I'm a WoW subscriber and its more nickle and dime than Neverwinter. Just saying.
You mean the subscription cost? Not sure what you mean when f2p games have money pits and some people are saying they have spent hundreds of dollars in NW already and open beta hasn't even been out for a month yet.
You mean the subscription cost? Not sure what you mean when f2p games have money pits and some people are saying they have spent hundreds of dollars in NW already and open beta hasn't even been out for a month yet.
WoW sparkle ponehs anyone? Speed boosts in cash shop anyone? WoW could be called a PtRF MMO ( Pay to run faster :P ).
If people spend $100 of dollars here its their choice. Me if I find a FtP I like I drop $50 bucks into it and thats its :P
wtf are you talking about? those are stupid little bling items that only hardcore, dedicated WoW players likely buy. how is the sparkle pony functionally any different then any mount you can get in game? WoW is buy main game, pay the minimal monthly fee and never spend another dime. F2P is spend bits of money on this, that, this that, respec, color change, every little nonsense thing.
you be trippin hardcore, give me some of whatever you are smokin.
Join responsible gamers and boycott the Xbox One Don't be a fool, Open Beta with working cash shop=Live Release
wtf are you talking about? those are stupid little bling items that only hardcore, dedicated WoW players likely buy. how is the sparkle pony functionally any different then any mount you can get in game? WoW is buy main game, pay the minimal monthly fee and never spend another dime. F2P is spend bits of money on this, that, this that, respec, color change, every little nonsense thing.
you be trippin hardcore, give me some of whatever you are smokin.
But hows is that even different from Neverwinter? It has the cash shop and its PtP. Neverwinter is just cash shop.
But hows is that even different from Neverwinter? It has the cash shop and its PtP. Neverwinter is just cash shop.
I do criticize WoW having a shop, but it's not even close to the shop in NW. There is nothing remotely similar to keys or wards or profession packs or respec tokens or a pop-up every time you die saying you can buy a scroll from the store.
You said WoW was even more nickle and dime then NW and that's just wrong really.
Hey, at least they aren't doing product placement or in-game adds like I've seen some games do. Even Defiance is doing that! There were billboards in game as you would drive round with current adds for Verizon and Dodge who are sponsors of the game's development.
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eclipetMember, Neverwinter Beta UsersPosts: 0Arc User
Those things only work up to 70 so they are obsolete and it's something in the game. Not on the cash shop.
Yeah they do sell stuff on the shop, but none of it is relevant to the game. They don't sell bags for instance where the only way to get additional ones is through the cash shop. There is a big difference in the type of goods they sell.
Those things only work up to 70 so they are obsolete and it's something in the game. Not on the cash shop.
Yeah they do sell stuff on the shop, but none of it is relevant to the game. They don't sell bags for instance where the only way to get additional ones is through the cash shop. There is a big difference in the type of goods they sell.
But to get these thing I had to use RL money then convert then buy parts, end of the day the diffrence is the same my monies was spent, parts to expensive and to rare :<
But yes I will agree with the bags issue storage in Neverwinter is a pain.
The one major grip I have with Neverwinter and its the only cash related one I have is when you die it ask you to use zen to buy stuff :I
*edit* I do have to admit I have bought RL stuff like the WoW mouse I am weak :<
Running an MMORPG is a business. I can guarantee you that if they thought they would make more money via subscriptions, then they would do it.
I suspect your request amounts to 'please go subscription-based so you can make less money'.
Although, to be fair, I support your request for some changes to the game.
They don't because they can't. It's only less money because they can't attract enough subscribers, but when you have 10 million subscribers like WoW did then I'm sure they would do subscription. Does any of these f2p games make 1 billion annually?
But to get these thing I had to use RL money then convert then buy parts, end of the day the diffrence is the same my monies was spent, parts to expensive and to rare :<
But yes I will agree with the bags issue storage in Neverwinter is a pain.
The one major grip I have with Neverwinter and its the only cash related one I have is when you die it ask you to use zen to buy stuff :I
*edit* I do have to admit I have bought RL stuff like the WoW mouse I am weak :<
Those items you speak of that increase mount speed below level 70 in wow are NOT something you HAVE to spend on because they can be found in game completely without spending a dime of real money. In the case of WoW, if you purchase gold, you are breaking their ToS and EULA. The ONLY things they sell on their legitimate and legal cash shop are either bound to account/character and therefore non-tradeable or are not in-game items. And the items that are in-game which aren't tradeable are in no way better than anything available in game from a mechanical aspect standpoint.
You can't pay money legally to have a faster mount in WoW. So that argument is useless.
But to get these thing I had to use RL money then convert then buy parts, end of the day the diffrence is the same my monies was spent, parts to expensive and to rare :<
But yes I will agree with the bags issue storage in Neverwinter is a pain.
The one major grip I have with Neverwinter and its the only cash related one I have is when you die it ask you to use zen to buy stuff :I
*edit* I do have to admit I have bought RL stuff like the WoW mouse I am weak :<
It's not necessary at all to spend any money. Besides that it's entirely a waste of time and gold to make them because you would outlevel them fast enough.
What exactly did you buy?
I can craft them myself since I have every profession. I even have 3 alchemists so making primal might is not an issue and that's the major bottleneck anyways. It's only expensive now because it's an obsolete items no one makes, but how poor are you anyways. It can't be that expensive.
It's not necessary at all to spend any money. Besides that it's entirely a waste of time and gold to make them because you would outlevel them fast enough.
What exactly did you buy?
I can craft them myself since I have every profession. I even have 3 alchemists so making primal might is not an issue and that's the major bottleneck anyways. It's only expensive now because it's an obsolete items no one makes, but how poor are you anyways. It can't be that expensive.
Every profession O_o I doff my hat to your superior WoWness. Yes I'm one of those lazy players that cant be arsed do anything after hitting the level cap, why do the hard work when you can pay others to do it for you :P
Personally i think F2P games with the possibility of subscription would be the best option right now, there are many small things in most MMOs to make the difference and if you see the dev putting time and effort into improving the game you'll want to support that. Yes more money can make a better game.
I'm not sure if there are any "F2P games with the possibility of subscription" in the sense of being primarily F2P games that also offer a sub. There are a lot of games that were purely subscription-based and added a F2P option later. None of them started as F2P and added the sub model, or were launched as a hybrid game, or were designed with adding a F2P option in mind. Although, IMHO, any company planning on coming out with a new subscription-based MMO should definitely have a F2P option in mind and a clear plan as to how and when it would be implemented.
I imagine that launching a game with a hybrid model could be profitable, though, but I don't think there's a point in adding a subscription option to a F2P game that is still a work in progress. Bugs and exploits aside, while the functions of the game are there, a lot of the content, especially in terms of classes, races, Paragon Paths and end-game, is still in development.
Every profession O_o I doff my hat to your superior WoWness. Yes I'm one of those lazy players that cant be arsed do anything after hitting the level cap, why do the hard work when you can pay others to do it for you :P
I picked Blacksmithing I think its a bit pants :<
Haha you mean me and @Callmebro sell you HAMSTER for insane prices. Ive been abusing sis this way since EVE. She's a moron.
Git Gud M8!
[SIGPIC][/SIGPIC]
Cause I'm worth it. Playing since 2009.
They can't do that until they fix the broken classes and balancing issues. People will not pay a sub for this HAMSTER. Also, they would need to give foundry designers more control over their content.
Yep it's pretty blatant Astroturfing, it's almost a given with new MMO's these days.
Honestly I would have preferred a subscription or hybrid plan. I think it would have had a positive impact on some of their developmental pipeline and design principles for the game.
And bear in mind, with thousands of other new faces around you probably haven't noticed I'm one of the bigger Cryptic/NW fan boys here. But, contrary to what it looks like, that really just means I respect the devs enough to pick my battles. Well, I wouldn't really call this a battle, but it's a fairly strong opinion I guess. Most F2P games really can't be fully appreciated unless some coins are inserted, which is fine. I don't regret a dime I've spent on this game, a few hundred dollars. But I started playing these games way back with Ultima Online. I've paid a lot of different subs and I can tell there's been a shift in design principles with the F2P model. That model tends to be far more rewarding for the publisher than it is for the paying players.
Don't get me wrong, I'm not complaining about Neverwinter as much as I'm waxing wistful about the shape of things in general in the industry, and the shape of things to come I'm pretty darn sure. The player above who said, "Why am I from Waterdeep but there is no Waterdeep?" Or whatever, well don't shoot them down so quick. My character in UO was from Minoc and near by was Vesper, and a long walk through the forests was Cove, Britain, Yew, Trinsic, Skara Brae, and more cities across the wide oceans. And that was sixteen years ago.
_
[SIGPIC]Captain Electric and the Sapien Spider[/SIGPIC]
PWE doesn't do subs. Period. The only reason the option is there for STO/CO is because of their LTS system, and the option was left in because PWE had to legally honor those.
But please, feel free to beat this dead horse into dust yet again.
Comments
Don't be a fool, Open Beta with working cash shop=Live Release
You mean the subscription cost? Not sure what you mean when f2p games have money pits and some people are saying they have spent hundreds of dollars in NW already and open beta hasn't even been out for a month yet.
WoW sparkle ponehs anyone? Speed boosts in cash shop anyone? WoW could be called a PtRF MMO ( Pay to run faster :P ).
If people spend $100 of dollars here its their choice. Me if I find a FtP I like I drop $50 bucks into it and thats its :P
Nepht and Dr Deflecto on primus
you be trippin hardcore, give me some of whatever you are smokin.
Don't be a fool, Open Beta with working cash shop=Live Release
Those mounts are cosmetics. I haven't bought anything off the store which is just mounts or pets.
What speed boosts?
Don't be a fool, Open Beta with working cash shop=Live Release
You can buy stuff to improve mounts.
Nepht and Dr Deflecto on primus
But hows is that even different from Neverwinter? It has the cash shop and its PtP. Neverwinter is just cash shop.
Nepht and Dr Deflecto on primus
Since when? What exactly are you talking about?
Don't be a fool, Open Beta with working cash shop=Live Release
I do criticize WoW having a shop, but it's not even close to the shop in NW. There is nothing remotely similar to keys or wards or profession packs or respec tokens or a pop-up every time you die saying you can buy a scroll from the store.
You said WoW was even more nickle and dime then NW and that's just wrong really.
Ok I should explain better excuse my english my bad ^__^
You can convert certain currencies and buy the parts and ingredients need to make things like riding whips in the WoW AH. They tend to be pricey :<
http://www.wowwiki.com/Enchant_Gloves_-_Riding_Skill
http://www.wowwiki.com/Mount/Increasing_your_speed
>_> see items needed to go faster.
Also you can buy RL items in the WoW cash shop http://us.blizzard.com/store/browse.xml?f=c:5,c:33
Nepht and Dr Deflecto on primus
I suspect your request amounts to 'please go subscription-based so you can make less money'.
Although, to be fair, I support your request for some changes to the game.
- Captain Obvious.
Those things only work up to 70 so they are obsolete and it's something in the game. Not on the cash shop.
Yeah they do sell stuff on the shop, but none of it is relevant to the game. They don't sell bags for instance where the only way to get additional ones is through the cash shop. There is a big difference in the type of goods they sell.
But to get these thing I had to use RL money then convert then buy parts, end of the day the diffrence is the same my monies was spent, parts to expensive and to rare :<
But yes I will agree with the bags issue storage in Neverwinter is a pain.
The one major grip I have with Neverwinter and its the only cash related one I have is when you die it ask you to use zen to buy stuff :I
*edit* I do have to admit I have bought RL stuff like the WoW mouse I am weak :<
Nepht and Dr Deflecto on primus
They don't because they can't. It's only less money because they can't attract enough subscribers, but when you have 10 million subscribers like WoW did then I'm sure they would do subscription. Does any of these f2p games make 1 billion annually?
Those items you speak of that increase mount speed below level 70 in wow are NOT something you HAVE to spend on because they can be found in game completely without spending a dime of real money. In the case of WoW, if you purchase gold, you are breaking their ToS and EULA. The ONLY things they sell on their legitimate and legal cash shop are either bound to account/character and therefore non-tradeable or are not in-game items. And the items that are in-game which aren't tradeable are in no way better than anything available in game from a mechanical aspect standpoint.
You can't pay money legally to have a faster mount in WoW. So that argument is useless.
It's not necessary at all to spend any money. Besides that it's entirely a waste of time and gold to make them because you would outlevel them fast enough.
What exactly did you buy?
I can craft them myself since I have every profession. I even have 3 alchemists so making primal might is not an issue and that's the major bottleneck anyways. It's only expensive now because it's an obsolete items no one makes, but how poor are you anyways. It can't be that expensive.
Every profession O_o I doff my hat to your superior WoWness. Yes I'm one of those lazy players that cant be arsed do anything after hitting the level cap, why do the hard work when you can pay others to do it for you :P
I picked Blacksmithing I think its a bit pants :<
Nepht and Dr Deflecto on primus
I'm not sure if there are any "F2P games with the possibility of subscription" in the sense of being primarily F2P games that also offer a sub. There are a lot of games that were purely subscription-based and added a F2P option later. None of them started as F2P and added the sub model, or were launched as a hybrid game, or were designed with adding a F2P option in mind. Although, IMHO, any company planning on coming out with a new subscription-based MMO should definitely have a F2P option in mind and a clear plan as to how and when it would be implemented.
I imagine that launching a game with a hybrid model could be profitable, though, but I don't think there's a point in adding a subscription option to a F2P game that is still a work in progress. Bugs and exploits aside, while the functions of the game are there, a lot of the content, especially in terms of classes, races, Paragon Paths and end-game, is still in development.
Haha you mean me and @Callmebro sell you HAMSTER for insane prices. Ive been abusing sis this way since EVE. She's a moron.
Git Gud M8!
[SIGPIC][/SIGPIC]
Cause I'm worth it. Playing since 2009.
My Disco Lion and I can sympathize.
Honestly I would have preferred a subscription or hybrid plan. I think it would have had a positive impact on some of their developmental pipeline and design principles for the game.
And bear in mind, with thousands of other new faces around you probably haven't noticed I'm one of the bigger Cryptic/NW fan boys here. But, contrary to what it looks like, that really just means I respect the devs enough to pick my battles. Well, I wouldn't really call this a battle, but it's a fairly strong opinion I guess. Most F2P games really can't be fully appreciated unless some coins are inserted, which is fine. I don't regret a dime I've spent on this game, a few hundred dollars. But I started playing these games way back with Ultima Online. I've paid a lot of different subs and I can tell there's been a shift in design principles with the F2P model. That model tends to be far more rewarding for the publisher than it is for the paying players.
Don't get me wrong, I'm not complaining about Neverwinter as much as I'm waxing wistful about the shape of things in general in the industry, and the shape of things to come I'm pretty darn sure. The player above who said, "Why am I from Waterdeep but there is no Waterdeep?" Or whatever, well don't shoot them down so quick. My character in UO was from Minoc and near by was Vesper, and a long walk through the forests was Cove, Britain, Yew, Trinsic, Skara Brae, and more cities across the wide oceans. And that was sixteen years ago.
[SIGPIC]Captain Electric and the Sapien Spider[/SIGPIC]
"YES, PLEASE"
Vote YES for the Foundry in Champions Online.
@Captain-Electric | CoH/Virtue veteran | Proud new Champion
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