Purple items are far too common, bring in mega rare gold items which feel like legendary one off weapons.
Maybe only give one or two weapons per server per week
and give them unique names.
Then the lucky few who get them can shout out "behold my mighty weapon of Mungarrr!!!" and such lol.
Just an idea I had
Comments
anyway i think it's good that the items are easily accessible and affordable. Being an item based game (pvp wise) it helps avoid over-geared people from stomping on casual players. It's more fun when fights are not the face roll kind of fights, the fights that you really have to work for to win. Grinders/Hardcore players still get advantage through greater enchantments and other stuff- unless casuals spend lots of cash to buy them. It's a good thing. It wouldn't hurt if we could hunt items for aesthetic purposes only (rare items that have awesome looks) just for fusing them with our favored item.
Include Ability Score Rolling When Respec-ing (Click and Comment to Show Support)
Also great idea you have said there, they don't have to be more powerful just unique.
This is an open beta. Start treating it like one.
They can try and take the micky of nerds who like that type of stuff (me ) but If you can't take the micky outa yourself well....;)
Its all just good fun
Taking the GW2 point, don't forget, the legendary items, were simply a very long, very boring process, to get a skin for an exotic weapon, and exotic weapons, could be crafted.. As said before, the rarity is more about stats, than difficulty to acquire.
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They could write a story for a weapon and hold a competition for them etc.
Heck If they hadn't the time hold a competition to write that for a few zen lol
OT
still not over porings? XD
Include Ability Score Rolling When Respec-ing (Click and Comment to Show Support)
This is an open beta. Start treating it like one.
white = omg I sck!
green = lame
blue = passable
purple = finally
This is an open beta. Start treating it like one.
Why bother? You will just create a new thread saying Mega Rare Gold items are far too common bring in the ULTRA MEGA BLACK DEATH ITEMS! /roar
This.
At most, the dungeons should have gearscore suggestions, not requirements.
In Warhammer the best items in the game pre-LV/Castle was rare world drops. I only saw 2 of them and I sold one of them for 2000g and the other I used. I killed millions of mobs just to get those 2 and was number 1 DoK on my server in PvP for get my world ranking. I seem to recall it was in top 3 or 4. So i did a lot of game time.
Anyways just because you haven't found one or nobody else.. doesn't mean they are not out there.
I doubt this game is E-sport material or plan to be one. So whole keep gear balanced for PvP goes out of the window, PvP atm couldnt be any more imbalanced.
If games wanted to go PvP route they would give us PvP areas without counting our gear and having just some preset stats for each class. Balancing PvE around PvP is stupidest idea ever, it always fail as it will simply eat away from PvE. People want to grow at PvE, while for PvP to work you need balance which is very distant from growing or you just end up endless cycle of excuses to nerf everything.
And the thread as well. I like the idea of items which are incredibly hard to come by. The value of purple items are going lower the more people are getting increased supplies for them.
Anyway, more gear would be nice! And if possible, more effects as well.