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Suggestion: Give everyone their own loot

lyokiralyokira Member Posts: 882 Arc User
edited May 2013 in General Discussion (PC)
Simply put, everyone gets their own set of loot to pick up.

Pro: No more trolling/ninja-ing via loot rolls
Pro: No more arguments about loot rolls
Pro: No more screen-blocking pop-ups stating results of loot roll
Pro: Easy option to ensure everyone gets at least something in a dungeon run, by having bosses drop a confirmed item, even if lower quality.

Con: Bags potentially fill up faster (not as easy to segregate things to pick up and things to ignore)
Con: Loot drop rate has to be rebalanced
Con: Assuming rebalance, people will see less and/or lower QL items per run because they're no longer shared.

Suggestions? Thoughts? Criticisms?
Post edited by lyokira on
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Comments

  • swoomustdienowswoomustdienow Member, Neverwinter Beta Users Posts: 136 Bounty Hunter
    edited May 2013
    A decent idea, but I think the better way is to simply make 'Need' only work on items you can personally equip. Otherwise - like you already pointed out - it would take a massive re-balance of items and drops that will probably never get done.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2013
    As long as it's not bind on pickup it's fine. Loots could also be rare instead of a guaranteed purple but only one for the whole team. When you're not lucky and all you get is seals, while someone got the awesome item you wanted... well you have a bad taste in your mouth.

    Basically your suggestion is to make dungeon delve event permanent. To make the event relevant, it could drop set items during the 1h spot and drop a random blue/purple when it's not the event.

    And also gold coins. A lot of it. A dungeon can cost up to 5g in kit/potions. This is quite expensive. :D
  • alchemydevilalchemydevil Member Posts: 17 Arc User
    edited May 2013
    Good idea if it is easy to accomplish, I believe it would be easier just to make the rolls CLASS SPECIFIC, like every other MMORPG on the planet.
  • bringerofreddawnbringerofreddawn Member Posts: 109 Bounty Hunter
    edited May 2013
    Just make Need bind on win.
    This solves the adjacent problem of people going for items of their class but with wrong stats. This way if you want to sell the item on AH you have to greed along with everyone else.
    Simple and best solution imo.

    However, I am not really against current settings either.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited May 2013
    Considering they already have a system like this in STO. Im kinda surprised they didnt do that here from the get go.

    Personally, im all for it. NGP is an old relic of a system and really needs to be retired.
  • lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    Good idea if it is easy to accomplish, I believe it would be easier just to make the rolls CLASS SPECIFIC, like every other MMORPG on the planet.
    A slight issue with that is that companions sometimes use class specific equipment. Of course, there's nothing stopping people from using the AH to get optimal gear for them..
    Just make Need bind on win.
    This solves the adjacent problem of people going for items of their class but with wrong stats. This way if you want to sell the item on AH you have to greed along with everyone else.
    Simple and best solution imo.

    However, I am not really against current settings either.
    Bind on need doesn't stop people from trolling though. And yes, it happens. (granted, people will troll in other ways anyway) It also prevents people from transferring items in case they accidentally misrolled need (which also happens).
  • flayedawgflayedawg Member Posts: 475 Arc User
    edited May 2013
    Good idea if it is easy to accomplish, I believe it would be easier just to make the rolls CLASS SPECIFIC, like every other MMORPG on the planet.

    FWIW, WoW does not have such a system, & the last I saw -- a month or so ago -- the devs had repeatedy said "NO" to implementing it. It's been a long time since I've played EQ2, but the last time I did, it also did not have class specific loot.
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  • bringerofreddawnbringerofreddawn Member Posts: 109 Bounty Hunter
    edited May 2013
    lyokira wrote: »
    Bind on need doesn't stop people from trolling though. And yes, it happens. (granted, people will troll in other ways anyway) It also prevents people from transferring items in case they accidentally misrolled need (which also happens).

    Mistakes can be punished. No problem there. Learn to pay attention when rolling.
    Trolling can happen but not many people would roll need if the reward from that is 10 silver...
  • alchemydevilalchemydevil Member Posts: 17 Arc User
    edited May 2013
    flayedawg wrote: »
    FWIW, WoW does not have such a system, & the last I saw -- a month or so ago -- the devs had repeatedy said "NO" to implementing it. It's been a long time since I've played EQ2, but the last time I did, it also did not have class specific loot.

    So you are saying you approve of players stealing your loot for a toon they are not playing at the time? You are happy that players can just NEED on every item just to sell it in the AH or vendor? I suggest the ONLY players that would approve of such a system are the ones that are abusing it.
  • therealtedtherealted Member Posts: 31 Arc User
    edited May 2013
    Considering Cryptic pioneered just such a system with their first MMO, it puzzles me that it isn't their norm...

    While I get the sentiment behind need-on-class-only, it seems a bit narrow to me.
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  • lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    Mistakes can be punished. No problem there. Learn to pay attention when rolling.
    Trolling can happen but not many people would roll need if the reward from that is 10 silver...

    Has nothing to do with attention. I just wanted to use my daily when I was sprinting. Someone decided to loot. GG.
  • rictrasrictras Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 239 Bounty Hunter
    edited May 2013
    Can my loot be a bag of Alyssa Milanos?
    The meaning of life, is to give life meaning.
  • thlaylirahthlaylirah Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    All loot just needs to drop the way white items drop and the way most MMOs have loot drops. It's random and only the person it's meant for can see it/pick it up. Simple, solves all problems including getting mad at people for taking loot because you don't know what they got unless they end up rubbing it in by telling in chat.
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  • kallethenkallethen Member Posts: 133 Arc User
    edited May 2013
    I'd at least like to see other looting options like there are in CO (link). Round Robin especially would be fair.

    The idea of everybody getting the loot also sounds plausible.

    However, I'm still of the opinion that I get MORE than enough loot as it is. Crying over somebody in a dungeon or skirmish snagging all the items I need for my TR is like complaining that somebody grabbed a bottle of my favorite soda when I have 4 others in my pack.
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  • alchemydevilalchemydevil Member Posts: 17 Arc User
    edited May 2013
    kallethen wrote: »

    However, I'm still of the opinion that I get MORE than enough loot as it is. Crying over somebody in a dungeon or skirmish snagging all the items I need for my TR is like complaining that somebody grabbed a bottle of my favorite soda when I have 4 others in my pack.

    So you have no issue with someone stealing your soda because you have more? That's like saying you are happy with a mugger taking the contents of your wallet because you have more money in the bank.... The simple point and fact is, the players in question are taking items that do not pertain to the toon they are playing, so the actual toon that needs the item misses out. And again I must insist, any player that has no issue with this is most likely one of the players that are abusing it.
  • bringerofreddawnbringerofreddawn Member Posts: 109 Bounty Hunter
    edited May 2013
    lyokira wrote: »
    Has nothing to do with attention. I just wanted to use my daily when I was sprinting. Someone decided to loot. GG.

    Well, my thinking was that people only care about blue/pink loot which is picked up after the battle is done. So you have plenty of time to click the right button. There are edge cases in any solution that doesn't completely restrict people.
    kallethen wrote: »
    However, I'm still of the opinion that I get MORE than enough loot as it is. Crying over somebody in a dungeon or skirmish snagging all the items I need for my TR is like complaining that somebody grabbed a bottle of my favorite soda when I have 4 others in my pack.

    Um, you have 4 pieces of every rare item that drops in a dungeon? Then why are you even running them? =)

    P.S. The bind on need heuristic also makes undesirable gear more evenly distributed so people can sell it on AH.
    If you got unlucky and no items for your class dropped in a run, chances are some people will not want the item they got and as such you get a chance to greed it.
  • rictrasrictras Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 239 Bounty Hunter
    edited May 2013
    So you have no issue with someone stealing your soda because you have more? That's like saying you are happy with a mugger taking the contents of your wallet because you have more money in the bank.... The simple point and fact is, the players in question are taking items that do not pertain to the toon they are playing, so the actual toon that needs the item misses out. And again I must insist, any player that has no issue with this is most likely one of the players that are abusing it.

    Actually, it would be more like you see money lying on the ground. Just as you're approaching it, somebody runs up and grabs it. Annoying, yes, but not something that should have you throwing back your head and crying your outrage to the heavens.
    The meaning of life, is to give life meaning.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited May 2013
    So you have no issue with someone stealing your soda because you have more? That's like saying you are happy with a mugger taking the contents of your wallet because you have more money in the bank.... The simple point and fact is, the players in question are taking items that do not pertain to the toon they are playing, so the actual toon that needs the item misses out. And again I must insist, any player that has no issue with this is most likely one of the players that are abusing it.

    And this is the problem with the whole NGP system. You have already decided it is yours. It cant be stolen if its not yours to begin with. So therefore it must be yours. Even before a roll is made, it is yours completely, simply because the random roll landed on your class. Group effort means nothing. Previous drops mean nothing. It is yours by default of class.

    Would it still be fair if, simply by the luck of the draw, say 4 out of 6 drops ended up as cleric drops. The cleric simply lucks out and the rest eat crow? Did they do any less? But it is simply presumed that the Cleric will get all 4. In fact, if the cleric doesn't get all 4. The others, who might not otherwise of gotten anything...are called greedy thieves. And that doesn't even get into the problems when you have more then one of the same class in a group. Talk about competing for scraps of something that was already unfairly distributed. Considering most groups often have more then a few DPSers. But only single healers/tanks. You already have a system unfairly balanced against 1 of the 3 trinity classes.

    The NGP system is a mess. You cant regulate randomness. And you cant expect players to conform to a system that is by default heavily stacked for some. And not for others.
  • lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    Well, my thinking was that people only care about blue/pink loot which is picked up after the battle is done. So you have plenty of time to click the right button. There are edge cases in any solution that doesn't completely restrict people.
    Maybe, but some people just casually loot the boss drops while we're still cleaning up adds. Also I'm not sure about dungeons, but I know that in open world loot does disappear over time., meaning on really long fights it's a good idea to loot midway.
  • aetherchargeaethercharge Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 359 Bounty Hunter
    edited May 2013
    lyokira wrote: »
    Simply put, everyone gets their own set of loot to pick up.

    Pro: No more trolling/ninja-ing via loot rolls
    Pro: No more arguments about loot rolls
    Pro: No more screen-blocking pop-ups stating results of loot roll
    Pro: Easy option to ensure everyone gets at least something in a dungeon run, by having bosses drop a confirmed item, even if lower quality.

    Con: Bags potentially fill up faster (not as easy to segregate things to pick up and things to ignore)
    Con: Loot drop rate has to be rebalanced
    Con: Assuming rebalance, people will see less and/or lower QL items per run because they're no longer shared.

    Suggestions? Thoughts? Criticisms?

    Only if the best stuff is BoP. Well, it should be BoP either way...
  • alchemydevilalchemydevil Member Posts: 17 Arc User
    edited May 2013
    sockmunkey wrote: »
    And this is the problem with the whole NGP system. You have already decided it is yours. It cant be stolen if its not yours to begin with. So therefore it must be yours. Even before a roll is made, it is yours completely, simply because the random roll landed on your class. Group effort means nothing. Previous drops mean nothing. It is yours by default of class.

    Would it still be fair if, simply by the luck of the draw, say 4 out of 6 drops ended up as cleric drops. The cleric simply lucks out and the rest eat crow? Did they do any less? But it is simply presumed that the Cleric will get all 4. In fact, if the cleric doesn't get all 4. The others, who might not otherwise of gotten anything...are called greedy thieves. And that doesn't even get into the problems when you have more then one of the same class in a group. Talk about competing for scraps of something that was already unfairly distributed. Considering most groups often have more then a few DPSers. But only single healers/tanks. You already have a system unfairly balanced against 1 of the 3 trinity classes.

    The NGP system is a mess. You cant regulate randomness. And you cant expect players to conform to a system that is by default heavily stacked for some. And not for others.

    I totally understand the point you are making. Do I agree? No. I ran 3 dungeons yesterday I PASSED on ALL items that did not pertain to my toon. I need rolled only on items that I could use, but, because the groups I was running with had your attitude I did not acquire a single piece of gear I could have used. And even when I was the only TR in the group and the VERY RARE dagger dropped EVERYONE rolled need on it.... SO... the NGP system may be flawed, but at least players have a better chance of getting gear that they can USE.
  • mithrosnomoremithrosnomore Member Posts: 693 Arc User
    edited May 2013
    thlaylirah wrote: »
    All loot just needs to drop the way white items drop and the way most MMOs have loot drops. It's random and only the person it's meant for can see it/pick it up. Simple, solves all problems including getting mad at people for taking loot because you don't know what they got unless they end up rubbing it in by telling in chat.

    This seems to me to be the easiest way of dealing with the problem.
    The system is already in the game, they would just need to expand it's use.

    Sometimes you'll get lucky, sometimes maybe less so, but you will get what you get and not have to worry about ninjas.
    rictras wrote: »
    Actually, it would be more like you see money lying on the ground. Just as you're approaching it, somebody runs up and grabs it. Annoying, yes, but not something that should have you throwing back your head and crying your outrage to the heavens.

    Maybe sometimes, but other times it is you bending over to pick up the money and someone violently shoving you down to grab it themselves.

    Only money isn't a very good description, either. It's like an auto mechanic reaching out to take receipt of an advanced diagnostic computer and a biologist running in and taking it away because since they didn't get the microscope that they were hoping to find, they will just grab whatever and tell the mechanic that helped them get that far in the first place to shove off.


    Yeah, maybe there is that element of "claiming the item" before the roll is made, but if the party consists of a cleric, wizard, rogue, and each of the two fighters, and an item drops that only the wizard can use, why should wizard not feel that they 'deserve' the item if it is an upgrade?
    Heck, it may be the only reason why they have run (and re-run) the dungeon, but to have the GWF decide that they are as deserving as the guy that will actually equip the gear is a testament to self-centered behavior.

    The GWF can get their nifty gear if they show a little patience and group up with people that do not want to be as big a jerk as they are.
    But hey, patience and a community spirit are sadly lacking in these sort of games.

    If you want to play the "need on everything" game, that's fine. Just let everyone know in advance. That turns it all into random distribution, anyway.

    But when you have two or three people trying to help each other out by only selecting need for gear that they actually do need to improve their character (not companion, but the character that they are playing at that moment), the jerks that think that they need everything are just taking advantage.
  • holt3holt3 Member Posts: 333 Arc User
    edited May 2013
    Nah, I like it how it is.
  • redlanceredlance Member, Neverwinter Beta Users Posts: 95
    edited May 2013
    lyokira wrote: »
    Simply put, everyone gets their own set of loot to pick up.
    Great suggestion! I second this !
  • alchemydevilalchemydevil Member Posts: 17 Arc User
    edited May 2013
    This seems to me to be the easiest way of dealing with the problem.
    The system is already in the game, they would just need to expand it's use.

    Sometimes you'll get lucky, sometimes maybe less so, but you will get what you get and not have to worry about ninjas.



    Maybe sometimes, but other times it is you bending over to pick up the money and someone violently shoving you down to grab it themselves.

    Only money isn't a very good description, either. It's like an auto mechanic reaching out to take receipt of an advanced diagnostic computer and a biologist running in and taking it away because since they didn't get the microscope that they were hoping to find, they will just grab whatever and tell the mechanic that helped them get that far in the first place to shove off.


    Yeah, maybe there is that element of "claiming the item" before the roll is made, but if the party consists of a cleric, wizard, rogue, and each of the two fighters, and an item drops that only the wizard can use, why should wizard not feel that they 'deserve' the item if it is an upgrade?
    Heck, it may be the only reason why they have run (and re-run) the dungeon, but to have the GWF decide that they are as deserving as the guy that will actually equip the gear is a testament to self-centered behavior.

    The GWF can get their nifty gear if they show a little patience and group up with people that do not want to be as big a jerk as they are.
    But hey, patience and a community spirit are sadly lacking in these sort of games.

    If you want to play the "need on everything" game, that's fine. Just let everyone know in advance. That turns it all into random distribution, anyway.

    But when you have two or three people trying to help each other out by only selecting need for gear that they actually do need to improve their character (not companion, but the character that they are playing at that moment), the jerks that think that they need everything are just taking advantage.

    Very well written and expressed, I wish more people could see the sense in these words.
  • bringerofreddawnbringerofreddawn Member Posts: 109 Bounty Hunter
    edited May 2013
    You guys should stop the "Oh, NGP sucks and this is why" posts, they're not contributing anything since everyone (who thinks rationally) agrees it's sub-optimal.
    Either add your own improvement suggestions or discuss existing ones but drop the whining...
    sockmunkey wrote: »
    And this is the problem with the whole NGP system. You have already decided it is yours. It cant be stolen if its not yours to begin with. So therefore it must be yours. Even before a roll is made, it is yours completely, simply because the random roll landed on your class. Group effort means nothing. Previous drops mean nothing. It is yours by default of class.

    Would it still be fair if, simply by the luck of the draw, say 4 out of 6 drops ended up as cleric drops. The cleric simply lucks out and the rest eat crow? Did they do any less? But it is simply presumed that the Cleric will get all 4. In fact, if the cleric doesn't get all 4. The others, who might not otherwise of gotten anything...are called greedy thieves. And that doesn't even get into the problems when you have more then one of the same class in a group. Talk about competing for scraps of something that was already unfairly distributed. Considering most groups often have more then a few DPSers. But only single healers/tanks. You already have a system unfairly balanced against 1 of the 3 trinity classes.

    The NGP system is a mess. You cant regulate randomness. And you cant expect players to conform to a system that is by default heavily stacked for some. And not for others.

    Well, my suggestion fixes that partially.
    The OP's suggestion does not help because you would not have a blue drop for every single class...that's 5* the drops we have now...so the situation would be that other people get blue drops and you get nothing. You don't even get to see what dropped because you got unlucky and it was rolled to someone else behind the scenes without your input.
  • lyokiralyokira Member Posts: 882 Arc User
    edited May 2013
    You guys should stop the "Oh, NGP sucks and this is why" posts, they're not contributing anything since everyone (who thinks rationally) agrees it's sub-optimal.
    Either add your own improvement suggestions or discuss existing ones but drop the whining...



    Well, my suggestion fixes that partially.
    The OP's suggestion does not help because you would not have a blue drop for every single class...that's 5* the drops we have now...so the situation would be that other people get blue drops and you get nothing. You don't even get to see what dropped because you got unlucky and it was rolled to someone else behind the scenes without your input.

    Random thought: Maybe have an opt-in option for players to see loot drops beyond a certain rarity of other people in the team? It chould replace the current pop-up for displaying won rolls..
  • skylia120410skylia120410 Member Posts: 123 Bounty Hunter
    edited May 2013
    Mistakes can be punished. No problem there. Learn to pay attention when rolling.
    Trolling can happen but not many people would roll need if the reward from that is 10 silver...

    yea but they do happen and if it was simply bind on pickup for need rolls then what happened in my group yesterday wouldn't have been able to. the TR rolled on a GF weapon (blue) in Mad Dragon we all said he shouldn't do that he said it was mistake and apologized and then traded it right there to GF.

    By that same token when I was in MD on cleric a DC piece dropped someone spamming sft+1 for help ended up rolling need on said piece when I asked why she said it was because of spamming help so everyone in group said oh ok well just give to DC then but she refused. whatever no biggy my GWF is my main anyways now.

    the best and most simple solution is Need rolls only if class can use it and I know some ppl myself included will greed on the green unitendfieds from time to time on there class because they are pretty sure it isn't an upgrade. But I think the best Way is NEED class specific then just greed at that point you don't need a pass button
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  • kerlaakerlaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    lyokira wrote: »
    Simply put, everyone gets their own set of loot to pick up.

    Pro: No more trolling/ninja-ing via loot rolls
    Pro: No more arguments about loot rolls
    Pro: No more screen-blocking pop-ups stating results of loot roll
    Pro: Easy option to ensure everyone gets at least something in a dungeon run, by having bosses drop a confirmed item, even if lower quality.

    Con: Bags potentially fill up faster (not as easy to segregate things to pick up and things to ignore)
    Con: Loot drop rate has to be rebalanced
    Con: Assuming rebalance, people will see less and/or lower QL items per run because they're no longer shared.

    Suggestions? Thoughts? Criticisms?

    Agreed. That was one of the things I loved about LoTRo dungeon runs. Everyone got coins to turn in for their armor pieces.
  • pahnyepahnye Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    redlance wrote: »
    Great suggestion! I second this !

    I like this also. I think that there could be class specific loot for everyone who participated, but it doesn't have to be purple or blue. It could be an item from a list of items for your class that that particular mob drops. You could get that purple or blue item from the boss but there would be a large chance that it would just be white.
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