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I got to leve 60 and now I feel like the game is over.

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  • d4rkdomin4tord4rkdomin4tor Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    ****ty game,gg
  • daowacedaowace Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I think I've already quit at 35 and 25. (GWF/Cleric)

    With the economy destroying exploits, the downtime, the AH being down, the awful crafting system and the just WoW 2.0 feel of the game, I am not enjoying it anymore.

    I honestly think I'll go back to GW2. I quit within the first 2 weeks because of its horrendous launch, but now that a new MMO I was partially waiting for has failed, I've got no others to play, and I've still got things to do in GW2 as I'm not max level there either, so it seems like a good bet. Shame I'm not in the mindset for it..

    Maybe I'll play through Baldur's Gate 1&2, Icewind Dale, Planescape (for the first time, gasp), NWN1/2.. Neverwinter just isn't D&D for me, and that's what I was really looking forward to.
  • gctrlgctrl Member Posts: 459 Arc User
    edited May 2013
    momaw wrote: »
    I am not psychologically equipped to enjoy PVP

    Translation: "I'm afraid to test my abilities and skill against real people" <- Putting games aside, how will you ever succeed in life with that attitude?

    Such a shame as well considering how good gaurdians are in pvp if built and played correctly.
    Guild: Lemonade Stand | Server: Dragon (Original) | PvP Forever | 1og0s
    * TWITCH * YOUTUBE * MY GUIDES *
  • thehalostrikethehalostrike Member Posts: 63
    edited May 2013
    starbigamo wrote: »
    I must say i am almost uninstalling too... That or just make a CW or a TR as everyone else... no reason to keep playing GF.

    sad thing is that I was a TR...
  • rezargamerrezargamer Member Posts: 49
    edited May 2013
    g4mesdean wrote: »
    this game is based off of the old neverwinter games which in turn come from d&d which as a long time player i have found this game refreshing in that im haveing difficulty with the dungeons at high levels (like a d&d campaigne(shock horror)) the fact that monster have rediculously high hitpoints is just like a high level d&d game (suprised) and to top it off it the fact that your class feels useless is just the game going ha you thought you were tough **** in your wow and guild wars well guess what now you gotta work your *** off to surrvie like you would have to if the game were real oor it was a D&D CAMPAIGE
    You have absolutely no clue at all, this is not based off the old NWN games and bears no resemblance to them at all.
    gctrl wrote: »
    Translation: "I'm afraid to test my abilities and skill against real people" <- Putting games aside, how will you ever succeed in life with that attitude?

    Such a shame as well considering how good gaurdians are in pvp if built and played correctly.
    Yes everyone knows that PvP'er do well in real life... LMAO!
  • knoteskadknoteskad Member Posts: 0 Arc User
    edited May 2013
    gctrl wrote: »
    Translation: "I'm afraid to test my abilities and skill against real people" <- Putting games aside, how will you ever succeed in life with that attitude?

    Such a shame as well considering how good gaurdians are in pvp if built and played correctly.

    Hey now, lay off.

    Some people just don't have the same competitive mindset. And they don't feel like being the punching bag for l33t kiddies who think they're MLG pro rogue ninja skillz. lol
  • rezargamerrezargamer Member Posts: 49
    edited May 2013
    knoteskad wrote: »
    Hey now, lay off.

    Some people just don't have the same competitive mindset. And they don't feel like being the punching bag for l33t kiddies who think they're MLG pro rogue ninja skillz. lol
    Clearly those people fail in real life as well :)
  • saso1973saso1973 Member, Neverwinter Beta Users Posts: 5 Arc User
    edited May 2013
    momaw wrote: »
    Yesterday I got my Guardian to level 60. The highest level possible. Yay me. But it took all of two minutes to start feeling very depressed. The main reason why is that there isn't a lot to DO now that I'm here.

    I am not psychologically equipped to enjoy PVP, so the emphasis on PVP is a total non-starter for me. Daily quest to play PVP: pointless. PVP seals and all equipment attached to it: pointless. Dungeons that are only accessible after you win at PVP: beyond pointless (literally: here's pointless, and just beyond it...)

    Skirmishes? They don't exist at 60. Hope you weren't enjoying those.

    Dungeons? This game's dungeons are hard for the sake of being hard, in the most idiotic and unfair way possible. They are not fun to play. My class feels useless, enemies have gratuitously high hitpoints, and defenses aside from "get out of the way" functionally don't exist.

    Which pretty much just leaves the foundry. There's a very good reason why I generally don't read fan fiction, and making *interactive* fan fiction just allows for an order of magnitude more ways for it to go wrong.

    Now, I'd like to contrast Neverwinter to Star Trek Online, another of Cryptic's fine offerings. In STO there are basically 3 player "classes" and over a hundred playable ships. Your ship is like equipment. It gives you stats. Your ship has weapons, devices, and officers. Different ships do different things, different weapons and officer layouts allow different strategies. The total number of combinations of things you can do is extremely high which translates into enduring gameplay variety. Versus, Neverwinter: You have 5 classes. All of the classes have the same number of abilities and only 1 weapon. Most of your stats offer fractions of a percent in terms of performance, most of your abilities seem either broken or pointless, and there's no real incentive to respec and try something different even if it /was/ free.

    And endgame? STO's "dungeons" can be completed by an ordinary group of people. They're relatively easy, which means they are good for having FUN as opposed to sitting down for half an hour of mashing enemies in the face with your paper-mache sword followed by intense frustration ala Neverwinter dungeons. STO has reputation systems that require months of investment to earn unique rewards i.e.: long term goals, and can be earned on either ground and space to suit your preferences. It has starbase projects that both soak resources and allow access to new team-oriented content. There's a reason to keep playing.

    Even the community is totally different. In STO you can sit around in a social zone and listen to the endlessly amusing ravings about religion and politics, sometimes there's some roleplay, people ask questions (and receive answers). Versus, Neverwinter's social zone chat is 50% looking for groups and 40% trying to hawk stuff. There's probably a really interesting study that could be done on the psychology of MMOG players by game.

    So, yeah, frustrated. Depressesd. Climbed the mountain and found nothing there that was worth the climb. It was a nice climb, but it's not really something you want to do again because there's only one path.

    Discuss.

    Please don't say that! :)
    I am currently leveling my char and considering how fast that is going I don't even use any of those little rocks for enchanting as I don't see a reason to put them into my gear that will get replaced in next hour. I was under the impression the end game is where the real fun starts. I mean, why would leveling be so fast otherwise?
    And here you are, telling me there is nothing to do when you get to that point. I seriously hope your are wrong or that at least my experience with end-game will be vastly different. I will probably be 60 by the end of this weekend and I hope I will not feel like you.
  • borneolborneol Member Posts: 174 Bounty Hunter
    edited May 2013
    It is painfully obvious that this game wasn't ready for the public yet. Little to no end game, exploits everywhere, easily hackable client side features. The foundry is a good idea but even that is half done and unrewarding to play. Class balance is ludicrously bad. And to top it off the cash shop is a rip off. But the combat is good...
  • momawmomaw Member Posts: 0 Arc User
    edited May 2013
    gctrl wrote: »
    Translation: "I'm afraid to test my abilities and skill against real people" <- Putting games aside, how will you ever succeed in life with that attitude?

    I mean, your message in itself is a fine illustration of one way I dislike PVP and that's the attitude of its fans. I don't like it therefore something must be wrong with me, seems to be your standpoint. Which is nonsense. The whole point of games is to have fun and leave the drama and frustration of real life behind. The PVP aspects of real life aren't particularly fun to me, why would I voluntarily sign up for more of it in my game time?
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