test content
What is the Arc Client?
Install Arc

Striker Companions Are Useless/Broken Please Cryptic D:

knoteskadknoteskad Member Posts: 0 Arc User
edited July 2013 in PvE Discussion
I really hope someone sees this.

Currently companions are losing like 1/2 of all their dmg because they only go up to rank 30 (level 30) but you're fighting lvl 50-60 mobs and because of the level difference they get a MASSIVE dmg penalty.

It's not defense or dmg reduction on the mobs doing it, for example.

Took my bird to the dummies, rank 30, I'm lvl 60. He does 90 dmg per second on his aura, about 700 on his nuke, about 260 on his main attack, it's decent dmg.

Took him to Helm's Hold, fought lvl 31 mobs, he's doing about 80 (90) dmg on aura, 640 (700) on his nuke, and like 235 (260), because of those mob's resistances, pretty simple.

Now I fight some lvl 50 something mobs in Rothe, suddenly he's doing like 20 (30) dmg on his aura, 200 (240) on his nuke, and 50 (80) on his main attacks. He basically does 1/3 the base dmg he SHOULD be doing, even the tooltips show what he SHOULD be doing. These are just rough numbers.

I always figured his dmg being so low as I was leveling him was just him being low rank, but realize now that it's maxed out how borked this is.

I even tested this by bringing my 30 something Alt to Rothe Valley and fighting some lvl 50 mobs and was literally losing half my BASE dmg because of the level difference.

Please take this penalty off companions, it makes the striker companions completely useless as their only goal is to do dmg.

Anyway, again I really hope this get's seen an added to the massive list of bugs.

edit : Updated with screenshot proof below.
Post edited by knoteskad on

Comments

  • gaerolthgaerolth Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 289 Bounty Hunter
    edited May 2013
    Completely agreed. Unfortunately the only pets worth using at all is the cat/Ioun stone.
  • pizzamuraipizzamurai Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    FYI, companion ranks work differently than our levels.

    1 companion level is 2 of ours.

    So a rank 30 companion is essentially level 60.
  • derangedheroderangedhero Member Posts: 18 Arc User
    edited May 2013
    pizzamurai wrote: »
    FYI, companion ranks work differently than our levels.

    1 companion level is 2 of ours.

    So a rank 30 companion is essentially level 60.
    That is how it is supposed to work, but the original poster's research shows otherwise:

    Rank 30 companion damage is being drastically reduced against high level foes, due to what is probably a glitched internal level comparison between the attacker and defender when calculating damage numbers.
    Hence, this post is born, to make people aware of this. :)
    ---
    [SIGPIC]Or am I?[/SIGPIC]
    This loony is also known as @Derangement.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    That is how it is supposed to work, but the original poster's research shows otherwise:

    Rank 30 companion damage is being drastically reduced against high level foes, due to what is probably a glitched internal level comparison between the attacker and defender when calculating damage numbers.
    Hence, this post is born, to make people aware of this. :)

    Yes this, thank you fellow cat avatar man.
  • gaerolthgaerolth Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 289 Bounty Hunter
    edited May 2013
    knoteskad wrote: »
    Yes this, thank you fellow cat avatar man.

    Indeed. I really hope they're aware of this.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    gaerolth wrote: »
    Indeed. I really hope they're aware of this.

    Report it in game, I'm doing so.

    The more people that do so the more likely they'll be aware.
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    Here's some screenshot proof.

    Against Dummies:

    Fiery Talon: 191 - 223 / 61 - 63 tics
    Feathers of Flame: 717
    Phoenix Heat: 79 - 90

    09oiwN1.jpg

    Against 31 demon in Helms Hold:

    Fiery Talon: 153 - 154 (183 - 184) / 53 - 55 (63 - 68) tics
    Feathers of Flame: 556 - 506 (638 - 681)
    Phoenix Heat: 66 - 71 (79 - 85)

    Same base dmg.

    uuOwn3b.jpg

    Against 41 Lizards in Pirate Skyhold:

    Fiery Talon: 82 - 85 (94 - 97) / 26 - 30 (30 - 34) tics
    Feathers of Flame: 296 - 301 (323 - 330)
    Phoenix Heat: 35 - 37 (40 - 42)

    About 50% loss.

    An8N1xr.jpg

    Against 59 Duergar in Whispering Caverns:

    Fiery Talon: 80 - 81 (92 - 93) / 28 - 30 (32 - 34) tics
    Feathers of Flame: 283 - 297 (313 - 328)
    Phoenix Heat: 34 - 37 (39 - 40)

    About 50% loss.

    qQkzSG1.jpg
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    Please if anyone else cares about this and wants their striker companions to not suck, report it.
  • nam19772nam19772 Member, Neverwinter Beta Users Posts: 3 Arc User
    edited May 2013
    As long as they sell they won't be fixed anyway.
  • boudboaboudboa Member Posts: 2 Arc User
    edited June 2013
    nam19772 wrote: »
    As long as they sell they won't be fixed anyway.

    Like most stuff wont ever be fixed i'm afraid.

    Like this instance where you fight on a boat at the end. But sometimes, the anchor is just not here and you can't complete the instance, goodbye delve's chest and thanks for wasting an hour clearing the trash up there...

    I indeed just completed leveling my phoera yesterday, I spend over 300k AD on it with runes and equipment...

    And in the end, I'm just better of using my level 15 cleric even if it dies constantly, a few scattered heals from her are still just better than the completely useless damage that phoera does.

    I m not sure it would be able to kill the smallest trash mob damaging it for an hour straight really.
    How do you want it to even remotely compare to a heal that is going restore 20% of my total health ?

    I feel like I just got my AD stolen tbh.

    The only thing phoera has for itself is a nice model but that's it.
    Compared to pets that buff your own stats it's just a bad joke.

    I can understand that some stuff are better and cost more, that is progression.
    But here it's just not progression, it's complete screw, a relatively expensive lvl 30 companion,
    that is in the end less effective than the giveaway cleric companion from the start ?
    Yeah right, thanks for wasting my time.

    I actually feel like it's time for me to move on,
    frustration is not my aim in playing a game.
  • xippinxippin Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    I don't think it's simply a level scaling issue. I think the issue lies in stat availability. With the limited equipment/runes/enchantments you can put on a companion, you just can't get enough armor penetration/power for it to matter. Currently monsters have 22% damage reduction from armor, meaning you need ~2200 armor penetration to get a full hit on them. Top that off with very low power, and the hits just don't matter.

    My suggestion would be, for companions to do % based damage. Nothing huge, but flat % based damage scaling off the stats it receives from equipment/runes/enchants. For example...

    Ability "X" does .5% of the targets health in damage increasing by .2 for every 100 power.
    If you get your companion up to 500 power, every attack would do 1.5% of the targets health in damage. On trash mobs, this seems like a small number...but on a boss it starts to add up.

    Not saying these are the numbers that should be used...but % based damage (much like the cleric companions % based healing) would ultimately scale through all content and actually make the gear you give your companions outside of stone/cat matter in all situations.

    On a side note, I think there should be a flat % reduction to AoE damage melee companions receive as well. It's ridiculous how quickly a companion will drop. Again, not something that will keep them alive forever, but enough to let them survive 2-3 AoE hits since they aren't intelligent enough to move out of a red circle.
  • griz024griz024 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 138 Bounty Hunter
    edited June 2013
    xippin wrote: »
    I don't think it's simply a level scaling issue. I think the issue lies in stat availability. With the limited equipment/runes/enchantments you can put on a companion, you just can't get enough armor penetration/power for it to matter. Currently monsters have 22% damage reduction from armor, meaning you need ~2200 armor penetration to get a full hit on them. Top that off with very low power, and the hits just don't matter.

    My suggestion would be, for companions to do % based damage. Nothing huge, but flat % based damage scaling off the stats it receives from equipment/runes/enchants. For example...

    Ability "X" does .5% of the targets health in damage increasing by .2 for every 100 power.
    If you get your companion up to 500 power, every attack would do 1.5% of the targets health in damage. On trash mobs, this seems like a small number...but on a boss it starts to add up.

    Not saying these are the numbers that should be used...but % based damage (much like the cleric companions % based healing) would ultimately scale through all content and actually make the gear you give your companions outside of stone/cat matter in all situations.

    On a side note, I think there should be a flat % reduction to AoE damage melee companions receive as well. It's ridiculous how quickly a companion will drop. Again, not something that will keep them alive forever, but enough to let them survive 2-3 AoE hits since they aren't intelligent enough to move out of a red circle.

    100% agree! This would be a nice way make dps companions not suck.

    I think its <font color="orange">HAMSTER</font> my wolf from the pack is worse than the free cleric at end game.

    Also, pets should take decresed aoe dmg, like hunter pets in wow. Would also be nice if special effect from aoes didnt work on companions. I remeber having a very tough time with epic spider queen b/c someone had that golem pet and it kept standing in her life leech aoes (plus the owner kept rezzing it, le sigh).
  • boudboaboudboa Member Posts: 2 Arc User
    edited July 2013
    griz024 wrote: »
    100% agree! This would be a nice way make dps companions not suck.

    I think its <font color="orange">HAMSTER</font> my wolf from the pack is worse than the free cleric at end game.

    Also, pets should take decresed aoe dmg, like hunter pets in wow. Would also be nice if special effect from aoes didn't work on companions. I remember having a very tough time with epic spider queen b/c someone had that golem pet and it kept standing in her life leech aoes (plus the owner kept rezzing it, le sigh).

    I believe it's a matter of will, how could they ever have missed that those companion are useless ?

    And making them good is about changing a value in some DB to increase the base damage.
    If the issue is related to companion being OP at low level it could just deal a portion of your damage.

    Anyway those kind of things doesn't require a lot of work to get fixed, it's obviously intended.

    They make you buy and level one of those relatively affordable phorea then so,
    once you are all frustrated after reaching lvl 30 and seeing how it sucks,
    they wait for you to rush to the zen store and buy some companion.

    It's pretty standard.

    They got me there, could have bought something from the store but I don't like getting tricked.
    I m playing some other game atm, just logging in for my auctions, will f2p forever from now on :)
Sign In or Register to comment.