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[GWF] Takedown's cooldown reduction if missed not working.

zellistazellista Member Posts: 100 Bounty Hunter
edited June 2013 in The Militia Barracks
Pre-patch this feature worked just fine, but right now I cannot reproduce that effect at all. I tried aiming and purposely missing a target (standing too far from it) or just randomly using it against nothing. The cooldown remained at the full duration (10.7secs for me).
Post edited by zellista on

Comments

  • rathelasrathelas Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 46 Arc User
    edited June 2013
    Yep. Doesn't work for me either 3/3 Takedown
  • imobiusimobius Member Posts: 111 Bounty Hunter
    edited June 2013
    I'm assuming this is to compensate for the fact that they made it far easier to make contact with your target.

    My only concern now is the difference between Flourish and Takedown. They're basically the same ability.
  • zellistazellista Member Posts: 100 Bounty Hunter
    edited June 2013
    Flourish is stronger, has better reach and can be feated for an additional stun and 5% more crit chance. Also, prone>>>stun, you can activate unstoppable mid-stun but that is not the case when prone.

    Florish + Takedown + IBS = death for a lot of squishy classes in PVP.

    Did they really change Takedown's reach? I don't think so. This is clearly a bug, otherwise they would have taken away that portion from the tooltip. Neither of them was mentioned in the patch notes, only the cooldown reduction.
  • agbadehanagbadehan Member Posts: 74
    edited June 2013
    zellista wrote: »
    Flourish is stronger, has better reach and can be feated for an additional stun and 5% more crit chance. Also, prone>>>stun, you can activate unstoppable mid-stun but that is not the case when prone.

    Florish + Takedown + IBS = death for a lot of squishy classes in PVP.

    Did they really change Takedown's reach? I don't think so. This is clearly a bug, otherwise they would have taken away that portion from the tooltip. Neither of them was mentioned in the patch notes, only the cooldown reduction.

    Takedown: The user of this power now shifts forward slightly when attacking.
  • zellistazellista Member Posts: 100 Bounty Hunter
    edited June 2013
    agbadehan wrote: »
    Takedown: The user of this power now shifts forward slightly when attacking.
    Ah nice, guess I missed that. Still, there was no mention about removing the cooldown reduction on miss?
  • agbadehanagbadehan Member Posts: 74
    edited June 2013
    zellista wrote: »
    Ah nice, guess I missed that. Still, there was no mention about removing the cooldown reduction on miss?

    That's a bug, fortunately. I'd lose my **** if that was intentional.
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