You were most likely in a group with other rogues? Even with a triple CW group stacking debuffs the highest I've seen solo was 29k bleed. To get double that seems a bit extreme unless you were with another rogue and had the combined bleed tick bug.
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cr0pMember, Neverwinter Beta UsersPosts: 0Arc User
You were most likely in a group with other rogues? Even with a triple CW group stacking debuffs the highest I've seen solo was 29k bleed. To get double that seems a bit extreme unless you were with another rogue and had the combined bleed tick bug.
I've been able to get myself to 29k self-buffed on a training dummy, they die from the bleed tick.
You were most likely in a group with other rogues? Even with a triple CW group stacking debuffs the highest I've seen solo was 29k bleed. To get double that seems a bit extreme unless you were with another rogue and had the combined bleed tick bug.
Fun fact, the bleed doesn't increase after 10th stack.... so 2 rogues is complete waste of a slot in a party, unless the whole point is to maintain super high bleed. Also the bleed value is randomed on every tick, meaning it can go down from 4th stack to 10th stack.
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cr0pMember, Neverwinter Beta UsersPosts: 0Arc User
Fun fact, the bleed doesn't increase after 10th stack.... so 2 rogues is complete waste of a slot in a party, unless the whole point is to maintain super high bleed. Also the bleed value is randomed on every tick, meaning it can go down from 4th stack to 10th stack.
Bleed can definitely stack past 10. With 2 rogues it stacks to 20. The problem is that only one of the rogues actually gets calculated the damage, all of the damage, effectively stealing the other rogues damage number on the chart.
The damage is however dealt to the boss, so it is not a real DPS loss, just a lie on the damage meter.
Bleed can definitely stack past 10. With 2 rogues it stacks to 20. The problem is that only one of the rogues actually gets calculated the damage, all of the damage, effectively stealing the other rogues damage number on the chart.
The damage is however dealt to the boss, so it is not a real DPS loss, just a lie on the damage meter.
You can get stacks past 10, but the damage wont change after it hits 10 stacks. I wont say that I am absolutely right but if you parse combatlog the damage stays the same if its 10 stacks or 20 stacks. The damage changes on every single time when a stack is applied when the target has under 10 stacks, and it seems pretty much random, meaning whatever you got from 1-9 stacks is completely irrelevant, its only the 10th stack bleed that matters. Although I cannot say for sure that does the 1-9th stack damage increase the 10th one but this is from my observations, after 10th stack the damage doesn't change according to combat log. If the combat log is showing wrong numbers then its a different case, but if the combat log shows the right damage numbers that means second rogue doesn't bring much to the party except holding the super high bleed on a mob. On the other hand if your second rogue hits crappy 10th stack on a boss, gl on trying to tell that guy to stop attacking until the bleed has gone off.
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m0rph3xMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 22Arc User
edited May 2013
This is not because of shadow weaver set. As you can see base bleed dmg was 26k. Debufs made it 60k. 26k + 50% ray of enfeeblement = 39k. Add another 50% from any source and you get 60k
Ummm there is something else going on here, a 3k+ before debuffs non crit shadow strike is highly abnormal.
Edit I guess it is possible, since you had overun critical if your severity was like 250% +. If that is what that set bonus is doing for CWs it will probably be nerfed into the ground.
Well probably some good mitigation stacking. Highest I had without debuffs on dummy was like 20k
Lets say you have
5 stack wicked reminder (20%)
2x greater plague fire (30% rogue + cw)
ray (50%, doesn't stack even, tested - but the tooltip says that)
that ice of CW (15% though)
its: 20.000 * (1 + 0,2 + 0,5+0,15) * 1,3 = 48.100
Add a GWF to it with mitigation on crit (3x 5% even though it says its 15% each, tested as well) and greater Plague Fire as well
20.000 * 2 * 1,45 = 58.000
yeah.. works under perfect situations. DC can increase the dmg as well, base crit can be higher with better gear etc.
Shinis
Tong Lv86
Server: Jian [DE]
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cichardMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
i cant seem to get mine to tick for more hten 10k on the dummies when i read the combat log and also my lashing is hitting for like 14k i have 5550 power and 50% crit chance 4 piece swash. Is it only because the dummies dont have that much hp?
5 stacks of of wicked reminder 10 stacks of bleed it is critting for 9820 each tick... on the dumies thats with 175% crit serverity and then another 25% from my vorpal 5583 power and i had combat advantage and lurkers
with 5 stacks of wicked reminder and lurkers assult up my lashing blade is also only critting for 36609
Not even sure how this is possible, normally I'm already happy about 20k crit bleed but this spider run, just omg!
But see yourself.. using greater plague fire btw and 2/2 set piece (sinister/master assa) @5.4k power, 2.2k arp
-137% resistance debuffed, still don't get how i was able to get such a high crit bleed. That one DF hit 1342 (607) looks a bit strange as well.
Checked combatlog.txt, what a pain - that was the highest debuffed crit
Strange thing: we had 2 rogues, bleed stack was at 20 though (I know it won't fully work with 2 rogues) but from what I see, that 2nd rogue didn't had any bleed ticks in combat log. So maybe they just add together resulting in such higher numbers. It's highly possible that it works this way.
Comments
I've been able to get myself to 29k self-buffed on a training dummy, they die from the bleed tick.
Fun fact, the bleed doesn't increase after 10th stack.... so 2 rogues is complete waste of a slot in a party, unless the whole point is to maintain super high bleed. Also the bleed value is randomed on every tick, meaning it can go down from 4th stack to 10th stack.
Bleed can definitely stack past 10. With 2 rogues it stacks to 20. The problem is that only one of the rogues actually gets calculated the damage, all of the damage, effectively stealing the other rogues damage number on the chart.
The damage is however dealt to the boss, so it is not a real DPS loss, just a lie on the damage meter.
You can get stacks past 10, but the damage wont change after it hits 10 stacks. I wont say that I am absolutely right but if you parse combatlog the damage stays the same if its 10 stacks or 20 stacks. The damage changes on every single time when a stack is applied when the target has under 10 stacks, and it seems pretty much random, meaning whatever you got from 1-9 stacks is completely irrelevant, its only the 10th stack bleed that matters. Although I cannot say for sure that does the 1-9th stack damage increase the 10th one but this is from my observations, after 10th stack the damage doesn't change according to combat log. If the combat log is showing wrong numbers then its a different case, but if the combat log shows the right damage numbers that means second rogue doesn't bring much to the party except holding the super high bleed on a mob. On the other hand if your second rogue hits crappy 10th stack on a boss, gl on trying to tell that guy to stop attacking until the bleed has gone off.
Edit I guess it is possible, since you had overun critical if your severity was like 250% +. If that is what that set bonus is doing for CWs it will probably be nerfed into the ground.
Lets say you have
5 stack wicked reminder (20%)
2x greater plague fire (30% rogue + cw)
ray (50%, doesn't stack even, tested - but the tooltip says that)
that ice of CW (15% though)
its: 20.000 * (1 + 0,2 + 0,5+0,15) * 1,3 = 48.100
Add a GWF to it with mitigation on crit (3x 5% even though it says its 15% each, tested as well) and greater Plague Fire as well
20.000 * 2 * 1,45 = 58.000
yeah.. works under perfect situations. DC can increase the dmg as well, base crit can be higher with better gear etc.
5 stacks of of wicked reminder 10 stacks of bleed it is critting for 9820 each tick... on the dumies thats with 175% crit serverity and then another 25% from my vorpal 5583 power and i had combat advantage and lurkers
with 5 stacks of wicked reminder and lurkers assult up my lashing blade is also only critting for 36609
But see yourself.. using greater plague fire btw and 2/2 set piece (sinister/master assa) @5.4k power, 2.2k arp
-137% resistance debuffed, still don't get how i was able to get such a high crit bleed. That one DF hit 1342 (607) looks a bit strange as well.
normally its more like this:
13:06:02:10:52:51.4::Shinis-60,P[400664507@6619010 Shinis@thedeadstar],,*,High Priestess Syndryth-65,C[27873 Drow_Boss_Syndryth_Hack],Duelist's Flurry Bleed,Pn.Hvtnc3,Physical,Critical|Flank,87382.3,33099.9
Checked combatlog.txt, what a pain - that was the highest debuffed crit
Strange thing: we had 2 rogues, bleed stack was at 20 though (I know it won't fully work with 2 rogues) but from what I see, that 2nd rogue didn't had any bleed ticks in combat log. So maybe they just add together resulting in such higher numbers. It's highly possible that it works this way.