Name: Those Steamy Neverwinter Nights
ID: NW-DI8PEGHIB
Handle:
@Drexorn
Hi everyone, I'd love some feedback (and suggestions!) on my first foundry adventure. It's kind of short, but it took me now 40+hours to build - most of it getting used to the editor and making sure details were just so.
I know it's not a very original theme, but if you liked 'From Dusk Till Dawn' you should like this.
If you didn't like that movie, or press 1. and not read any dialog, then you'll hate this quest and I suggest you not play it
It's mainly a solo quest (i've made the encounters easier), but you could do it with a friend. I thought it should take around 15-20 minutes, but the average is around 30min right now.
It should be version 1.6. Any feedback you'd like to give I'd appreciate, thanks!
If you play mine, leave the info and I'll play yours too. I absolutely LOVE the foundry!!
ps - the password options & drink names are all DnD/forgotten realms related
Reviews I still need to do:Reviews Completed:
Seanc84:Into the Mind's Eye, Webcrag chpt1 - NW-DEU18DHO6
slaidz: A Nobleman's Request - NW-DIYMYKKVY
porpoisealert: Mansion of Madness - NW-DMG5882j5
eulerdmoogle: A small dwarvish grudge: NW-DUI8A8I7R
savagehenrry: Slig Caves - NW-DMRNRKVJD
Crimsonconcepts: emberbaths planning: NW-DGU6CYPV4
Notaurious: Invoking the old god: NW-DJC4R9H3R
Voivodak: the fear that freeze: NW-DNUZSYEEY
Atiaxi: Crumorn the spiked: NW-DCDX6KMED
Zekrallmizzrym: Resurrection of Xunvrae: NWS-DNNZST5FJ
Luther8: Mystery of fang ridge: NW-DGTN72HYL
aristarchos01: The Kidnapped Bride: NW-DP3KMHTRP
@Bostish: A Mother's Woe - NW-DERJQ93CH
@br0dyman: Misplaced Elf - NW-DJNTSJAKY
Gilidus: Labyrinth of the Pso'nul'ja - NW-DAIIR7LMF
@Lya: Tomb of Wernar - NW-DJGYNI7NH
@labmouse43: Save the Village - NWS-DB76GRRHK
Comments
NW-DI8PEGHIB - "Those Steamy Neverwinter Nights"
Quest I
The Mysteries at Fang Ridge!
Short code: NW-DGTN72HYL
Quest Name: Emberbaths Planning
Foundry Code: NW-DGU6CYPV4
Please test my quests if you could...
Crimsonconcepts:
Fires Within - Goblin Attack (Part 1 of 5) - NW-DUXPXBR29
I'll keep an eye out for updates to run yours again and re-rate it. I thought it was pretty fun - just a few things to give it that polished feel. Definitely worth playing!
Chapter 1 - The Ruins of Webcrag --- Chapter 2 - Don't get your hopes up. Bored of the game.
Small issue with text and direction - Tarynn leads you over to the bed, and you interact with the chair.
In the first upstairs room the pathing person moves right through two of the other people. Might change the path a bit. Check the height on some of the items in the rooms after teleported, they are floating about a foot off the ground.
Your blade trap in the room with the blood pool is too low, as a rogue it keeps telling me it is out of range to disable.
Please test my quests if you could...
Crimsonconcepts:
Fires Within - Goblin Attack (Part 1 of 5) - NW-DUXPXBR29
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
Campaign - In The Streams of Inferno
Act I : The Fear That Freeze - nw-dnuzsyeey
Act II : Demons Never Sleep - nw-dbj2us96n
You should know that a maniac attacks the boss while they're still in 'NPC' mode before going down the stairs. Also, Helzero (was that his name?) is the stereotypical that does nothing to help you.
Unfortunately as I looted the chest I moved and the reviewing opportunity was canceled. I'm probably going to play through it again though. Anyway, 4/5, good job.
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
I liked this one! I mean, I knew something would be up at the brothel, just didn't know what it would be. I figured some evil puppetmaster enslaving the help, so I was surprised to find it was the help doing the enslaving
Other notes:
- Journeying across town to get from the contact to the door seemed somewhat needless. That said, I don't know how many contacts and doors there are to choose from in Protector's Enclave, so there may be nothing to do about this.
- The chat / animations in the upstairs room are well used
- Helrazor Heimgor: "To be honest, so I am" -> "To be honest, so am I"
- Dang it, I didn't want to take all those drinks! You made me drink them! I mean, I realize it's for the plot, but it felt a bit railroad-ish
- Also: "Syryn"? How did I not see this coming?
- Second rebirth of Syryn, she's fighting a hostile (because hostiles always attack neutral NPCs)
My foundry campaign "In Thrall to the God of Rage":
Crumorn the Spiked: NW-DCDX6KMED
Nerisatis the Cold: NW-DNIEWE95D
Review on "Those Steamy Neverwinter Nights": Done (17th May 2013), in game feedback and rating left.
My Quest
Campaign: Resurrection of Xunvrae (4 parts)
Quest Name: The bones of Xunvrae
Author: Elimgarak83
Short Code: NWS-DNNZST5FJ
Tags: Story, Explore, Combat
Tested: 14 GWF, 60 CW, 60 DC, 29 CW
Quest forum post: http://nw-forum.perfectworld.com/showthread.php?235592-Resurrection-of-Xunvrae
Campaign
Part 1 - The bones of Xunvrae
Some comments:
1. Look up the definitions of "discrete" versus "discreet." The latter one is more appropriate.
2. Talking to the nobleman, he says "disturbings sounds" instead of "disturbing sounds." Makes me think of Skwisgar from Metalocalypse
3. When you first meet Helrazor in the brothel his mug is impaling his hand. Probably not much you can do about that though
4. The brothel is dead silent inside. Granted, there are sound issues with Foundry, but maybe music would work? There's plenty of activity, but no life.
5. Solare typo: "Becuase"
6. Rhyne: "We haven't had a fight since ____ took over" <- word is missing
7. Tarynn says to interact with bed, but you have to interact with the chair first.
8. When you first walk down the dungeon hallway before opening doors, you get the 'discovered a campsite' message, even though you don't have access to it yet. Don't know if you can put it further away or not, but just so you know.
9. The torture sounds work just fine. I dig it. -- Erm, the sounds, not the torture. Erm, I mean for gameplay not because I enjoy... nvm.
10. When you rescue Vronin and it zooms in to talk all you see is knees because he's on the platform, higher than you.
11. After killing Syryn the second time, "Stay safe" needs a period.
12. Helrazor is worthless! I know there's nothing to do about it with the toolset given, but for such a big dude it'd be nice if he didn't just disappear when it's time to fight haha...
13. Wiggling and waggling hips gives me more of a impression of 'goofy' than 'seductive.' Might try the thesaurus on that one. "sways her hips seductively as she walks away' maybe?
14. The only real problem: I beat the bouncer and entered the exit hallway. There is a Syryn standing there that you can't interact with, so you just walk past her and open a door. Through the door you see a chest and another door, all glitterified and ready to be used. There is no prompt to talk to Syryn again. I saw her diamond pop up on my mini-map, but decided to do what probably half the hack & slashers out there will do: keep moving forward. So I go through the door and get dumped onto the streets of Protector's Enclave with the quest unfinished and no way to get back in, without starting the quest over. /sadtrombone. I'd make it so that you can't open the door leading to the chest until you kill that Syryn (I'm guessing you fight her one last time?)
Didn't rate it yet, but I'll be happy to replay it and give it a 5 once you've polished it a bit. Good work!
By the way, does anyone know if you can get an NPC to fight with you? I'd ideally like Helrazor to fight along side you instead of just cowering.
NW-DI8PEGHIB - "Those Steamy Neverwinter Nights"
My foundry campaign "In Thrall to the God of Rage":
Crumorn the Spiked: NW-DCDX6KMED
Nerisatis the Cold: NW-DNIEWE95D
Your review:
Game Rating: 5 Stars
True Rating: 5.5 Stars
Notes:
Played this as a Level 19 Trickster with Cleric pet.
1) Loved option: "aren't screams normal there."
2) Inn is set up nicely with NPCs.
3) Good work with the investigation chain.
4) Character ambient speech is graphic, but funny/true to the nature of the location.
5) Taryn follows me when it might make better sense to despawn her after convo and have her patrol to location.
6) Good job renaming/reskinning mobs.
7) Using /mission instead of /ooc for 2nd encounter with Syryn. Might revise that.
8) Good job finding the sound mods for the rooms. Consistent cathedral sound (I think that's what you used).
9) I don't think it is necessary to introduce Syryn Reborn as such. She is undead, perhaps find a more creative way to do this. (Story names her Syryn mostly, but in this case, you have her named Syren).
10) trap in that room is out of sight. Could not reach. System glitched my companion and left her in the room ; /
11) Mob in with 3rd Syryn encounter is attacking her. Put mob somewhere else or put invisible walls around her to avoid this.
12) I like the 2 out of 3, 3 out of 5 chaining of Syryn's responses. Good character development.
13) Exceptional use of transition for Vronin in the story line.
14) Love the final Gruush exchange (that's two words, lol).
15) Final talk with Helrazor "If you change you ever change your mind..." fix that.
16) FINAL EXIT needs to be fixed. Delete the interaction portion, as at the end it will give you two options: to interact or to exit the map. Should a player choose to interact, they will lose the option to leave the map.
I can tell you put a lot of time into this map, just like me. You paid attention to a lot of little details and really tried to think about how a player would deal with situations. Your final encounter was a little much due to the 2 summoners, but was fun. If players know what they are doing, they will be fine.
What I like the most is how you strategically spawn mobs at just the right time and just the right place. Several times I thought I was safe, and BAM, more mobs triggered that I was not expecting. Good job.
If your design trend continues, I expect to see you on the front page. I will sub to your dungeons.
LOVE LOVE LOVE it.
Please return the favor and check out my dungeon. Info below. Thanks!
Short Code Copy/Paste: NW-DJC4R9H3R
Short Code Copy/Paste: NW-DJC4R9H3R
I noticed you've been posting a lot of these 'author does not reciprocate' messages, usually after only 1 day. You need to give people time. Maybe after a week or so you can post that, but after only a day is a bit extreme. Some of these quests may only take 10-15min, but when you're reviewing it takes an hour. I only have time to play and hour or two a day, so it's tough to get all the reviews in.
NW-DI8PEGHIB - "Those Steamy Neverwinter Nights"
My quest is in my signature below
Short Code :NW-DP3KMHTRP
NW-DI8PEGHIB - "Those Steamy Neverwinter Nights"
When is the combat ever not repetitive in Neverwinter? :P
-
On a side note, OP, my companion also got stuck in the trapped room and wouldn't leave.
Hmm, the companion getting stuck, was it behind a pillar or was it the trap that was making him get not move?
Also, blueshirt, do you have a foundry quest I can review?
NW-DI8PEGHIB - "Those Steamy Neverwinter Nights"
I just published v1.3 of my quest, and I think it's done at this point.
NW-DI8PEGHIB - "Those Steamy Neverwinter Nights"
EDIT: Just finished it! Now that's exactly the kind of adventure you'd expect to happen to adventurers all the time! Very polished and elaborate. I think you succeeded by having the flavorful conversations there to break up the combats so it doesn't just feel like one long slog through a bunch of monsters. Good work!
Short code: NW-DJGYNI7NH
In this old school-style adventure, the hero(es) explore an old ruined castle while searching for a fabled magic item at the behest of a wizard.
A Mother's Woe by @Bostish
Short Code:NW-DERJQ93CH
Mission Type: Indoor/Outdoor Location Mission
Average Duration:11 min
Amount of Combat:average
Starts at: Town Gate
Mission Summary: A mother's daughter has gone missing, find her and punish those involved.
Suggestions:
-Right after the final boss where you have to talk to Helrazor, he is floating off of the steps a bit. You could just move him back a few feet to fix this.
-The blood pool/fountain in the lower dungeon area felt a bit out of place being in the corner. Perhaps try centering it in the room.
Overall though, good job.
I look forward to your feedback on my foundry. Shortcode is in my signature.
Short code:NW-DJNTSJAKY
Name:Misplaced Elf
Author:@br0dyman
Est. Time: 16 minutes?
Url:http://nw-forum.perfectworld.com/showthread.php?277941-Misplaced-Elf
Bostish, just keep going back and tweaking it, adding little details as you go. Mine started out horrible, and it just kind of developed into this. I spent hours in the first inn room putting little things everywhere
NW-DI8PEGHIB - "Those Steamy Neverwinter Nights"
Played through your mission. I really enjoyed it. I was really happy with combat pacing. It didn't leave me bored once I got into combat.
The moaning sounds kinda got me annoyed a bit. It was just kind of repetitive.
The fight where it was to fight your way out, not sure if it was intentional, but all the mobs were on top of me at once. It may be a bit too hard.
The use a secret door trigger was a bit wonky. Didn't sparkle, not sure if that was on purpose? I kinda went aimlessly for a minute.
I would recommend that second to last Syryn fight happen down below. The AOE doesn't show the player very well and having a small condensed space is a bit rough.
The last fight was very entertaining and I thought it was perfect.
I also tipped you for enjoying it so much.
I think you overreacted with this post a bit.
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
The door should turn sparkly when you get close (inside the quest area circle), maybe i need to make the circle bigger. I had Syryn down below, but I thought it would be more dramatic up top. I'll look at moving her.
Oh and yeah slaidz, he reviewed mine then posted that I didn't reciprocate 12 hours later (after midnight my time). I promise that everyone who leaves me feedback, I will review your quest eventually. I should be all caught up now
NW-DI8PEGHIB - "Those Steamy Neverwinter Nights"