Simply put, everyone gets their own set of loot to pick up.
Pro: No more trolling/ninja-ing via loot rolls
Pro: No more arguments about loot rolls
Pro: No more screen-blocking pop-ups stating results of loot roll
Pro: Easy option to ensure everyone gets at least something in a dungeon run, by having bosses drop a confirmed item, even if lower quality.
Con: Bags potentially fill up faster (not as easy to segregate things to pick up and things to ignore)
Con: Loot drop rate has to be rebalanced
Con: Assuming rebalance, people will see less and/or lower QL items per run because they're no longer shared.
A decent idea, but I think the better way is to simply make 'Need' only work on items you can personally equip. Otherwise - like you already pointed out - it would take a massive re-balance of items and drops that will probably never get done.
As long as it's not bind on pickup it's fine. Loots could also be rare instead of a guaranteed purple but only one for the whole team. When you're not lucky and all you get is seals, while someone got the awesome item you wanted... well you have a bad taste in your mouth.
Basically your suggestion is to make dungeon delve event permanent. To make the event relevant, it could drop set items during the 1h spot and drop a random blue/purple when it's not the event.
And also gold coins. A lot of it. A dungeon can cost up to 5g in kit/potions. This is quite expensive.
Just make Need bind on win.
This solves the adjacent problem of people going for items of their class but with wrong stats. This way if you want to sell the item on AH you have to greed along with everyone else.
Simple and best solution imo.
However, I am not really against current settings either.
Good idea if it is easy to accomplish, I believe it would be easier just to make the rolls CLASS SPECIFIC, like every other MMORPG on the planet.
A slight issue with that is that companions sometimes use class specific equipment. Of course, there's nothing stopping people from using the AH to get optimal gear for them..
Just make Need bind on win.
This solves the adjacent problem of people going for items of their class but with wrong stats. This way if you want to sell the item on AH you have to greed along with everyone else.
Simple and best solution imo.
However, I am not really against current settings either.
Bind on need doesn't stop people from trolling though. And yes, it happens. (granted, people will troll in other ways anyway) It also prevents people from transferring items in case they accidentally misrolled need (which also happens).
Good idea if it is easy to accomplish, I believe it would be easier just to make the rolls CLASS SPECIFIC, like every other MMORPG on the planet.
FWIW, WoW does not have such a system, & the last I saw -- a month or so ago -- the devs had repeatedy said "NO" to implementing it. It's been a long time since I've played EQ2, but the last time I did, it also did not have class specific loot.
Fare you well
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Bind on need doesn't stop people from trolling though. And yes, it happens. (granted, people will troll in other ways anyway) It also prevents people from transferring items in case they accidentally misrolled need (which also happens).
Mistakes can be punished. No problem there. Learn to pay attention when rolling.
Trolling can happen but not many people would roll need if the reward from that is 10 silver...
FWIW, WoW does not have such a system, & the last I saw -- a month or so ago -- the devs had repeatedy said "NO" to implementing it. It's been a long time since I've played EQ2, but the last time I did, it also did not have class specific loot.
So you are saying you approve of players stealing your loot for a toon they are not playing at the time? You are happy that players can just NEED on every item just to sell it in the AH or vendor? I suggest the ONLY players that would approve of such a system are the ones that are abusing it.
Mistakes can be punished. No problem there. Learn to pay attention when rolling.
Trolling can happen but not many people would roll need if the reward from that is 10 silver...
Has nothing to do with attention. I just wanted to use my daily when I was sprinting. Someone decided to loot. GG.
thlaylirahMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
All loot just needs to drop the way white items drop and the way most MMOs have loot drops. It's random and only the person it's meant for can see it/pick it up. Simple, solves all problems including getting mad at people for taking loot because you don't know what they got unless they end up rubbing it in by telling in chat.
I'd at least like to see other looting options like there are in CO (link). Round Robin especially would be fair.
The idea of everybody getting the loot also sounds plausible.
However, I'm still of the opinion that I get MORE than enough loot as it is. Crying over somebody in a dungeon or skirmish snagging all the items I need for my TR is like complaining that somebody grabbed a bottle of my favorite soda when I have 4 others in my pack.
However, I'm still of the opinion that I get MORE than enough loot as it is. Crying over somebody in a dungeon or skirmish snagging all the items I need for my TR is like complaining that somebody grabbed a bottle of my favorite soda when I have 4 others in my pack.
So you have no issue with someone stealing your soda because you have more? That's like saying you are happy with a mugger taking the contents of your wallet because you have more money in the bank.... The simple point and fact is, the players in question are taking items that do not pertain to the toon they are playing, so the actual toon that needs the item misses out. And again I must insist, any player that has no issue with this is most likely one of the players that are abusing it.
Has nothing to do with attention. I just wanted to use my daily when I was sprinting. Someone decided to loot. GG.
Well, my thinking was that people only care about blue/pink loot which is picked up after the battle is done. So you have plenty of time to click the right button. There are edge cases in any solution that doesn't completely restrict people.
However, I'm still of the opinion that I get MORE than enough loot as it is. Crying over somebody in a dungeon or skirmish snagging all the items I need for my TR is like complaining that somebody grabbed a bottle of my favorite soda when I have 4 others in my pack.
Um, you have 4 pieces of every rare item that drops in a dungeon? Then why are you even running them?
P.S. The bind on need heuristic also makes undesirable gear more evenly distributed so people can sell it on AH.
If you got unlucky and no items for your class dropped in a run, chances are some people will not want the item they got and as such you get a chance to greed it.
So you have no issue with someone stealing your soda because you have more? That's like saying you are happy with a mugger taking the contents of your wallet because you have more money in the bank.... The simple point and fact is, the players in question are taking items that do not pertain to the toon they are playing, so the actual toon that needs the item misses out. And again I must insist, any player that has no issue with this is most likely one of the players that are abusing it.
Actually, it would be more like you see money lying on the ground. Just as you're approaching it, somebody runs up and grabs it. Annoying, yes, but not something that should have you throwing back your head and crying your outrage to the heavens.
So you have no issue with someone stealing your soda because you have more? That's like saying you are happy with a mugger taking the contents of your wallet because you have more money in the bank.... The simple point and fact is, the players in question are taking items that do not pertain to the toon they are playing, so the actual toon that needs the item misses out. And again I must insist, any player that has no issue with this is most likely one of the players that are abusing it.
And this is the problem with the whole NGP system. You have already decided it is yours. It cant be stolen if its not yours to begin with. So therefore it must be yours. Even before a roll is made, it is yours completely, simply because the random roll landed on your class. Group effort means nothing. Previous drops mean nothing. It is yours by default of class.
Would it still be fair if, simply by the luck of the draw, say 4 out of 6 drops ended up as cleric drops. The cleric simply lucks out and the rest eat crow? Did they do any less? But it is simply presumed that the Cleric will get all 4. In fact, if the cleric doesn't get all 4. The others, who might not otherwise of gotten anything...are called greedy thieves. And that doesn't even get into the problems when you have more then one of the same class in a group. Talk about competing for scraps of something that was already unfairly distributed. Considering most groups often have more then a few DPSers. But only single healers/tanks. You already have a system unfairly balanced against 1 of the 3 trinity classes.
The NGP system is a mess. You cant regulate randomness. And you cant expect players to conform to a system that is by default heavily stacked for some. And not for others.
Well, my thinking was that people only care about blue/pink loot which is picked up after the battle is done. So you have plenty of time to click the right button. There are edge cases in any solution that doesn't completely restrict people.
Maybe, but some people just casually loot the boss drops while we're still cleaning up adds. Also I'm not sure about dungeons, but I know that in open world loot does disappear over time., meaning on really long fights it's a good idea to loot midway.
Simply put, everyone gets their own set of loot to pick up.
Pro: No more trolling/ninja-ing via loot rolls
Pro: No more arguments about loot rolls
Pro: No more screen-blocking pop-ups stating results of loot roll
Pro: Easy option to ensure everyone gets at least something in a dungeon run, by having bosses drop a confirmed item, even if lower quality.
Con: Bags potentially fill up faster (not as easy to segregate things to pick up and things to ignore)
Con: Loot drop rate has to be rebalanced
Con: Assuming rebalance, people will see less and/or lower QL items per run because they're no longer shared.
Suggestions? Thoughts? Criticisms?
Only if the best stuff is BoP. Well, it should be BoP either way...
And this is the problem with the whole NGP system. You have already decided it is yours. It cant be stolen if its not yours to begin with. So therefore it must be yours. Even before a roll is made, it is yours completely, simply because the random roll landed on your class. Group effort means nothing. Previous drops mean nothing. It is yours by default of class.
Would it still be fair if, simply by the luck of the draw, say 4 out of 6 drops ended up as cleric drops. The cleric simply lucks out and the rest eat crow? Did they do any less? But it is simply presumed that the Cleric will get all 4. In fact, if the cleric doesn't get all 4. The others, who might not otherwise of gotten anything...are called greedy thieves. And that doesn't even get into the problems when you have more then one of the same class in a group. Talk about competing for scraps of something that was already unfairly distributed. Considering most groups often have more then a few DPSers. But only single healers/tanks. You already have a system unfairly balanced against 1 of the 3 trinity classes.
The NGP system is a mess. You cant regulate randomness. And you cant expect players to conform to a system that is by default heavily stacked for some. And not for others.
I totally understand the point you are making. Do I agree? No. I ran 3 dungeons yesterday I PASSED on ALL items that did not pertain to my toon. I need rolled only on items that I could use, but, because the groups I was running with had your attitude I did not acquire a single piece of gear I could have used. And even when I was the only TR in the group and the VERY RARE dagger dropped EVERYONE rolled need on it.... SO... the NGP system may be flawed, but at least players have a better chance of getting gear that they can USE.
All loot just needs to drop the way white items drop and the way most MMOs have loot drops. It's random and only the person it's meant for can see it/pick it up. Simple, solves all problems including getting mad at people for taking loot because you don't know what they got unless they end up rubbing it in by telling in chat.
This seems to me to be the easiest way of dealing with the problem.
The system is already in the game, they would just need to expand it's use.
Sometimes you'll get lucky, sometimes maybe less so, but you will get what you get and not have to worry about ninjas.
Actually, it would be more like you see money lying on the ground. Just as you're approaching it, somebody runs up and grabs it. Annoying, yes, but not something that should have you throwing back your head and crying your outrage to the heavens.
Maybe sometimes, but other times it is you bending over to pick up the money and someone violently shoving you down to grab it themselves.
Only money isn't a very good description, either. It's like an auto mechanic reaching out to take receipt of an advanced diagnostic computer and a biologist running in and taking it away because since they didn't get the microscope that they were hoping to find, they will just grab whatever and tell the mechanic that helped them get that far in the first place to shove off.
Yeah, maybe there is that element of "claiming the item" before the roll is made, but if the party consists of a cleric, wizard, rogue, and each of the two fighters, and an item drops that only the wizard can use, why should wizard not feel that they 'deserve' the item if it is an upgrade?
Heck, it may be the only reason why they have run (and re-run) the dungeon, but to have the GWF decide that they are as deserving as the guy that will actually equip the gear is a testament to self-centered behavior.
The GWF can get their nifty gear if they show a little patience and group up with people that do not want to be as big a jerk as they are.
But hey, patience and a community spirit are sadly lacking in these sort of games.
If you want to play the "need on everything" game, that's fine. Just let everyone know in advance. That turns it all into random distribution, anyway.
But when you have two or three people trying to help each other out by only selecting need for gear that they actually do need to improve their character (not companion, but the character that they are playing at that moment), the jerks that think that they need everything are just taking advantage.
This seems to me to be the easiest way of dealing with the problem.
The system is already in the game, they would just need to expand it's use.
Sometimes you'll get lucky, sometimes maybe less so, but you will get what you get and not have to worry about ninjas.
Maybe sometimes, but other times it is you bending over to pick up the money and someone violently shoving you down to grab it themselves.
Only money isn't a very good description, either. It's like an auto mechanic reaching out to take receipt of an advanced diagnostic computer and a biologist running in and taking it away because since they didn't get the microscope that they were hoping to find, they will just grab whatever and tell the mechanic that helped them get that far in the first place to shove off.
Yeah, maybe there is that element of "claiming the item" before the roll is made, but if the party consists of a cleric, wizard, rogue, and each of the two fighters, and an item drops that only the wizard can use, why should wizard not feel that they 'deserve' the item if it is an upgrade?
Heck, it may be the only reason why they have run (and re-run) the dungeon, but to have the GWF decide that they are as deserving as the guy that will actually equip the gear is a testament to self-centered behavior.
The GWF can get their nifty gear if they show a little patience and group up with people that do not want to be as big a jerk as they are.
But hey, patience and a community spirit are sadly lacking in these sort of games.
If you want to play the "need on everything" game, that's fine. Just let everyone know in advance. That turns it all into random distribution, anyway.
But when you have two or three people trying to help each other out by only selecting need for gear that they actually do need to improve their character (not companion, but the character that they are playing at that moment), the jerks that think that they need everything are just taking advantage.
Very well written and expressed, I wish more people could see the sense in these words.
You guys should stop the "Oh, NGP sucks and this is why" posts, they're not contributing anything since everyone (who thinks rationally) agrees it's sub-optimal.
Either add your own improvement suggestions or discuss existing ones but drop the whining...
And this is the problem with the whole NGP system. You have already decided it is yours. It cant be stolen if its not yours to begin with. So therefore it must be yours. Even before a roll is made, it is yours completely, simply because the random roll landed on your class. Group effort means nothing. Previous drops mean nothing. It is yours by default of class.
Would it still be fair if, simply by the luck of the draw, say 4 out of 6 drops ended up as cleric drops. The cleric simply lucks out and the rest eat crow? Did they do any less? But it is simply presumed that the Cleric will get all 4. In fact, if the cleric doesn't get all 4. The others, who might not otherwise of gotten anything...are called greedy thieves. And that doesn't even get into the problems when you have more then one of the same class in a group. Talk about competing for scraps of something that was already unfairly distributed. Considering most groups often have more then a few DPSers. But only single healers/tanks. You already have a system unfairly balanced against 1 of the 3 trinity classes.
The NGP system is a mess. You cant regulate randomness. And you cant expect players to conform to a system that is by default heavily stacked for some. And not for others.
Well, my suggestion fixes that partially.
The OP's suggestion does not help because you would not have a blue drop for every single class...that's 5* the drops we have now...so the situation would be that other people get blue drops and you get nothing. You don't even get to see what dropped because you got unlucky and it was rolled to someone else behind the scenes without your input.
You guys should stop the "Oh, NGP sucks and this is why" posts, they're not contributing anything since everyone (who thinks rationally) agrees it's sub-optimal.
Either add your own improvement suggestions or discuss existing ones but drop the whining...
Well, my suggestion fixes that partially.
The OP's suggestion does not help because you would not have a blue drop for every single class...that's 5* the drops we have now...so the situation would be that other people get blue drops and you get nothing. You don't even get to see what dropped because you got unlucky and it was rolled to someone else behind the scenes without your input.
Random thought: Maybe have an opt-in option for players to see loot drops beyond a certain rarity of other people in the team? It chould replace the current pop-up for displaying won rolls..
Mistakes can be punished. No problem there. Learn to pay attention when rolling.
Trolling can happen but not many people would roll need if the reward from that is 10 silver...
yea but they do happen and if it was simply bind on pickup for need rolls then what happened in my group yesterday wouldn't have been able to. the TR rolled on a GF weapon (blue) in Mad Dragon we all said he shouldn't do that he said it was mistake and apologized and then traded it right there to GF.
By that same token when I was in MD on cleric a DC piece dropped someone spamming sft+1 for help ended up rolling need on said piece when I asked why she said it was because of spamming help so everyone in group said oh ok well just give to DC then but she refused. whatever no biggy my GWF is my main anyways now.
the best and most simple solution is Need rolls only if class can use it and I know some ppl myself included will greed on the green unitendfieds from time to time on there class because they are pretty sure it isn't an upgrade. But I think the best Way is NEED class specific then just greed at that point you don't need a pass button
Simply put, everyone gets their own set of loot to pick up.
Pro: No more trolling/ninja-ing via loot rolls
Pro: No more arguments about loot rolls
Pro: No more screen-blocking pop-ups stating results of loot roll
Pro: Easy option to ensure everyone gets at least something in a dungeon run, by having bosses drop a confirmed item, even if lower quality.
Con: Bags potentially fill up faster (not as easy to segregate things to pick up and things to ignore)
Con: Loot drop rate has to be rebalanced
Con: Assuming rebalance, people will see less and/or lower QL items per run because they're no longer shared.
Suggestions? Thoughts? Criticisms?
Agreed. That was one of the things I loved about LoTRo dungeon runs. Everyone got coins to turn in for their armor pieces.
0
pahnyeMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
I like this also. I think that there could be class specific loot for everyone who participated, but it doesn't have to be purple or blue. It could be an item from a list of items for your class that that particular mob drops. You could get that purple or blue item from the boss but there would be a large chance that it would just be white.
Comments
Basically your suggestion is to make dungeon delve event permanent. To make the event relevant, it could drop set items during the 1h spot and drop a random blue/purple when it's not the event.
And also gold coins. A lot of it. A dungeon can cost up to 5g in kit/potions. This is quite expensive.
This solves the adjacent problem of people going for items of their class but with wrong stats. This way if you want to sell the item on AH you have to greed along with everyone else.
Simple and best solution imo.
However, I am not really against current settings either.
Personally, im all for it. NGP is an old relic of a system and really needs to be retired.
Bind on need doesn't stop people from trolling though. And yes, it happens. (granted, people will troll in other ways anyway) It also prevents people from transferring items in case they accidentally misrolled need (which also happens).
This is an open beta. Start treating it like one.
FWIW, WoW does not have such a system, & the last I saw -- a month or so ago -- the devs had repeatedy said "NO" to implementing it. It's been a long time since I've played EQ2, but the last time I did, it also did not have class specific loot.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Mistakes can be punished. No problem there. Learn to pay attention when rolling.
Trolling can happen but not many people would roll need if the reward from that is 10 silver...
So you are saying you approve of players stealing your loot for a toon they are not playing at the time? You are happy that players can just NEED on every item just to sell it in the AH or vendor? I suggest the ONLY players that would approve of such a system are the ones that are abusing it.
While I get the sentiment behind need-on-class-only, it seems a bit narrow to me.
The gorilla formerly known as Kolikos
Has nothing to do with attention. I just wanted to use my daily when I was sprinting. Someone decided to loot. GG.
This is an open beta. Start treating it like one.
The idea of everybody getting the loot also sounds plausible.
However, I'm still of the opinion that I get MORE than enough loot as it is. Crying over somebody in a dungeon or skirmish snagging all the items I need for my TR is like complaining that somebody grabbed a bottle of my favorite soda when I have 4 others in my pack.
Get the Forums Enhancement Extension!
So you have no issue with someone stealing your soda because you have more? That's like saying you are happy with a mugger taking the contents of your wallet because you have more money in the bank.... The simple point and fact is, the players in question are taking items that do not pertain to the toon they are playing, so the actual toon that needs the item misses out. And again I must insist, any player that has no issue with this is most likely one of the players that are abusing it.
Well, my thinking was that people only care about blue/pink loot which is picked up after the battle is done. So you have plenty of time to click the right button. There are edge cases in any solution that doesn't completely restrict people.
Um, you have 4 pieces of every rare item that drops in a dungeon? Then why are you even running them?
P.S. The bind on need heuristic also makes undesirable gear more evenly distributed so people can sell it on AH.
If you got unlucky and no items for your class dropped in a run, chances are some people will not want the item they got and as such you get a chance to greed it.
Actually, it would be more like you see money lying on the ground. Just as you're approaching it, somebody runs up and grabs it. Annoying, yes, but not something that should have you throwing back your head and crying your outrage to the heavens.
And this is the problem with the whole NGP system. You have already decided it is yours. It cant be stolen if its not yours to begin with. So therefore it must be yours. Even before a roll is made, it is yours completely, simply because the random roll landed on your class. Group effort means nothing. Previous drops mean nothing. It is yours by default of class.
Would it still be fair if, simply by the luck of the draw, say 4 out of 6 drops ended up as cleric drops. The cleric simply lucks out and the rest eat crow? Did they do any less? But it is simply presumed that the Cleric will get all 4. In fact, if the cleric doesn't get all 4. The others, who might not otherwise of gotten anything...are called greedy thieves. And that doesn't even get into the problems when you have more then one of the same class in a group. Talk about competing for scraps of something that was already unfairly distributed. Considering most groups often have more then a few DPSers. But only single healers/tanks. You already have a system unfairly balanced against 1 of the 3 trinity classes.
The NGP system is a mess. You cant regulate randomness. And you cant expect players to conform to a system that is by default heavily stacked for some. And not for others.
This is an open beta. Start treating it like one.
Only if the best stuff is BoP. Well, it should be BoP either way...
I totally understand the point you are making. Do I agree? No. I ran 3 dungeons yesterday I PASSED on ALL items that did not pertain to my toon. I need rolled only on items that I could use, but, because the groups I was running with had your attitude I did not acquire a single piece of gear I could have used. And even when I was the only TR in the group and the VERY RARE dagger dropped EVERYONE rolled need on it.... SO... the NGP system may be flawed, but at least players have a better chance of getting gear that they can USE.
This seems to me to be the easiest way of dealing with the problem.
The system is already in the game, they would just need to expand it's use.
Sometimes you'll get lucky, sometimes maybe less so, but you will get what you get and not have to worry about ninjas.
Maybe sometimes, but other times it is you bending over to pick up the money and someone violently shoving you down to grab it themselves.
Only money isn't a very good description, either. It's like an auto mechanic reaching out to take receipt of an advanced diagnostic computer and a biologist running in and taking it away because since they didn't get the microscope that they were hoping to find, they will just grab whatever and tell the mechanic that helped them get that far in the first place to shove off.
Yeah, maybe there is that element of "claiming the item" before the roll is made, but if the party consists of a cleric, wizard, rogue, and each of the two fighters, and an item drops that only the wizard can use, why should wizard not feel that they 'deserve' the item if it is an upgrade?
Heck, it may be the only reason why they have run (and re-run) the dungeon, but to have the GWF decide that they are as deserving as the guy that will actually equip the gear is a testament to self-centered behavior.
The GWF can get their nifty gear if they show a little patience and group up with people that do not want to be as big a jerk as they are.
But hey, patience and a community spirit are sadly lacking in these sort of games.
If you want to play the "need on everything" game, that's fine. Just let everyone know in advance. That turns it all into random distribution, anyway.
But when you have two or three people trying to help each other out by only selecting need for gear that they actually do need to improve their character (not companion, but the character that they are playing at that moment), the jerks that think that they need everything are just taking advantage.
Very well written and expressed, I wish more people could see the sense in these words.
Either add your own improvement suggestions or discuss existing ones but drop the whining...
Well, my suggestion fixes that partially.
The OP's suggestion does not help because you would not have a blue drop for every single class...that's 5* the drops we have now...so the situation would be that other people get blue drops and you get nothing. You don't even get to see what dropped because you got unlucky and it was rolled to someone else behind the scenes without your input.
Random thought: Maybe have an opt-in option for players to see loot drops beyond a certain rarity of other people in the team? It chould replace the current pop-up for displaying won rolls..
This is an open beta. Start treating it like one.
yea but they do happen and if it was simply bind on pickup for need rolls then what happened in my group yesterday wouldn't have been able to. the TR rolled on a GF weapon (blue) in Mad Dragon we all said he shouldn't do that he said it was mistake and apologized and then traded it right there to GF.
By that same token when I was in MD on cleric a DC piece dropped someone spamming sft+1 for help ended up rolling need on said piece when I asked why she said it was because of spamming help so everyone in group said oh ok well just give to DC then but she refused. whatever no biggy my GWF is my main anyways now.
the best and most simple solution is Need rolls only if class can use it and I know some ppl myself included will greed on the green unitendfieds from time to time on there class because they are pretty sure it isn't an upgrade. But I think the best Way is NEED class specific then just greed at that point you don't need a pass button
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
Agreed. That was one of the things I loved about LoTRo dungeon runs. Everyone got coins to turn in for their armor pieces.
I like this also. I think that there could be class specific loot for everyone who participated, but it doesn't have to be purple or blue. It could be an item from a list of items for your class that that particular mob drops. You could get that purple or blue item from the boss but there would be a large chance that it would just be white.