If you pick up a Daily Quest and only complete it on the next day, you will still be able to pick the next day's Daily Quest!
For example.
Monday I pick up the Daily Foundry quest. But I only do 3/4 Foundry's. I go to bed since I'm ttired.
Tuesday I do another foundry, I complete my 4/4 Foundry from yesterday and turn it in! YAY I get my 4000 AD and I can still pick up today's Daily Foundry Quest and it's at 0/4 ! If i'm not tired I can do 4/4 and I will of gotten 8000 AD in the same day!
See? Nothing is wasted. I'm a casual player to, I work during the day and when I'm home I'm not always full of energy! There are some nights where I can only handle 2 to 3 Foundry's and then I logoff and i'm done. But luckily nothing is wasted!
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jpnoleMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
I prefer to just buy zen. I can't be bothered with dailies.
Then don't do dailies? If you have a steady job, chances are very good that you can just drop $10-$20 a month on Zen rather than worrying about 'free' ADs. All of the time sink options to create 'free' ADs are a typical Perfect World gimmick to give basement dwellers with no life and no job a way to advance. And the fact that they hook these people into being online 16ish hours a day, and potentially on multiple free accounts, means that they are able to inflate their metrics and make things look much better when it comes to reporting their numbers.
If something in game is not fun, and not rewarding enough to be worth your time, don't do it. Focus instead on what you enjoy, or what will advance your character. Simple as that.
If they're worried about too much AD, make the Dailies only need 1 run to complete, but you can only repeat them 4 times (or some other number) in one day.
The difference between a true Free 2 Play model and a subscription model is this:
You get to choose how much to spend, when, and on what. In a sub model, you spend $15, you spend it any month you wish to play, and you spend it on the lowest common denominator of features. (The average number of character slots, the average amount of bank space, the average amount of bag space, etc.)
In a true F2P model such as this, you can choose to play a little one month without having to spend any money that money, which you can't do with a sub. You can choose to spend more on bank and bag space instead of spending time on them (in a sub game, they may be free in money, but they take significant time investment, period), and less on character slots, while somebody else spends more on character slots and grinds for bags and bank slots. It's about choice.
There's danger in allowing money to displace equity, but that's less true at lower levels than at higher, and for any reasonable period of play this game is no more expensive for the average player than a sub game. Yes, the costs are front-loaded; but they then taper off toward nothing, for the vast majority of players, because you've purchased items, not rented them, so their cost is spread over time.
Play this game for one month for 10 hours a week with an epic mount and epic gear, and yes, you've probably spent $100, where in a sub game you'd spend $60.
Play this game for one year like that, and you've spent $100, where in the sub game you'd have spent $225. Even if you spend $10 a month, in a year the sub game has outstripped the F2P, and at any point you can stop paying and keep playing in the F2P; stop paying that sub, and you just have to stop playing that game entirely.
And then there's Freemium games, where all you get's an extended trial unless you pay, and you lose access to stuff you paid for. If you paid two, three months of subs to get access to something and you lose that access when you stop, how are you better off than if you'd paid $10-$40 for that same thing over here, and KEPT access to it? To me, THAT is the offensive model; this is wonderful.
Then don't do dailies? If you have a steady job, chances are very good that you can just drop $10-$20 a month on Zen rather than worrying about 'free' ADs. All of the time sink options to create 'free' ADs are a typical Perfect World gimmick to give basement dwellers with no life and no job a way to advance. And the fact that they hook these people into being online 16ish hours a day, and potentially on multiple free accounts, means that they are able to inflate their metrics and make things look much better when it comes to reporting their numbers.
If something in game is not fun, and not rewarding enough to be worth your time, don't do it. Focus instead on what you enjoy, or what will advance your character. Simple as that.
I agree with your sentiment, but there is one very important thing to remember: AD comes solely from people making it in game. All the AD changing hands on the AH, all the AD buying zen, and all the AD disappearing into the ether of respecs and outfit customization.
Creating AD in game is capped at 24k per person, per day(outside of the founder AD, obviously). For long term health, what this means is that if you want to spend money to buy AD, somebody else had better want to do those dailies. The way they are right now, it seems likely that they'll be too boring for the game to generate enough AD to make either camp happy.
Comments
Meaning items that cost 1m AD would cost 100m AD.
For example.
Monday I pick up the Daily Foundry quest. But I only do 3/4 Foundry's. I go to bed since I'm ttired.
Tuesday I do another foundry, I complete my 4/4 Foundry from yesterday and turn it in! YAY I get my 4000 AD and I can still pick up today's Daily Foundry Quest and it's at 0/4 ! If i'm not tired I can do 4/4 and I will of gotten 8000 AD in the same day!
See? Nothing is wasted. I'm a casual player to, I work during the day and when I'm home I'm not always full of energy! There are some nights where I can only handle 2 to 3 Foundry's and then I logoff and i'm done. But luckily nothing is wasted!
I feel like perhaps only level 60+ dailies require you to do something more than once.
Starting at level 30, dailies require multiple completions outside of the dungeon dailies eq foundry, skirmish and pvp.
If something in game is not fun, and not rewarding enough to be worth your time, don't do it. Focus instead on what you enjoy, or what will advance your character. Simple as that.
You get to choose how much to spend, when, and on what. In a sub model, you spend $15, you spend it any month you wish to play, and you spend it on the lowest common denominator of features. (The average number of character slots, the average amount of bank space, the average amount of bag space, etc.)
In a true F2P model such as this, you can choose to play a little one month without having to spend any money that money, which you can't do with a sub. You can choose to spend more on bank and bag space instead of spending time on them (in a sub game, they may be free in money, but they take significant time investment, period), and less on character slots, while somebody else spends more on character slots and grinds for bags and bank slots. It's about choice.
There's danger in allowing money to displace equity, but that's less true at lower levels than at higher, and for any reasonable period of play this game is no more expensive for the average player than a sub game. Yes, the costs are front-loaded; but they then taper off toward nothing, for the vast majority of players, because you've purchased items, not rented them, so their cost is spread over time.
Play this game for one month for 10 hours a week with an epic mount and epic gear, and yes, you've probably spent $100, where in a sub game you'd spend $60.
Play this game for one year like that, and you've spent $100, where in the sub game you'd have spent $225. Even if you spend $10 a month, in a year the sub game has outstripped the F2P, and at any point you can stop paying and keep playing in the F2P; stop paying that sub, and you just have to stop playing that game entirely.
And then there's Freemium games, where all you get's an extended trial unless you pay, and you lose access to stuff you paid for. If you paid two, three months of subs to get access to something and you lose that access when you stop, how are you better off than if you'd paid $10-$40 for that same thing over here, and KEPT access to it? To me, THAT is the offensive model; this is wonderful.
I agree with your sentiment, but there is one very important thing to remember: AD comes solely from people making it in game. All the AD changing hands on the AH, all the AD buying zen, and all the AD disappearing into the ether of respecs and outfit customization.
Creating AD in game is capped at 24k per person, per day(outside of the founder AD, obviously). For long term health, what this means is that if you want to spend money to buy AD, somebody else had better want to do those dailies. The way they are right now, it seems likely that they'll be too boring for the game to generate enough AD to make either camp happy.