Planescape - The Skeleton Key - Chapter 1 - The Prime Material by
@drakedge2
Short Code: NW-DUPGY7BWX
Mission Type: Story driven intro to a grand campaign.
Average Duration: 20 - 25 minutes
Amount of Combat: Medium - meaningful combat, not randomly placed.
Starts at: Protector's Enclave - Alrica the merchant
Mission Summary: Take your first steps into the world of Planescape. This introduces you to a few of the major players in the story, and sets you up to take a deeper dive as the campaign continues on with further chapters.
Author tips/hints: Sometimes it is better to run than to stand and fight.
Screenshots/attachments:
Temporary TrailerFull Play, with some of, but not all of, the sidequests completed.
A link to the campaign as a whole is in my signature, feel free to post any feedback there. Also the change logs are there for you frequent players.
*Edit - Needed to change the name of the quest. People that didn't know what prologue meant, skipped the first quest and went straight for chapter 1. Thus becoming confused as to what they were doing and why.
A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
Comments
I hope, with their scaling system, that I'll be able to solo it at level 60. But I know it'll worth the potions at any rate
Gaurwulf - GF, hybrid tank/dps, GS 12.5k
Thank you so much! I am finishing the dialog of part 4 right now. When that is done I will play test it a few times to make sure things are working as intended.
In short, it should be released today
Yeah honestly, i think they should give a quest that qualifies for the daily ONE crafting resource node. That would allow me to place that as a "reward" for the more difficult or more important side quests.
Once again Epic man! I just loved the final battle.
And oh Moradin forgive me, I think I'm in love with Tiagia :P
Gaurwulf - GF, hybrid tank/dps, GS 12.5k
http://www.youtube.com/watch?v=SU4AI1_lXMc
Check it out, it's a fun run of the story and gives you an idea of what the game will be like when you play it.
There are some great plays of both my campaign, and other people's here in this link above. Enjoy!
And we totally had a ball when we ran into the...
I've subscribed to you and look forward to future content. Though next time, we may just do one a day so I can leave a tip for each of them.
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It is comments like this one, that makes me happy to keep writing the quests. I can't say for certain if that will be the last time you see any farm animals though.... ... bwahaha... ha... bwhahahahahahahaha!
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Why are you sitting here reading about it? Go play it and enjoy the story for yourself!
Also, I am presently going back into the previous chapters and bringing them to a 2.0 state. I will have the 2.0 quests released as soon as possible.
Anyway I see you that you say you are working on the side quest still. The one that wants you to go and fight the goblins seems to be broke. It wouldn't allow me to pick up the item, and the npc that wanted the keg never seemed to update to the npc who would accept the keg if I had it. Anyway if you know this already then sorry =P
Side note telling a dwarf guardian that he should run from a fight not a good idea haha I stayed and fought. Would have kept on doing so too if I hadn't hit the despawn line haha I made it through two waves and almost through the third wave when I made that mistake I'm not sure how many waves you had there but I'll find out at some point =P
A story driven quest with humor, and a lot of challenging fights. What starts out as a simple lost item quest quickly turns into a much darker, and a lot more dangerous adventure.
Yeah I am almost finished with version 2.0 of chapter 1 which will finish the sidequest chain up. As of now, it ends with you picking the keg up. When 2.0 is released you will be able to finish the sidequest chain which will give you more insight as to what is going on.
Yeah haha I know telling myself to run is a difficult thing as well. The thing is, though, that I can not use a thing like "fear" in the foundry quite like I can in pen and paper DND. The King plays a role later in the campaign so I can't have you kill him there in chapter 1.
However, knowing that there are some stubborn players that are going to want to try and beat that nearly impossible encounter, I am going to be placing a small reward for them "Purple Loot of Stubbornness".
I too tried to stay and fight, big mistake. LOL
Part two really had some frustrating parts as a 50+ GWF, but what are a few deaths amongst friends. (BTW I tried all 3 paths...you're kinda sick aren't you? LOL)
Hummmmm are you going to have a room full of mimics? hahah
Another note. I tried going back to see if I could save the two npc I did the side quest for. Something to think about if you expand the quest some more. It would be nice to save the npc toons in the castle that didn't drink the koolaid
A story driven quest with humor, and a lot of challenging fights. What starts out as a simple lost item quest quickly turns into a much darker, and a lot more dangerous adventure.
For part two, in the double Balor room, you can pull those separately, or bypass them all together
Descendant of Simon Part 1 -- NW-DDMY3WOTA --
It still needs a little refining. Please be as critical as you like, as I want to develop higher quality quests as I learn more.
Thanks
That's a good suggestion. Maybe I will make it so Sarah sticks around, the path to Tigwood should be blocked by fire and so forth.
I will add it to my youtube thread and check it out when I can. Keep in mind it might take me some time.
http://nw-forum.perfectworld.com/showthread.php?242862-Youtube-Foundry-Quests
You can see the list of quests I need to run there as well.
Part 1 was very good. Side-quests, choices, and dialog quality improve the experience greatly. The quality of the text could use refinement, but not as much as many quests I've tried. I'm actually stuck on part 2 right now. =P Levels of the Abyss vary widely so I didn't have any expectations going in. The rocky maze-like caverns with exits that are hard to see are pretty appropriate. Claustrophobic and confusing while at the same time inspiring a fear of falling. I got so lost that I ended up going back to the beginning before realizing it, and there I decided to try it again later. I'll post again once I've finished.
Great job! If I ever work up the perseverance to make a Foundry myself, it will probably have a Planescape theme. I hope we see more PS content from you and others, I'd love to see interest in it revive even slightly.
Some of the issues I found. I may have had a older version of your quest so you may have heard these already.
All the above is minor, and had no affected in how I scored the quest or my enjoyment of the quest. Just like your first chapter I loved this chapter as well. I should make note I don't play DnD (white wolf, and gurps never had anyone who would run a DnD table top), nor have I read any of the books. So the story alone is strong enough to stand as a engaging tale, without any need to understand how the planes work.
I look forward to playing your next chapter.
A story driven quest with humor, and a lot of challenging fights. What starts out as a simple lost item quest quickly turns into a much darker, and a lot more dangerous adventure.
I am still on a bit of a break, as I recharge my creative batteries. Once they are charged version 2.0 of all current quests will be released followed by version 1.0 of chapter 5.
Chapter 6, the finale of "The Skeleton Key" part of the planescape campaign will be created either A. When we have actual boss fights to use. Or B. When it looks like that update is no where near, and I make the boss fight with current tricks of the trade.
No rush on chapter 6. I know myself how much doing these quests can take it out of you. I've been taking a week off myself after building all the lvls for one of mine.
As for boss fights. Have they said they are going to put them in finally?
A story driven quest with humor, and a lot of challenging fights. What starts out as a simple lost item quest quickly turns into a much darker, and a lot more dangerous adventure.
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