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  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited June 2011
    If they did this in a NWN1 way, with a full DM client and the ability to create PW, they could make significant money by selling an "upgrade" each year with new classes/races along with other updates.

    Starting with 5 isn't bad. Adding 3 to 5 races and/or classes each expansion could increase it nicely.

    Right now with 4th ed you have 7 Leaders, 9 Strikers, 5 defenders, and 5 controllers. That's 26 just right there, giving plenty of room to expand.

    While I'd definitely prefer more classes at the start, if they created a game that could actually have the longevity of NWN1 (meaning actually has the tools that make it so unique in the world of online gaming) I'd be fine with paying every 6 months to a year for a $25 or so dollar "update" pack of just new "stuff" but perhaps no actual game.

    I think with their current plan though, the persons suggestion of 5 + 3 (druid, bard, paladin) would be good.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited June 2011
    I am personally new player of 4. Edition and it seems i just became a fan. Swordmage? (though it seems a distant dream in neverwinter) I need to do some serious study on 4ed classes and races :o
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited June 2011
    I have been reading through the 4e content and with the core classes players handbook 1. My conclusion is it is more balanced then any d&d version to date. If they stick to the mechanics of 4e it should be pretty balanced at least with the core classes and races.

    If they are not going to use the ruleset like they did with champions no idea what will happen.

    I just hope they use all the will, encounter and daily's as they are in 4e. Use all the feats available which will make sense for there world. Same goes with the skills. Of course they may not have content for certain skill then exclude them same goes with some feats.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited June 2011
    In an MMO, balance is always going to be a major issue. An example, 10 fighters could fight maybe 2 monks in 1v1. If the monks win all those fights, those 10 fighters will conclude monks are overpowered. Ranting will begin and the a fighter vs monk balance war will start. Meanwhile you have 20 monks who can't win a 1v1 contest to save their life.

    Skill, gear, powers, and where you put your points will be the major factor. People will find loopholes and min/max their toons to do things the Devs won't expect. This is the way of games honestly, limiting the amount of classes can help. But, it doesn't mean it will, look at STO. They only have 3 classes, but, they are far from balanced perfectly.

    Well maybe try a different comparison than monks. Found a Wiki 4e site and it said monks aren't incorperated and when they do...they will NOT be a striker or whatever the melee dps is called. Sounds like the monk will be completely redesigned and no longer that kung fu Bruce Lee character.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited June 2011
    Saco123 wrote:
    Well maybe try a different comparison than monks. Found a Wiki 4e site and it said monks aren't incorperated and when they do...they will NOT be a striker or whatever the melee dps is called. Sounds like the monk will be completely redesigned and no longer that kung fu Bruce Lee character.
    You lost me there. Monk is a Psionic Striker in PHB 3. :confused:
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited June 2011
    Saco123 wrote:
    Well maybe try a different comparison than monks. Found a Wiki 4e site and it said monks aren't incorperated and when they do...they will NOT be a striker or whatever the melee dps is called. Sounds like the monk will be completely redesigned and no longer that kung fu Bruce Lee character.

    Here is the monk description out of the book
    CLASS TRAITS
    Role: Striker. You typically eschew weapons in favor of unarmed attacks, and you avoid armor in favor of maneuverability and agility. Few can match your speed and poise on the battlefield. Your powers are more than simple attacks; they are complex forms that allow you to strike and move with unmatch ed grace. You lean toward controller as a secondary role.
    Power Source: PSionic. Your intense focus , constant training, and exceptional talent combine to allow you to harn ess the psionic power within yourself.
    Key Abilities: Dexterity, Strength, Wisdom
    Armor Proficiencies: Cloth Weapon Proficiencies: Club, dagger, monk unarmed strike, quarterstaff, shuriken, sling, spear Implements: Ki focuses, weapons with which you have proficiency Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
    Hit Points at 1st Level: 12 + Constitution score
    Hit Points per Level Gained: 5
    Healing Surges per Day: 7 + Constitution modifier
    Trained Skills: From the class skills list below, choose four trained skills at 1 st level. Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy
    (Cha), Endurance (Con), Heal (Wis), InSight (Wis), Perception (Wis), Religion (Int), Stealth (De x), Thievery (Dex)
    Class Features: Monastic Tradition, Unarmed Combatant,
    Unarmored Defense
    MONK OVERV1EW
    Characteristics: You use powers that combine movement
    with powerful strikes, alloWing you to dart in and out of battle without risking attack from your foes. Compared
    to other strikers, you are better at taking on small groups of enemies. You hit, move, and fade away before your enemies can respond.
    Religion: Bahamut attracts monks who serve as champions
    of good. Other monks revere Kord, seeing in his battle prowess an example they can aspire to. Contemplative
    monks devote themselves to loun, seeking to hone their minds and bring their entire beings into balance. A few monks forgo devotion to the gods, preferring to find strength in rigorous adherence to their ascetic principles and the training needed to unlock their psionic powers.
    Races: Humans are the most common monks and master a greater variety of fighting styles than monks of other races. Githzerai society is built around monastic communities, and many members of that race adopt the monk class. Elves are talented monks, since their awareness
    and agility are both useful tools in 5tudying monastic diSciplines.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited June 2011
    Wintersong wrote:
    You lost me there. Monk is a Psionic Striker in PHB 3. :confused:

    When was looking up some classes of 4e on a wiki site it said something along the lines of the monk isn't out and how it won't be a striker. Granted wiki is is not your most reliable source but will try to find it.

    *Edit*
    Well looks like someone corrected me. When I read that thing was a bit o.O cause sounded like the monk was being redesigned.
  • argayoargayo Member Posts: 1 Arc User
    edited April 2013
    the class more fun to play the most various other mmos. Why ignore this fact?
    mmo is new however uses a household name in rpgs and no longer was the first attempt to d & d market plz do not skip classes rpg
  • jetahjetah Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    You necro'd a post from June 2011. Much has changed from then. (well not really in the Class department, but meh.)
    Open the Launcher. Click Options near the top. Check Disable on-demand patching. This will download another couple of gigs.

    Ability Scores || All Attribute Roll Combinations || My Cleric Stream \o/
  • cpterikkucpterikku Member Posts: 14 Arc User
    edited May 2013
    So im on the new member list and can't make post new threads so.

    Sup.

    I have a little input, i've been playing mmo's since eq started, and i must say for a f2p beta this is a good game.I'm hoping to be a founder soon.
    BUT here are a little things that i think would be AWESOME.
    Race Language. I loved it in eq and swg having to learn languages, it created a fantasy world for the new and was a accomplishment by just talking lol.
    More Races. D&D has a huge selection!
    Dragonborn:
    Dragonborn.PNG

    Eladrin:
    Eladrin.PNG

    Deva:
    Deva.PNG

    Combine shifter for stat difference:
    1996128-shifters.jpg
  • cpterikkucpterikku Member Posts: 14 Arc User
    edited May 2013
    :Goliath:
    RacesGoliathMale.jpg
    :Gnoll:
    4e_gnolls.jpg

    Minotaur:122023.jpg

    :Warforged:WarforgedJuggernautPath.jpg
  • jn2002dk1jn2002dk1 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Honestly i'd rather have all the paragon paths available than new classes, the exception being a pure ranged dps
  • cpterikkucpterikku Member Posts: 14 Arc User
    edited May 2013
    i agree i was going to say paragon classes but then i seen the server was up.

    I would like for them to open up for things like tempest fighter and battle cleric tho, after all GF GWF are only 2 of the 4 in 4.(?)
  • v3g3taxv3g3tax Member Posts: 14 Arc User
    edited May 2013
    Ranger and paladin are shoe ins.. They will be in the game..more races would be awesome...but u have to relize its never winter..aka forgotten realms.. Do the even have warforged?...i could see goblins, kobolds....and my big question...do i really gotta shell out 200 clams to play a drow or are there plans to ake the race buyable ...
  • cpterikkucpterikku Member Posts: 14 Arc User
    edited May 2013
    they are planned to be released 60 days after launch.
    and i believe they do have warforged.
  • larthlarth Member Posts: 0 Arc User
    edited June 2013
    As much as I love the classes from the Player's Handbook 2, my opinion is that they should first finish off Player's Handbook 1. Even if Ranger is the next, that'd still leave Paladin (defender), Warlock (striker/controller), and Warlord (leader). Sword Mage should be fairly soon in my opinion, simply because it is a Realms specific class. As for the Primal classes, yeah Barbarian and Warden are my faves. Warden sorta falls into the same problem that a druid has, shape changing (well...of sorts). Not to mention they are adding classes partially by templates as well *points at the guardian FIGHTER and the great weapon FIGHTER*. Perhaps in the future they'll change it and just consolidate, allowing people to make their own type of fighter (etc.), kind of akin to Champions Online's freeform character. But that'd be in a distant future.

    As for races, well should round it out with the bases races first. Throw in the Eladrin (Moon, Sun, and Llewyrr elves) and the new arrivals from Abeir, the Dragonborn. Then we can worry about the Shifters, as they'd be the most logical as well as the old previous versions of D&D common race, the gnomes. Shifters wouldn't be so bad since their 'shifting' is actually fairly minor, since they are so diluted.

    *chuckles* This game makes me feel old in a way, been playing in the Realms for 23 years *sound of head hitting desk*. I remember the original boxed campaign information set. Too bad Evereska isn't one of the choices you can pick for your background.
  • bpphantombpphantom Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    As far as I know Neverwinter will be using the DnD 4th edition ruleset. Basically less classes, with more specialisation.

    There are dozens of classes in 4th ed. Some of them are hard to work in to an MMO though.
    - bpphantom

    Grace, Tiefling Devoted Cleric

    "Do what you can, with what you have, where you are. Then leave the rest to Batman."
  • pallierpallier Member Posts: 149 Arc User
    edited June 2013
    I refuse to touch this game til they get me a bow and arrow ranger in the game... its all I play in every MMO
    Oh Atari how I miss you!
  • pallierpallier Member Posts: 149 Arc User
    edited June 2013
    don't trade accounts please it will only get you banned its against the TOS and it leads to you getting hacked and cheated.
    Oh Atari how I miss you!
  • efaiciaefaicia Member Posts: 71
    edited June 2013
    Quality over quantity. That's the new motto for Cryptic and I approve. Each time they add content, I hope for it to be really polished.

    Five classes too low? You get the most basics. If they can implement them right and offering abundant options for them, I'll be happy.

    Quality? Their new motto? You are playing the same game as me? Where the tank and aoe off tank are useless and the Cleric fills all three roles? Really? The current classes are done so poorly that as much as I want a ranger or a Bard class, I'd be afraid of what they would do to them.
    [SIGPIC][/SIGPIC]
  • ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    It's just hard to get excited about a D&D game with only five class options. Even the original PHB had eight.


    Powers &8^]
    Um, the original had 3 classes, mind you :P
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