Help out a newbie Foundry author, recently graduated from the 'Aurora' tool set and struggling with some of the differences here:
In my first quest, I want to have a prone NPC (unconscious, maybe dying) in the last room of the map. Once the Bad guy is defeated, the player can interact with her to 'wake her', which hopefully will make her stand (not prone) and allow dialog.
I can set her prone (dead body), I can set her up and afraid (due to the monster), but I'm having trouble setting up the player interaction.
On a side note, can someone point me in the right direction to get her to flee the map, once the dialogue is complete?
I've searched this forum a lot, and so far the answer has eluded me.
Any help would be appreciated!
Post edited by ceylokrinn on
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delthaninMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 188Bounty Hunter
In my first quest, I want to have a prone NPC (unconscious, maybe dying) in the last room of the map. Once the Bad guy is defeated, the player can interact with her to 'wake her', which hopefully will make her stand (not prone) and allow dialog.
I can set her prone (dead body), I can set her up and afraid (due to the monster), but I'm having trouble setting up the player interaction.
One way you can do it is to have an "Invisible Clicky" (it's in Details, just type "invisible" in search) appear over the prone NPC when the enemy is defeated. Make it so that when you interact with the Invisible Clicky, the prone NPC disappears, and a copy of that NPC appears in its place (standing, and set with the ability to have a dialogue).
Due to the placement of the invisible object, it will just look like you have the ability to interact with the prone body.
Do everything as normal from there. Let us know if you have any issues.
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One way you can do it is to have an "Invisible Clicky" (it's in Details, just type "invisible" in search) appear over the prone NPC when the enemy is defeated. Make it so that when you interact with the Invisible Clicky, the prone NPC disappears, and a copy of that NPC appears in its place (standing, and set with the ability to have a dialogue).
Due to the placement of the invisible object, it will just look like you have the ability to interact with the prone body.
Do everything as normal from there. Let us know if you have any issues.
and... I'll play your signature tale, as well... :-)