@Elimgarak83
Campaign: Resurrection of Xunvrae
Quest Name: Part 1: The Bones of Xunvrae
Code: NWS-DNNZST5FJ
I really enjoyed myself during this quest. I bet it took me close to an hour or maybe even longer then an hour but that's because I love dialogue and exploring. I know it took you awhile to create. Most quests are very linear, this is not, there's more to do in here then just follow the quest path. I really loved your plot, layout and attention to detail which is why you gotta 5 from me!
I only have a couple suggestions and they aren't much of anything:
-Copy paste your dialogue into Microsoft Word or something with spell check.
-In the beginning 1 of the spiders I think got stuck in the wall because he never moved and never attacked until I got right up in his face.
-Grumbling Golem, I don't know why but I had to click him multiple times before he talked to me. Might have nothing to do with you.
I just finished to play it with a friend. CW lvl 13 (me) and cleric lvl 16. Overall it was a nice quest. I liked enviroments and details, both of story and ambience. I found the part in the village a little boring, while the dungeon was fun, as the same of encounters.
I'll play soon the next chapter
This ones alot more detailed than my 'dungeon' this first quest is vastly dialogue with little combat (there is some but its spread out) so only play if you enjoy role playing or stories :P. There is still a bit to add on at the end but i havn't figured out how i'm going to do it yet so i'm releasing it like this for now.
I will be adding this to a campaign which will be a 6 stage campaign possibly more in the future
Gunna start reviewing some others tomorrow for now i need sleep. if you find any errors in mine please let me know
by the way if anyone could try to explain to me how to make dialogue options change the objectives (like making battles harder) it would be greatly appreciated as this was supposed to be multiple routes instead of being linear but i couldn't figure it out
EDIT:
Added a few multiple choice dialogue options. It's not quite how i like it but it gives a bit more depth to the dialogue and the consequences. will be expanding once i've messed around with a few things im trying to do
EDIT:
turns out i accidently altered some things in my last publish so there are some errors (mainly in detail placement). also appears to be a few errors which i forgot to save (mainly making the npc follow you)
by the way this is not the final form of this quest. i still have one more minor area with a bit more combat to add. i just havn't decided how to do it yet so i'm publishing in this state atm where there is not much combat but quite alot of dialogue.
Wizard's Choice Chapter 1
NW-DQ7P2NSND
A wizard's quest to save himself, and his companions
So I checked it out. I'm intrigued by the story. I really would have liked to know more about the new race though. Everything else felt really good and lived in like you spent a lot of time on it. The NPCs having all unique names was a really nice touch! Including the enemies!
I got the sense I was earning their trust with the errand running but it felt, "weird" for lack of a better word. Again, I think if you had offered up more info at the end of each errand after the player completes a task it would motivate them to move on to the next one without it feeling like, just an errand.
I'm a big lore nerd so that's probably why I want to know more! I hope you do the next chapter soon and I hope you put as much time and effort into the details as you did the first chapter.
The Darkwater Saga: Darkwater Rising - LIVE! (NW-DJ2KG9JBA) Waves of Deception - Under Construction!
Crashing Tides - Under Construction!
So I checked it out. I'm intrigued by the story. I really would have liked to know more about the new race though. Everything else felt really good and lived in like you spent a lot of time on it. The NPCs having all unique names was a really nice touch! Including the enemies!
I got the sense I was earning their trust with the errand running but it felt, "weird" for lack of a better word. Again, I think if you had offered up more info at the end of each errand after the player completes a task it would motivate them to move on to the next one without it feeling like, just an errand.
I'm a big lore nerd so that's probably why I want to know more! I hope you do the next chapter soon and I hope you put as much time and effort into the details as you did the first chapter.
Will definitely add more about them in the next installment. This is just an intro quest to give you basic knowledge about the Descendants.
@voivodak
It might take me a bit to get through yours. You keep getting me with these abort doors which makes me abandon and start over. I see a door and go for it...
-Adding a prompt when clicking the door is one of my recommendations.
@voivodak
Campaign: In the Streams of Inferno
Quest Name: The Fear That Freeze
Code: NW-DNUZSYEEY
So, at the start I had some issues. Your abort doors need a contact prompt so peeps like me don't just see a shiny door, run up and click it without reading the small interact text you get when you hover over something.
I aborted twice... once when entering the dungeon and once toward the middle. I normally read dialogue but the first door frustrated me so I walked right on by the dude in front of the second abort door.
Moving on...
-Spelling and sentence structure needs a bit of work.
-I'm a dialogue guy, a lot of your dialogues end with me giving the response "Continue". I suggest changing that to a better transition.
-At the end after you collect the quest reward the quest text is "Go to the next map"
So, what is the "search thing" that lets my friends play/review my campaign. I spent a lot of time on it, and this has been a really frustrating process. Thank goodness I found your post.
If a tree falls in a virtual forest, how big is the sound file?
Please review my "Finger of God" campaign: NWS-DPJMGYJGV
Quest #1: NW-DS24FX4BC - Cragsford
Quest #2: NW-DTPUNXUAB - Mine's Mine
Quest #3: NW-DIPZQ7CMS - Are We There Yeti?
Quest #4: NW-DSCFDT5WS - Finger of God
So, what is the "search thing" that lets my friends play/review my campaign. I spent a lot of time on it, and this has been a really frustrating process. Thank goodness I found your post.
Comments
@Elimgarak83
Campaign: Resurrection of Xunvrae
Quest Name: Part 1: The Bones of Xunvrae
Code: NWS-DNNZST5FJ
I really enjoyed myself during this quest. I bet it took me close to an hour or maybe even longer then an hour but that's because I love dialogue and exploring. I know it took you awhile to create. Most quests are very linear, this is not, there's more to do in here then just follow the quest path. I really loved your plot, layout and attention to detail which is why you gotta 5 from me!
I only have a couple suggestions and they aren't much of anything:
-Copy paste your dialogue into Microsoft Word or something with spell check.
-In the beginning 1 of the spiders I think got stuck in the wall because he never moved and never attacked until I got right up in his face.
-Grumbling Golem, I don't know why but I had to click him multiple times before he talked to me. Might have nothing to do with you.
VERY WELL DONE!!
By the way, secret passage, piece of cake
RECOMMEND!!!
[SIGPIC][/SIGPIC]
I cannot find your quest in the foundry. Did you "Publish" it?
[SIGPIC][/SIGPIC]
I'll play soon the next chapter
Campaign - In The Streams of Inferno
Act I : The Fear That Freeze - nw-dnuzsyeey
Act II : Demons Never Sleep - nw-dbj2us96n
Author: Welsh4evr
Campaign Name: Wizard's Choice
Quest Name: Wizard's Choice Chapter 1
Short code: NW-DQ7P2NSND
This ones alot more detailed than my 'dungeon' this first quest is vastly dialogue with little combat (there is some but its spread out) so only play if you enjoy role playing or stories :P. There is still a bit to add on at the end but i havn't figured out how i'm going to do it yet so i'm releasing it like this for now.
I will be adding this to a campaign which will be a 6 stage campaign possibly more in the future
Gunna start reviewing some others tomorrow for now i need sleep. if you find any errors in mine please let me know
by the way if anyone could try to explain to me how to make dialogue options change the objectives (like making battles harder) it would be greatly appreciated as this was supposed to be multiple routes instead of being linear but i couldn't figure it out
EDIT:
Added a few multiple choice dialogue options. It's not quite how i like it but it gives a bit more depth to the dialogue and the consequences. will be expanding once i've messed around with a few things im trying to do
EDIT:
turns out i accidently altered some things in my last publish so there are some errors (mainly in detail placement). also appears to be a few errors which i forgot to save (mainly making the npc follow you)
by the way this is not the final form of this quest. i still have one more minor area with a bit more combat to add. i just havn't decided how to do it yet so i'm publishing in this state atm where there is not much combat but quite alot of dialogue.
NW-DQ7P2NSND
A wizard's quest to save himself, and his companions
Handle: @heruohta1
Campaign: The Darkwater Saga
Quest: Darkwater Rising
Code: NW-DJ2KG9JBA
So I checked it out. I'm intrigued by the story. I really would have liked to know more about the new race though. Everything else felt really good and lived in like you spent a lot of time on it. The NPCs having all unique names was a really nice touch! Including the enemies!
I got the sense I was earning their trust with the errand running but it felt, "weird" for lack of a better word. Again, I think if you had offered up more info at the end of each errand after the player completes a task it would motivate them to move on to the next one without it feeling like, just an errand.
I'm a big lore nerd so that's probably why I want to know more! I hope you do the next chapter soon and I hope you put as much time and effort into the details as you did the first chapter.
Darkwater Rising - LIVE! (NW-DJ2KG9JBA)
Waves of Deception - Under Construction!
Crashing Tides - Under Construction!
Short Code: NW-DPMCTH58A
Quest Name: The Battle of Jerosh
Author: @beeper917
Will definitely add more about them in the next installment. This is just an intro quest to give you basic knowledge about the Descendants.
[SIGPIC][/SIGPIC]
It might take me a bit to get through yours. You keep getting me with these abort doors which makes me abandon and start over. I see a door and go for it...
-Adding a prompt when clicking the door is one of my recommendations.
[SIGPIC][/SIGPIC]
@voivodak
Campaign: In the Streams of Inferno
Quest Name: The Fear That Freeze
Code: NW-DNUZSYEEY
So, at the start I had some issues. Your abort doors need a contact prompt so peeps like me don't just see a shiny door, run up and click it without reading the small interact text you get when you hover over something.
I aborted twice... once when entering the dungeon and once toward the middle. I normally read dialogue but the first door frustrated me so I walked right on by the dude in front of the second abort door.
Moving on...
-Spelling and sentence structure needs a bit of work.
-I'm a dialogue guy, a lot of your dialogues end with me giving the response "Continue". I suggest changing that to a better transition.
-At the end after you collect the quest reward the quest text is "Go to the next map"
[SIGPIC][/SIGPIC]
Please review my "Finger of God" campaign: NWS-DPJMGYJGV
Quest #1: NW-DS24FX4BC - Cragsford
Quest #2: NW-DTPUNXUAB - Mine's Mine
Quest #3: NW-DIPZQ7CMS - Are We There Yeti?
Quest #4: NW-DSCFDT5WS - Finger of God
Jaggeropth, did you still need help?
[SIGPIC][/SIGPIC]