Honestly? I think the problem has its roots in the 24k AD a day refining cap. IF I have **** luck in dungeons it takes more then an entire week to afford to remove an enchant. Really? do I need that aggravation?
I have bad luck: ALL my t2 delve chests give me jewelry or t1.
And it takes me more than a week to relevel my character from 1 to 60 if I decided I didn't like my class. Aka don't make a mistake in placing a wrong enchant in the first place
Admittedly, in my opinion: the 24k a day is fair, the enchant drop rates needs to be SIGNIFICANTLY reduced, the enchant remove cost needs to be reduced a little. Seriously, I don't see how they expect to sell R1 enchants for 1k AD in AD shop when it's so common. (can't remember the price offhand, but it's extremely much higher than would be expected by enchant drop rates)
And it takes me more than a week to relevel my character from 1 to 60 if I decided I didn't like my class. Aka don't make a mistake in placing a wrong enchant in the first place
Admittedly, in my opinion: the 24k a day is fair, the enchant drop rates needs to be SIGNIFICANTLY reduced, the enchant remove cost needs to be reduced a little. Seriously, I don't see how they expect to sell R1 enchants for 1k AD in AD shop when it's so common. (can't remember the price offhand, but it's extremely much higher than would be expected by enchant drop rates)
Wrong enchant? It's more like throwing in a cheap lesser while you save up for and build a greater.
Use the <removed exploit lead-in> to interact with the auction vendor.
Wrong enchant? It's more like throwing in a cheap lesser while you save up for and build a greater.
Then obviously you don't throw in the enchant until you can get the enchant you want. Or ensure you have a separate weapon to throw the enchant in when you get that greater. Or ensure you have the AD to spare to remove the enchant. The issue is that option 2 is WAY more preferable than the other two options at the moment, and hence either option 2 needs to be nerfed, or the other two buffed.
And it takes me more than a week to relevel my character from 1 to 60 if I decided I didn't like my class. Aka don't make a mistake in placing a wrong enchant in the first place
Admittedly, in my opinion: the 24k a day is fair, the enchant drop rates needs to be SIGNIFICANTLY reduced, the enchant remove cost needs to be reduced a little. Seriously, I don't see how they expect to sell R1 enchants for 1k AD in AD shop when it's so common. (can't remember the price offhand, but it's extremely much higher than would be expected by enchant drop rates)
The AD shop prices for enchants are outrageous... 2k R1, 10k R2 and 50k R3...
The AD shop prices for enchants are outrageous... 2k R1, 10k R2 and 50k R3...
Yes, they should be reduced too... but at the same time they should really decrease the drop rate of them anyway. Personal opinion: 100 R1, 420 R2, 1850 R3.
shananiganzzMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
I've use green wards for level 8's I don't think I've ever blown more than 5 trying for an 8. Save your blues for 1% chance enchants
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shananiganzzMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
The price of enchants no matter what will drop. As more and more people are geared and have their enchants demand will go down.. . then again with rank 12 max. I suppose they could just add more ranks. If my math is right you would need 16,777,216 rank 1's to make a rank 12. Haha
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bellaralodunMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I leveled a Companion all the way to 30 with Tripple Training r7 Stones.
To my surprise, it would cost me 125k AD per Stone to remove them wtf ?!?
Seriously, thats one more [Redacted] [Redacted] on my [Redacted] list...
Thats a lie, sorry. I have Rank 9's Training Runestones that I pass from pet to pet (like leveling heirlooms!), and it costs 26k to remove them. If I were you I would go back and double check... because I just switched out stones today, and... still is the same price.
Comments
Admittedly, in my opinion: the 24k a day is fair, the enchant drop rates needs to be SIGNIFICANTLY reduced, the enchant remove cost needs to be reduced a little. Seriously, I don't see how they expect to sell R1 enchants for 1k AD in AD shop when it's so common. (can't remember the price offhand, but it's extremely much higher than would be expected by enchant drop rates)
This is an open beta. Start treating it like one.
Wrong enchant? It's more like throwing in a cheap lesser while you save up for and build a greater.
This is an open beta. Start treating it like one.
The AD shop prices for enchants are outrageous... 2k R1, 10k R2 and 50k R3...
This is an open beta. Start treating it like one.
Thats a lie, sorry. I have Rank 9's Training Runestones that I pass from pet to pet (like leveling heirlooms!), and it costs 26k to remove them. If I were you I would go back and double check... because I just switched out stones today, and... still is the same price.