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Shadow weaver VS High Vizier! [New patch]

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  • cynabal2cynabal2 Member Posts: 23 Arc User
    edited June 2013
    People are testing this wrong. 1450 defense is not going to save you. Gaining defense is a tiny portion of this set. This set is about LOWERING the defense of your enemies. Has anyone done specific testing there?

    1350 defense gives me 12% DR. Considering double cleric is gone that isn't something you should just sweep under the rug.

    Yes the debuff stacks 3 times, yes it reduces defense by 1350. If we consider monsters have 22% DR at 60, and 28% at 65, then this debuff is going to contribute a to a parties overall damage by a hefty bit.
  • kaasdoekkaasdoek Member Posts: 0 Arc User
    edited June 2013
    cynabal2 wrote: »
    1350 defense gives me 12% DR. Considering double cleric is gone that isn't something you should just sweep under the rug.

    Yes the debuff stacks 3 times, yes it reduces defense by 1350. If we consider monsters have 22% DR at 60, and 28% at 65, then this debuff is going to contribute a to a parties overall damage by a hefty bit.

    The question is, how do you get to apply 3 debuffs to a boss?

    You going to need Entangling, Chill Strike rotations at least.
  • cynabal2cynabal2 Member Posts: 23 Arc User
    edited June 2013
    kaasdoek wrote: »
    The question is, how do you get to apply 3 debuffs to a boss?

    You going to need Entangling, Chill Strike rotations at least.


    Chill strike untabbed applies 2 debuffs, with my recovery the debuff falls off 2 seconds before chill strike is off cooldown again. Neither COI or ROE apply the debuff so keeping a 3 stack of this effect will be unreasonable on some fights where EF is needed to generate AP on large add clusters. (Dracolich for example)
  • kaasdoekkaasdoek Member Posts: 0 Arc User
    edited June 2013
    cynabal2 wrote: »
    Chill strike untabbed applies 2 debuffs, with my recovery the debuff falls off 2 seconds before chill strike is off cooldown again. Neither COI or ROE apply the debuff so keeping a 3 stack of this effect will be unreasonable on some fights where EF is needed to generate AP on large add clusters. (Dracolich for example)

    2 ? Hmm i guess that is not intended. And what you just said was my concern. This means that this set might be just good for PvP.
  • fogalmamsincsfogalmamsincs Member Posts: 16 Arc User
    edited June 2013
    Looking at the Shadow/Vizier 4 set bonus stacking problems the new pvp gear will be the way for me, if it works right. A lot of cooldown and a bit of dmg, with high recovery and arp, and with the DC nerf that +2k HP can help a lot. My first job is to get the new pvp set, coz for me (controll wizard, not dps) it looks very good.
  • cynabal2cynabal2 Member Posts: 23 Arc User
    edited June 2013
    kaasdoek wrote: »
    2 ? Hmm i guess that is not intended. And what you just said was my concern. This means that this set might be just good for PvP.

    Arguably still outdoes weaver. Will need more playtesting before I come to a conclusion
    Looking at the Shadow/Vizier 4 set bonus stacking problems the new pvp gear will be the way for me, if it works right. A lot of cooldown and a bit of dmg, with high recovery and arp, and with the DC nerf that +2k HP can help a lot. My first job is to get the new pvp set, coz for me (controll wizard, not dps) it looks very good.

    The new pvp set looks very attractive indeed. Very good stats, max hp, and a pretty snazzy 4 set.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited June 2013
    icy terrain procs the debuff. ice rays does not.

    it seems that keeping up the debuff cant be problematic on a single target. unless you use repel within your rotation.

    the defense buff too, however in situations where you need the defense buff it will always be there. from entangling force, shield, repel.

    It is a real shame however, that icy terrain does not give you the defense buff, nor does ice rays apply the debuff. if such was true, the set would be almost perfect (apart from the deflection lol)
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • mahabodhimahabodhi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 12 Arc User
    edited June 2013
    Thanks for that confirmation. It seems the armor procs that same as it did on the test server. I guess I'll take the plunge and equip it.

    EDIT: If certain control powers debuff but not buff, then it's a bug based on the item description that will hopefully be fixed.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited June 2013
    seems like shadow weaver is alot easier to keep up, high vizier is possible to keep up 100% if you use pvp set, and chill strike on tab (gives 3 stacks debuff), pretty much a ray of enfeeble replacement.

    ray does hardly any damage increase (my calculations around 10%) compared to before, with no difference with it tabbed, so with high vizier i would deffo put chill strike in tab slot. ray, conduit, ice ray. thats still 45-50% extra damage with this build, (thaum for conduit), all debuffs lasting 6 seconds each (i believe).

    (ice ray tooltip still bugged, it does about double the damage it says on it.)

    okay i think thats all i got.

    Also. steal time grants 3 debuffs but 1 stack of defense.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • kaasdoekkaasdoek Member Posts: 0 Arc User
    edited June 2013
    grimah wrote: »
    seems like shadow weaver is alot easier to keep up, high vizier is possible to keep up 100% if you use pvp set, and chill strike on tab (gives 3 stacks debuff), pretty much a ray of enfeeble replacement.

    ray does hardly any damage increase (my calculations around 10%) compared to before, with no difference with it tabbed, so with high vizier i would deffo put chill strike in tab slot. ray, conduit, ice ray. thats still 45-50% extra damage with this build, (thaum for conduit), all debuffs lasting 6 seconds each (i believe).

    (ice ray tooltip still bugged, it does about double the damage it says on it.)

    okay i think thats all i got.

    Also. steal time grants 3 debuffs but 1 stack of defense.

    Your Chill Strike gives you a 3x buff. It hits more targets. But it debuffs each target that is hit only once.
  • assassin83assassin83 Member, Banned Users Posts: 276 Bounty Hunter
    edited June 2013
    from my test

    High Vizier's set- Chill Strike gives 3 stacks of debuff to the main targed, and 1 stack of debuff to secondary targets.

    It does not increase your defense at all (does not proceed on yourself like Entangling Force)
  • mahabodhimahabodhi Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 12 Arc User
    edited June 2013
    Disappointed about the lack of chill strike buff, I put repel in the mastery tab and am really enjoying it. It doesn't do as much damage of course but it applies the full buff, has the same range, and is on a shorter timer. Combined with icy terrain and steal time, any mobs in short range get the full debuff as well. Also, reaper's touch and chaos magic make it worthwhile to get up close and personal!
  • sweatapodimassweatapodimas Member Posts: 257 Arc User
    edited June 2013
    cynabal2 wrote: »
    1350 defense gives me 12% DR. Considering double cleric is gone that isn't something you should just sweep under the rug.

    Yes the debuff stacks 3 times, yes it reduces defense by 1350. If we consider monsters have 22% DR at 60, and 28% at 65, then this debuff is going to contribute a to a parties overall damage by a hefty bit.

    Didn't see this mentioned.

    Shadow weaver set has more than double the defense stats of the vizier. Might have to take that into account.

    HV set: 521 Defense

    SW set: 1095 Defense

    574 deference so three stacks of HV buff would effectively be 776 compared to SW set.

    (HV has 450 more recovery)
    "Jazz isn't dead, it just smells funny" - Frank Zappa
  • snowballosnowballo Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    The new best set is the T2 PvP set from Gauntlygrym.
    /discussion.
    Snow's Melee Arena: NW-DMT7STJ9E
    Combat arena. Adjustable challenge.
    Difficulty: Adjustable easy - very hard
    Duration: Adjustable 1 - 25min
  • dethcorddethcord Member Posts: 77
    edited June 2013
    snowballo wrote: »
    The new best set is the T2 PvP set from Gauntlygrym.
    /discussion.

    0 crit.
    RoE tabbed not affected by recovery, nor by 4 piece bonus.
    Plenty of useless power and not-so-useful-above-2k-mark recovery.
  • snowballosnowballo Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    dethcord wrote: »
    0 crit.
    RoE tabbed not affected by recovery, nor by 4 piece bonus.
    Plenty of useless power and not-so-useful-above-2k-mark recovery.

    You sir should know your place, unless you'r not talking pve here, which still doesn't make any of the other 2 sets really better.
    You'r a black hole machine, anything else is a bonus.

    This means Entangled on tab, and spam it on cooldown.
    Less cooldown, more black holes.
    More recovery, more black holes.
    Your crit will be high enough with good pet anyway and your party doesn't care about those crits, you'r there for the black holes.

    Please cast more black holes.
    Thank you.
    Snow's Melee Arena: NW-DMT7STJ9E
    Combat arena. Adjustable challenge.
    Difficulty: Adjustable easy - very hard
    Duration: Adjustable 1 - 25min
  • schulz87schulz87 Member, Neverwinter Beta Users Posts: 6 Arc User
    edited June 2013
    and now icy terrain doesnt proc high vizier set >< well at least vizier became useful with some research but still I'd go with weaver, since most class loves stacking crit, your debuff will boost all party members attack
  • dethcorddethcord Member Posts: 77
    edited June 2013
    snowballo wrote: »
    You sir should know your place, unless you'r not talking pve here, which still doesn't make any of the other 2 sets really better.
    You'r a black hole machine, anything else is a bonus.

    This means Entangled on tab, and spam it on cooldown.
    Less cooldown, more black holes.
    More recovery, more black holes.
    Your crit will be high enough with good pet anyway and your party doesn't care about those crits, you'r there for the black holes.

    Please cast more black holes.
    Thank you.

    I'm talking both PvP and PvE. I can cast the same amount of "Black holes" (Arcane Singularity) with low recovery, and if you have EF tabbed insteas of CS or RoE (on bosses), you shouldn't play a CW in the first place.

    0.2 seconds cd decrease doesn't worth completely murdering your dps.
  • snowballosnowballo Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    dethcord wrote: »
    I'm talking both PvP and PvE. I can cast the same amount of "Black holes" (Arcane Singularity) with low recovery, and if you have EF tabbed insteas of CS or RoE (on bosses), you shouldn't play a CW in the first place.

    0.2 seconds cd decrease doesn't worth completely murdering your dps.

    If you have CS/RoE on tab over Entangle in any add heavy or multiple target T2 situations, you'r the one that is missing out and shouldn't be giving advice, but do as you please, ignore the best tab ability out there.

    Just keep in mind that no T2 party out there could care less where you stick your RoE and all they want to see is the mobs being sucked in with no cooldown, anything else you do no one gives a rats behind about, unless you run with more than one CW.
    Snow's Melee Arena: NW-DMT7STJ9E
    Combat arena. Adjustable challenge.
    Difficulty: Adjustable easy - very hard
    Duration: Adjustable 1 - 25min
  • dethcorddethcord Member Posts: 77
    edited June 2013
    snowballo wrote: »
    If you have CS/RoE on tab over Entangle in any add heavy or multiple target T2 situations, you'r the one that is missing out and shouldn't be giving advice, but do as you please, ignore the best tab ability out there.

    Just keep in mind that no T2 party out there could care less where you stick your RoE and all they want to see is the mobs being sucked in with no cooldown, anything else you do no one gives a rats behind about, unless you run with more than one CW.

    I'm just fine running t2, CN, whatever else, and in case you can't read RoE is used on bosses, which increases DPS by alot to say the least, CS simply helps to kill adds faster, and unless you have a GWF + a really sh1tty cleric in your group there is no reason to use EF in PvE at all.

    In fact, you're the one who should know your place. And if you need to save your cleric in some add heavy situations - shield+arcane singularity works just fine, much better then 1 second entangle.
  • snowballosnowballo Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    dethcord wrote: »
    I'm just fine running t2, CN, whatever else, and in case you can't read RoE is used on bosses, which increases DPS by alot to say the least, CS simply helps to kill adds faster, and unless you have a GWF + a really sh1tty cleric in your group there is no reason to use EF in PvE at all.

    In fact, you're the one who should know your place. And if you need to save your cleric in some add heavy situations - shield+arcane singularity works just fine, much better then 1 second entangle.

    If only you knew what you'r missing out on.
    Sadly enough your reply tells me enough about how bad of a player you are to bother to explain any further.
    Snow's Melee Arena: NW-DMT7STJ9E
    Combat arena. Adjustable challenge.
    Difficulty: Adjustable easy - very hard
    Duration: Adjustable 1 - 25min
  • gunbahahagunbahaha Member, Neverwinter Beta Users Posts: 139
    edited June 2013
    snowballo wrote: »
    You sir should know your place, unless you'r not talking pve here, which still doesn't make any of the other 2 sets really better.
    You'r a black hole machine, anything else is a bonus.

    This means Entangled on tab, and spam it on cooldown.
    Less cooldown, more black holes.
    More recovery, more black holes.
    Your crit will be high enough with good pet anyway and your party doesn't care about those crits, you'r there for the black holes.

    Please cast more black holes.
    Thank you.


    Honestly, your advice is really wrong. If you can knock stuff off cliffs and keep up multiple mitigation debuffs on a boss you are going to be significantly more useful to the party. The fact that you recommend recovery as a stat is even more ridiculous - the difference between 2.5k and 4.5k recovery is something like 3% actual cooldown reduction?

    The fact that people can get through content as black hole machines is incidental and dependent on the last boss in CN being poorly designed. If you expect this kind of <font color="orange">HAMSTER</font> attitude to be sufficient in Gauntlgrym (hint: timed PvE) and the subsequent PvE dungeons (hint: most likely no ledges on last boss) then you are in for a surprise when you realize all of your gearing is bad. This is all completely aside from the fact PvE in this game is a joke and black hole builds aren't very useful in PvP.

    On topic, High Vizier will be better if you actually need to kill adds at some point in future content, otherwise Shadow Weaver. I've seen people stating that you can apply 3 stacks of High Vizier to a target with Chill Strike, is this really the case? If it is then it might be viable to use the set even when you don't need to kill adds (as Chill Strike would literally be applying a stronger mitigation debuff than Ray). If you can't easily maintain 3 stacks on a boss then there is of course no point.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited June 2013
    schulz87 wrote: »
    and now icy terrain doesnt proc high vizier set >< well at least vizier became useful with some research but still I'd go with weaver, since most class loves stacking crit, your debuff will boost all party members attack

    it does proc, but only the debuff. at 1 stack each
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
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