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Problem with dungeons: people who "needs" everything

sasuraiforumsasuraiforum Member Posts: 4 Arc User
edited June 2013 in PvE Discussion
Hi people,

I wasn't sure where to post this, but I guess/hope this is the right place. I've been playing only for a couple of days and I'm already tired of this issue. In every random dungeon I've made, someone was rolling need for everything that dropped, when most of the stuff wasn't even useful for his class of course. Maybe it's me, but I think this is a problem because it causes frustration (since maybe an item that upgrades you drops, and then some idiot gets it just to vendor/AH it).

Now, I guess that doing dungeons only with people you know/guildmates will be a way to avoid the problem, but that renders the whole group search useless (and I've read it's flawed and you get no people to fill certain roles and whatsoever, that needs fixing too xD, but that's no reason to just give it up).

As I don't like to just complain, I'm going to give two proposals that came to my mind a while ago, while hating a guy "stealing" every piece that dropped for a poor rogue (I shouldn't care, nothing I wanted dropped, but it really got my nerves). Ok, I get to the point:

1) You can't roll "need" for items you can't equip due to class (I specify because you should be able to roll for an item that's higher level than you are, you may use it in the future). I don't know how hard this will be to code (I don't think too hard but I may be wrong xD), but I think it will fix the issue, and I can't think of a situation where you'll need to roll "need" for an item that belongs to another class.
2) Give the players some way to vote kick people off the party, or avoid pairing them with people on their ignore list (I usually put on my ignore list people who does the "need all" thing to remember them). I don't like this option because it will cause trouble during dungeons. Another option is to be able to "rate" your group mates in the end of the dungeon and use this information when forming groups, that way people with really bad rates/"reports" of rolling need to every item will, eventually, be grouped with people that does the same thing (kind of punish them by giving them a taste of their own medicine xD). I know this has a lot of potential for trolling and "threatening" people during dungeons too >.<

That's all that comes to my mind for now. Thanks for reading and sorry if I've made any grammar mistakes or stuff like that, english isn't my mother tongue.

P.S: I used the "search" and couldn't find any similar topic, sorry if this has been proposed already.
Post edited by sasuraiforum on

Comments

  • aspheasphe Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    This issue came up a long time ago in another game, not that far away. Go here. It's one of Cryptic's other games, Star Trek Online. The community 'solved' this problem by creating custom channels, most of which had published rules of conduct and were also 'private' as in entry to the channel was by invitation only. You can start this on NW too.

    Basically, people 'need' when you think they shouldn't because of greed. They 'need' it for more gold or they 'need' it for another character. So only form parties on a private channel, only play with fellow guildies/etc.

    PS After a year or so, everyone in STO just uses 'Need' or 'Pass'. Seriously, it's as if Greed doesn't exist. Quite a few of us actually deleted the associated keybind for 'Greed' (previously we had to click on a button).

    PSS Vote-kick? Also requested... still not in and probably never will get in. Look at all the complains regarding the 'Report Spam/Ignore Player' functions being abused. The same goes with being in the same party as the 'ignored'.
  • lordofscornlordofscorn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 18 Arc User
    edited May 2013
    I usually wait the first couple of drops to get a feel for how my party is going to be in these regards. If they start needing constantly, so will I, or I will never see a single drop. However, my usual routine is need a few here, greed a few there, and pass on stuff that can be used by another class in the party.
  • lcraw78lcraw78 Member Posts: 52
    edited May 2013
    Normally i greed every green Need every enchantment and Need on epic gear for my class. This is how it should be i'm lucky enough to run with enough people on my friends list that think the same way. between friends list and guild every dungeon i run follows this rule set.
  • xanos900xanos900 Member, Neverwinter Beta Users Posts: 116 Bounty Hunter
    edited May 2013
    tell them the first time.
    if a second time. kick em+ignore. icecold
  • sasuraiforumsasuraiforum Member Posts: 4 Arc User
    edited May 2013
    Thanks for the answers, it's kind of discouraging though xD. Better start looking for a guild I guess.

    xanos900, when you do a dungeon through the "search group" system you can't kick people from your party. The telling and ignoring if there's a second time is what I'm doing by now, but it's not working much (most people seems to just ignore the chat on random groups, or don't care to say anything).

    As for the rolling policy, I thought "need" for stuff you need (i.e. improves your character, or potentially improves if it's an unidentified item), "greed" for everything else (because as asphe said, if you need it for selling or another character, you need it out of greed xD) was common sense. Maybe I'm wrong or too used to WoW from when I played back in the day. I'm not sure about the profession materials and other miscellaneus stuff that everyone can use, so I usually wait and see what the others roll.

    Anyway, thanks again, I'm not hoping for an official reply or changes to be made, from what you say about STO, so I'll do what I can on my end :/
  • beldukilbeldukil Member Posts: 41
    edited May 2013
    Just make drops non-transferable or sellable if won by need. So if you "need" it you can only wear it or delete it.
  • dudeguy119dudeguy119 Member Posts: 1 Arc User
    edited May 2013
    beldukil wrote: »
    Just make drops non-transferable or sellable if won by need. So if you "need" it you can only wear it or delete it.

    Here's an idea that I like. Simple, and it makes sense. If they "need" it, then obviously they aren't going to sell it. Only problem, though, is once it's outgrown its usefulness, you won't be able to sell it.

    PS.: I haven't played the game yet. Slow download. But I understand enough about MMOs and RPGs to get the gist of the issue.
  • gimpinatorgimpinator Member Posts: 37
    edited May 2013
    beldukil wrote: »
    Just make drops non-transferable or sellable if won by need. So if you "need" it you can only wear it or delete it.

    Yep this is one of the logical solutions.

    Edit: The only problem is, people will click need on accident and win stuff they can't use.
  • sasuraiforumsasuraiforum Member Posts: 4 Arc User
    edited May 2013
    Most items (if not all) bind on equip, so selling it after using it is not an option. It's true that sometimes you roll for greens (unidentified) without knowing if they're useful or not.

    About the clicking by accident and winning stuff you can't use, how about something like WoW has where you have like an hour or so to trade an item with other party/raid member? That way if you truly rolled need by accident you can give it to whoever actually needs the item. (I can imagine how to abuse that by rolling need then trying to sell it to the party member that actually needs it, but if someone does that it should be a reportable offense, banned for a few days, and kicked in the nuts probably).
  • radiick507radiick507 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    I agree as I only ever need on something I can use and the rest I always pass. But here is an issue though: because the game is not mouse driven as you play, some peeps may need to press "alt" then select the most relevant choice or you can short-key it I think by shift-1 or shift2 etc....which leads to a bigger problem............the 5 or 6 pugs I have joined in those dungeons run through them like the "Bats out of heck" syndrome. It is bang bang mob is down loot pops-up and the group is way into the next group of mobs!

    I never get time to look around, loot a religious/arcane etc...mini-chest and the group is way gone. So in my case I take the time to chose the appropriate loot choice but I can see some just "shift-1" the easiest to do and the message is off the screen and on to the next mob etc......Heck I have never seen any kind of coherent tactics deployed in a group ever.

    Part of me can't blame some for choosing need on every drop if it is the easiest and quickest choice in order to keep up but if that excuse is always the case, then I tend to agree with OP as I have lost some of my class loot to a toon that would never ever use it...........so it is maddening. Maybe we should slow down a bit so we can all have a chance to look before selecting "need" all the time.
  • sasuraiforumsasuraiforum Member Posts: 4 Arc User
    edited May 2013
    I just read one of the developers (here). He says that one of the things the team is working on, and they hope to have updates on soon, is:
    Party Loot issues (better allowing players to win the items they legitimately need)

    It doesn't give any specifics but I think this indicates they've heard the community and are looking at the issue, so let's hope for the best :D
  • lerdocixlerdocix Member Posts: 897 Arc User
    edited May 2013
    I have no problem with them.
    There is kick&ignore for a reason and if they are leaders, you can always leave and have fun for them to complete the run.
  • lunaeclipse173lunaeclipse173 Member Posts: 0 Arc User
    edited May 2013
    Well I just did a run, only Trickster Rogue, the Trickster Rogue blue boots dropped at the end, of course everyone in the party rolled Need, and I lost, big surprise.

    Really I can understand with unidentified green items, but the game knows if you can use these items or not, how hard would it be just to implement a system when the Need button can only be clicked if you can actually use the item. So for example if the item is class restricted to say Trickster Rogues, everyone else can only select Greed, and Trickster Rogues can select Need.

    I think this solution would solve 90% of people complaints about the loot system.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited May 2013
    The thing is, does wanting an item for an alternate character, or even to sell it, make your "need" any less legitimate than anyone else's? And what if the RNG happens to drop more items for one class vs another? Does that just give players of that class a free ride? Heck, you don't even know what items said other player is using, so the dropped item may be no better than what they have, so their "need' isn't necessarily legitimate in the first place.

    I've heard people talk about how other games make drops bind on pickup. While that would help in some aspects of the game, it would also be counter to the AD/auction setup they've got. Frankly, I think the best solution would be to simply have drops be given to everyone, or to have them be round-robin. They could also do a system where the more you choose need over a given day or hour, the less weight your roll is given... so a serial "needer" is kinda bumped further down the list.
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  • cartmanfatfanboycartmanfatfanboy Member Posts: 21 Arc User
    edited June 2013
    The people in constant need can be a pain in the ***. I follow a simple rule - Shift+2 for all "red" (not fom my class), Need for all available. Thinking too much about the drop loot would slow me down way too much.

    The only two exeptions I make are:
    - rare events (like some skirmishes) that never drop any item for my class or even drop only one specific item. In such case I choose "need" - I really see no reason why anyone should get a free prize guaranteed.

    - with random parties I sometimes wait to see what others choose. If someone tries to ninja a TR item which should go to my fellow TR mate, I try to counteract (which sometimes helps).
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited June 2013
    There is no naming and shaming allowed on the NW forums... speak in general terms only.

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  • czarkazmczarkazm Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    bioshrike wrote: »
    The thing is, does wanting an item for an alternate character, or even to sell it, make your "need" any less legitimate than anyone else's? And what if the RNG happens to drop more items for one class vs another? Does that just give players of that class a free ride? Heck, you don't even know what items said other player is using, so the dropped item may be no better than what they have, so their "need' isn't necessarily legitimate in the first place.

    While sitting around waiting for people to get ready, I frequently check out what other people are wearing, I was playing a dungeon the other day where a TR was mad when a TR item dropped and everyone needed. I mentioned that I noticed he was already wearing one, and he had nothing else to say.
    bioshrike wrote: »
    I've heard people talk about how other games make drops bind on pickup. While that would help in some aspects of the game, it would also be counter to the AD/auction setup they've got. Frankly, I think the best solution would be to simply have drops be given to everyone, or to have them be round-robin. They could also do a system where the more you choose need over a given day or hour, the less weight your roll is given... so a serial "needer" is kinda bumped further down the list.

    This is the best idea I have heard yet. +1 internets to you sir.
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited June 2013
    radiick507 wrote: »
    I agree as I only ever need on something I can use and the rest I always pass. But here is an issue though: because the game is not mouse driven as you play, some peeps may need to press "alt" then select the most relevant choice or you can short-key it I think by shift-1 or shift2 etc....which leads to a bigger problem............the 5 or 6 pugs I have joined in those dungeons run through them like the "Bats out of heck" syndrome. It is bang bang mob is down loot pops-up and the group is way into the next group of mobs!

    I never get time to look around, loot a religious/arcane etc...mini-chest and the group is way gone. So in my case I take the time to chose the appropriate loot choice but I can see some just "shift-1" the easiest to do and the message is off the screen and on to the next mob etc......Heck I have never seen any kind of coherent tactics deployed in a group ever.

    Part of me can't blame some for choosing need on every drop if it is the easiest and quickest choice in order to keep up but if that excuse is always the case, then I tend to agree with OP as I have lost some of my class loot to a toon that would never ever use it...........so it is maddening. Maybe we should slow down a bit so we can all have a chance to look before selecting "need" all the time.
    That is what I do. I pass on anything that is red, and for the most part will do "Greed" for green items. I only roll "Need" on blue. The first couple of dungeons I ran I got teamed up with speed racers, so it took me a few times to get the system down. What I do now when I have the time to go through a dungeon, I will specify that I am looking for explorers. It takes a bit longer, but there are enough players out there that go want to explore the dungeon to eventually get a team together. This makes choosing the appropriate roll easier, plus for most part these players hang out for a minute or two after the Boss fight so you can trade if any error were made on rolls. Also teaming with explorers lets you find those skill nodes and hidden chests. The dungeon usually winds up being more profitable (and interesting) than those that were just raced through.
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