I leveled a bit and went back in. The changes to the Trials is nice, but I hit the same wall. I work through the text between the two behind the wall, and all I'm left with is "Done" and to "Inspect the Green Wall"... This is rather frustrating, though I'm sure no fault of your own...
I leveled a bit and went back in. The changes to the Trials is nice, but I hit the same wall. I work through the text between the two behind the wall, and all I'm left with is "Done" and to "Inspect the Green Wall"... This is rather frustrating, though I'm sure no fault of your own...
I have no idea what would cause this unless the dialog is not triggering "complete" on the objectives (you are the only person who is experiencing this thus far that I am aware of). After the dialog at the wall the next part should be to disable the green wall by interacting with the two "devices" that are keeping it active and allow you to progress.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
Moved the mobs on the right side of the first tower lower floor back away from the wall to hopefully prevent them from aggroing through the ginormous invisible wall I have placed there, I wish I could figure out how they are still aggroing through a 200x200 ft invisible wall. **** mindflayers and their supernatural powers!
Placed an invisible wall at the back of the platform that holds the teleporter in the lower level of the first room to prevent players from jumping over the edge and getting stuck in the putrid mess below.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
I have no idea what would cause this unless the dialog is not triggering "complete" on the objectives (you are the only person who is experiencing this thus far that I am aware of). After the dialog at the wall the next part should be to disable the green wall by interacting with the two "devices" that are keeping it active and allow you to progress.
I'm getting the same issue. I can interact with the green wall, but the text seems incomplete and it prevents the quest from progressing to the next step. Or maybe the final dialog is too long and it's pushing off the Continue button. Too bad, this quest is really hard, but doable, and pretty cool. I wanted to see how it ended, oh well.
*Edit, yep, when the resolution is too low it cuts off the bottom of the dialog. I tried it at a higher resolution and I found the button to continue. For some reason there is no scroll bar for text that extends below the dialog window.
I'm getting the same issue. I can interact with the green wall, but the text seems incomplete and it prevents the quest from progressing to the next step. Or maybe the final dialog is too long and it's pushing off the Continue button. Too bad, this quest is really hard, but doable, and pretty cool. I wanted to see how it ended, oh well.
*Edit, yep, when the resolution is too low it cuts off the bottom of the dialog. I tried it at a higher resolution and I found the button to continue. For some reason there is no scroll bar for text that extends below the dialog window.
Ah! I heard there was this issue, hopefully tomorrow's patch will address this issue, if not I will have to shorten the dialog.
Thank you guys for bringing this to my attention.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
Stuck on the 3rd tower, rocks are still circling, all mobs I can see are dead, I was able to leave the tower, but still need to kill mobs and it says 2/2. I'll go down to water below to see if one knocked off
I placed 20 ft invis walls around the tower platforms except where the bridge is (didn't want to lock the player in or out). I may have to change them out with 20x80.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
Added an NPC near the Tower 2 exit portal to help explain how to leave if the group bug prevents players from leaving instead of dropping the quest.
TODO: Replace the 20x20 invis walls around the platforms with 20x80 to help stop the knock back happy control wizards from launching mobs off and having to go chase them down.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
Changed the outdoor map area to shorten the play time and did away with the repetitive fetching and made the statues tell the player to retrieve all the items at once.
Changed the 20x20 invisible walls into 20x80 to help reduce the chance of knocking mobs off the platforms. I refuse to block the bridges so those areas will still be susceptible to knockback that may result in having to go down below to complete the objective.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
Played this one yesterday afternoon at around level 20 with my GWF with a cleric companion. I hate that the trails didn't work, but I know it's not your fault. I had no problems finding where I was supposed to go, regardless. The green bridge up to the castle was fantastic, people are going to be ripping that off of you for sure. Throughout the quest, many of the fights are tough, but not impossible, the last fight before you enter the castle(just after the trials) was especially tough. My cleric died at one point, /shrug. I enjoyed seeing all the monsters I'd never knew existed, as well as getting the Abberent Slayer I achieve. One question though.
Was I supposed to have played the Circle of the Living Flame quests by now, or do they come after?
Played this one yesterday afternoon at around level 20 with my GWF with a cleric companion. I hate that the trails didn't work, but I know it's not your fault. I had no problems finding where I was supposed to go, regardless. The green bridge up to the castle was fantastic, people are going to be ripping that off of you for sure. Throughout the quest, many of the fights are tough, but not impossible, the last fight before you enter the castle(just after the trials) was especially tough. My cleric died at one point, /shrug. I enjoyed seeing all the monsters I'd never knew existed, as well as getting the Abberent Slayer I achieve. One question though.
Was I supposed to have played the Circle of the Living Flame quests by now, or do they come after?
Thank you for playing and I'm glad you enjoyed it!
This quest is the final part of the Netho'relak Saga prologue titled Dungeons of Dread and leads into the Circle of the Living Flame trilogy, which is Chapter 1 of the saga.
It gets confusing because I can't wrap each campaign into a saga, which should be a thing IMO.
I will possibly in the future just link all the quests into a single campaign to keep the confusion to a minimum.
Also, I do not mind at all if people use the ghost bridge idea. I want the community to learn and share techniques with each other, it makes for much better quests across the board I think.
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
Removed the existing campaigns and will be wrapping all of my quests into a single campaign and renaming them accordingly to make them easier to follow.
Also some minor fixes/changes:
Clean up a bit of dialogue that had repetitive text.
Last conversation has been made into a much better "cut scene".
There is a rumor floating around that I am working on a new foundry quest. It was started by me.
Easily the best Foundry quest I've played so far. I've been playing the campaign from the start, and your progress in mastering the toolkit is obvious. This quest was always going to be tough to follow, and I found part 4 a tiny step down (that last fight had a couple too many waves, imo), but I'll definitely be continuing on.
Thanks for your hard work in creating this, I'm really enjoying playing through the story.
Comments
I have no idea what would cause this unless the dialog is not triggering "complete" on the objectives (you are the only person who is experiencing this thus far that I am aware of). After the dialog at the wall the next part should be to disable the green wall by interacting with the two "devices" that are keeping it active and allow you to progress.
I'm getting the same issue. I can interact with the green wall, but the text seems incomplete and it prevents the quest from progressing to the next step. Or maybe the final dialog is too long and it's pushing off the Continue button. Too bad, this quest is really hard, but doable, and pretty cool. I wanted to see how it ended, oh well.
*Edit, yep, when the resolution is too low it cuts off the bottom of the dialog. I tried it at a higher resolution and I found the button to continue. For some reason there is no scroll bar for text that extends below the dialog window.
Ah! I heard there was this issue, hopefully tomorrow's patch will address this issue, if not I will have to shorten the dialog.
Thank you guys for bringing this to my attention.
TODO: Replace the 20x20 invis walls around the platforms with 20x80 to help stop the knock back happy control wizards from launching mobs off and having to go chase them down.
Thank you
Hilston
Thank YOU for playing it!
Was I supposed to have played the Circle of the Living Flame quests by now, or do they come after?
Thank you for playing and I'm glad you enjoyed it!
This quest is the final part of the Netho'relak Saga prologue titled Dungeons of Dread and leads into the Circle of the Living Flame trilogy, which is Chapter 1 of the saga.
It gets confusing because I can't wrap each campaign into a saga, which should be a thing IMO.
I will possibly in the future just link all the quests into a single campaign to keep the confusion to a minimum.
Also, I do not mind at all if people use the ghost bridge idea. I want the community to learn and share techniques with each other, it makes for much better quests across the board I think.
Act 1: Nightmare on Market Street
Act 2: My Best Friend's Evil Wedding
Did you go up the green bridge to the platforms?
Also some minor fixes/changes:
Act 1: Nightmare on Market Street
Act 2: My Best Friend's Evil Wedding
Thanks for your hard work in creating this, I'm really enjoying playing through the story.