I wouldn't want encounters to appear on a timer - players may need to AFK or just want to spend time exploring and that will throw your timetable completely off.
While I don't know whether you can have an encounter spawn when one dies, I definitely know you can have it spawn from dialogue options, and you could tie those options to a previous fight...
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lolsorhandMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 981Bounty Hunter
I wouldn't want encounters to appear on a timer - players may need to AFK or just want to spend time exploring and that will throw your timetable completely off.
While I don't know whether you can have an encounter spawn when one dies, I definitely know you can have it spawn from dialogue options, and you could tie those options to a previous fight...
Unless they are warned before, but to OP yes it is possible.
You use the following method, - Appear/Visible when component (mark mob group) is completed. (Completed=Dead or so.) And appear = spawn. - So spawn when dead!
If you make killing the first encounter an objective, you can have the other spawn when the objective is complete. Otherwise the closest I can see if adding a place marker right after the mob point and making the second group spawn when the component is reached (Which may end up triggering it during if they move a lot).
*Edit* did not know you could mark an encounter as an component. That's even better!
NW-DPTTECLTF - Cindy Jones and the Holy Stein. A simple but hopefully entertaining foray into the world of Foundry.
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Bill's Tavern | The 27th Level | Secret Agent 34
While I don't know whether you can have an encounter spawn when one dies, I definitely know you can have it spawn from dialogue options, and you could tie those options to a previous fight...
Unless they are warned before, but to OP yes it is possible.
You use the following method, - Appear/Visible when component (mark mob group) is completed. (Completed=Dead or so.) And appear = spawn. - So spawn when dead!
Brethren of the Five, Campaign. - Story focused
The Dwarven Tale - Hack 'N Slash
I figured it out. Encounter appear when component complete. Component being the mob that dies first.
*Edit* did not know you could mark an encounter as an component. That's even better!