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Animated Cutscenes: done

zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
edited June 2013 in The Foundry
With a lot of positioning, triggers, timers, and dialogue prompts. I've managed to pull off animated cutscenes in dialogue and animated action scenes. I can't wait to show you guys!

Nothing more to add to this tease, I just wanted to tell someone.
Post edited by zovya on
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Comments

  • lovepeaslovepeas Member Posts: 162 Arc User
    edited May 2013
    That's AWESOME! I can't wait to see.
    The Delusions Quartet
    Act 1: Nightmare on Market Street
    Act 2: My Best Friend's Evil Wedding
  • slaidzslaidz Member, Neverwinter Beta Users Posts: 181 Bounty Hunter
    edited May 2013
    I remember discussing cutscenes and I'm glad you've succeeded. Like above I can't wait to see them in action.
  • tilt42tilt42 Member Posts: 0 Arc User
    edited May 2013
    I must admit I have no idea how that could be pulled off, some I'm curious to hear what method was used.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    It turned out far better when put together, than I imagined in my mind when I was brainstorming it.
  • beeblebrox69beeblebrox69 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    What kind of timer did you use? I'd kill for some kind of timer but haven't stumbled across anything like that. Very near the top of my Foundry wishlist is a way to time events (play FX for 2 seconds, have this event occur after 3 minutes, etc). Am I missing something?

    I'm 90% done with my first quest and have put in dozens of hours and got a few interesting set pieces that are semi-cut-scenes, so color me extremely curious! :)
    THE VAALYR PROPHECY
    PROLOGUE: MISTY HOLLOW
    NW-DISM87G71
    CH.1: GOBLIN GROTTO
    NW-DSR6ZUDM2
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited May 2013
    I contemplated trying to make something like this but the work involved appeared FAR too tedious for me :)
    Congratulations! Hard work really pays off in Foundry quest - you can tell which authors spent a long time polishing theirs.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    What kind of timer did you use? I'd kill for some kind of timer but haven't stumbled across anything like that. Very near the top of my Foundry wishlist is a way to time events (play FX for 2 seconds, have this event occur after 3 minutes, etc). Am I missing something?

    I'm 90% done with my first quest and have put in dozens of hours and got a few interesting set pieces that are semi-cut-scenes, so color me extremely curious! :)

    This is my method for making timers:
    http://nw-forum.perfectworld.com/showthread.php?158751-Foundry-Trick-Trigger-Timer&highlight=trigger+timer
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    ranncore wrote: »
    I contemplated trying to make something like this but the work involved appeared FAR too tedious for me :)
    Congratulations! Hard work really pays off in Foundry quest - you can tell which authors spent a long time polishing theirs.

    It took a long time researching the technique, the setup isn't really that long. Once you see it, it will be so obvious, everyone will be doing it. Like difficulty sliders. :)
  • rathenau15rathenau15 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 37
    edited May 2013
    Oh come on you can't tease us like that without telling, that's just cruel.
  • hercooles130uscghercooles130uscg Member Posts: 0 Arc User
    edited May 2013
    And I thought building two entirely different types of rooms on top of each other and hiding one or the other was tedious...

    But at least I posted a video teaser of it!

    so... pictures or it didn't happen.

    But I will ahead and guess that it involves dialogue with am invisible object, and lots of appear/disappear patrols to make NPC's move, and perhaps some area markers? Close? cause that is how I was thinking of doing it.
    bdayaffair_zps6675e60e.png
  • luther8luther8 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    This is something i have been wanting to tackle for awhile now but wasn't able to since I used up all my npc's and encounters, but in my next quest I'll have a lot more control over the numbers so this is something i'll be working on.
    The Adventures of Sherlock Colms

    Quest I
    The Mysteries at Fang Ridge!
    Short code: NW-DGTN72HYL
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    I'll be posting this either tonight or early in the morning. Chapter 2, with 1 animated cutscene, the others will have to be added later.
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited May 2013
    I animated a mine cart down a track but it was less cool than I thought it would be... So I can't wait to see what you've got!
  • runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    /matrix ?!
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    Ok, 1 animated cutscene, 3 semi-animated cutscenes.
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited May 2013
    Is it ready????? :D
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    I got distracted by sleep again. Today for sure.
  • nam19772nam19772 Member, Neverwinter Beta Users Posts: 3 Arc User
    edited May 2013
    Thank you so much! The wait for act2 was getting unbearable, I was actually starting to worry you had left the game or something.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    I made chapter 2 too big. I know better now, break them up.
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited June 2013
    Still a couple of days left before I can publish it, but here is a video of the cutscene I shot while in the editor.
    http://www.twitch.tv/zovya/b/411439319
  • saerraelsaerrael Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
  • nokturnelnokturnel Member Posts: 173 Bounty Hunter
    edited June 2013
    zovya wrote: »
    Still a couple of days left before I can publish it, but here is a video of the cutscene I shot while in the editor.
    http://www.twitch.tv/zovya/b/411439319

    Pretty cool, one thing that broke my immersion though was the guard not noticing Kirshana when she was right in front of him doing the "lockpick/examine" motion.... btw looked kinda naughty or maybe that's just my wild imagination lol. (lock picking/examining right near his crotch....)

    Maybe if the player and Krishana were in cells opposite each other, they talk from across the way (you can use like an invisible wall to start the dialogue or something) then the guard walks in between them and then you distract him while Kirshana steals his keys from behind him.

    (Just offering some advice, still looks great though)
    -Protect the Caravan-
    Fun 15-20 Minute Heavy Combat Quest with a difficulty slider. Hand crafted environments and encounters.
    Code: NW-DSVCX8LD4
    Thread URL: http://nw-forum.perfectworld.com/showthread.php?257391-Protect-the-Caravan
  • delthanindelthanin Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 188 Bounty Hunter
    edited June 2013
    Very cool.
  • dzogendzogen Member Posts: 550 Arc User
    edited June 2013
    woooo
    very cool
    Dzogen, Moonstar Agent
    Bill's Tavern | The 27th Level | Secret Agent 34
  • crok2crok2 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited June 2013
    very nice!
  • owlhatowlhat Member Posts: 34
    edited June 2013
    Would absolutly love to learn how you did this! Also, really looking froward to playing this, well done :)
  • chinspinnerchinspinner Member Posts: 0 Arc User
    edited June 2013
    nokturnel wrote: »
    Pretty cool, one thing that broke my immersion though was the guard not noticing Kirshana when she was right in front of him doing the "lockpick/examine" motion.... btw looked kinda naughty or maybe that's just my wild imagination lol. (lock picking/examining right near his crotch....)

    Maybe if the player and Krishana were in cells opposite each other, they talk from across the way (you can use like an invisible wall to start the dialogue or something) then the guard walks in between them and then you distract him while Kirshana steals his keys from behind him.

    (Just offering some advice, still looks great though)

    I agree it looks great. The naughty comment, I also saw what you saw and was unsure whether she was picking the lock or ... .
    My new quest:

    WIP
  • lovepeaslovepeas Member Posts: 162 Arc User
    edited June 2013
    This is so awesome!
    The Delusions Quartet
    Act 1: Nightmare on Market Street
    Act 2: My Best Friend's Evil Wedding
  • zuvielezuviele Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 42
    edited June 2013
    Beware, when you first publish it, your cut scene may stop working. I added a cut scene to a quest of mine, that worked wonderfully in the Foundry, but failed when I published.

    After tons of debugging, I found doing two things helped:
    1. Drop the mobs from slightly above the ground. This ensures they don't fall through and miss the trap entirely
    2. Separate the traps by invisible walls. I found that my timer mobs would all congregate in one spot, even though they were set to be "No Wander"

    If you're interested, I finally got mine working.
    Author: zuviele
    Quest name: The Harper


    Update:
    Oops, you used a different technique. I remember you participated in that other post about cut scenes. You may not have the same problems I did if you didn't use the trap technique.
    The Harper series (NWS-DG3ALMAAC):
    • Part 1: The Rescue (NW-DHWDQZ9YD)
  • thehuntress#2050 thehuntress Member Posts: 119 Arc User
    edited June 2013
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