I have a part in my current project that requires 4 triggers (flames) to be extinguished in the correct order, to unlock a portal.
There should be no problem for the player in determining the order "if they read the quest dialogues".
Is there anyway to do this other than having the triggers stacked in the quest chain in the correct order?
I'd like to have the ability to let players trigger them incorrectly, even though all that will do will be to require them to start the sequence again.
Any ideas, because I am stumped.
All The Best
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Thus, dialogues, unfortunately, seems to be the only viable option, meaning they will only have text, and no visual reference.
I hope that gets updated in the future though.
Best of luck