test content
What is the Arc Client?
Install Arc

Guild Halls created by The Foundry

trephneortrephneor Member, Neverwinter Beta Users Posts: 19 Arc User
edited July 2013 in PvE Discussion
This thread was originally posted to the Beta forums, and got a lot of support. When it got moved to the archive the vote looked like this and the thread had the stafftracker.pngtag next to it, since an employee replied as you can see below.
voty.png

I think the idea of having a custom made guild hall for every guild, made by The Foundry has popped up in a lot of peoples heads.
Here are my suggestions:
  • Foundry made Guild Halls only accessible by guild members
  • Of course, the player limit should be disabled in Guild Halls
  • Only the leader(and co-lea and a custom rank of "Builder"(or something else) can access the Guild Halls map editor
  • All Guild Hall entrances should only be placed on doors

If anyone posts more suggestions, I will be happy to edit it in here, so developers can see!

Perfect World Employee replies
  • Miasmat showed his support! Thank you!:
    Miasmat wrote:
    There are Embassies and Starbases in Star Trek Online. I could see the same tech used in Neverwinter for Guild Halls.

Additional ideas/suggestions
  • Preslik had a great idea:
    Preslik wrote:
    So a level one guild would have a tiny bit of space to play around with and as they grow they can allocate/purchase extra space.
    Eventually allowing a suburb sized area with appartments and allowing senior members able to use space to build their own houses. would be a great way to grow with the game/guild, a great way to build a strong bonding within ones guildmates. I like the idea.
  • Zalinto wrote an alternative, in case what I'm asking for is too much:
    Zalinto wrote:
    I voted "well kinda" but I would actually rather see a more standardized version of guild halls and housing.
    I like to look at my housing as more of a collection game. I like to show off all the trophies I got in game and how I managed to decorate the house given the limited housing tools. With foundry I imagine there will be too many undeserved floating castle guild halls with dragon gate guards for a guild of 5. That just feels undeserved and out of place. So, I'm more for STANDARD housing and guild halls.
    HOWEVER, if they managed to set you up with a "TEMPLATE" map that you could modify in foundry ever so slightly then that would be fine with me.
  • Argantis planned it furthermore:
    Argantis wrote:
    It seems like a neat idea and I could care less what people put on their private maps as long as they limit the resources. The last thing I want is a bunch of hoarders in the game causing lag like UP used to be. The resources on the server must be limited.

    Furthermore the resource count should be limited based on the number of players in the guild. Rather than making a flat amount of resources based on guild size it should instead be based on contributions to the community. Something like the Renown system in DDO, however with no decay. I see no reason to ever take the what have you done for me lately approach to a game. If a guild earned 1 million Renown in the first year of the game, they should have 1 million renown if they leave for 3 years and come back. All that need be done is to put the unused guild halls into storage and make returning members pay game gold to get them out, or make them pay game gold to keep them current, however you want to look at it. Similar to LotRO housing.

    Renown could be earned by many things. Anytime you earn XP or Glory, any time you earn coin, any time you earn AD from the game, not other players, any time you get good ratings on your foundry missions. I also do believe that the renown should live with the player not the guild. The guild is only a sum of the players. If a guild loses a high renown player then they should take their renown with them. After all they are the ones that earned it, it is theirs. It may suck for some guilds to lose players in this manner, but it is a fair system, and guilds who cannot keep their membership happy should indeed pay the consequences.

    Obviously there needs to be a hard cap somewhere on total assets or resources allowed in a guild hall, regardless of how awesome the players in the guild are.
  • An examle and some alternatives:
    Jetah wrote:
    I love how Forsaken World did their guild bases. The only aspect I hate is the constant need to do dailies for the guild gold (gold bound directly to the guild).

    FW has Guild Base that you put a bid on. Location could determine initial bid price. After you won the bid you were given a basic Base. The base itself was phased, in a different part of the game world. You could do some Guild Dailies that would give you something similar to reputation. Once you reached enough, you could upgrade to Base Rank I. This cost Leaves (Zen) and Gold (AD) and some time. After your Base R1 was opened you had different upgrades you could buy (needing to do more dailies). Upgrades included, Profession NPC's with recipes, Companion Trainers, Inn (for EXP Bonuses), Mini worlds with last tier gatherables (one for Mining, one for herbalism).

    Guild Bases also allowed player to do Trade Runs between other Guild Bases. Each Guild Leader could place a tax upon entering.

    Some changes would need to happen to make it fit Neverwinter.

    Personally the Dailies should be changed to weeklies.
  • A very cool illustration of how Guild Halls could look like:
    Floordan wrote: »
    Hi everyone.
    I've actually spent a bit of time and put together a custom guild hall, before I even knew this thread existed, I had planned on creating it myself once I'd finished a few hall archetypes. I put a lot of thought into this, so hopefully you all like it.
    Here's the link to the video:
    http://www.youtube.com/watch?v=f-HJ9vaO8J8&feature=youtu.be
Post edited by trephneor on

Comments

  • trephneortrephneor Member, Neverwinter Beta Users Posts: 19 Arc User
    edited May 2013
    Feel free to post your suggestions!
    (Reserved for more quotes)
  • apocatequil1apocatequil1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited May 2013
    I really like this idea and would like to maybe expand on some of what was already suggested. Maybe another set of loot that has a chance to drop/guaranteed drop off of first time kills on end dungeon bosses that unlocks a model or something that can be used in the Guild Hall to show your guilds achievements. Also would be neat to allow non guildies a way to come visit your guild hall. There's a TON of things that could be done with this sort of idea, and it's this sort of innovation of things no one's really done before that'll make Neverwinter shine.
  • trephneortrephneor Member, Neverwinter Beta Users Posts: 19 Arc User
    edited May 2013
    I really like this idea and would like to maybe expand on some of what was already suggested. Maybe another set of loot that has a chance to drop/guaranteed drop off of first time kills on end dungeon bosses that unlocks a model or something that can be used in the Guild Hall to show your guilds achievements. Also would be neat to allow non guildies a way to come visit your guild hall. There's a TON of things that could be done with this sort of idea, and it's this sort of innovation of things no one's really done before that'll make Neverwinter shine.

    Great idea! If this gets some positive feedback, I'll be sure to add it in!
  • floordanfloordan Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 20 Arc User
    edited May 2013
    Hi everyone.
    I've actually spent a bit of time and put together a custom guild hall, before I even knew this thread existed, I had planned on creating it myself once I'd finished a few hall archetypes. I put a lot of thought into this, so hopefully you all like it.
    Here's the link to the video:
    http://www.youtube.com/watch?v=f-HJ9vaO8J8&feature=youtu.be
  • todesfaelletodesfaelle Member Posts: 1,370 Arc User
    edited May 2013
    I really would love to see this implemented in the game one day (or soon, if possible). Me and my guild mates have been dreaming of getting a guild hall ever since we made our guild. :)
  • trephneortrephneor Member, Neverwinter Beta Users Posts: 19 Arc User
    edited May 2013
    Floordan, I added your post, thank you for posting it up here, supporting the cause!
  • trephneortrephneor Member, Neverwinter Beta Users Posts: 19 Arc User
    edited June 2013
    *bump*
    It is a great idea, please don't let it sink!
  • lltsnwnlltsnwn Member, Neverwinter Beta Users Posts: 787 Bounty Hunter
    edited June 2013
    Wouldn't this thread do better as a Foundry topic instead of Gameplay, Combat, and PvP Discussion?

    The Foundry
    12.jpgRanger.jpg
  • trephneortrephneor Member, Neverwinter Beta Users Posts: 19 Arc User
    edited June 2013
    lltsnwn wrote: »
    Wouldn't this thread do better as a Foundry topic instead of Gameplay, Combat, and PvP Discussion?

    The Foundry

    Well, if it's the wrong place, any mod is free to move it :)
  • akhartakhart Member Posts: 1 Arc User
    edited June 2013
    Wow!!! It is a great idea!! @_@
  • trephneortrephneor Member, Neverwinter Beta Users Posts: 19 Arc User
    edited June 2013
    akhart wrote: »
    Wow!!! It is a great idea!! @_@

    Thanks! Please support it later on too!
  • mrvukmrvuk Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 396 Bounty Hunter
    edited June 2013
    I hope they allow this soon. It's a great idea.
  • talesmithtalesmith Member Posts: 116
    edited June 2013
    It's nice, surely more practical if they could be standalone instances with no quest involved. Persistent player made instances with controlled acces in general would be pretty awesome.
  • trephneortrephneor Member, Neverwinter Beta Users Posts: 19 Arc User
    edited June 2013
    talesmith wrote: »
    It's nice, surely more practical if they could be standalone instances with no quest involved. Persistent player made instances with controlled acces in general would be pretty awesome.

    Yes. That's what I meant.
  • killergilnyc1killergilnyc1 Member Posts: 175 Arc User
    edited July 2013
    I like how Forsaken World did guild bases.

    I liked how you could build it (upgrade it) by adding areas/rooms/ etc.
    I liked how other guilds could enter the bases.
    I liked how you could do quests inside the base as well as training certain things (fishing/alchemy/etc.)

    I dislike the maintenance and upkeeping. A guild base once purchased should be permanent unless it is SOLD or TRADED to another guild for another base location.

    Guild bases/houses/cast;es/halls would fit perfectly in NeverWinger and are needed to spice up the motivation to create and to join Guilds.
Sign In or Register to comment.