YES!!!!
I just read the short list of updates located at
http://nw.perfectworld.com/news/?p=907501 and was grateful for the updates . . . and then I saw this . . . and I became VERY VERY grateful!!! THANK YOU!!!!
This is something that Rift does that I have always wished for in Cryptic Games. Now if only STO would follow suit on such a loot rule I think we'd all be very happy.
Keep up the awesome work, guys.
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i posted another idea on how to improve this and i still believe you would like it.
You may check http://nw-forum.perfectworld.com/showthread.php?335622-Make-items-won-by-Need-roles-become-Bound-to-account-character
So what am i running for then if i cant even get gear to sell at AH?
Not to mention that majrity of the groups has more then one of xx class so they are at a diadvantage with loot.
So if i hit 60... i cant farm anymore unless i magically get a groups of friends (that dont exist).
i have greeded normally on stuff i cant use - but there simply is no wiz stuff dropping off bosses so i have no chance to make any money now.
The "Need" button is now disabled for items your class cannot use.
Says nothing about level, just your class.
Dumbest fix ever. Its a completely useless fix. You are so short sighted. It doesnt stop the fully geared player getting items by default. Most runs im on there are two cw so i always have less chance to loot.
Need rolls should bind the item so if you need roll its because you will equip it.
Why should a class get the item by default if they have better or same gear on.
This fix pisses me off more than anything in the game. Stupid stupid developers.
The class that wins out of this the most is the fricken TR becuase most of the time their gear drops and rarely is there more than one on a run. so yay more loot to sell for them.
Also doesnt solve rings belts or necks.
Good work dev.
2-3x less chance for a drop.
Now - idk if it was intentional (not 60 yet), but all the normal dungeon bosses basically has no CW gear - there was soem useless skullcap i think or such... but way less and crappier stuff. So lack of CW loot on top of multiple CW-s - and if thats the case in epic also, then how the hell are we supposed to make any AD at all?
Simple disable is not an option.
Bind on need fails - you may just get HAMSTER who need on purpose cuz they know they have 1/5th of a chance to get it if they greed.
Rather perhaps give class specific items a 2nd roll - so if eter of those 2 rolls is highest they win, but if both are lower, they lose. so essentially extra chance to get the item.
This type of person is why the system was so needed. Trying to take gear from those that actually do need it.
Now if only they disable the need on Unidentified and crafting resources.
Nice flame for something you apparently interpreted based on your own rage and confusion. I thanked them for implementing a step towards a better system. I never said it was perfect. I never said it was the end of the road and would stop all further issues, but it does help in the long run.
The Rift loot system is THE best loot system for the following reasons:
1- You can ONLY "Need" on an item if you can actually BENEFIT from it.
a - It's not just based on class - it's based on stats and level.
2- Most dungeon gear is BOP (Bind on pickup for those who do not know the term).
3- If you roll on and win a BOP item, you have 30 minutes from the time you loot it to trade it to another player from the same party in case it was a bad roll or the other player honestly needed it more as an upgrade.
So yeah, there is MUCH room for improvement. But at LEAST this is a start.
Still pissed? I have your solution - stop PUGGING and join a Guild. Then all loot problems for you will be solved.
[SIGPIC][/SIGPIC]
Just cuz i want a chanche to actually make some money and not compete with 2-3 peopel while rest just got 100% rate alone makes me the bad guy.- Sure you have all your millions of AD already and dont give a **** - but new players dont have it.
Benefit system is flawed - whos to say .. 60 armor and 290 crit is better or worse then 30 deflect and 310 armor penetration - personal preference?
I have no idea what you are talking about. Maybe you have gotten unlucky? I see CW things drop all of the time, including orbs.
Where do you think the gear on the AH comes from? Blues and purples come from Dungeons.
You seem to be missing the "spirit" of what the Need or Greed system is all about. The idea here is, you roll Need on something you intend to USE, and Greed on something you intend to SELL.
There is no justification for rolling Need on something your class can't use. None. "I want to make money" is not a valid reason to roll Need on something and never has been. That's the HAMSTER that gets you kicked out of groups and put on ignore lists.
Als oa way to balance the multiple of the same class would be to reduche the chance of greed over time if you have won multiple items in succession already compared to others.
Now tell me why someone who has the Greaves or whatever should ever set foot in Frozen Heart again? Get used to it, at endgame people run t2 dungeons for items to sell on the ah (aka earning AD). If there are two of my class in a dungeon I will need on set pieces (for my class) even if I have them. Everything else that drops in the instance is worthless, it's only that one drop people want, either for wearing or for selling. What's the alternative? I just pass it to every random pugger that happens to not have it and I will never see again? What was the point of me coming there in the first place? I full expect to get hit by this every time I go to CN, I don't expect the other DC to pass on the ancient symbol for me just because he has it already. Why would he come to CN ever again?
Basically if there are 2 people of the same class in your team, expect a 50% chance to win the drop. If you don't think this is fair, then you don't know what fairness means. This is as pure as fairness gets, while your method is not fair at all, it's charity. This doesn't effect DD chests which is where 80% of the loot comes from anyway.
Now the loot system is pretty much as perfect as it's gonna get as far as I'm concerned. People can't ninja other classes items anymore, and they have a 100% fair chance of winning loot within their class.
The only caveat is that different classes items are not worth the same, but that can't be fixed unless you share the sale of the item evenly (hard to do without taking extra AH overhead/you knowing everyone you team with) or everyone needs everything (this is 100% fair, just distributes the loot poorly).
The ah prices get messed up - people who already made millions of AD by sellign other class gear already got all the epic amounts of AD - while new players get cut off of 5th of the loot to sell now.
To add to this, the pricess will start to drop, making ad even harder to get by selling those items you do get. And why do they drop? since each class has up to 5x higher chance to get the item he/she needs without buying it off AH now. So there will be less demand.
But other stuff like rings or craft assets/materials, stones, mounts, companions and so on wont change in price.
While it may be easier to get ur gear set - getting anythign else gets way harder for new players.
I can agree with this, I believe this was done in DDO (which I sadly did not play nearly long enough) and it would work well in any MMO and create a better PVE community.
However, with the system currently in place, rolling need on gear you cannot use is completely fail, same for unidentified items as well as crafting mats. All of which should be greeded.
I am a DC, and have never ever won a roll on an item for MY class, yet people beg for DCs in group, and often times I am doing all the kiting or tanking the boss, and trying to heal the group.
It was so bad, that I just stopped doing quests/dungeons with people, and will solo what I can even if it takes me 3 hours instead.
Edited to add--new player here--and the loot system was killing grouping, and keeping new players like me from getting gear to make ourselves better.
Individual loot again would flood market - thats basically up to 5x more loot per dungeon.
They could add a option for party lead to change the looting option - like disable need for all items (including materials and such).
Also a "round robin" option could work but it would have to somehow exclude the boss drops - else it comes down to having no chance for loot at the last boss for 4 people.
Lets say option to enable "round robin" for all green, stones and resources without need/greed.
Purple and blue may need longer timer - so you could actually look at stats when combat is over.
Also some of those 1x use chests and resource nodes must dissappear in dungeons - its always a fight of who gets it first (since every class can use all of the nodes).
if you are worried about people needing things they dont need, but their class can use, just inspect them before the run.
if you see them do it, just need every single item for your class too.
no, its not perfect, but its making the best of the situation.
its still better than doing a dungeon run and seeing the same person need on every single item that drops just because they can.
of course a perfect system would check your current gear and compare to see if you actually need the item ... but considering how awful the 'recommended' system is for equipping loot, i am not sure i would actually ask for that.
It is painfully obvious that you are not geared at 60. What commonly happens on runs is gear drops class rolls need others roll greed most often. Then you look at the person who rolled and they dont NEED the item as they have same or better in slot. So great now they get to sell it.
You need to look beyond getting your OWN needs covered and look at the bigger picture.
If you need roll it should bind to you. If u greed it can be sold. Make its vendor price zero and then you have a fair situation.
I hate when people need on gear but you know that llots classes need on items they will sell. FACT
In the veiling of the sun we will walk in bitter rain.
But in dreams I can hear your name,
And in dreams we will meet again.
You sir are not vey bright. So you run a dungeon and lets say all rogue gear drops. Rogue needs on all items to sell.
Is that fair. No not one bit. I run as a CW and there are always two of them in a run statistically speaking i have the worst shot at an item to sell.
They must make a need roll bind on equip so u roll need if you truly need it. Make sure it is worth zero to sell if u need it.
That way all 5 people have a chance on the item to sell it if all roll greed.
You are short sighted and selfish... do you roll need if u have it in slot and the same class in the group doesnt.
You just ninjad them......
You say that everything else thats not your class that drops is worthless so that 2-3m AD item that dropped just goes to another class by default even if they have it in slot.
So so dumb. i mean i cant understand how you even have the ability to type the words you posted.
Thief gear drops, it just means the thief can need it if it wants. What the thief wants to do with it, is up to the thief. Next piece drops is for a CW, and so on. Kind of sucks if you're running two or one class, and multiples of another, but like someone else said, I'd rather need against one other person for something I actually NEED, then have to need against all the asshats who intend to sell it, and need it anyway, and I miss out on the gear I actually needed from a dungeon.
I wouldn't mind seeing a caveat tossed into the system that if you own a piece of gear already, you can't need it either.
So your plan is as follows. The tr rolled need on an item they already have so that means you now screw over the person in the grp that is the same class as you.
Good plan that one such vision you have.
*small rant* Has anyone else had a lot of trouble getting out bid on even pretty common items at the last minute?
You must be trolling good try u almost had me there.