What is the formula in computing the cost to remove an Enchant from an item? I've seen that for the same rank, different Enchants will have different costs to unbind them. And does the level of the item so Enchanted factor in to it as well?
Whatever it is sucks.. Its way overpriced to remove them, you can buy a whole new enchant for half the price of some of them to remove. Hopefully this is something that gets adjusted down the road.
Whatever it is sucks.. Its way overpriced to remove them, you can buy a whole new enchant for half the price of some of them to remove. Hopefully this is something that gets adjusted down the road.
This would be a horrible idea. Enchants would be worth almost nothing if it didn't cost much to remove them.
Whatever it is sucks.. Its way overpriced to remove them, you can buy a whole new enchant for half the price of some of them to remove. Hopefully this is something that gets adjusted down the road.
I agree 100%. It's way way too much over 150k to remove a good enchant on high end gear that's a joke.
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quorforgedMember, Neverwinter Beta UsersPosts: 0Arc User
The price to remove is way above market price, all the way up to Rank 6. It could be dropped a large amount without affecting the market.
One thing that could reduce the market impact would be to bind the enchant to character on removal.
I'd be all for that, rank 7's are way too much to remove its soo sad if you do get some new better item. I have some 8's ready to be made too as soon as my praying gives me some more blue wards, can't wait to see the price on removing an 8 from 60 gear
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eidamaMember, Neverwinter Beta UsersPosts: 0Arc User
The price to remove is way above market price, all the way up to Rank 6. It could be dropped a large amount without affecting the market.
One thing that could reduce the market impact would be to bind the enchant to character on removal.
I'd consider bind to account, but not bind to character. Chances are that if you took it off your character...you probably wouldn't have a need to put it back on. Also the ability to fuse the enchant would need to remain intact.
Why are you complaining? If an enchantment is so good it's worth saving, then it should be worth the cost of removing it!. If it's not so good an enchantment that it's worth spending the money, then just throw it away and re-enchant the item! Sheesh!
I just don't get these threads that whine and cyrbaby about spending money to remove an enchantment. Ether the enchantment is worth it or it's not. If it's not then don't - just destroy it already and stop with the 'whoa is me' story.
EDIT TO ADD:
Okay - I will say this since, I suppose, it is possible that you do not know that you do NOT have to spend any money to re-enchant the same item.
You only spend money to remove an enchantment to0 return it to your inventory. I would never do that, unless it's a super rare enchantment. SO just drag the upgraded enchantment over the top of the old one and you will "destroy" (lose) the old one and the item will take on the new one you just dragged over there.
This would be a horrible idea. Enchants would be worth almost nothing if it didn't cost much to remove them.
Characters level so fast that the enchanted gear is discarded after just a few hours of gameplay. Since it is prohibitively expensive to remove the enchantment, it is discarded as well (or in my case, I just don't enchant the gear in the first place).
I would agree with you if A) Leveling were reasonably paced rather than turbo-speed so that the gear is actually used for days or weeks of real time; The cost of removing the enchantment were significantly less than the cost of just buying the same enchantment again new.
You only spend money to remove an enchantment to0 return it to your inventory. I would never do that, unless it's a super rare enchantment.
... thus proving that the price to remove the enchantment is not in line with the value to any player to actually do that. They may as well just eliminate the option to remove an enchantment. Or, they could adjust the cost so that you (and others) actually would see value in removing enchantments.
Since "remove enchantment" is designed as an AD sink, it is actually in PWE's interest to price it such that players actually use the feature. I am fairly confident they will make that change in the future. At the moment they have much larger fish to fry.
... thus proving that the price to remove the enchantment is not in line with the value to any player to actually do that. They may as well just eliminate the option to remove an enchantment. Or, they could adjust the cost so that you (and others) actually would see value in removing enchantments.
Since "remove enchantment" is designed as an AD sink, it is actually in PWE's interest to price it such that players actually use the feature. I am fairly confident they will make that change in the future. At the moment they have much larger fish to fry.
And I'm right. And your post proves that I'm right :-)
The cost to remove enchantments (at least at low- to mid-levels) is way out of line with the cost to just buy a new enchantment. That makes that game mechanic meaningless. I have not reached end game yet, so I cannot comment on the relative economics of removing say a level 8 enchantment to use it as a component to create a level 9 enchantment. However, for all-but-end-game, the game mechanic is broken because there is no economic incentive to ever use it.
Screw it..I just seel it wit the item... not going to pay any longer to remove them...hell you get as many back in a day so just upgrade them and never look back... I screwed myself removing them and now am back to building up my AD to buy anything!
PWE. is there a chance you start looking at the stupidly rediculous pricing on some of this mess?
[SIGPIC][/SIGPIC]
"Sir, were now surrounded"!
Thats great news son, now we can attack from ALL sides"!
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quorforgedMember, Neverwinter Beta UsersPosts: 0Arc User
Why are you complaining? If an enchantment is so good it's worth saving, then it should be worth the cost of removing it!. If it's not so good an enchantment that it's worth spending the money, then just throw it away and re-enchant the item! Sheesh!
If, during the course of a beta, you are telling someone that if a game mechanic is bad, don't use it, you are fundamentally failing to understand the point of a beta.
A game mechanic that is so badly designed that people don't use it is a problem. It should be fixed. This being a beta, people are suggesting that it should be fixed. Denigrating people for offering suggestions to the devs does not help anything.
The cost is based on you buying zen, selling it, and using the resulting AD to remove them.
That's not relevant.
The only relevant point is that the cost is so high (regardless of how the cost is paid) that few people use this game mechanic. Simple economics... if the price is so high that nobody buys a product, either stop selling the product or lower the price to the point where there are at least some customers.
I have not seen anyone make a case for paying to disenchant anything but possibly end-game gear.
I gather from all these posts that 1) no one knows the actual algorithm to calculate/estimate the cost to remove an Enchant and 2) no one cares because the fees to do the remove are so absurdly high. That's OK as I do the 'sell-as-is' or 'replace-with-another' action myself. 'Twas just wondering how the values were calculated.
As for IRL money to buy Zen to get AD to remove Enchants: since there are much easier ways to deal with upgrades (and the ready supply of Enchants - Shhhh, don't tell anyone) then I suspect PWE (and Cryptic by extension and the Investors) see little in the way for the purpose of removing Enchants (and Runestones).
I gather from all these posts that 1) no one knows the actual algorithm to calculate/estimate the cost to remove an Enchant and 2) no one cares because the fees to do the remove are so absurdly high. That's OK as I do the 'sell-as-is' or 'replace-with-another' action myself. 'Twas just wondering how the values were calculated.
As for IRL money to buy Zen to get AD to remove Enchants: since there are much easier ways to deal with upgrades (and the ready supply of Enchants - Shhhh, don't tell anyone) then I suspect PWE (and Cryptic by extension and the Investors) see little in the way for the purpose of removing Enchants (and Runestones).
The algorithm is:
$$$$$$$$$$$$$$$$$$$$$$$$
Everything revolves around spending $$$$$$$$$$$$$$. Thats why you need to spend real money to even make the enchants successfully in the first place.
But is the problem the high cost of removing enchants, or the low cost of reobtaining the weapon and enchant? BOTH methods will resolve the issue.
Honestly? I think the problem has its roots in the 24k AD a day refining cap. IF I have **** luck in dungeons it takes more then an entire week to afford to remove an enchant. Really? do I need that aggravation?
I have bad luck: ALL my t2 delve chests give me jewelry or t1.
Use the <removed exploit lead-in> to interact with the auction vendor.
Comments
This would be a horrible idea. Enchants would be worth almost nothing if it didn't cost much to remove them.
I agree 100%. It's way way too much over 150k to remove a good enchant on high end gear that's a joke.
The price to remove is way above market price, all the way up to Rank 6. It could be dropped a large amount without affecting the market.
One thing that could reduce the market impact would be to bind the enchant to character on removal.
I'd be all for that, rank 7's are way too much to remove its soo sad if you do get some new better item. I have some 8's ready to be made too as soon as my praying gives me some more blue wards, can't wait to see the price on removing an 8 from 60 gear
I'd consider bind to account, but not bind to character. Chances are that if you took it off your character...you probably wouldn't have a need to put it back on. Also the ability to fuse the enchant would need to remain intact.
> http://mopp4.net/ <
To my surprise, it would cost me 125k AD per Stone to remove them wtf ?!?
Seriously, thats one more [Redacted] [Redacted] on my [Redacted] list...
And by "it", I mean this game.
Why are you complaining? If an enchantment is so good it's worth saving, then it should be worth the cost of removing it!. If it's not so good an enchantment that it's worth spending the money, then just throw it away and re-enchant the item! Sheesh!
I just don't get these threads that whine and cyrbaby about spending money to remove an enchantment. Ether the enchantment is worth it or it's not. If it's not then don't - just destroy it already and stop with the 'whoa is me' story.
EDIT TO ADD:
Okay - I will say this since, I suppose, it is possible that you do not know that you do NOT have to spend any money to re-enchant the same item.
You only spend money to remove an enchantment to0 return it to your inventory. I would never do that, unless it's a super rare enchantment. SO just drag the upgraded enchantment over the top of the old one and you will "destroy" (lose) the old one and the item will take on the new one you just dragged over there.
This is FREE TO DO.
Characters level so fast that the enchanted gear is discarded after just a few hours of gameplay. Since it is prohibitively expensive to remove the enchantment, it is discarded as well (or in my case, I just don't enchant the gear in the first place).
I would agree with you if A) Leveling were reasonably paced rather than turbo-speed so that the gear is actually used for days or weeks of real time; The cost of removing the enchantment were significantly less than the cost of just buying the same enchantment again new.
Both of those conditions are not met.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
... thus proving that the price to remove the enchantment is not in line with the value to any player to actually do that. They may as well just eliminate the option to remove an enchantment. Or, they could adjust the cost so that you (and others) actually would see value in removing enchantments.
Since "remove enchantment" is designed as an AD sink, it is actually in PWE's interest to price it such that players actually use the feature. I am fairly confident they will make that change in the future. At the moment they have much larger fish to fry.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
I don't think you "get it". I've plopped up a new explanatory thread on it if you;re interested, as there ARE times when you will pay the money to remove an enchantment: http://nw-forum.perfectworld.com/showthread.php?285081-PRO-TIP-Replacing-Enchantments-Is-FREE&p=3727341#post3727341
I get what he's saying, pretty sure he gets what you're saying, not sure you get what he's saying...get it?
> http://mopp4.net/ <
LOL! You get a cookie for that! LOL
~three thumbs up~
> http://mopp4.net/ <
Yes, I do get it.
And I'm right. And your post proves that I'm right :-)
The cost to remove enchantments (at least at low- to mid-levels) is way out of line with the cost to just buy a new enchantment. That makes that game mechanic meaningless. I have not reached end game yet, so I cannot comment on the relative economics of removing say a level 8 enchantment to use it as a component to create a level 9 enchantment. However, for all-but-end-game, the game mechanic is broken because there is no economic incentive to ever use it.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
PWE. is there a chance you start looking at the stupidly rediculous pricing on some of this mess?
"Sir, were now surrounded"!
Thats great news son, now we can attack from ALL sides"!
If, during the course of a beta, you are telling someone that if a game mechanic is bad, don't use it, you are fundamentally failing to understand the point of a beta.
A game mechanic that is so badly designed that people don't use it is a problem. It should be fixed. This being a beta, people are suggesting that it should be fixed. Denigrating people for offering suggestions to the devs does not help anything.
That's not relevant.
The only relevant point is that the cost is so high (regardless of how the cost is paid) that few people use this game mechanic. Simple economics... if the price is so high that nobody buys a product, either stop selling the product or lower the price to the point where there are at least some customers.
I have not seen anyone make a case for paying to disenchant anything but possibly end-game gear.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
As for IRL money to buy Zen to get AD to remove Enchants: since there are much easier ways to deal with upgrades (and the ready supply of Enchants - Shhhh, don't tell anyone) then I suspect PWE (and Cryptic by extension and the Investors) see little in the way for the purpose of removing Enchants (and Runestones).
The algorithm is:
$$$$$$$$$$$$$$$$$$$$$$$$
Everything revolves around spending $$$$$$$$$$$$$$. Thats why you need to spend real money to even make the enchants successfully in the first place.
Cost to re-buy weapon off AH: ~11k AD
I know I laughed.
But is the problem the high cost of removing enchants, or the low cost of reobtaining the weapon and enchant? BOTH methods will resolve the issue.
This is an open beta. Start treating it like one.
Honestly? I think the problem has its roots in the 24k AD a day refining cap. IF I have **** luck in dungeons it takes more then an entire week to afford to remove an enchant. Really? do I need that aggravation?
I have bad luck: ALL my t2 delve chests give me jewelry or t1.
Yes, because those two things are identical in scope.