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How to solve need/greed problem

yasha00yasha00 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 479 Bounty Hunter
edited May 2013 in PvE Discussion
Make it so that items cannot be "needed" unless class appropriate. Until that happens everyone should just roll need, that way there is no more grief and everyone gets an equal chance at the loot.
Post edited by yasha00 on

Comments

  • turlamturlam Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Better yet... If its not for your class, you cannot NEED at all. Only Greed. Even if the appropriate class player passes or greeds on it.

    Also, there needs to be a fix to be able to just kick party members out right from the group at the end of a dungeon so that you can loot the items. (Oh snap!!! Ill say it again, here it comes..... Vote Kick!!) Now my brain hurts after thinking of that new unique system

    While you are at it, make the DD Chest sitting at Rhix until you can get your head out of asses and realize there is a serious game hindrance to players when they are straight kicked from party by greedy players.
  • yasha00yasha00 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 479 Bounty Hunter
    edited May 2013
    turlam wrote: »
    Better yet... If its not for your class, you cannot NEED at all. Only Greed. Even if the appropriate class player passes or greeds on it.

    Yes that is what I meant in the first sentence of my OP. However, while waiting for that functionality (which may well never be implemented) everyone should just roll need on all items in a pug. Just imagine the "greed" choice is not there. That will save you a lot of angst.
  • rangurenranguren Member Posts: 4
    edited May 2013
    yasha00 wrote: »
    Make it so that items cannot be "needed" unless class appropriate. Until that happens everyone should just roll need, that way there is no more grief and everyone gets an equal chance at the loot.

    before it goes any further, what is Need Greed differences? well for the OP the question I ask
  • pednickpednick Member Posts: 0 Arc User
    edited May 2013
    If someone ninja loots from me, I ask them about it if they don't answer, I leave the group.
    Be a Leet D00D, can't think of something smart? Always blame the economy.
  • shod24shod24 Member Posts: 33
    edited May 2013
    turlam wrote: »
    Better yet... If its not for your class, you cannot NEED at all. Only Greed. Even if the appropriate class player passes or greeds on it.

    AGREE. How many trouble about drop you can fix with that simple idea?

    Im not agree with yasha00. You dont fix anything with that. The cw with your idea, can take one sword, a dague,icon symbol, so whats the difference?
  • yasha00yasha00 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 479 Bounty Hunter
    edited May 2013
    shod24 wrote: »
    AGREE. How many trouble about drop you can fix with that simple idea?

    Im not agree with yasha00. You dont fix anything with that. The cw with your idea, can take one sword, a dague,icon symbol, so whats the difference?

    I think it is best if you cannot "need" on items that are not for your class, but at the moment the player can choose to "need" or "greed" . That means that either 1) the devs overlooked the problem this would create or 2) the game is designed so that is is totally fine for anyone to "need" an item.

    Since so many people appear to be crying on the forums and in game about this, the best idea given the current game rules is just to "need" on everything you want in a pug, that way you won't be so upset when someone needs on an item for your class after you have passed or greeded on items throughout the run.
  • stratrat1956stratrat1956 Member, Neverwinter Beta Users Posts: 54
    edited May 2013
    How about each player only gets so many "needs" per event so they can't just spam need? Or add a "Need" token currency so you can save 'em up.
    What? Me worry?
  • yasha00yasha00 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 479 Bounty Hunter
    edited May 2013
    How about each player only gets so many "needs" per event so they can't just spam need? Or add a "Need" token currency so you can save 'em up.

    Sure, there could be any number of fixes from the devs side, but until that day comes the community just has to deal with what we have been given. Personally, I greed or pass on items my class can't use, but I don't cry if someone "steals" my item. However, as there is so much angst about it I say just need on anything you want and then you won't need to cry so much.

    Still, looking at the way the game is set up, I wonder if it was really just designed so that its totally ok to need on non-class specific stuff. Seems a bit of a culture-shock from other mmos but if that is how the devs envisioned it then why not just run with it?
  • senseijohnsenseijohn Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 90
    edited May 2013
    Here is my only issue with the "if it's not usable by your class" requirement... I have a ioun stone. It has 3 equipment slots that I can DIRECTLY benefit from and the items that can go in those slots are not limited by my class. AND... because of the rune, I get another 8% from it... so I would argue then that I would actually benefit MORE from the item.

    But in general and in principle, I agree with you. I would rather miss out on that rare item that I could use for my ioun stone, than have to worry about the fighter getting TR epic gear. That's happened multiple times... and then conveniently... they say nothing for the rest of the time and quickly exit.

    Had it been me as leader, I would have kicked them immediately.
  • xanquilxanquil Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 42
    edited May 2013
    The only way to fix this problem is to bring neverwinter up to the standard of all other modern action mmorpgs and make loot individual. Every thing else will just be a band-aid fix. People should be fighting the monsters for loot, not the other players in there party.

    That and the n/g/p interface is a major distraction, bad game design, and needs to go away.
  • brantsonbrantson Member Posts: 0 Arc User
    edited May 2013
    Combine Need or Greed button to 1 button called "Roll" and the problems is solved. Simple is better. Roll for it or Pass it.

    Or.... they can add more choices just for kicks, because giving more choices makes the game better right?

    Shift+1 "Need" - Need it
    Shift+2 "Want" - Want to have it and could use it on your alt.
    Shift+3 "Greed" - Greed to sell it
    Shift+4 "Undecided" - Hold the decision until after boss is killed
    Shift+5 "Pass" - Pass on it
    Shift+6 "Whine" - System will give you a 5% increase chance of dropping an item of your class.
  • turlamturlam Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    yasha00 wrote: »
    I think it is best if you cannot "need" on items that are not for your class, but at the moment the player can choose to "need" or "greed" . That means that either 1) the devs overlooked the problem this would create or 2) the game is designed so that is is totally fine for anyone to "need" an item.

    Since so many people appear to be crying on the forums and in game about this, the best idea given the current game rules is just to "need" on everything you want in a pug, that way you won't be so upset when someone needs on an item for your class after you have passed or greeded on items throughout the run.

    Are you done rolling your face on the keyboard? This makes no sense what so ever. Unproductive reply. Needing on everything would cause the entire pug system to collapse. Then we are left with another MMO where players do not branch out beyond their guild and meet people.
  • turlamturlam Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    How about each player only gets so many "needs" per event so they can't just spam need? Or add a "Need" token currency so you can save 'em up.

    This would not work because then Everyone would just save their NEED rolls for the final bosses. Its not a solution as much as it is more of an enabler and would be a severe waste of Development time.

    We need Solutions, ways that help the Class behind the item and stops Ninja looters from being able to take Loot from others. Two easy solutions:
    1. Can only NEED on stuff your class can use, otherwise only option is Greed.
    2. Vote kick system, so ninja looter can no longer just kick players from Groups at the end of the DD. More players are getting hosed out of their DD Chests because of this.

    I believe if these two mechanics were placed in game, then a HUGE chunk of these grouping issues are removed and the hope of a successful party system in an MMO is still there.
  • piperhackpiperhack Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    1) Looting method can only be changed in the 5 first minutes of dungeons.
    2) Epic rolls disable window shortcut Shift+1 (you need to click Need)
    3) New option to set auto Greed or Pass on greens.
    4) New party looting method Bound on Need:
    a) Only can Need on equipable items.
    b) Winning by Need bound the equipment.

    Bye bye, ninja looters.
  • kulsveinkulsvein Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 15 Arc User
    edited May 2013
    xanquil wrote: »
    The only way to fix this problem is to bring neverwinter up to the standard of all other modern action mmorpgs and make loot individual. Every thing else will just be a band-aid fix. People should be fighting the monsters for loot, not the other players in there party.

    That and the n/g/p interface is a major distraction, bad game design, and needs to go away.

    Best answer so far. Makes this whole problem go away easily. Let the game decide what loot you get. Besides with all the varios companions not to mention alts there is little that you cannot use.
    The stupid questions are the ones you do not ask;)
  • yasha00yasha00 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 479 Bounty Hunter
    edited May 2013
    turlam wrote: »
    Are you done rolling your face on the keyboard? This makes no sense what so ever. Unproductive reply. Needing on everything would cause the entire pug system to collapse. Then we are left with another MMO where players do not branch out beyond their guild and meet people.

    Look at the system. It is designed so that anyone can need on any item. Equipment is not BoP so you can trade it or give it to alts. It is totally within the rules and culture of the game to need on any item. While I personally will continue to greed or pass on non-class specific items I don't think players should be kicked or shunned for doing something that the game is essentially set up for.

    I can tell from your insulting post that you are the type to have a cry and whine on the forum about this issue. Until the rules are changed, the solution to your angst is either to just play by the rules and need on whatever you want, or to be strong enough to follow your morals (inherited from other games with different rules/culture) and greed/pass WITHOUT crying about other people simply playing the game as designed.

    But hope is on the way, as the state of the game on 23 May said "•Party Loot issues (better allowing players to win the items they legitimately need)". Will be interesting to see what happens.
  • ganjaman1ganjaman1 Member Posts: 792 Arc User
    edited May 2013
    yasha00 wrote: »
    Make it so that items cannot be "needed" unless class appropriate. Until that happens everyone should just roll need, that way there is no more grief and everyone gets an equal chance at the loot.

    The problem is that you can sell everything on the AH or gear your alts , untill this thing change there is nothing you can do about people rolling need on everything . I blame the dev team .
  • sacredchaossacredchaos Member Posts: 0 Arc User
    edited May 2013
    Dont PUG.

    10chars
    GWF lvl 60.
    Completed all content waiting for more.
    And class balances.... trololollol.
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