I really want to see a dev team take on these last bosses legitly, I really want to know what went through their heads making these crazy add fights without double astral shielding. I mean, they have to have run stuff together right? How else does this stuff get made?
I'd like to get on a group where the cleric doesn't say "you have pots, right" the Tr doesn't do 2+ mil in dmg and the party still gets wiped because the dmg was all on the boss. I want a party where the cw's actually do the c part and help set up mobs instead of spamming for DPS or firing off random pushbacks so the melee spend more time running after the now scattered mobs. Maybe the devs can show how its done, maybe they are worse than the damage greedy who'd rather get a party wipe than not do high DPS.
0
crepidusMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 2Arc User
If you don't enjoy the challenge "Put in for a refund"
I for one like only running 1 cleric, and other classes. A well balanced group beats a bunch of PUGS any day. So if you feel the need to 2x cleric it stand in red than go for it. I guess the other option is to L2P
0
gibby87Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
If you don't enjoy the challenge "Put in for a refund"
I for one like only running 1 cleric, and other classes. A well balanced group beats a bunch of PUGS any day. So if you feel the need to 2x cleric it stand in red than go for it. I guess the other option is to L2P
If you don't enjoy the challenge "Put in for a refund"
I for one like only running 1 cleric, and other classes. A well balanced group beats a bunch of PUGS any day. So if you feel the need to 2x cleric it stand in red than go for it. I guess the other option is to L2P
it's not a "challenge" it's lazy difficulty with the amount of adds, and what's really the point of single target moves when you HAVE to have AOE every fight to deal with adds.
I'd like to get on a group where the cleric doesn't say "you have pots, right" the Tr doesn't do 2+ mil in dmg and the party still gets wiped because the dmg was all on the boss. I want a party where the cw's actually do the c part and help set up mobs instead of spamming for DPS or firing off random pushbacks so the melee spend more time running after the now scattered mobs. Maybe the devs can show how its done, maybe they are worse than the damage greedy who'd rather get a party wipe than not do high DPS.
About the pot thing, do you realize clerics only have one single target heal and it's a piece of HAMSTER? Every does have to use pots occasionally.
I'd like to get on a group where the cleric doesn't say "you have pots, right" the Tr doesn't do 2+ mil in dmg and the party still gets wiped because the dmg was all on the boss. I want a party where the cw's actually do the c part and help set up mobs instead of spamming for DPS or firing off random pushbacks so the melee spend more time running after the now scattered mobs. Maybe the devs can show how its done, maybe they are worse than the damage greedy who'd rather get a party wipe than not do high DPS.
This
Apart from the cleric thing. I play cleric and people should have pots as in some dungeons between casts of AS your are literally being juggled and cant cast for a second or so until you actually hit the floor
I really want to see a dev team take on these last bosses legitly, I really want to know what went through their heads making these crazy add fights without double astral shielding. I mean, they have to have run stuff together right? How else does this stuff get made?
I really want to see a dev run of one of these.
I want to see a DEV team run Castle Never with at least two Great Weapon Fighters. /popcorn
Isn't that regarded as the easiest T2? Either way, I know I had tons of trouble in that one without a CW, not sure how you pulled off the group combo.
I had the same set up. Was rather easy. Had the two TRs on the boss full time. THE GF/GWF and me the DC were on add duty. We were a little behind on adds the entire fight but nothing Icould not handle. And since we kept all the adds together and had a bunch on us most of the fight the GWF topped the damage charts, poor TRs.
0
narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
I want to see a Dev team run T1 mad dragon with a balanced team of 1 of each current class. No double stacking clerics.
I had the same set up. Was rather easy. Had the two TRs on the boss full time. THE GF/GWF and me the DC were on add duty. We were a little behind on adds the entire fight but nothing Icould not handle. And since we kept all the adds together and had a bunch on us most of the fight the GWF topped the damage charts, poor TRs.
Idk, for me as a cleric trying to solo cleric it, I get most aggro and if I get knocked down once, even with astral shield up, I die from all them hitting me while my character is getting up. I'm decked in all T1 gear too. Also it seems Astral shield is a required skill atm even with one cleric and with only 3 slots having a required is kinda messed up, it's like they designed the damage around having the AS shield bonuses. Ugh...
I've cleared everything bar Dracolich, if you are struggling on any other boss your group is just poorly coordinated(common in pugs due to a lack of voice comm usage or leader).
Dracolich is the one boss I feel is overtuned. We normally have the tank on the boss and the rest of my party on add duty (TR CW CW DC) with us swapping to the boss if we have any downtime. With a good CC chain between the CW's and the TR you can deal with almost anything that gets flung at you. The exception being the Dracolich add packs... really, what bright spark encounter designer decided that throwing that much HP at you at that short of an interval was a good idea, they must have took the same course as the SWTOR hard mode SOA designer. It's not even possible to kill a wave legitimately before the next one spawns causing you to fall farther and farther behind and eventually get overran by wave 4 or 5.
Throwing mobs over the ledge is the only real way to deal with the encounter which is both cheesy, unfair from a class balance point of view, and unfun as a player.
0
byteboy111Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 17Arc User
I want to see a Dev team run T1 mad dragon with a balanced team of 1 of each current class. No double stacking clerics.
I completed T1 Mad Dragon with one of each class. I(GF) was on the Dragon the whole time while everyone else handled adds and DPS'ed when they could. Unfortunately the dragon did not drop anything too special, still we did beat it first time (this was with a PUG group).
I want to see a Dev team run T1 mad dragon with a balanced team of 1 of each current class. No double stacking clerics.
I've done it around five times with my normal group (GF, DC, CW, CW, TR). We had wipes before we worked out our strategy but haven't died since.
GF takes Chartillifax to the side and tanks him (dps while avoiding aoe).
TR kills the northern Magus then attacks boss, repeated until big wave.
CWx2 stands in the middle and kills the southern Magus then attacks boss, repeated until big wave.
DC stands with the CW's and throws the occasional heal to the tank.
On the big waves everyone bar the GF collapses into the cleric shield and kills the big waves with good CC. If you can chain 2 steal times, 2 smoke bombs and 2 singularities the mobs will die before they ever have a chance to attack(bar the big uncontrollable guy)
I really want to see a dev team take on these last bosses legitly, I really want to know what went through their heads making these crazy add fights without double astral shielding. I mean, they have to have run stuff together right? How else does this stuff get made?
I really want to see a dev run of one of these.
We here at KNOW on the Dragon Server downed this boss after 7 wipes on the first run through this Castle Never Dungeon.. If the dungeon's are too hard for you to figure out how to do it then you should wait for the walk through so someone can hold your hand. This boss can be done with 1 cleric or 2. The entire fight takes about 15-20min's due to the boss's hp's being so extremely high. you figure about 1m dmg per 1minute with a rogue on it. If your GF is HAMSTER you'll produce less dmg and it'll take twice as along to accomplish.
We here at KNOW on the Dragon Server downed this boss after 7 wipes on the first run through this Castle Never Dungeon.. If the dungeon's are too hard for you to figure out how to do it then you should wait for the walk through so someone can hold your hand. This boss can be done with 1 cleric or 2. The entire fight takes about 15-20min's due to the boss's hp's being so extremely high. you figure about 1m dmg per 1minute with a rogue on it. If your GF is HAMSTER you'll produce less dmg and it'll take twice as along to accomplish.
All the guides I see for any Never fights are pull bosses out of their zone away from all their adds, and that can't be the correct way to do it, heck that's half the T2 bosses too. Or it's knock adds or even the boss themselves off the ledge, which again, doesn't sound like it should be a correct way to do it. I want to see the devs do spider queen without knocking adds off the ledge(unless that's what you're supposed to do which just seems boring and repetitive to keep doing that the whole fight). And idk Red Dragon is one of those fights that just takes forever while handling the constant adds, and I can't see a way of doing that without at least one astral shield cause everything hits like crazy.
All the guides I see for any Never fights are pull bosses out of their zone away from all their adds, and that can't be the correct way to do it, heck that's half the T2 bosses too. Or it's knock adds or even the boss themselves off the ledge, which again, doesn't sound like it should be a correct way to do it. I want to see the devs do spider queen without knocking adds off the ledge(unless that's what you're supposed to do which just seems boring and repetitive to keep doing that the whole fight). And idk Red Dragon is one of those fights that just takes forever while handling the constant adds, and I can't see a way of doing that without at least one astral shield cause everything hits like crazy.
Your putting way to much thought into it.
Who need's a GF when a TR can do just as good (dodging / rolling) with way more DPS on a single target it would be lunacy to put your TR on anything but the Boss. Every fight has it's strategy, in Castle Never - We never once pulled the boss away from it's spawn point, there's no need. Castle Never is a joke once you understand that your CW has to be speced properly and your DC has to also be speced properly. That's the trick to this game, everyone's spec has to match each other and work in unison which is why voice chat > PuG'ed. Every fight in Castle Never the TR does 100% dmg on the Boss.. everyone else in the group is on add duty and keeping it off the TR. that's the basic's but if your not spec'ed correctly this strat will never work and ur rogue will die either because he doesn't grasp the concept of dodging or the single target heal's the cleric's are throwing are way to late and the CW isn't throwing up his Ball fast enough either way every fight in this game is simple and repetitive.
Yes, pulling bosses away from spawn points to avoid add's is a bug that's been going on since closed beta and the dev's know about it but will they fix it? No, just like the AD / AH bug was going on in Closed Beta Also along with all the other bug's and the dev's knew about it but did nothing in closed beta and they wait till yesterday to fix a bug they shoulda fixed with a hotfix in closed beta. KNOW doesn't glitch any boss fight, there's no need.. every single member of our guild is elite and follow no one but the leader and that's always given us a win.. but i understand a lot of people need the help of bug's and exploits to help win fight's and as long as that happens PWE will not fix every exploit untill they feel like they need to ban more people to set an example hehe because that's all they did.
Who need's a GF when a TR can do just as good (dodging / rolling) with way more DPS on a single target it would be lunacy to put your TR on anything but the Boss. Every fight has it's strategy, in Castle Never - We never once pulled the boss away from it's spawn point, there's no need. Castle Never is a joke once you understand that your CW has to be speced properly and your DC has to also be speced properly. That's the trick to this game, everyone's spec has to match each other and work in unison which is why voice chat > PuG'ed. Every fight in Castle Never the TR does 100% dmg on the Boss.. everyone else in the group is on add duty and keeping it off the TR. that's the basic's but if your not spec'ed correctly this strat will never work and ur rogue will die either because he doesn't grasp the concept of dodging or the single target heal's the cleric's are throwing are way to late and the CW isn't throwing up his Ball fast enough either way every fight in this game is simple and repetitive.
Yes, pulling bosses away from spawn points to avoid add's is a bug that's been going on since closed beta and the dev's know about it but will they fix it? No, just like the AD / AH bug was going on in Closed Beta Also along with all the other bug's and the dev's knew about it but did nothing in closed beta and they wait till yesterday to fix a bug they shoulda fixed with a hotfix in closed beta. KNOW doesn't glitch any boss fight, there's no need.. every single member of our guild is elite and follow no one but the leader and that's always given us a win.. but i understand a lot of people need the help of bug's and exploits to help win fight's and as long as that happens PWE will not fix every exploit untill they feel like they need to ban more people to set an example hehe because that's all they did.
And in a game that has a real money respec, with required skills like Astral Shield(which shouldn't be required when we have 3 slots only), THIS SHOULD NOT BE HAPPENING. If you're saying "oh yeah you HAVE to be spec'd right" Just cause a few groups do it cause I will admit they're good, the majority of players are having tons of trouble with T2s and Castle Never and it's due to poor boss design, "let's just throw more adds in this fight to make it harder" Please stop acting pompous just cause you're having no trouble. So If I didn't spec right leveling up in a game that I had no trouble with how I spec'd before all of a sudden T2 I have to pay real money to respec or take 2 months to get the AD JUST TO RESPEC.
Like I said, I just want to see a dev run and see how they meant to do a boss IE Spider queen.
Also I like how you're like "Oh you can do it with one cleric" and link your website and the only thing I see there is a group with 2 CWs 2 DCs and 1 TR, which is the grouping everybody goes for cause it's so much easier than anything else. Do you not see the problem here? That grouping SHOULDN'T be easier than anything else, but it is BECAUSE ALL THE DO IS THROW OUT TONS OF ADDS IN BOSS FIGHTS!
that was our first down on the boss, and since we have 4 groups running this dungeon on a daily basis with 1 DC and 1 CW and 3 TR's the fact that 2 DC's makes this dungeon super easy the circles are never on the TR and the degree of difficulty doesn't get dropped down that much if that was the case then you'd would've cleared it and this post would've never happened. just sayin.. if you want the strategy to kill the boss just come out and say it vs. saying you wanna see dev's do it so you have the strat with out actually coming out and asking for it because it's too hard for ya.
Actually, TotalBiscuit did a WTF on Neverwinter a while back and there was a dev talking about this. The dev said that the endgame content was intentionally made so difficult that the devs themselves couldn't beat it, because people will find a way to beat it and are better gamers. So, just thought this is something that you should know.
I think they weren't totally serious, but that's how a game difficulty should be imho. Who wants this to be easy?
The problem is it's not difficult, it's fake difficulty with tons of adds, Dark souls/demon's souls is difficult.
Closest to this game's dungeons would be Secret World's but in that game you can move while casting anything, but those bosses are well designed with a group of 5 in mind.
that was our first down on the boss, and since we have 4 groups running this dungeon on a daily basis with 1 DC and 1 CW and 3 TR's the fact that 2 DC's makes this dungeon super easy the circles are never on the TR and the degree of difficulty doesn't get dropped down that much if that was the case then you'd would've cleared it and this post would've never happened. just sayin.. if you want the strategy to kill the boss just come out and say it vs. saying you wanna see dev's do it so you have the strat with out actually coming out and asking for it because it's too hard for ya.
I didn't say I haven't beaten T2s, I have, but it's all been stupidly circumventing the prob, I have not beaten Never cause we have a stupid CW that doesn't control always.
Again though, most groups are circumventing the supposed "difficulty", and if what the dev said about them making stuff that even they can't beat, that seems to be a screwed up way to design end game. There is really nothing else for the general pop then to do end game but the high end dungeons, which most of the general pop has trouble with or won't be taken on runs cause they picked a class that isn't in the EZ mode of TRs CWs and DCs in group dungeons atm. I'd work on achievements if the achievements tab wasn't broken and I can't see them all.
I'd like to get on a group where the cleric doesn't say "you have pots, right" the Tr doesn't do 2+ mil in dmg and the party still gets wiped because the dmg was all on the boss. I want a party where the cw's actually do the c part and help set up mobs instead of spamming for DPS or firing off random pushbacks so the melee spend more time running after the now scattered mobs. Maybe the devs can show how its done, maybe they are worse than the damage greedy who'd rather get a party wipe than not do high DPS.
I know a few CWs doing the C part, and as a cleric, i really value them. I tend to ignore DPS CWs, they're just a wasted spot in my teams.
I think the easiest way to win CN is 2 clerics, 2 CWs and a rogue, but any well balanced team can do the job. That's really the easy and lazy mode IMO. Even GFs could be welcome, as long as they can duel some bosses.
I have yet to see a second good and skilled GWF, so i'm not sure they could join that instance. I have seen one only, he was an AOE DPS and a real black hole for my heals but it was good spam control. I guess most of them try to do what other classes can do and don't do it well, ignoring their own specificity (aoe).
Something funny about GFs: most of the times, it's not the GF who gets the bosses aggro un T2s, it's my tank pet, and when I see that i'm wondering about this guy's build and what he had in mind when he did that. Will my tank pet be more useful than a real GF in CN? :rolleyes:
Comments
I for one like only running 1 cleric, and other classes. A well balanced group beats a bunch of PUGS any day. So if you feel the need to 2x cleric it stand in red than go for it. I guess the other option is to L2P
How do you beat draco lich with 1 cleric? :O
Oh wait, this is 4E.
it's not a "challenge" it's lazy difficulty with the amount of adds, and what's really the point of single target moves when you HAVE to have AOE every fight to deal with adds.
About the pot thing, do you realize clerics only have one single target heal and it's a piece of HAMSTER? Every does have to use pots occasionally.
This
Apart from the cleric thing. I play cleric and people should have pots as in some dungeons between casts of AS your are literally being juggled and cant cast for a second or so until you actually hit the floor
Isn't that regarded as the easiest T2? Either way, I know I had tons of trouble in that one without a CW, not sure how you pulled off the group combo.
I had the same set up. Was rather easy. Had the two TRs on the boss full time. THE GF/GWF and me the DC were on add duty. We were a little behind on adds the entire fight but nothing Icould not handle. And since we kept all the adds together and had a bunch on us most of the fight the GWF topped the damage charts, poor TRs.
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
Idk, for me as a cleric trying to solo cleric it, I get most aggro and if I get knocked down once, even with astral shield up, I die from all them hitting me while my character is getting up. I'm decked in all T1 gear too. Also it seems Astral shield is a required skill atm even with one cleric and with only 3 slots having a required is kinda messed up, it's like they designed the damage around having the AS shield bonuses. Ugh...
Dracolich is the one boss I feel is overtuned. We normally have the tank on the boss and the rest of my party on add duty (TR CW CW DC) with us swapping to the boss if we have any downtime. With a good CC chain between the CW's and the TR you can deal with almost anything that gets flung at you. The exception being the Dracolich add packs... really, what bright spark encounter designer decided that throwing that much HP at you at that short of an interval was a good idea, they must have took the same course as the SWTOR hard mode SOA designer. It's not even possible to kill a wave legitimately before the next one spawns causing you to fall farther and farther behind and eventually get overran by wave 4 or 5.
Throwing mobs over the ledge is the only real way to deal with the encounter which is both cheesy, unfair from a class balance point of view, and unfun as a player.
I completed T1 Mad Dragon with one of each class. I(GF) was on the Dragon the whole time while everyone else handled adds and DPS'ed when they could. Unfortunately the dragon did not drop anything too special, still we did beat it first time (this was with a PUG group).
I've done it around five times with my normal group (GF, DC, CW, CW, TR). We had wipes before we worked out our strategy but haven't died since.
GF takes Chartillifax to the side and tanks him (dps while avoiding aoe).
TR kills the northern Magus then attacks boss, repeated until big wave.
CWx2 stands in the middle and kills the southern Magus then attacks boss, repeated until big wave.
DC stands with the CW's and throws the occasional heal to the tank.
On the big waves everyone bar the GF collapses into the cleric shield and kills the big waves with good CC. If you can chain 2 steal times, 2 smoke bombs and 2 singularities the mobs will die before they ever have a chance to attack(bar the big uncontrollable guy)
We here at KNOW on the Dragon Server downed this boss after 7 wipes on the first run through this Castle Never Dungeon.. If the dungeon's are too hard for you to figure out how to do it then you should wait for the walk through so someone can hold your hand. This boss can be done with 1 cleric or 2. The entire fight takes about 15-20min's due to the boss's hp's being so extremely high. you figure about 1m dmg per 1minute with a rogue on it. If your GF is HAMSTER you'll produce less dmg and it'll take twice as along to accomplish.
www.Never-Know.com
lulz GG
All the guides I see for any Never fights are pull bosses out of their zone away from all their adds, and that can't be the correct way to do it, heck that's half the T2 bosses too. Or it's knock adds or even the boss themselves off the ledge, which again, doesn't sound like it should be a correct way to do it. I want to see the devs do spider queen without knocking adds off the ledge(unless that's what you're supposed to do which just seems boring and repetitive to keep doing that the whole fight). And idk Red Dragon is one of those fights that just takes forever while handling the constant adds, and I can't see a way of doing that without at least one astral shield cause everything hits like crazy.
Your putting way to much thought into it.
Who need's a GF when a TR can do just as good (dodging / rolling) with way more DPS on a single target it would be lunacy to put your TR on anything but the Boss. Every fight has it's strategy, in Castle Never - We never once pulled the boss away from it's spawn point, there's no need. Castle Never is a joke once you understand that your CW has to be speced properly and your DC has to also be speced properly. That's the trick to this game, everyone's spec has to match each other and work in unison which is why voice chat > PuG'ed. Every fight in Castle Never the TR does 100% dmg on the Boss.. everyone else in the group is on add duty and keeping it off the TR. that's the basic's but if your not spec'ed correctly this strat will never work and ur rogue will die either because he doesn't grasp the concept of dodging or the single target heal's the cleric's are throwing are way to late and the CW isn't throwing up his Ball fast enough either way every fight in this game is simple and repetitive.
Yes, pulling bosses away from spawn points to avoid add's is a bug that's been going on since closed beta and the dev's know about it but will they fix it? No, just like the AD / AH bug was going on in Closed Beta Also along with all the other bug's and the dev's knew about it but did nothing in closed beta and they wait till yesterday to fix a bug they shoulda fixed with a hotfix in closed beta. KNOW doesn't glitch any boss fight, there's no need.. every single member of our guild is elite and follow no one but the leader and that's always given us a win.. but i understand a lot of people need the help of bug's and exploits to help win fight's and as long as that happens PWE will not fix every exploit untill they feel like they need to ban more people to set an example hehe because that's all they did.
And in a game that has a real money respec, with required skills like Astral Shield(which shouldn't be required when we have 3 slots only), THIS SHOULD NOT BE HAPPENING. If you're saying "oh yeah you HAVE to be spec'd right" Just cause a few groups do it cause I will admit they're good, the majority of players are having tons of trouble with T2s and Castle Never and it's due to poor boss design, "let's just throw more adds in this fight to make it harder" Please stop acting pompous just cause you're having no trouble. So If I didn't spec right leveling up in a game that I had no trouble with how I spec'd before all of a sudden T2 I have to pay real money to respec or take 2 months to get the AD JUST TO RESPEC.
Like I said, I just want to see a dev run and see how they meant to do a boss IE Spider queen.
Also I like how you're like "Oh you can do it with one cleric" and link your website and the only thing I see there is a group with 2 CWs 2 DCs and 1 TR, which is the grouping everybody goes for cause it's so much easier than anything else. Do you not see the problem here? That grouping SHOULDN'T be easier than anything else, but it is BECAUSE ALL THE DO IS THROW OUT TONS OF ADDS IN BOSS FIGHTS!
The problem is it's not difficult, it's fake difficulty with tons of adds, Dark souls/demon's souls is difficult.
Closest to this game's dungeons would be Secret World's but in that game you can move while casting anything, but those bosses are well designed with a group of 5 in mind.
I didn't say I haven't beaten T2s, I have, but it's all been stupidly circumventing the prob, I have not beaten Never cause we have a stupid CW that doesn't control always.
Again though, most groups are circumventing the supposed "difficulty", and if what the dev said about them making stuff that even they can't beat, that seems to be a screwed up way to design end game. There is really nothing else for the general pop then to do end game but the high end dungeons, which most of the general pop has trouble with or won't be taken on runs cause they picked a class that isn't in the EZ mode of TRs CWs and DCs in group dungeons atm. I'd work on achievements if the achievements tab wasn't broken and I can't see them all.
I know a few CWs doing the C part, and as a cleric, i really value them. I tend to ignore DPS CWs, they're just a wasted spot in my teams.
I think the easiest way to win CN is 2 clerics, 2 CWs and a rogue, but any well balanced team can do the job. That's really the easy and lazy mode IMO. Even GFs could be welcome, as long as they can duel some bosses.
I have yet to see a second good and skilled GWF, so i'm not sure they could join that instance. I have seen one only, he was an AOE DPS and a real black hole for my heals but it was good spam control. I guess most of them try to do what other classes can do and don't do it well, ignoring their own specificity (aoe).
Something funny about GFs: most of the times, it's not the GF who gets the bosses aggro un T2s, it's my tank pet, and when I see that i'm wondering about this guy's build and what he had in mind when he did that. Will my tank pet be more useful than a real GF in CN? :rolleyes:
Devs are not necessarily good at gaming, being able to design content and being able to play it like a boss are two different skills.
Generally on most games I've had the pleasure of playing along Devs while testing their own encounters, they were being carried. xD