Here's a strange question: Do you think it's possible to play Neverwinter like a singleplayer game?
I don't mean offline or anything like that, I mean just playing through the story and ignoring all the 'multiplayer' aspects of the game, such as Skirmishes, Dungeons, PVP, the Auction House.....and so forth.
Could it be done? Could I ignore all the other content and just focus on the singleplayer story and quests?
What about gear? Can I ignore the Auction House and just rely on drops and gear bought from vendors?
Has anybody ever tried this?
I like the game, but I'm completely over the whole MMO thing, I just want a fun game to play without any of the multiplayer misery of the past few weeks.
Yes in fact the main story etc is designed so you and a npc companion can do it all without any help.
Plus many foundry missions are single player so yup you can.
Also my first character I spent no ad on her to get to 60.
I think yes.
So far I'm lvl 46 and 99% of the content I solo'd, haven't bought gear from AH at all and doing fine.
Dungeons would be kind of a waste to skip, but you don't really need to do them
This is excellent news! I don't want to go anywhere near Astral Diamonds or the Auction House again (for obvious reasons). I'm just worried that I won't be able to find gear good enough to let me tackle the main story on my own if I refuse to use the Auction House.
I have played up to lvl 60 without being in a party one single time outside of dungeons and skirmishes.
So if you dont do those, you will be perfectly fine.
Didn't use the AH at all. You will be fine with items you get from the quests and vendors.
This game is really easy outside of the dungeons (well, and also pretty easy inside of most dungeons )
I don't mean offline or anything like that, I mean just playing through the story and ignoring all the 'multiplayer' aspects of the game, such as Skirmishes, Dungeons, PVP, the Auction House.....and so forth.
For the most part, that's exactly how I've done it ... I've done a few dungeon quests & skirmishes, but only when they were part of the story line.
You can DEFINITELY ignore the AH, if all you want to do is play the single player game.
Fare you well
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
powereddjinnMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
0-60 yes, in fact it's more or less a single player game until you reach the level cap, except for a skirmish and 1 dungeon per map!
Nothing stopping you partying up but there is little need to, until you finish the last zone, which may or may not be after you reach the cap, but after 60 there is no progression without playing in a party, unless you buy all your gear off the Auction House.
The last zone, may require better than the greens that you get from solo play, or maybe you're a better player than me
I assumed the entire point of companions was so you could play the game Single Player if you so choose to.
Although I think people that solo MMO's are doing themselves a huge dis-service by playing alone. Missing the whole point of the genre.
I agree, to a point. Sometimes, especially on basic quest zones like Cloak Tower, it's far better to solo, because you miss out on the negative aspects of an MMO; people that think they have to roll need on every item that drops while you're still trying to get out of basic gear. I have a 22 rogue on Mindflayer that I haven't played for a week because some friends were playing on another server, so I rerolled there. I have solo'd a rogue there to 42, then got rolled back and back to 41 but just couldn't deal with the Deja Vu of doing the same content two days in a row, so I'm working on a GWF that has gone from 5 to 13 or 14, don't remember, in a couple of hours. I'm in a position where I need better gear, so I'm not grouping for the quest areas, although I know I won't be able to solo the dungeon. I just have to hope that I get luckier when I do that than my first rogue did, who duo'd it with a cleric who rolled need on every drop. So yeah, you miss out on a lot, my guild/legion invites in other MMOs was based on partying with people, and chatting in either Vent, TS or just party chat. That's the best way to join these organizations. Unfortunately, with the current loot system, people are better off soloing everything they can, until they get in decent guilds.
Reading comprehension is essential in a medium that requires reading for communication.
All I know for sure is I've hit level 30 with a Guardian Fighter and never felt the need to join a group outside of events. I do partake in Skirmishes, Dungeons, and PVP. They tend to make my single player experience out in the world all the more digestible, and the rewards are a little too tantalising.
But is it possible to go through the whole story alone? I don't see any reason why not thus far.
Check out Adventuring College! A 20 minute male-centric comedic solo adventure.
Quest ID: NW-DPCZNUVQ7
I'll get flamed for my opinion, but I honestly would like to see SOME MMOs where ALL the content (all of it) has a soloable option.
I get so tired of 'sure you can solo, but after a certain point, you have to raid or give up'.
It's not raiding, per se, but what it offers; progressively harder content that offers progressively better rewards. Give me an option in an mMo that has that, and I'll sub for life.
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powereddjinnMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
But is it possible to go through the whole story alone? I don't see any reason why not thus far.
Already upto about 30 on my 2nd toon ( a Cleric that wont heal), the only thing I've played in a group is the PvP, but at times I could happily kill my party, & bet some feel that way about me too!
jerchakMember, Neverwinter Beta UsersPosts: 24Arc User
edited May 2013
While I am "guilty" of partying up for skirmishes and dungeons, the story line for questing is actually really cool. I enjoy solo play on this game more than I did on any other MMO I have played. I have not played many, but this is a story line I like, and one I have familiarity with as the game is in my type of genre when it comes to fiction type.
It's pretty much what I have been doing so far, other than the odd dungeon for what I believe are known as "teh lulz".
I am reluctant to leap into any random starter guild spamming the promise of a Teamspeak server and website*, and will bide my time until I come across some nice people who seem to play well, and communicate with the minimum of brospeak, casual racism, homophobia, etc.. Until then, trundling about blowing stuff up is quite fun, and the scenery is surprisingly pretty in places.
* Leaving aside the fact that Teamspeak is my least favourite of the three most popular gaming VoIP options, guild websites.. sheesh. I am sick to the back teeth of "u must apply on the website m8", which involves registering on yet another ugly site with a tumbleweed-filled forum. Seriously, what is that all about? Maybe it was almost useful in setting up 40 man raids in other games, or maybe if there are hundreds of active players.. However, eight or nine barely literate facerollers do not need a forum, nor should they demand that you write a potted bio. It doesn't seem annoying at first, but once you've played a few MMOs, it gets old.. (rant OFF, sorry, I am totally unreasonable on this topic now )
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voqarMember, Neverwinter Beta UsersPosts: 0Arc User
Here's a strange question: Do you think it's possible to play Neverwinter like a singleplayer game?
Of course.
Despite the fact that D&D is all about grouping and has been since it was created (group of friends get together with dungeon master and do things as a group).
And despite the fact that MMORPGs are all about grouping and MMORPG is the ONLY genre to feature the amazingness of cooperative PvE grouping in persistent worlds.
Despite this...
So many MMORPGs today are designed as 95% solo ez mode for scrubs that can barely tie their shoes or use a computer without mommy holding their hand and wiping their bib for them.
So of course you can play this abomination of D&D and/or MMORPG as a single player game.
It has tons of solo content, grouping is optional, PvP is basically soloists in the same area, and so on, just like most crappy modern MMOs.
Why people want to play MMOs as single player games is beyond me. Please don't tell me it's because you want to be able to participate in the romper room moronfest that is zone chat.
Something like Skyrim, which IS a single player game, is about 1000% times better of a game for single player gameplay - unless you are a drooling idiot and need gameplay that is childishly easy and designed for the least common denominator with no difficulty slider. Single player games are always in abundance and do single player so much better.
The MMORPG genre has steadily slid downhill as titles have been designed to cater more to soloists. Lower quality players, tons of idiots, and games that don't hold your attention for more than a few months because they're basically glorified single player games that lack the grouping punch that made older MMORPGs viable for years.
While I am "guilty" of patrying up for skirmishes and dungeons, the story line for questing is actually really cool. I enjoy solo play on this game more than I did on any other MMO I have played. I have not played many, but this is a story line I like, and one I have familiarity with as the game is in my type of genre when it comes to fiction type.
So far, I am enjoying the story too. The best story in a MMO was TSW for me, but this one is good.
I am a Lawyer in real life, but I try to roleplay an honorable character
Honestly it's such a hassle partying up for quests outside of skirmishes/dungeons that it feels like they fully intended for the story content to be done solo.
it's far better to solo, because you miss out on the negative aspects of an MMO
Yes, that's how I'm feeling at the moment, I've grouped with people for Skirmishes and Dungeons and for the most part it's pretty fun. But the more I play, the more annoyed with people I'm becoming. This whole cheating and exploiting lark is just the icing on the cake. I'm really beginning to think the biggest problem with MMOs is other people!
Yes, that's how I'm feeling at the moment, I've grouped with people for Skirmishes and Dungeons and for the most part it's pretty fun. But the more I play, the more annoyed with people I'm becoming. This whole cheating and exploiting lark is just the icing on the cake. I'm really beginning to think the biggest problem with MMOs is other people!
Klixan shoots & scores!!!!!
But honestly: the bolded line, I've been saying since Ultima Online, back in 1998.
Fare you well
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
I'll get flamed for my opinion, but I honestly would like to see SOME MMOs where ALL the content (all of it) has a soloable option.
I get so tired of 'sure you can solo, but after a certain point, you have to raid or give up'.
It's not raiding, per se, but what it offers; progressively harder content that offers progressively better rewards. Give me an option in an mMo that has that, and I'll sub for life.
This makes good sense for any MMO, as it would broaden their market.
I don't mean offline or anything like that, I mean just playing through the story and ignoring all the 'multiplayer' aspects of the game, such as Skirmishes, Dungeons, PVP, the Auction House.....and so forth.
Could it be done? Could I ignore all the other content and just focus on the singleplayer story and quests?
What about gear? Can I ignore the Auction House and just rely on drops and gear bought from vendors?
Totally yes, even more, you can totally ignore the useless and boring content from devs and only play foundry quests, you'll see a lot of nicely done quests, humorous quests, interesting campaigns, and so on.
I'm playing the game in that way, that is my "endgame" no need to farm T1 gear in epic exploitable dungeons only to farm T2 gear in epic exploitable dungeons and so on. Play for the real fun, play the Foundry
Here's a strange question: Do you think it's possible to play Neverwinter like a singleplayer game?
I don't mean offline or anything like that, I mean just playing through the story and ignoring all the 'multiplayer' aspects of the game, such as Skirmishes, Dungeons, PVP, the Auction House.....and so forth.
Could it be done? Could I ignore all the other content and just focus on the singleplayer story and quests?
What about gear? Can I ignore the Auction House and just rely on drops and gear bought from vendors?
Has anybody ever tried this?
I like the game, but I'm completely over the whole MMO thing, I just want a fun game to play without any of the multiplayer misery of the past few weeks.
After my second Raid with a bunch of foul mouthed morons and after getting sick to death of the All Cretins All The Time that is Zone Chat, that's precisely how i'm playing it. I dip into the AH every now and then for stuff I need and just enjoy the story, with the Chat off.
NW is a great single player Action RPG but the linear plotline and lack of open world makes it no more than a so-so MMO compared to some others.
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muzrub333Member, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Sure, easy to solo, and preferable in most ways, especially if you actually are interested in lore, and really checking out the zones. The Delves. Skirms, and i guess PvP require groups, but you don't really need to do those. i figure if you're the type of person who just wants to solo, while avoiding the AH & Zen store, that having the best gear is probably not that important. You can get passable gear from drops, and some decent gear through crafting. I have soloed 100% so far, and will probably continue to do so, unless I can find some non spastic people to take a nice slow tour of the delves with. Nothing worse than a group who wants to rush through everything.
Totally yes, even more, you can totally ignore the useless and boring content from devs and only play foundry quests, you'll see a lot of nicely done quests, humorous quests, interesting campaigns, and so on.
I'm playing the game in that way, that is my "endgame" no need to farm T1 gear in epic exploitable dungeons only to farm T2 gear in epic exploitable dungeons and so on. Play for the real fun, play the Foundry
Just don't skip over the Blacklake/Neverdeath quest lines when they open up, free bags are always a nice thing to have.
I assumed the entire point of companions was so you could play the game Single Player if you so choose to.
Although I think people that solo MMO's are doing themselves a huge dis-service by playing alone. Missing the whole point of the genre.
I generally solo everything I can in an MMO. Why? Because I would prefer a single player game, but I've beat all the ones I care for. The current emphasis on games seems to be make it multiplayer online. If there were more single player games I'd play them. I would really love a new Neverwinter Nights/ Baldurs Gate style single player game with 4E rules.
So I play MMO's because it gives me the fix I need and they are more than abundant.
Could it be done? Could I ignore all the other content and just focus on the singleplayer story and quests?
What about gear? Can I ignore the Auction House and just rely on drops and gear bought from vendors?
Has anybody ever tried this?
With my Trickster Rogue I only did one dungeon and a couple skirmishes. Could have gotten by without those. Every area after blacklake seems to end in two quests, one for the dungeon and one to go back to Knox. So you don't have to do a dungeon to advance the solo questline. A couple areas have quests for a skirmish, but again its not required. The non-group content is made to be able to be done with just a companion.
As for the AH and gear... Again my Trickster Rogue got to 60 without using anything bought from the AH. Did not have any problem until 58-60. Some of those illithid groups were kind of tough and by then my level 15 companion was useless. When I was in the fifties I did buy a couple level 60 epic daggers off the AH to equip when I hit max level. I would recommend using the AH for max level gear or weapon at least. Its not needed at all before that. And you can get by doing solo stuff at 60 without it. However at 60 it will make your character a lot stronger than just using found stuff.
Comments
Plus many foundry missions are single player so yup you can.
Also my first character I spent no ad on her to get to 60.
So far I'm lvl 46 and 99% of the content I solo'd, haven't bought gear from AH at all and doing fine.
Dungeons would be kind of a waste to skip, but you don't really need to do them
Although I think people that solo MMO's are doing themselves a huge dis-service by playing alone. Missing the whole point of the genre.
I have played up to lvl 60 without being in a party one single time outside of dungeons and skirmishes.
So if you dont do those, you will be perfectly fine.
Didn't use the AH at all. You will be fine with items you get from the quests and vendors.
This game is really easy outside of the dungeons (well, and also pretty easy inside of most dungeons )
For the most part, that's exactly how I've done it ... I've done a few dungeon quests & skirmishes, but only when they were part of the story line.
You can DEFINITELY ignore the AH, if all you want to do is play the single player game.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Nothing stopping you partying up but there is little need to, until you finish the last zone, which may or may not be after you reach the cap, but after 60 there is no progression without playing in a party, unless you buy all your gear off the Auction House.
The last zone, may require better than the greens that you get from solo play, or maybe you're a better player than me
What Class Are You?
I agree, to a point. Sometimes, especially on basic quest zones like Cloak Tower, it's far better to solo, because you miss out on the negative aspects of an MMO; people that think they have to roll need on every item that drops while you're still trying to get out of basic gear. I have a 22 rogue on Mindflayer that I haven't played for a week because some friends were playing on another server, so I rerolled there. I have solo'd a rogue there to 42, then got rolled back and back to 41 but just couldn't deal with the Deja Vu of doing the same content two days in a row, so I'm working on a GWF that has gone from 5 to 13 or 14, don't remember, in a couple of hours. I'm in a position where I need better gear, so I'm not grouping for the quest areas, although I know I won't be able to solo the dungeon. I just have to hope that I get luckier when I do that than my first rogue did, who duo'd it with a cleric who rolled need on every drop. So yeah, you miss out on a lot, my guild/legion invites in other MMOs was based on partying with people, and chatting in either Vent, TS or just party chat. That's the best way to join these organizations. Unfortunately, with the current loot system, people are better off soloing everything they can, until they get in decent guilds.
But is it possible to go through the whole story alone? I don't see any reason why not thus far.
Quest ID: NW-DPCZNUVQ7
I get so tired of 'sure you can solo, but after a certain point, you have to raid or give up'.
It's not raiding, per se, but what it offers; progressively harder content that offers progressively better rewards. Give me an option in an mMo that has that, and I'll sub for life.
Already upto about 30 on my 2nd toon ( a Cleric that wont heal), the only thing I've played in a group is the PvP, but at times I could happily kill my party, & bet some feel that way about me too!
What Class Are You?
I am reluctant to leap into any random starter guild spamming the promise of a Teamspeak server and website*, and will bide my time until I come across some nice people who seem to play well, and communicate with the minimum of brospeak, casual racism, homophobia, etc.. Until then, trundling about blowing stuff up is quite fun, and the scenery is surprisingly pretty in places.
* Leaving aside the fact that Teamspeak is my least favourite of the three most popular gaming VoIP options, guild websites.. sheesh. I am sick to the back teeth of "u must apply on the website m8", which involves registering on yet another ugly site with a tumbleweed-filled forum. Seriously, what is that all about? Maybe it was almost useful in setting up 40 man raids in other games, or maybe if there are hundreds of active players.. However, eight or nine barely literate facerollers do not need a forum, nor should they demand that you write a potted bio. It doesn't seem annoying at first, but once you've played a few MMOs, it gets old.. (rant OFF, sorry, I am totally unreasonable on this topic now )
Of course.
Despite the fact that D&D is all about grouping and has been since it was created (group of friends get together with dungeon master and do things as a group).
And despite the fact that MMORPGs are all about grouping and MMORPG is the ONLY genre to feature the amazingness of cooperative PvE grouping in persistent worlds.
Despite this...
So many MMORPGs today are designed as 95% solo ez mode for scrubs that can barely tie their shoes or use a computer without mommy holding their hand and wiping their bib for them.
So of course you can play this abomination of D&D and/or MMORPG as a single player game.
It has tons of solo content, grouping is optional, PvP is basically soloists in the same area, and so on, just like most crappy modern MMOs.
Why people want to play MMOs as single player games is beyond me. Please don't tell me it's because you want to be able to participate in the romper room moronfest that is zone chat.
Something like Skyrim, which IS a single player game, is about 1000% times better of a game for single player gameplay - unless you are a drooling idiot and need gameplay that is childishly easy and designed for the least common denominator with no difficulty slider. Single player games are always in abundance and do single player so much better.
The MMORPG genre has steadily slid downhill as titles have been designed to cater more to soloists. Lower quality players, tons of idiots, and games that don't hold your attention for more than a few months because they're basically glorified single player games that lack the grouping punch that made older MMORPGs viable for years.
So far, I am enjoying the story too. The best story in a MMO was TSW for me, but this one is good.
Yes, that's how I'm feeling at the moment, I've grouped with people for Skirmishes and Dungeons and for the most part it's pretty fun. But the more I play, the more annoyed with people I'm becoming. This whole cheating and exploiting lark is just the icing on the cake. I'm really beginning to think the biggest problem with MMOs is other people!
Klixan shoots & scores!!!!!
But honestly: the bolded line, I've been saying since Ultima Online, back in 1998.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
This makes good sense for any MMO, as it would broaden their market.
I'm playing the game in that way, that is my "endgame" no need to farm T1 gear in epic exploitable dungeons only to farm T2 gear in epic exploitable dungeons and so on. Play for the real fun, play the Foundry
After my second Raid with a bunch of foul mouthed morons and after getting sick to death of the All Cretins All The Time that is Zone Chat, that's precisely how i'm playing it. I dip into the AH every now and then for stuff I need and just enjoy the story, with the Chat off.
NW is a great single player Action RPG but the linear plotline and lack of open world makes it no more than a so-so MMO compared to some others.
Just don't skip over the Blacklake/Neverdeath quest lines when they open up, free bags are always a nice thing to have.
I generally solo everything I can in an MMO. Why? Because I would prefer a single player game, but I've beat all the ones I care for. The current emphasis on games seems to be make it multiplayer online. If there were more single player games I'd play them. I would really love a new Neverwinter Nights/ Baldurs Gate style single player game with 4E rules.
So I play MMO's because it gives me the fix I need and they are more than abundant.
Oh yes please! I second that request!
But for now, I guess we just have to make the best of what we have.
With my Trickster Rogue I only did one dungeon and a couple skirmishes. Could have gotten by without those. Every area after blacklake seems to end in two quests, one for the dungeon and one to go back to Knox. So you don't have to do a dungeon to advance the solo questline. A couple areas have quests for a skirmish, but again its not required. The non-group content is made to be able to be done with just a companion.
As for the AH and gear... Again my Trickster Rogue got to 60 without using anything bought from the AH. Did not have any problem until 58-60. Some of those illithid groups were kind of tough and by then my level 15 companion was useless. When I was in the fifties I did buy a couple level 60 epic daggers off the AH to equip when I hit max level. I would recommend using the AH for max level gear or weapon at least. Its not needed at all before that. And you can get by doing solo stuff at 60 without it. However at 60 it will make your character a lot stronger than just using found stuff.