Rogues smookebombs needs a heavy nerf, its retardedly op at this point of the game.
with 2 rogues in a group you can do insane pulls and just facetank it... its so broken plz fix this in next patch.
here is a video of my guild doing a pirate king run, footage from 2 runs the recording stopped after the first boss for some reason.
http://www.youtube.com/watch?v=eR8ZjhIwgLs
plz nerf the rogues or the game will die
Comments
I can only hope this is sarcasm.
Completed all content waiting for more.
And class balances.... trololollol.
And I guess it has uber dmg with it as well so all the tissue brigade can rage on about it ......oh ...wait what is this ?? it doesn't have dmg, just allow us TR's to go hang our selves....
I love that every day there is yet another tear jerker about nerf TR's. Rangers are comming kids, ranged striker class, lets see that flood of tears when they do as much dmg as a TR from CW range.
The first time we did Castle Never we had 1 DC using Astral Shield and 2 Rogues rotating Smoke Bomb to survive, otherwise it was a bit hard. Once we learned about stacking Astral we brought 2 DC and started doing even bigger pulls and standing inside red on purpose without any Smoke Bomb, face rolling Castle Never.
I guess I'm just confused that TR is OP for doing its role, but hey I guess mass cc, armor or healing just arnt OP at all......
Can't wait for the drama the ranger will bring.
Can I get in on your six man team? We can just make it seven.
lol
Seriously though, guessing you meant 2 DC, 2 TR, 1 CW. (If the CW can perma-BH)
i believe he meant any combination of those, when you stack 2 of the classes he mentioned etc.
in my group the rogues tank adds boss and do all dps op classssss
But on a serious note, yes as everyone else said, its not smokebomb that is trivializing that dungeon it is most certainly double stacking astral shield.
People just need to calm down and learn to play to the strengths of their own classes. Off-hand, I can't think of a single class that can't do at least one thing outside of their designated role.
no I ment that 2 of any of them can control a fight into the ground , not that a team would have 6 ppl in it , I am just showing that class stacking has the same result for more than just TR's
You get that any player can tank a boss in this game if you have the dps to hold agro ?? 90% of the boss attacks are casts and that means big red warning to get the hell out, good time for a dodge if you ask me.....
you are making drama over one class when many can do the same thing, the issue is that TR's have high dmg, as a striker class they **** well should have, and this is why they semi tank the bosses, they take no dmg because of the easily dodged boss attacks and the double stack DC's of doom.
Now if rumors are true, ranger and warlock are next and they will both be strikers, what that means is high dmg in its simplest form, factor in that they are ranged and I wont be amazed by the tears when they simply kite bosses about until death. it is not the class, nor the player that is at fault, simply the game design.