Now that cleanse from clerics can not remove this anymore, make campfires cleanse revive sickness.
If you wipe and are back at campfire it shouldn't give you even more downtime than we already get from the sickness in combat.
EDIT: I'm not talking about Injuries here.
When out of combat campfires should:
1. heal
2. remove injuries (with time)
3. remove res sickness (immediately)
4. build up resources (divinity, etc)
Right now they do 1 and 2, but not 3 and 4, leading to a lot of downtime that doesn't serve a purpose.
Comments
It was a bug that clerics could remove it. It goes away with time.
Clerics were never intended to remove the effect.
Hahaha
Which is sad because, on some boss fights, you die again and again. Waiting and waiting for that stupid sickness to disappear sucks. Kits are fine, but campfire SHOULD remove sickness instantly. What's the point of not doing that? You're all dead anyway, or will be. Having to wait the minutes, again and again, just to get back in is a useless mechanic.
Nepht and Dr Deflecto on primus
I new I picked Drow for a reason,now it all makes sense. lol
QFT. Seriously, sickness is annoying, so is waiting 5 minutes for a freaking injury in a party that is impatient.
You sir, don't get what I'm saying.
I don't mind the injury, which I can waste an injury kit on to remove.
Ressurection sickness (The debuff you get when someone gets you back up from being down, before you actually fully die) can not be removed and you have to wait it out completely.
Once you end up back at the campfire it usually means you have wiped and want to do another attempt at the boss.
Yet you'r stuck there waiting for the res. sickness to go away to not decrease your chances of success.
Now if injury kits or the campfire would instantly (or within 30 seconds) remove this, there wouldn't be an issue.
Now before your reply about injury kits again, please re-read what I'm talking about.
I'm not talking about injuries.
Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min
usually it take 1 hour give or take to finish 1 dungeon (at your level) but now I believe it take more. for those who build cleric under "reduce damage" change it or solo will be not worth it.
oh yea, cleanse never intended to clear "just died" also not intended to clear entire debuff ... BUT .. it is not intended do clear debuff 1 per 20 sec. so it is nerf not a fix
Now that it can't be cleansed anymore, there is a reason to look into this debuff and it's duration and ways it can be removed/shortened.
On top of that, the whole purpose of the debuff is to prevent non stop rezzing in combat, thus it should go away once you'r fully wiped after an attempt and back at a campfire.
Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min
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It doesn't serve it's purpose the way it should.
So at this point it's even close to a bug, even though the actual effect isn't bugged.
Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min
1. heal
2. remove injuries (with time)
3. remove res sickness (immediately)
4. build up resources (divinity, etc)
Right now they do 1 and 2, but not 3 and 4, leading to a lot of downtime that doesn't serve a purpose.
That'd be perfect, yes.
Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min
Then again, I came here from a game where there was no in-battle resurrection. If you died that was the end of it.
It's just a speedbump, and one that becomes increasingly trivial as you get used to the fights and learn how to read the boss' attacks and save stamina to avoid the one-shot circles of doom.
Outside of combat it serves no purpose other than a pure time waster.
There shouldn't be mechanics implemented just for that purpose and this mechanics purpose wasn't to waste time, but to prevent multi rez in combat.
Thus having the debuff once the fight is over, does not serve its purpose and shouldn't be there.
Please elaborate on why it should be there, other than just saying it's fine as I don't see the reasoning behind it.
Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min
Blue Harvest
mostly dead not coming by the big bomb by the bosses, it came by the adds, which can run faster or range attack or even blink strike
Because it doesn't prevent you from the entering the boss fights at all, and it goes away while in combat. You aren't required to stand around and wait for it to disappear. If you typically need to revive people in the first minute of a fight, it might be one of three things ;
1. You may be in a bugged instance.
2. You may need to rethink your strategy for the fight.
3. You may simply not be ready for that dungeon.
Yeah, the res debuff should go away if you wipe in a boss room in my opinion.
But why are you dieing so fast? o.O
Does not matter why. You should not need to sit at a camp fire for 5 mins and waste time.
I'm on the fence with you but still, if you're dieing within 5 minutes of entering a boss fight there's a bigger problem. You should be able to survive at least five minutes. If you can't kelomena has a decent list of possibilities.
You Mean they were not meant to do this in 4th Ed or Neverwinter? Cause Clerics have been able to heal everything including death for a very long time.
I know right? This version of DnD is not DnD. It's a pathetic attempt to create a tabletop game suited for an MMO. That is all it was designed for and it failed.
Saying "you have bigger problems" does not really make the smaller problems "not problems", though.
If you need to rethink tactics because you're wiping within 5 mins, then an additional 5 minute wait each time is not going to be terrible conducive to trying different strategies. Though to be honest, the entire revive sickness thing can die in a fire as far as I'm concerned. It can be risky enough running to pick someone up as it is, so watching them then immediately drop and die for good means it's barely even worth it.
Everyone has to start somewhere, and we all need to learn. Any mechanic that makes it beneficial to stand around and wait for 5 minutes straight is dumb and promotes boring gameplay.
Have you ever played end game of this game? (Especially after this new patch)
After this new patch not only do we have less Astral shields to hide in, it appears some of the non boss mobs learned how to 1~2 shot people now with silly normal attacks.
Then add on top of that, that not everyone always runs everything with an optimal group, either due to lack of other options at that time or because they'r experimenting.
There's plenty of groups that die 10x in a row on certain boss attempts in some cases within 30seconds of starting the fight.
Be it by the most silly dodge from 1 spot into just freshly appearing new 1 shot red circle on your dodge location, or issues like guardians have with their block that just bugs out and still isn't fixed, or server having a lag spike.
There are many many ways to die, thus once you are wiping and especially on a wiping streak, waiting 5 minutes every time to minimize your chance of failure is just silly.
10 wipes = 50min of wait, why do we have to wait on top of the already long fail attempts?
Yes not everyone gives up after 1st wipe and some people try with new skills, new tactics etc, but before you got the right tactic that works for that given group you might end up waiting god knows how long for this rez sickness.
Aaaaaaaand I could keep going on and on and on, about the many ways to wipe, but I think you might get the picture by now.
So yes, revive sickness should go away once you'r at a campfire and out of combat, because it just serves no other purpose than wasting time in its current state.
Combat arena. Adjustable challenge.
Difficulty: Adjustable easy - very hard
Duration: Adjustable 1 - 25min