I did a couple skirmishes today on different characters and noticed that the treasure chests were not group lootable anymore. These are just the regular chests, not the special end chest. I really thought that was a nice feature that one didn't have to race to a treasure chest to beat the rest of the group out on loot. I hope this is just a bug and gets fixed.
Black dagger Ruins seems to be the only skirmish map that does 1 hit wonders.
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arazith07Member, NW M9 PlaytestPosts: 1,719Arc User
edited June 2013
Most of the chest will respawn after like like 5 minutes, I generally go back and loot chests after final boss dies. Shame that the 60 one still has the doors close even after killing the final boss, but at least its only one chest I miss out on.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Pretty sure the OP is talking about the normal chests that can be found in skirmish areas, not the end chest that spawns in when you're finished.
Each skirmish is a bit different. The ogre one, they disappear if you don't get them before the boss dies. The Blackdagger one has a long (probably bugged) cooldown on chests, but can be looted after the fight. I haven't been able to loot the one that comes in right in the middle of Pit Fight because my party is in combat the whole time.
krahctMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited June 2013
Yeah I've noticed this too leveling. When I first started playing a couple months ago all chests were looteable. Now, it appears many of them dissappear after one individual in the party loots it.
Any thoughts on maybe in the in the interest of time, so not everyone has to loot it, but the contents are increased and dice rolls for the loot are done behind the scenes splitting the proceeds between players in the party?
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Pretty sure the OP is talking about the normal chests that can be found in skirmish areas, not the end chest that spawns in when you're finished.
Each skirmish is a bit different. The ogre one, they disappear if you don't get them before the boss dies. The Blackdagger one has a long (probably bugged) cooldown on chests, but can be looted after the fight. I haven't been able to loot the one that comes in right in the middle of Pit Fight because my party is in combat the whole time.
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Any thoughts on maybe in the in the interest of time, so not everyone has to loot it, but the contents are increased and dice rolls for the loot are done behind the scenes splitting the proceeds between players in the party?