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Anyone else find the game quite boring at level 60?

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  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited May 2013
    derzig wrote: »
    I hope Cryptic can turn this around, the game has great potential and quite possibly the greatest fantasy setting available to this type of game. I'll see how much cleric works out, I'm not getting my hopes up, though.

    Agreed. Or else Gary Gygax will be rolling in his grave.
  • derzigderzig Member, Neverwinter Beta Users Posts: 7 Arc User
    edited May 2013
    Dailies - they are offered, but not nearly to the extent of most other MMO's.
    Heroic Dungeons/Gear Grind - if you're willing to spend potentially hours just to get into a group
    Raids - doesn't really matter at this point
    PVP - fine, if they'd do something about all of the people farming honor AFK
    Crafting - a slow, painful process (or quite expensive), but it is tolerable and perhaps even rewarding
    Farm Gear - does it really matter? Gear differences are quite slight in many circumstances

    What it doesn't have that other MMO's have:

    Working classes - GWF/GF bring nothing to the table that can't be done by a TR/CW
    Effective party make-ups - those epic dungeons are hard without a DC

    I imagine those two things are pretty important to most people, especially the ones playing GWF/GF.
  • leheupleheup Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 19 Arc User
    edited May 2013
    Personally I loved the 0-60 road to the end of the story content, just reaching 60 before the end of it. Then i learnt the horrors of the que system and then subsequently learnt it is ALWAYS better to spend 10 mins and get a team from Zone chat, thats how i managed to clear Castle Never for the 1st time last night, requested peeps with a 11k gearscore and experiance and boom :) I got a Shadowweavers chest ^^ I myself am only 9300 GS. GS doesnt = skill and never will!!!!
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