There has been a lot of talking about that issue. Because we have the ability to push enemies backwards and making them fall of a cliff, killing them instantly.
I have never played pen & paper D&D 4e, but I found this player's handbook in the internet which explains all the mechanics of combat in one of its chapters. One of the mechanics of the game is falling, which states the following:
"Catch Yourself: If a power or a bull rush forces you over a precipice or into a pit, you can immediately make a saving throw to avoid going over the edge." Player's handbook - D&D 4e.
I am pretty sure that it should work that way for mobs and players in D&D 4e, the thing is that this game is partly based on D&D 4e and clearly they did not include this mechanic into the game which sucks in my opinion.
Anyhow, this is not an exploit but a poorly implemented mechanic.
[SIGPIC][/SIGPIC]
"The harder the game, the better."
Comments
"The harder the game, the better."
i've seen monsters fall into death pits and jump straight back out several times They made there saving throw.
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
You have normal mobs that you can do almost everything with. You have semi-elite mobs that have more hp and def than the normal once. You have elite mobs that some of them you cant stun/knock back, they have more HP, def and attack from the semi-elite mobs. You have epic mobs that in the most cases, you cant stun or push back. They have tons of hp, special powers and can wipe out your party. Last but not least you have bosses that you can only hit with spells but no crowd control spells work on them.
I can suggest, based on this, to impliment push/knock back/stun resistance based on the mobs class. That way you wount be able to eighter push them over the edge or do any CC on them while fighting.
I think that will be more challanging.
Intresting, although that's not exactly how it should be implemented. I wonder if that also happens when you push them off a bottomless cliff.
"The harder the game, the better."