timer - players may need to AFK or just want to spend time exploring and that will throw your timetable completely off.

    While I don't know whether you can have an encounter spawn when one dies, I definitely know you can have it spawn from dialogue options, and you could tie those options to a previous fight...

    Unless they are warned before, but to OP yes it is possible.

    You use the following method, - Appear/Visible when component (mark mob group) is completed. (Completed=Dead or so.) And appear = spawn. - So spawn when dead!
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  • ptreese84ptreese84 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    dzogen wrote: »
    The answer to your question is yes
    Thanks for troll. Always appreciated.

    I figured it out. Encounter appear when component complete. Component being the mob that dies first.
  • mee2002mee2002 Member Posts: 100 Bounty Hunter
    edited June 2013
    If you make killing the first encounter an objective, you can have the other spawn when the objective is complete. Otherwise the closest I can see if adding a place marker right after the mob point and making the second group spawn when the component is reached (Which may end up triggering it during if they move a lot).

    *Edit* did not know you could mark an encounter as an component. That's even better!
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