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Speed runs

fabaelfabael Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 76
edited June 2013 in The Temple
Hi Guys,

Hoping for some advice.

Yesterday I joined a group for Frozen Heart, I've completed the instance several times before so I knew the tactics and my gear is decent enough for the instance not to have to panic in most cases.

Just a caveat before I get into the story I prefer casual, non rushed runs as a norm and if I could find a group that was I would always just them.

Anyway this team wanted to do a speed run so they killed the first pack of mobs near the starting campfire, then they ran. The idea was to run all the way to the end boss wall where the crystals are die, then rez and break the crystals and go after the boss.

I just couldn't do it, I was quaffing potions every time it came of cool down, I didn't cast any healing spells so as not to get aggro yet from the second camp fire (which doesn't seem to register as a check point) I was swarmed by the npc's even when I tried to stay in the middle of the group they all seems to swarm me. Needless to say every time I died I ended back to the starting point as the other campfires where not unlocked.

I am not sure what I am doing wrong, and why I can't make the run from the second campfire to the third without dying. Although saying that in other groups who cleared the up to the first boss I was able to run between second fire and the third several times.

I have over 2k defense but no regeneration... do I need to put some regen on for these things?

Cheers, thanks for listening to my ramblings.
Post edited by fabael on

Comments

  • daemonstheredaemonsthere Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 111 Bounty Hunter
    edited June 2013
    The truth is, speedruning is the exploitation of bugs, so you shouldn't be able to do it. The second campfire won't be active as long as you don't kill the first boss.
  • fabaelfabael Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 76
    edited June 2013
    The truth is, speedruning is the exploitation of bugs, so you shouldn't be able to do it. The second campfire won't be active as long as you don't kill the first boss.

    I agree with your sentiment but everyone seems to want to rush these days, as to the camp fire thing the third/final checkpoint seems to set even without killing the second boss... so like you said obviously a bug.

    I hope they fix things so people can't run so I can go back to doing it properly, but until Cryptic sort this out (probably last thing on their list), then I am either going to have to leave any group that is doing a speed run or learn how to do it.

    Thanks
  • foundrymakerfoundrymaker Member, Neverwinter Beta Users Posts: 253 Bounty Hunter
    edited June 2013
    I have never understood speeding/rushing through a game. I know so many people that crow they got to end-game in 2 days and then gripe there is nothing to do. If I get into a game (especially if I paid for it) I like to get my moneys worth. Explore the story and the world, uncover every rock, look in every nook and cranny.
  • hidusxhidusx Member Posts: 20 Arc User
    edited June 2013
    imo being in the middle of the group is the WORST place to be. Either be first or be far in the back. Let someone else go ahead and drag the angry mob with them. Give it a try I think you will be pleasantly surprised.
  • lethizorlethizor Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    I leave any group that insists on doing anything exploit-based. I just don't think it is good for the game ultimately, even if it would get me or another person 'ahead' on a personal basis - it damages the overall game, and is just unethical.

    Sometimes this is painful, I get where you are coming from - you want to be able to join any group and just get good groups and actually accomplish things. So yes, occasionally I have to leave a group that would otherwise do well because they insist on doing stuff like this.

    However, this is a video game - it's something we're supposed to be doing for fun, and if you are exploiting it, it kind of feels like it has turned into something else besides fun.

    I don't know, my two cents are to avoid these groups... but I'm sure some others will have advice for you on how to accomplish this if you REAAAALLLY want to. I'm not trying to judge you anyways, just telling you my personal feelings.
  • alandoril1alandoril1 Member Posts: 116 Arc User
    edited June 2013
    The thing I find funny is that rushing through all those mobs is generally less efficient than just clearing them.
  • fabaelfabael Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 76
    edited June 2013
    alandoril1 wrote: »
    The thing I find funny is that rushing through all those mobs is generally less efficient than just clearing them.

    Agreed... I don't mind missing the odd pack of mobs that are placed in some obscure place but to try rush past everything is just plain stupid... but everyone seems to want to do that. Like someone else mentioned I don't understand this rush mentality since once you get all the top gear what is there to do until new content is released?

    anyway next time I'll give everyone a couple second headstart if they insist on rushing past ;)
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited June 2013
    Most people want to rush during the Dungeon Delve events, because some dungeons you can complete fast enough to do 3+ runs during a single event.

    Personally, I like to rush during the DD event as well, at least during the first run. When it's obvious we wouldn't be able to fit in another run before the DD event ends, then I'd prefer to go slow and steady and take out everything in our path.

    Basically, most people that are doing these have probably already done the dungeon countless times, and as such the joy is in the reward, rather than the experience.
  • zoetje81zoetje81 Member Posts: 23 Arc User
    edited June 2013
    If they would make the other bosses also drop interesting loot it might become less of a problem. Now it seems worth it to just rush to the last boss and try to get the T1 or T2 loot.
  • zephryl1zephryl1 Member, Neverwinter Beta Users Posts: 220 Bounty Hunter
    edited June 2013
    Agreed~ The other bosses have Unique loot, sure, but apart from looking different it's useless.

    Drake Seals are so frequent in T2 dungeons it's not worth killing extra bosses just for them.

    And finally, Enchantment Shards... Pointless. You need to shell out a chunk of AD/Zen for a Coalescent Ward (Or hope to get lucky each week from Piety Vault) to make them, otherwise it's a 1% chance of completion... even on the lowest chance. Bit of a blatant cash grab, but it also ruins any incentive to do bosses to get them.
  • cihuacoatlcihuacoatl Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited June 2013
    The truth is, speedruning is the exploitation of bugs, so you shouldn't be able to do it. The second campfire won't be active as long as you don't kill the first boss.

    The thing is this.. DD last 1 hour. If you speed run you can get in 2-3 runs in assuming you start early. There is nothing at all exciting about a dungeon you have done 50x. Folks want to get in and get out as fast as possible.

    I wouldn't call all speed runs an exploit... The ones used in Spider.. hell yes but others I am not so sure. A few of them almost seem to be intentional by design like CN. Not to mention speed runs have been in every game ever created in one form or another. Heck Rift use to make a game out of it on who fast folks could clear a dungeon.

    Now for your problem... drink lots of potions... heal yourself...
    Besides that if you honestly cannot make that run your going to have a hell of a time kiting the 30 mobs to kill the boss. You have to love this games lack of creativity when it comes to boss mechanics. That or you can cheese it using the pillar... is the pillar an exploit yes is the encounter broken anyways.. yes. Does it matter in the end probably not... if the pillar is the intended way to kill the boss then it makes since why they put it there. However I have never seen or heard of a group managing the adds other than using broken game mechanics. Meaning Cleric over threat and GF in ability to manage adds.
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