so, the group that doesn't win the pvp will just leave, I suppose, since they can't get a chance at the t2 gear, right?
ya know that's what will happen
Depends on why people are playing.
If they're only playing for direct access to t2 gear, sure.
I would still want to acquire t1 gear for the Guild Bank even if I was wearing a full set of t1 gear myself.
If the dungeon is fun, I'd run the dungeon even with no t2 gear available.
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jnaathraMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
The real solution is looking like... Go play a better game.
Scout Tragold - "I haven't lived this long by being brave... it's just another word for stupid."
MMORPG /= Group Play
You don't have to be in a group in order to socialize and have fun with other players in the game.
It's not a Massively Multiplayer Group Online Role-Playing Game.
Multiplayer is not synonymous with grouping.
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blackstaffmccoyMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited June 2013
I kinda like this approach because guild members will be more inclined to stay and help guild members. If one team is losing the PvP portion of it and it's just a PUG group, there's a high probability that people will go "pssh I have T1 already and just need T2, we aren't going to win, so later noobs." Where as an all guild group people will be more inclined to stay and help their other guild members that don't have Tier gear at least get tier 1.
The real solution is looking like... Go play a better game.
And then he will find another game that requires really coordinated groups aka guilds to progress and he will make there this topic again. And again and again until it gets to his thick skull that MMO content if about GROUPS of players, not being able to solo everything.
MMORPG /= Group Play
You don't have to be in a group in order to socialize and have fun with other players in the game.
It's not a Massively Multiplayer Group Online Role-Playing Game.
Multiplayer is not synonymous with grouping.
Sure it isn't, but some content requires groups. If you don't want to get in one, you don't play the group content, simple as that.
You aren't being punished for playing solo, you just are not rewarded for playing with others.
I think now as I always have, the 20 Vs 20 Gauntlgrym is a good thing, however cryptic should not fall into the trap that DCUO is in an is turning so many people off. In that game if you want to see any of the story you have to group or Raid.
Developers need to tell the story of these endgame dungeons in several different ways for different playstyles otherwise the are limiting the usability of art assets and maps that take sometimes hundreds of man hours to make and they are limiting who gets to experience the Dungeon, telling people to just go find a guild isn't the way to keep the largest demographics coming back and it increases the whole "there is nothing to do" rant on the forums...because no matter how much you yell get a group or explain what MMO means you are still stuck with a huge contingent of people that aren't playing your content and are pissed because you aren't making more for them (just like Raiders get pissed when their content is lean to nothing)
Dungeons like these should lead off with a 20 V 20 or Raid event, then the story should steer five man then solo players through the maps on related quests. that way everyone feels involved and no one misses out and for folks who do raid they get the extra benefit of the Five man and solo parts so they have three times the content. Today's market is wicked competitive, developers are going to have to start making the most of their content and assets and that's one way to do it.
And then he will find another game that requires really coordinated groups aka guilds to progress and he will make there this topic again. And again and again until it gets to his thick skull that MMO content if about GROUPS of players, not being able to solo everything.
Sure it isn't, but some content requires groups. If you don't want to get in one, you don't play the group content, simple as that.
You aren't being punished for playing solo, you just are not rewarded for playing with others.
Right. So then you agree that MMO content actually is not all about GROUPS of players.
As I said, and you also agree -- most content is soloable and some endgame content requires groups.
The great thing is that there is plenty of endgame content for a variety of playstyles.
There are dungeons that can be soloed.
Nothing to QQ about.
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xcifuMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
Here is the way I look at it from a guild leaders perspective. Guilds will need to choose a faction if they want to participate in the upcoming raid content. While the jury is out as to why this needs to be the case I'm assuming this will play a larger role in future content. From a logical point of view this might make sense if this is part of an over all story line / lore point.*
An individual person wouldn't be able to declare a faction because it would limit the guilds they can join. And when someone leaves a guild it would put them back in the neutral faction.*
From a story line view point you would need to decide what side you are fighting for. And unlike other mmos where u choose your faction at character creation, you can switch your faction easily, just a matter of switching guilds.*
In a way I like this because you will not be forced into any one camp for the remainder of your time in neverwinter.*This is all speculation of course.
Comments
Console Game = Solo Play
If they're only playing for direct access to t2 gear, sure.
I would still want to acquire t1 gear for the Guild Bank even if I was wearing a full set of t1 gear myself.
If the dungeon is fun, I'd run the dungeon even with no t2 gear available.
You don't have to be in a group in order to socialize and have fun with other players in the game.
It's not a Massively Multiplayer Group Online Role-Playing Game.
Multiplayer is not synonymous with grouping.
And then he will find another game that requires really coordinated groups aka guilds to progress and he will make there this topic again. And again and again until it gets to his thick skull that MMO content if about GROUPS of players, not being able to solo everything. Sure it isn't, but some content requires groups. If you don't want to get in one, you don't play the group content, simple as that.
You aren't being punished for playing solo, you just are not rewarded for playing with others.
Developers need to tell the story of these endgame dungeons in several different ways for different playstyles otherwise the are limiting the usability of art assets and maps that take sometimes hundreds of man hours to make and they are limiting who gets to experience the Dungeon, telling people to just go find a guild isn't the way to keep the largest demographics coming back and it increases the whole "there is nothing to do" rant on the forums...because no matter how much you yell get a group or explain what MMO means you are still stuck with a huge contingent of people that aren't playing your content and are pissed because you aren't making more for them (just like Raiders get pissed when their content is lean to nothing)
Dungeons like these should lead off with a 20 V 20 or Raid event, then the story should steer five man then solo players through the maps on related quests. that way everyone feels involved and no one misses out and for folks who do raid they get the extra benefit of the Five man and solo parts so they have three times the content. Today's market is wicked competitive, developers are going to have to start making the most of their content and assets and that's one way to do it.
As I said, and you also agree -- most content is soloable and some endgame content requires groups.
The great thing is that there is plenty of endgame content for a variety of playstyles.
There are dungeons that can be soloed.
Nothing to QQ about.
An individual person wouldn't be able to declare a faction because it would limit the guilds they can join. And when someone leaves a guild it would put them back in the neutral faction.*
From a story line view point you would need to decide what side you are fighting for. And unlike other mmos where u choose your faction at character creation, you can switch your faction easily, just a matter of switching guilds.*
In a way I like this because you will not be forced into any one camp for the remainder of your time in neverwinter.*This is all speculation of course.