It has nothing at all to do with the actual percentage. It's based on the amount of rating you have. The percent draws from all kinds of different sources that are not effected by crit rating DR.
i dont know the value you should aim for exactly, especially since each class wears different types of armor so there'll be varying AC values for classes in both T1 and T2 gear. My guess is, to be able to mitigate all classes well, build towards mitigating dps on a GF in full T2 (defensive-enchants, feats etc.) gear. This might not be very wise in terms of other classes with lower AC scores as some of your Ar.P would be wasted (as explained earlier in this thread) but it should guarantee 0 DR is most cases. Just sample a few well geared GFs (or any other class you want to cap your Ar.P at) and determine your value from there, i'm not in-game atm so i cant give rough estimates what their DR would be neither do i have a lv60 GF to help ya out with how their feats help their DR.
Also i used GF as my example here as i believe them to have the highest DR of any other class. You can build your armor pen. to effectively mitagate any class of your choosing provided you dont mind losing a bit of dps on bulkier classes.
I appreciate the response bud, right now I am currently sitting at 19.2% ARP(1876 ARP) wich is enough to mitigate a Rogue's Defense I am at 18% defensive resistance, I think aiming to mitigate a Rogues Defense is the most efficient of all because you are not gonna hit a GWF or GF first are you?
I wish people would stop linking to kripp's video for ARP since we've said many times that his information about how it works was not accurate.
So, sry i am not a native speaker, did i understand right?
1. No mob has more than 22 % dmg rdc.
2. So, after i have reached my 22 % armor pen, there is no need for more.
3. Armor pen can not bring dmr rdc from a mob under 0. So in party play with armor pen i bring it to 0 %,and debuffs from others below 0?
So, sry i am not a native speaker, did i understand right?
1. No mob has more than 22 % dmg rdc.
2. So, after i have reached my 22 % armor pen, there is no need for more.
3. Armor pen can not bring dmr rdc from a mob under 0. So in party play with armor pen i bring it to 0 %,and debuffs from others below 0?
Bosses have 24% mitigation, other mobs in T1 and T2 have between 12.8% and 22%. A rare few can self-buff temporary damage reduction, but I wouldn't increase ArP over 24% just for that.
i aim for 24% arpen > 50% crit (including skillful inf. / critical teamwork / campfire buff) > power > recov (i stack recov only passive (none of my rings (char and pet), necks (char and pet) or belt (lethal berserker) got recov on it or slotted - i get around 1379 recov (2393 with swash bonus))
The value of power will have to be reevaluated. The flat benefit of power didn't change, but the benefit from power to encounters has. If anything it should make a scoundrel dps build a bit more desirable.
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You can also see a better formatted version of the guide here.
So, sry i am not a native speaker, did i understand right?
1. No mob has more than 22 % dmg rdc.
2. So, after i have reached my 22 % armor pen, there is no need for more.
3. Armor pen can not bring dmr rdc from a mob under 0. So in party play with armor pen i bring it to 0 %,and debuffs from others below 0?
Greetings
That's right.
Bosses have 24% mitigation, other mobs in T1 and T2 have between 12.8% and 22%. A rare few can self-buff temporary damage reduction, but I wouldn't increase ArP over 24% just for that.
How will that effect the stat priority?
You can also see a better formatted version of the guide here.