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Nerf astral shield

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  • doomsday22kdoomsday22k Member Posts: 50 Arc User
    edited May 2013
    i also play cleric.

    No you don't. You are most likely a TR.

    You cry just like every PVP rogue I have come across.
    I use Astral Shield and Hallowed Ground and you cry about the fact you can't kill me in 2 seconds.
    Because my mitigation and healing give me a chance to survive.
  • fasthands23fasthands23 Member Posts: 48
    edited May 2013
    No you don't. You are most likely a TR.

    You cry just like every PVP rogue I have come across.
    I use Astral Shield and Hallowed Ground and you cry about the fact you can't kill me in 2 seconds.
    Because my mitigation and healing give me a chance to survive.

    i wouldnt waste my time pvping in this game, for obv reasons as well.
  • kabothoriginalkabothoriginal Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 465 Bounty Hunter
    edited May 2013
    make it so this skill doesn't stack.

    nobody likes cheese strats.

    Seriously? I been doing some PVP matches tonight, as soon as my cleric is sight I get ganked even with astral shield, in fact the only class that just doesn't stop my clerics butt outright is another cleric. I had this one rogue named Deliah that just looked for my cleric, would hit me with an ability wipe and then did like 18K damage in less than 5 seconds. There was a control wizard with ability stun and then just did CC ability and nuked me.

    I don't see anything you should be complaining about at all.

    Just do what they all can do, knock everyone out of it and blast the clerics...
  • fasthands23fasthands23 Member Posts: 48
    edited May 2013
    Seriously? I been doing some PVP matches tonight, as soon as my cleric is sight I get ganked even with astral shield, in fact the only class that just doesn't stop my clerics butt outright is another cleric. I had this one rogue named Deliah that just looked for my cleric, would hit me with an ability wipe and then did like 18K damage in less than 5 seconds. There was a control wizard with ability stun and then just did CC ability and nuked me.

    I don't see anything you should be complaining about at all.

    Just do what they all can do, knock everyone out of it and blast the clerics...

    this is not a pvp game.
  • lethizorlethizor Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I'm not into pvp either, but I think that removing the -40% issue and some other issues would more then be okay along with removing AS stacking. It would be better for balance of both PVE and PVP.
  • kabothoriginalkabothoriginal Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 465 Bounty Hunter
    edited May 2013
    this is not a pvp game.

    Got news for you its not really a PVE game for clerics either.
  • deistikdeistik Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 658 Bounty Hunter
    edited May 2013
    Just needs to be a hard cap on DR and several other stats. Being able to get to ~85% damage reduction with 2 clerics is stupid. There's no other word to describe it. Hopefully they either reduce shield stacking, or put a hard DR on mitigation.
  • unspecifiederrorunspecifiederror Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 315 Bounty Hunter
    edited May 2013
    lethizor wrote: »
    Are some people seriously trying to compare increased DPS from adding party members, with group wide mitigation abilities? That "logic", and I use the term extremely loosely - is very special.

    I believe the point is, why should clerics be a special case where there best ability becomes worth less when there's more?

    Should rogues do less damage when there is more rogues? No.
    Should GFs take more damage when there is more GFs? No.
    Should CWs control cause mobs to have CC immunity for X seconds after each use? No.

    Yet you're saying Clerics should have their best abilities be redundant when more than one cleric is in the group?

    I'm actually kind of in favour of AS stacking getting nerfed but only if clerics get some much needed improvements in other areas. If you take away AS the cleric is a pretty bad class in all honesty, and I readily admit it's a sad state of affairs when one ability makes a class. That's the way it is though.
  • uvirith1uvirith1 Member, Neverwinter Beta Users Posts: 124
    edited May 2013
    make it so this skill doesn't stack.

    nobody likes cheese strats.
    would be fine by me, if they fix aggro and remove righteousness.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited May 2013
    Leaving aside the fact that the OP is a windowlicker, tankless double cleric parties simply wouldn't be needed if the freaking game worked properly. Nerfing one of the few coping strategies that allows people to continue playing the game without ragequitting would just lead to it becoming near-deserted. Crying "nerf" like that is either an exercise in dog whistle trolling or quite impressive failiure to grasp any aspect of the current pathological mechanics.
  • lethizorlethizor Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I agree with you katte, it's a coping strategy. It's one that shouldn't exist, but neither should all of the things leading up to it.

    And as far as the, should rogues do more damage when there is other rogues in the party, etc guy ... it isn't that simple - not every buff or debuff is 'equal'. If rogues had something that was a 5% crit to the party buff, you bet I don't think that should stack. Lets take another example, since you're unhappy with my healing specific examples... battle shout ... does it stack? Negative, ghost rider. HoT/DoT are kind of in their own category as long as any debuff associated with them is not stackable to the point of retardation.

    People SHOULD have to use different abilities in order to group with each other as far as party-wide buffs go, and AS is simply not the same question as a lot of other abilities because it's not the same type of ability. It's a mitigation ability, what if you brought 3 clerics? 4? 5? So in raids, we're going to have an all cleric group that negates damage on themselves? On the whole raid? Will content be tuned around that?

    It's a cheesy strat, and you guys know it - even if it is desirable right now due to all of the other bugs people are trying to deal with, and they're doing it just to make it work, we shouldn't be preserving the cheese.

    Why not eliminate AS stacking if all of the other bugs are fixed? Why should party-wide buffs stack? How would you expect them to tune around that? Why would it be a good thing?

    It just doesn't make any sense, Deitsik (sorry spelling maybe), is 100% correct. I am not saying just remove it in the state the game is now, but once the bugs are addressed and they start to look at class balance, then yes this should go.
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