Spend 2 hours to clear spellplague caverns, 50 pots, 10 injury kits, some buff pots, and then, when we finally found a way to beat him (4 people trying to kill the creeps, while i taking care of the boss) and one of us died by mistake out tank just ragequited... and all i got is 5 green items and few useless dragon coins.
It is SO MUCH STUPID that one person can so easy screw the game for whole team and you don't even thing about that, because if you would, you would simply allow new players to join game in any moment, not just the beginning, and also allow party leader to invite friends... Or simply lower the difficulty on that dungeons.
I will play pvp only from now, and wait for the path that can fix it, otherwise i have no idea what's left in this game for me. Seriously, why make such a great game and screw it with end-game content that could not be completed by solo players? People play games for fun, and not for this...
Or LEAR TO FRIGGIN PLAY!
As boring as this argument is, it applies here perfectly.
And you want guaranteed loot? Play single player games.
Since this is your first MMO in life, thats how it goes, you often loose more then you gain if you don't have good group and random drops are random.
And last but not least, play pvp all you want, they are unable to patch stupidity of players who think all bosses are about zerging boss and letting cleric die to adds.
Oh, and its MMO RPG, not single player RPG, end game content is made for groups, not sure now if you are stupid troll or just <font color="orange">HAMSTER</font> in general.
You're telling me that EPIC dungeons are... *gasp* HARD? Good lord, stop the presses!
It is SO MUCH STUPID that one person can so easy screw the game for whole team and you don't even thing about that, because if you would, you would simply allow new players to join game in any moment, not just the beginning, and also allow party leader to invite friends
I will agree with you there, that Cryptic needs to let us be able to invite whilst in a dungeon, because randoms are very unreliable. ATM, find yourself a good guild and run with them!
0
elawynMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
Adding the ability to 'invite friends' simply leads to exploits. Invite in someone way under levelled so thy can farm XP? Not going to happen.
Keep in mind that folks who rush to max level in a week (or even a day) are missing the intent and purpose. No amount of development can keep up with the demand for more 'end game' content from folks that 'game the system' in order to get to max level in such a short time.
You're telling me that EPIC dungeons are... *gasp* HARD? Good lord, stop the presses!
I will agree with you there, that Cryptic needs to let us be able to invite whilst in a dungeon, because randoms are very unreliable. ATM, find yourself a good guild and run with them!
As someone already pointed out, it's a system open to exploit (unless of course you could 'lock' the level or something similar).
There is a reason why people still LFG in chat instead of using the LFD tool
0
calaminthaMember, Neverwinter Beta UsersPosts: 0Arc User
As someone already pointed out, it's a system open to exploit (unless of course you could 'lock' the level or something similar).
There is a reason why people still LFG in chat instead of using the LFD tool
no system for exploiting at all.. you can already form a group and walk to the entrance of the dungeon and go in at any level...as long as the whole party makes it to the entrance and in side teh purple circle... you can do them at any level. now epic dungeons thats probably different you already most likely have to be 60 to enter the epic dungeon. So when opening the invite to party in to epics would have to be 60 to enter thats easy fix.
There is a reason why people still LFG in chat instead of using the LFD tool
Actually, reason for that is you need specific class combinations to complete some dungeons, LFG tool doesn't provide it and just slapps whoever is qued at the time together.
Oh, and its MMO RPG, not single player RPG, end game content is made for groups, not sure now if you are stupid troll or just <font color="orange">HAMSTER</font> in general.
Something that you must hear a lot, at a guess.
0
machinegunbluesMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 10Arc User
edited May 2013
I'm not in favor of lowering the difficulty. I like dungeon experiences that are substantially challenging. It's a nice change from WoW pre-raid stuff where a standard tank-and-spank approach is all you need.
But the other suggestion, being able to invite people mid-dungeon? Oh god, yes. Please.
PS: Does anyone know if groups smaller than 5 can que for dungeons using the tool? Like, if my and my level 60 buddy with qualifying gearscores wanna run something, can we hit 'join' and grab three more people that way? I haven't had a chance to try that yet.
0
axer128Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
PS: Does anyone know if groups smaller than 5 can que for dungeons using the tool? Like, if my and my level 60 buddy with qualifying gearscores wanna run something, can we hit 'join' and grab three more people that way? I haven't had a chance to try that yet.
warfluxMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
If anything, they should make everything a lot harder than it is. I mean I'm not level 60 and haven't done any t2 dungeons but my entire playing experience so far has been less than challenging. I hope it is incredibly difficult at level 60.
If they allow people to join in any stage of a dungeon, there will be a bigger problem. Leaders that kick you out at the very end to invite his friends and get the exp/loot.
As you see I am not providing a solution, I'm aware of that. But when you think something should change you should also think if that change can be abused or broken.
Sometimes things are done with the least worst option.
You're telling me that EPIC dungeons are... *gasp* HARD? Good lord, stop the presses!
I will agree with you there, that Cryptic needs to let us be able to invite whilst in a dungeon, because randoms are very unreliable. ATM, find yourself a good guild and run with them!
I will definitely make sure to kick my party members and invite my guild members for loot if this gets implemented. Also, I will do be selling pre-finished runs. Allowing the invites of anyone past the beginning of a dungeon is stupid. Don't start a dungeon if you believe the party is going to be garbage. Learn from the old WoW days where you had to actually use your brain and look for a good guild/group of friends based on your own experiences and intuition. I found a decent group in level 40s, and we do DD every day
He did make a valid point, that is the part where you should be able to 'enlist' a new player into the dungeon if some one leaves, makes it possible to continue... beats having to restart all over again, if you could just rope another friend in to help out. A good suggestion in any case, in my opinion.
Some people have poor reading comprehension. The OP didn't say the dungeon was too hard, he said that it was silly that one person could unilaterally screw over the team so that nobody could get their rewards. If this is common MMOG design, then common MMOG design is dumb and needs a paradigm shift.
It SHOULD be possible to get new people into the dungeon, after the beginning. That's just common sense. Not every team is down a man because of a rage quit, sometimes things just happen. A computer is a billion things clicking away a billion times a second, and when karma throws a cosmic ray at you then everything falls apart. That's not even considering the internet, which is so unbelievably complex that it's a small miracle that it works as well as it does.
And, how do you stop people from exploiting that? The obvious problem here is that the only thing worth having in the dungeon is had at the END. Which opens the door to the exploit somebody mentioned of using pugs to grind through to the boss and then kick everybody else to get your guild buddies in there. If rewards were placed throughout the dungeon, so that if you only play 1/10th of the dungeon you only get 1/10th of the reward, then there wouldn't be any practical point to that exploit nor any practical loss if you do get kicked out by griefers.
Also worth asking why kick-from-party doesn't require a vote by the team.
Most of the people I run with are through with T2s after an awful night in Icewhateveritscalled, at least until they fix them. If it wasn't our rogue being knocked out completely after falling once or being unable to see the "red circles of death" from the boss AOE attack, it is the unending spawning adds that recover more health than we are humanly able to burn through.
Reduce trash mob health by 25%. Reduce trash mob damage by 15%. Reduce trash spawns by 50%. Fix GF aggro. Fix Cleric aggro. Dungeons fixed.
Or LEAR TO FRIGGIN PLAY!
As boring as this argument is, it applies here perfectly.
And you want guaranteed loot? Play single player games.
Since this is your first MMO in life, thats how it goes, you often loose more then you gain if you don't have good group and random drops are random.
And last but not least, play pvp all you want, they are unable to patch stupidity of players who think all bosses are about zerging boss and letting cleric die to adds.
Oh, and its MMO RPG, not single player RPG, end game content is made for groups, not sure now if you are stupid troll or just <font color="orange">HAMSTER</font> in general.
How is someone leaving his team an issue of him needing to "LEAR TO FRIGGIN PLAY!"? You're in such a rush to insult someone anonymously over the internet that you aren't even being rational. He never said he wanted to play single-player, all he said is that he wished there were systems in place that wouldn't penalize all the players if someone in the group randomly decides to leave. It's a perfectly reasonable suggestion.
And if spending two hours of your life to do something with no significant reward is the standard the game is going for then I can tell you where it will be in the next three years.
A rich rogue nowadays is fit company for any gentleman; and the world, my dear, hath not such a contempt for roguery as you imagine. - John HAMSTER
Spend 2 hours to clear spellplague caverns, 50 pots, 10 injury kits, some buff pots, and then, when we finally found a way to beat him (4 people trying to kill the creeps, while i taking care of the boss) and one of us died by mistake out tank just ragequited... and all i got is 5 green items and few useless dragon coins.
It is SO MUCH STUPID that one person can so easy screw the game for whole team and you don't even thing about that, because if you would, you would simply allow new players to join game in any moment, not just the beginning, and also allow party leader to invite friends... Or simply lower the difficulty on that dungeons.
I will play pvp only from now, and wait for the path that can fix it, otherwise i have no idea what's left in this game for me. Seriously, why make such a great game and screw it with end-game content that could not be completed by solo players? People play games for fun, and not for this...
This and players like this have destroyed the mmo genre.
The age of entitlement is upon us. I remember spending weeks camping a spot just hoping a rare would spawn, I never got it but never ever thought about whining on the forums.
These people now EXPECT to be able to clear content or max out or have everything. Well congratulations you have ruined the genre, the game and almost all mmos in the last 5-10 years have been infested with Farmville like scrubs.
Most of the people I run with are through with T2s after an awful night in Icewhateveritscalled, at least until they fix them. If it wasn't our rogue being knocked out completely after falling once or being unable to see the "red circles of death" from the boss AOE attack, it is the unending spawning adds that recover more health than we are humanly able to burn through.
Reduce trash mob health by 25%. Reduce trash mob damage by 15%. Reduce trash spawns by 50%. Fix GF aggro. Fix Cleric aggro. Dungeons fixed.
Learn to fight with Hrimnir... thats all. His Aoe is either a star running from 4 sides of his or a cone in front of him or a targetet boulder that he "loads" on you -> get it and its easy to dodge. he doesn't have that much life either. You need 1 person on sharpshooters. And one heavy aggro gen cleric at least on adds running around.
If the changes you propose would get in. The dungeon would be totally trivial, and you could 3man it since you dont require anyone specifically on sharpshooters. Thats not the way, if you want less adds than the boss has to pose a threat, so far he doesn't. He doesn't one shoot you, nor does his adds, nor does he push you of a ledge, nor does he stunlock you (btw this list is only from what makes different bosses already ingame hard -> there are tons of other possibilities yet none of them implemented in).
Don't make "EPIC" trivial, as it won't feel entertaining to beat it anymore, for ppl who want a challange. And if you're a casual player, than go for the casual "NON-EPIC" content.
First make it so that kicking a party member needs at least 3 votes to do, not that just the leader can decide it.
Then make it so that if you kick 1 person you have to wait out a timer before you can kick anyone else.
Then make it so that if for any reason a spot opens up in your party you can re-queue to fill it but cannot invite specific people...that way no kicking to make room for a guildie.
Whenever there is a possible exploit there is usually a possible fix for it too. Simple quality of life things that do not change planned difficulty should not be sacrificed to lazy programming.
How is someone leaving his team an issue of him needing to "LEAR TO FRIGGIN PLAY!"? You're in such a rush to insult someone anonymously over the internet that you aren't even being rational. He never said he wanted to play single-player, all he said is that he wished there were systems in place that wouldn't penalize all the players if someone in the group randomly decides to leave. It's a perfectly reasonable suggestion.
And if spending two hours of your life to do something with no significant reward is the standard the game is going for then I can tell you where it will be in the next three years.
If you play games for rewards, I suggest looking into a brand new MMO, I think it's called "Pavlov's Revenge"
0
sykotikkytenMember, Neverwinter Beta UsersPosts: 0Arc User
First make it so that kicking a party member needs at least 3 votes to do, not that just the leader can decide it.
Then make it so that if you kick 1 person you have to wait out a timer before you can kick anyone else.
Then make it so that if for any reason a spot opens up in your party you can re-queue to fill it but cannot invite specific people...that way no kicking to make room for a guildie.
Whenever there is a possible exploit there is usually a possible fix for it too. Simple quality of life things that do not change planned difficulty should not be sacrificed to lazy programming.
Yes please. All of this. i don't understand what everyone is freaking out about. OP only merely stated that it was a long run and it was difficult. But that wasn't his problem. His problem was that ONE PERSON LEFT AND THEY WERE UNABLE TO FINISH. i've run into this problem a few times. Even leveling. It's frustrating as hell and there needs to be some way to remedy it.
This and players like this have destroyed the mmo genre.
The age of entitlement is upon us. I remember spending weeks camping a spot just hoping a rare would spawn, I never got it but never ever thought about whining on the forums.
These people now EXPECT to be able to clear content or max out or have everything. Well congratulations you have ruined the genre, the game and almost all mmos in the last 5-10 years have been infested with Farmville like scrubs.
And people like this are why I generally don't bother trying to do group content anymore.
(reading comprehension is hard, no? Another member of his party ragequit, and the game won't refill parties. How is this a failing, in perseverance/skill/whatever, on the part of the OP? How does this make him "entitled"?)
Spend 2 hours to clear spellplague caverns, 50 pots, 10 injury kits, some buff pots, and then, when we finally found a way to beat him (4 people trying to kill the creeps, while i taking care of the boss) and one of us died by mistake out tank just ragequited... and all i got is 5 green items and few useless dragon coins.
It is SO MUCH STUPID that one person can so easy screw the game for whole team and you don't even thing about that, because if you would, you would simply allow new players to join game in any moment, not just the beginning, and also allow party leader to invite friends... Or simply lower the difficulty on that dungeons.
I will play pvp only from now, and wait for the path that can fix it, otherwise i have no idea what's left in this game for me. Seriously, why make such a great game and screw it with end-game content that could not be completed by solo players? People play games for fun, and not for this...
Comments
As boring as this argument is, it applies here perfectly.
And you want guaranteed loot? Play single player games.
Since this is your first MMO in life, thats how it goes, you often loose more then you gain if you don't have good group and random drops are random.
And last but not least, play pvp all you want, they are unable to patch stupidity of players who think all bosses are about zerging boss and letting cleric die to adds.
Oh, and its MMO RPG, not single player RPG, end game content is made for groups, not sure now if you are stupid troll or just <font color="orange">HAMSTER</font> in general.
mind = blown
I will agree with you there, that Cryptic needs to let us be able to invite whilst in a dungeon, because randoms are very unreliable. ATM, find yourself a good guild and run with them!
Keep in mind that folks who rush to max level in a week (or even a day) are missing the intent and purpose. No amount of development can keep up with the demand for more 'end game' content from folks that 'game the system' in order to get to max level in such a short time.
Really
So just make this on lvl 60 only. And just make party leader being able to OPEN GROUP as he should do.
As someone already pointed out, it's a system open to exploit (unless of course you could 'lock' the level or something similar).
There is a reason why people still LFG in chat instead of using the LFD tool
XP? From dungeons? That's probably the least effective power leveling method ever.
Tried joining a group today.
3 disconnected players on join.
no system for exploiting at all.. you can already form a group and walk to the entrance of the dungeon and go in at any level...as long as the whole party makes it to the entrance and in side teh purple circle... you can do them at any level. now epic dungeons thats probably different you already most likely have to be 60 to enter the epic dungeon. So when opening the invite to party in to epics would have to be 60 to enter thats easy fix.
Actually, reason for that is you need specific class combinations to complete some dungeons, LFG tool doesn't provide it and just slapps whoever is qued at the time together.
"Come not between the dragon and his wrath."?
Something that you must hear a lot, at a guess.
But the other suggestion, being able to invite people mid-dungeon? Oh god, yes. Please.
PS: Does anyone know if groups smaller than 5 can que for dungeons using the tool? Like, if my and my level 60 buddy with qualifying gearscores wanna run something, can we hit 'join' and grab three more people that way? I haven't had a chance to try that yet.
http://nw-forum.perfectworld.com/showthread.php?177562-Grouping-tools-in-dire-need-of-improvement
-Epic Dread Vault Crushed.
Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
As you see I am not providing a solution, I'm aware of that. But when you think something should change you should also think if that change can be abused or broken.
Sometimes things are done with the least worst option.
I will definitely make sure to kick my party members and invite my guild members for loot if this gets implemented. Also, I will do be selling pre-finished runs. Allowing the invites of anyone past the beginning of a dungeon is stupid. Don't start a dungeon if you believe the party is going to be garbage. Learn from the old WoW days where you had to actually use your brain and look for a good guild/group of friends based on your own experiences and intuition. I found a decent group in level 40s, and we do DD every day
Silverblade (60 TR), Silver (60 DC), SilverShield (60 GF), SilverStorm (60 CW), Ultimate (60 GWF)
It SHOULD be possible to get new people into the dungeon, after the beginning. That's just common sense. Not every team is down a man because of a rage quit, sometimes things just happen. A computer is a billion things clicking away a billion times a second, and when karma throws a cosmic ray at you then everything falls apart. That's not even considering the internet, which is so unbelievably complex that it's a small miracle that it works as well as it does.
And, how do you stop people from exploiting that? The obvious problem here is that the only thing worth having in the dungeon is had at the END. Which opens the door to the exploit somebody mentioned of using pugs to grind through to the boss and then kick everybody else to get your guild buddies in there. If rewards were placed throughout the dungeon, so that if you only play 1/10th of the dungeon you only get 1/10th of the reward, then there wouldn't be any practical point to that exploit nor any practical loss if you do get kicked out by griefers.
Also worth asking why kick-from-party doesn't require a vote by the team.
Reduce trash mob health by 25%. Reduce trash mob damage by 15%. Reduce trash spawns by 50%. Fix GF aggro. Fix Cleric aggro. Dungeons fixed.
How is someone leaving his team an issue of him needing to "LEAR TO FRIGGIN PLAY!"? You're in such a rush to insult someone anonymously over the internet that you aren't even being rational. He never said he wanted to play single-player, all he said is that he wished there were systems in place that wouldn't penalize all the players if someone in the group randomly decides to leave. It's a perfectly reasonable suggestion.
And if spending two hours of your life to do something with no significant reward is the standard the game is going for then I can tell you where it will be in the next three years.
This and players like this have destroyed the mmo genre.
The age of entitlement is upon us. I remember spending weeks camping a spot just hoping a rare would spawn, I never got it but never ever thought about whining on the forums.
These people now EXPECT to be able to clear content or max out or have everything. Well congratulations you have ruined the genre, the game and almost all mmos in the last 5-10 years have been infested with Farmville like scrubs.
Learn to fight with Hrimnir... thats all. His Aoe is either a star running from 4 sides of his or a cone in front of him or a targetet boulder that he "loads" on you -> get it and its easy to dodge. he doesn't have that much life either. You need 1 person on sharpshooters. And one heavy aggro gen cleric at least on adds running around.
If the changes you propose would get in. The dungeon would be totally trivial, and you could 3man it since you dont require anyone specifically on sharpshooters. Thats not the way, if you want less adds than the boss has to pose a threat, so far he doesn't. He doesn't one shoot you, nor does his adds, nor does he push you of a ledge, nor does he stunlock you (btw this list is only from what makes different bosses already ingame hard -> there are tons of other possibilities yet none of them implemented in).
Don't make "EPIC" trivial, as it won't feel entertaining to beat it anymore, for ppl who want a challange. And if you're a casual player, than go for the casual "NON-EPIC" content.
Then make it so that if you kick 1 person you have to wait out a timer before you can kick anyone else.
Then make it so that if for any reason a spot opens up in your party you can re-queue to fill it but cannot invite specific people...that way no kicking to make room for a guildie.
Whenever there is a possible exploit there is usually a possible fix for it too. Simple quality of life things that do not change planned difficulty should not be sacrificed to lazy programming.
If you play games for rewards, I suggest looking into a brand new MMO, I think it's called "Pavlov's Revenge"
Yes please. All of this. i don't understand what everyone is freaking out about. OP only merely stated that it was a long run and it was difficult. But that wasn't his problem. His problem was that ONE PERSON LEFT AND THEY WERE UNABLE TO FINISH. i've run into this problem a few times. Even leveling. It's frustrating as hell and there needs to be some way to remedy it.
And people like this are why I generally don't bother trying to do group content anymore.
(reading comprehension is hard, no? Another member of his party ragequit, and the game won't refill parties. How is this a failing, in perseverance/skill/whatever, on the part of the OP? How does this make him "entitled"?)
Stopped reading at "ragequited"