Hello all,
I thought I should give a simple suggestion to help with the ongoing threat issues that GF experience. So without further ado here it is:
- Mark: Now can also be used on up to # ally party member(s). A % of the threat generated by the marked ally is transferred to the GF.
This could help even out the threat generated by clerics as I've read somewhere on the forums their threat is generated by visibility, as in heals visible by mobs will generate threat, while the GF has to physically move and damage the enemy in order to build or sustain threat.
This change can also be a double edged sword as multiple enemies can chew through Guard pretty easily.
Now let me just mention that I currently have a level 40 GF and I don’t have experience with end game content, however I’m very satisfied with how tanking is handled in this game. It forces you to pull with your Mark mechanic (very old school WoW-esque) while at the same time it forces you to manage both the mob pack and your available Guard.
I hope my post can spark an interesting discussion.
Thanks,
Luke.
Comments
MAKE THREATENING RUSH A 2-3 SECOND TAUNT THAT STILL MARKS THE SAME WAY.
REMOVE HEALING AGGRO.
The suggestion he gave actually would help with multiple mob threat. He is asking to be able to mark an ally or 2, and all threat generated by that ally, is shared with the GF. So if a cleric AoE heals, then the GF gains threat for all agroed mobs.
Should I reroll a Cleric and build him as a tank?
Did you spec into Battlewise?
mmm didnt think of that. so a reactive skill. i can like that. fits into the game well
keep the gf for in case they fix the issues, but yeah right now it's pretty much no tanking for us. we just add dps and some stuns into the mix.
can't help you on whether to roll cleric, havent played the class myself
MAKE THREATENING RUSH A 2-3 SECOND TAUNT THAT STILL MARKS THE SAME WAY.
REMOVE HEALING AGGRO.
well do tell why
why should our clerics make everything attack him from one healing spell and make the rest of the party useless except to nuke down/cc the mobs off the cleric? oh and let's not forget that the cleric can be one-shot by the amount of mobs and once the cleric is dead, so is the rest of the group.
I SMELL A TROLL:cool:
MAKE THREATENING RUSH A 2-3 SECOND TAUNT THAT STILL MARKS THE SAME WAY.
REMOVE HEALING AGGRO.
So here are my final thoughts on the ability itself after running the above mentioned dungeon:
The ability works as such:
There it is, an ability that should complement the GF’s threat generation tools.
Thoughts?