I created a lifedrinker enchant yesterday, it increases the damage from 4.4% - 6.1%... Hopefully Ill have the greater version in a few days to a week and can let you know what kind of increase that provides.
0
draxionasMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 6Arc User
edited May 2013
Can ALL weapon-enchantments be used on any weapon ?
Because i read like "every SWING", for the avenger, my ControlWizard does'nt really "swing" his orb, does the bonus damage apply to casting ranged powers also ?
0
healurownbumMember, Neverwinter Beta UsersPosts: 9Arc User
What would be handy for this guide, is a report on the spell effect on the character and whether or not lesser versions perform the same effect as greater versions.
Sister Vanity knows if you've been naughty or nice...and heals accordingly.
What would be handy for this guide, is a report on the spell effect on the character and whether or not lesser versions perform the same effect as greater versions.
We have posted data in some other threads.
So far the rule of dumb is, enchantments stack(s:self). So if you have 5 Tenebrous all proc, from parsing the are pretty linear. So if you cast on the dummys for 2 min you have e.g. 13 procs with 1, 26 procs with 2 ...
However Greater Versions seems to have additional benefits. Even if a lesser Tenebrous says 1% and a greater says 3% of your current Hit Points, the effect is much larger......
Additional Enchantments like Greater Plague Fire Enchantment are much more potent then the lesser parts, e.g. 15% defense debuf vs 5% defense debuf (3stacks)....
i want to know this too, can someone pls confirm on this?
Vorpals work fine, they just don't report on your character sheet.
0
mysticaskMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 7Arc User
edited May 2013
Hi my opinion for hybrid PVE/PVP, (Im dps GWF):
best enchants- armor: Soulforged
weapon:Plague Fire - beacuse 45% armor reduction is total overpower
and in offensive slot i place % ńectoric damage (no power shard)
pls tell me if i thinking good or not
ps: for ppl who buy vorpal :-) : http://media.tumblr.com/tumblr_mcasusRKCS1qf7r8q.gif
Wonder if someday devs wake up and realise that making pay to win game is not a simple task. Im playing mmos very long time as everyone here, and when i've checked enchantments i was like omg is that a joke? Just to make it clear - Im not against pay to win, im sick of games without choices (builds/item sets/augmentations etc). If you want to do it well just rework all enchantments to make them all viable and place in lockbox(and reduce drop rate from bosses to make it rare) or just in cash shop for serious price(lesser -1k zen medium-2k top-4k zen) i wouldnt mind to pay 4k zen for top version of those, but seriously 2 enchantments which beats the rest in all terms. O_o | OR balance both plaguefire(increase duration to 5seconds and make 60/45/30 secs cd on effect + remove stacks) and soulforge(make 2s duration on all forms but reduce cd 60/50/40). I know in nerf case people who already made top versions probably going to rage on me but you are the one who should understand it even more than other people. Right now its most oped thing in game which makes pvp fully based on you have it(win) or u dont(lose). As for me i just want a choice X_x
2 questions remain unanswered in this thread and the wiki:
1) how does it work for CW's? (they don't make swings). Does it work with only at-wills, or encounters and daylies too?
2) can it be removed like regular enchants? What's the cost?
Comments
i want to know this too, can someone pls confirm on this?
Because i read like "every SWING", for the avenger, my ControlWizard does'nt really "swing" his orb, does the bonus damage apply to casting ranged powers also ?
We have posted data in some other threads.
So far the rule of dumb is, enchantments stack(s:self). So if you have 5 Tenebrous all proc, from parsing the are pretty linear. So if you cast on the dummys for 2 min you have e.g. 13 procs with 1, 26 procs with 2 ...
However Greater Versions seems to have additional benefits. Even if a lesser Tenebrous says 1% and a greater says 3% of your current Hit Points, the effect is much larger......
Additional Enchantments like Greater Plague Fire Enchantment are much more potent then the lesser parts, e.g. 15% defense debuf vs 5% defense debuf (3stacks)....
Part 1: NW-DMFKR9RPL http://nw-forum.perfectworld.com/showthread.php?427711-Brunnen-des-Lichts-Teil-1
Part 2: NW-DLBTN8W28 http://nw-forum.perfectworld.com/showthread.php?444281-Brunnen-des-Lichts-Teil-2
Icewind Dale campaign Osthafen sehen & sterben (German)
NW-DMC3IOWAE http://nw-forum.perfectworld.com/showthread.php?477201-Osthafen-sehen-amp-sterben
Vorpals work fine, they just don't report on your character sheet.
best enchants- armor: Soulforged
weapon:Plague Fire - beacuse 45% armor reduction is total overpower
and in offensive slot i place % ńectoric damage (no power shard)
pls tell me if i thinking good or not
ps: for ppl who buy vorpal :-) : http://media.tumblr.com/tumblr_mcasusRKCS1qf7r8q.gif
for all who are interested in the effects of greater/perfect enchantments, very good link!
1) how does it work for CW's? (they don't make swings). Does it work with only at-wills, or encounters and daylies too?
2) can it be removed like regular enchants? What's the cost?