If the devs are listening and anyone else who thinks so. Would it be possible to get a quick change option from different load outs on our characters? I would like to easily be able to change from a more tanky hot bar to a more single target dps at the flick of a switch. Is this at all possible? What does everyone else think?
Post edited by lordzellgadis on
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Comments
llewelyn89Member, NW M9 PlaytestPosts: 129Arc User
edited June 2013
I love this idea - although I think it should be out-of-combat only or it could make count downs iffy & be abused.
I think maybe 3 sets would work for most people, opening up the powers screen & fiddling mid-dungeon is a pain.
We definitely want to improve the powers window, powers slotting and maybe eventually build loadouts. I submitted a couple improvements for Module 1 that should be easy and improve things some.
I would love to just click a button and switch between my PvP and PvE power selections though.
We definitely want to improve the powers window, powers slotting and maybe eventually build loadouts. I submitted a couple improvements for Module 1 that should be easy and improve things some.
I would love to just click a button and switch between my PvP and PvE power selections though.
Awesome!
Always great to hear that something in our wishlist is also in yours.
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[SIGPIC]Or am I?[/SIGPIC]
This loony is also known as @Derangement.
We definitely want to improve the powers window, powers slotting and maybe eventually build loadouts. I submitted a couple improvements for Module 1 that should be easy and improve things some.
I would love to just click a button and switch between my PvP and PvE power selections though.
Then why isn't that feature implemented? Surely it can't be that difficult? A few conditions in place e.g. if player is out of combat then allow a switch?
Then why isn't that feature implemented? Surely it can't be that difficult? A few conditions in place e.g. if player is out of combat then allow a switch?
Did he not say 'for Module 1'? Module 1 is an upcoming major game update.
Really, that's what you got out of what he said? I read it as.
"We definitely want to improve the powers window, powers slotting and maybe eventually build loadouts."
So they are looking at it, but "eventually" build loadouts sounds like it's on the horizon.
"I submitted a couple improvements for Module 1 that should be easy and improve things some."
Couple of improvement's doesn't equate to quick loadout swapping.
"I would love to just click a button and switch between my PvP and PvE power selections though."
Also indicating that it's not coming yet, but would love to see it.
What I'm saying is, how come this wasn't put in originally? I myself am a Software Developer and I am curious if this was brought up earlier, but put as a "back burner" project, or if nobody really thought to do it? It happens. I've had "Duhhhhhhhhh" moment's before when developing.
Hahaha I am very well aware of "quality of life features / settings" being omitted originally. I have to make these decisions when releasing software myself, Hence why I asked if this was the case, or if they genuinely didn't think of it.
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kasuhariMember, Neverwinter Beta UsersPosts: 2Arc User
edited June 2013
This is some suggestion that is actually good and want, a hot swap bar for skills would be nice. It is so tedious to keep swapping in and out all the time manually. Consider we only 3 skills to play with, let us customized it more.
Thanks!
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kasuhariMember, Neverwinter Beta UsersPosts: 2Arc User
well, if you not counting the one that can only be use with full power gauge. That one not really count because you need full gauage to use. Other is a Basic attack and one more to right is like some basic one that built into most class. So we only get 3 main skills.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
We definitely want to improve the powers window, powers slotting and maybe eventually build loadouts. I submitted a couple improvements for Module 1 that should be easy and improve things some.
I would love to just click a button and switch between my PvP and PvE power selections though.
Great to hear panderus!
This is certainly something I know players have wanted.
I would also like to see a modifying key to increase the number of selected powers. I love the control scheme and the simplicity but with simplicity comes a bit of overall redundancy.
I absolutely don't want hundreds of hotbars but I think it would be nice to see an added level of complexity with a second setting on all characters similar to the Devoted Cleric's "Divinity" mechanic.
That or maybe "Combo" effects. Just my two cents of course.
well, if you not counting the one that can only be use with full power gauge. That one not really count because you need full gauage to use. Other is a Basic attack and one more to right is like some basic one that built into most class. So we only get 3 main skills.
lol. didnt even think of that when i came to this thread to say "yes please, gimme build slots". So i guess we can expect them in the zen store soon, only 10 USD a pop!
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
Then why isn't that feature implemented? Surely it can't be that difficult? A few conditions in place e.g. if player is out of combat then allow a switch?
Everyone is a developer these days... My guess as to why it isn't implemented is that there are higher priority issues on the list at the moment.
We definitely want to improve the powers window, powers slotting and maybe eventually build loadouts. I submitted a couple improvements for Module 1 that should be easy and improve things some.
I would love to just click a button and switch between my PvP and PvE power selections though.
Comments
I think maybe 3 sets would work for most people, opening up the powers screen & fiddling mid-dungeon is a pain.
What Class Are You?
I would love to just click a button and switch between my PvP and PvE power selections though.
Awesome!
Always great to hear that something in our wishlist is also in yours.
[SIGPIC]Or am I?[/SIGPIC]
This loony is also known as @Derangement.
Then why isn't that feature implemented? Surely it can't be that difficult? A few conditions in place e.g. if player is out of combat then allow a switch?
Did he not say 'for Module 1'? Module 1 is an upcoming major game update.
"We definitely want to improve the powers window, powers slotting and maybe eventually build loadouts."
So they are looking at it, but "eventually" build loadouts sounds like it's on the horizon.
"I submitted a couple improvements for Module 1 that should be easy and improve things some."
Couple of improvement's doesn't equate to quick loadout swapping.
"I would love to just click a button and switch between my PvP and PvE power selections though."
Also indicating that it's not coming yet, but would love to see it.
What I'm saying is, how come this wasn't put in originally? I myself am a Software Developer and I am curious if this was brought up earlier, but put as a "back burner" project, or if nobody really thought to do it? It happens. I've had "Duhhhhhhhhh" moment's before when developing.
Thanks!
well, if you not counting the one that can only be use with full power gauge. That one not really count because you need full gauage to use. Other is a Basic attack and one more to right is like some basic one that built into most class. So we only get 3 main skills.
Great to hear panderus!
This is certainly something I know players have wanted.
I would also like to see a modifying key to increase the number of selected powers. I love the control scheme and the simplicity but with simplicity comes a bit of overall redundancy.
I absolutely don't want hundreds of hotbars but I think it would be nice to see an added level of complexity with a second setting on all characters similar to the Devoted Cleric's "Divinity" mechanic.
That or maybe "Combo" effects. Just my two cents of course.
2 daily powers, 3 (or 4) encounter powers, 2 at-will powers and 2 passives.
lol. didnt even think of that when i came to this thread to say "yes please, gimme build slots". So i guess we can expect them in the zen store soon, only 10 USD a pop!
Everyone is a developer these days... My guess as to why it isn't implemented is that there are higher priority issues on the list at the moment.
This is awesome!