I had my usual 180ms pings from Europe until today's maintenance. It's been 280-350ms since then. I hope it is temporary.
It seems to be a load issue, though. If I ping Dragon dragon, I get the usual result:
... first hops omitted ...
5 109 ms 73 ms 65 ms te0-7-0-10.mag21.fra03.atlas.cogentco.com [130.1
17.14.105]
6 70 ms 62 ms 60 ms 154.54.77.153
7 81 ms 77 ms 71 ms te0-7-0-13.ccr22.par01.atlas.cogentco.com [130.1
17.2.166]
8 105 ms 84 ms 86 ms te0-4-0-2.ccr21.lon13.atlas.cogentco.com [154.54
.60.225]
9 163 ms 187 ms 188 ms te0-7-0-33.ccr21.bos01.atlas.cogentco.com [154.5
4.5.161]
10 264 ms 200 ms 169 ms te4-2.ccr01.bos06.atlas.cogentco.com [66.28.4.25
4]
11 198 ms 210 ms 195 ms 38.111.40.114
12 193 ms 191 ms 195 ms 208.95.186.71
Trace complete.
/netgraph 1 shows higher pings since the maintenance, though.
In EU. I normally got 170-200 ping. Today it's spiky and 200-400 in combat zones. I /tracert checked cryptics patch server and only got 140 ping to it. It's disrupting my gameplay.
Serious rubber banding today. Delayed animations, returning to point A after leaping to B etc.. My net connection is flying as usual with 50mbps. This is a known issue with Cryptic games ( to anybody who ever played CO anyway).
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
0
nvmbanelingsMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
in NA (california, specifically), my latency is completely fine.
it just seems to effect people out of the U.S., from what i'm hearing. i heard people in pirate's complaining about lag as well and they were all outside the U.S.A.
this is crazy why the major rubberband/lag issues all of a sudden the game was fine before these patches now its so bad i cant move and everything stutters, ive tried everything i can to fix this but nothing has worked
From EU aswell, and I can confirm this. 2 second channeling spells takes about 5 seconds to cast.. when they don't fail because of weird rubberbanding. It's unplayable at the time and needs an emergency patch
The only place I experience any lag is in Protectors Enclave. Even then, it isn't so much lag that bothers me it's the crash to desktop I inevitably get every single last time I go there. I've had zero crashes to desktop in 'combat zones', but Protectors crashes me every time.
It got a little better after their 32-bit textures fix, but I just know in my soul it's the amount of players displayed. Give me the option to limit on-screen players to 10, 20, or 30 players and I'm sure it won't keep happening.
I exceed the 'recommended' requirements by a lot, and play with all settings maxed with my FPS keeping constant at around 20 in Protectors and 30 anywhere else. It jumps up to the 40's in most instances.
Fortunately, I don't need to go to Protectors often but since it's the only Auction House and the only Bank location...
Well you get the idea.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
Try switching to a less populated instance, that always clears up the rubberbanding for me.
I think today's issue is something different. I get rubberbanding when a zone/instance is full and as you say, changing the instance usually fixes it. What's happening today looks and feels more like packet loss. There is no rubberbanding, it's just latency spikes and "muddy" feeling response times. Watching the ping, it bounces between the (my) usual 180ms and 350-500ms. It didn't happen before today's maintenance.
I ran a trace to wherever the game client is connected to and I saw packet losses in there too. It may just be a faulty router somewhere, or a capacity issue. (Is anyone getting this on MF and Beholder, or is it just us on Dragon?)
We're talking about a big group of people who normally have collectively got a big latency issue after the patch. They could very well all be from outside the US. That doesn't make it any less bad.
It may be a European thing. Traceroutes show where the problem is, and it's in Boston or the hop behind Boston. In my case, the data packets go from Frankfurt to Paris to London to Boston, and nothing is lost until up that point. After the first Boston hop the packets start to drop. It's either a routing or a capacity issue.
In any event, it most likely at temporary problem.
(edit: Yes, I know Boston is in the US! But typically, European traffic "arrives" through specific gateways, so the problem could be in the US somewhere but only or mostly affect European players.)
charezonMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
Just did a traceroute and I can verify what imivo says, it seems the problem is at the hop in Boston @ te4-4.ccr01.bos06.atlas.cogentco.com [66.28.4.42].
Just did a traceroute and I can verify what imivo says, it seems the problem is at the hop in Boston @ te4-4.ccr01.bos06.atlas.cogentco.com [66.28.4.42].
I think today's issue is something different. I get rubberbanding when a zone/instance is full and as you say, changing the instance usually fixes it. What's happening today looks and feels more like packet loss. There is no rubberbanding, it's just latency spikes and "muddy" feeling response times. Watching the ping, it bounces between the (my) usual 180ms and 350-500ms. It didn't happen before today's maintenance.
I ran a trace to wherever the game client is connected to and I saw packet losses in there too. It may just be a faulty router somewhere, or a capacity issue. (Is anyone getting this on MF and Beholder, or is it just us on Dragon?)
There's a jump that raises the ping from 30 to 140 for me but that is to be expected. We're talking cross-atlantic here. The current issue is 400-500ping spikes and lost packages that normally don't occur.
Normal latency for somebody in EU is 170 but stable. This is worse.
There's a jump that raises the ping from 30 to 140 for me but that is to be expected. We're talking cross-atlantic here. The current issue is 400-500ping spikes and lost packages that normally don't occur.
Yes, that is what I meant. It's not the 170ms of the first US hop, but the packet loss that occurs there. I usually get 180-200ms, and that is fine for a connection to the US. But today I get spikes and "packet loss" type of behavior, which the trace confirms. Only weird thing is that it happened after the maintenance, but this may just be coincidence.
ep103855Member, Neverwinter Beta UsersPosts: 1Arc User
edited May 2013
i am having lag as well. greece.
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makovornMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 13Arc User
edited May 2013
I'm playing on Dragon and even though the average latency shows about 280ms (normal for South African players connecting to EU), it's very erratic at the moment. I'm getting lots and lots of packet loss on the last 4 hops to the server (incl. the server IP), as well as an abnormally high amount of jitter on the 3rd last hop. I've included a ping-plotter pic.
Also to add, my in-game graph (using /netgraph 1) shows a constant sawtooth pattern, where it's normally quite flat and even.
Yes, that is what I meant. It's not the 170ms of the first US hop, but the packet loss that occurs there. I usually get 180-200ms, and that is fine for a connection to the US. But today I get spikes and "packet loss" type of behavior, which the trace confirms. Only weird thing is that it happened after the maintenance, but this may just be coincidence.
Ah. But I haven't gotten any packet loss at Boston any of the 6 times I ran it and not even any unusual delays. I did however get a few losses at the final 2 links almost every time, just 1 each run.
The problem is the developers "over-placed" too many NPC. Not even the important one, those Neverwinter Commoners, they're pointless.
I understand a city need people but this is too much. You see one every few steps you walk. TOO MANY. That + real players = unbearable lag.
Reducing this amount by half would help reduce some lag issue in Protectors Enclave
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makovornMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 13Arc User
edited May 2013
Must be something weird going on. Had this about 3 days ago for a short period, but then it seemed to sort itself out. However, this one seems quite bad and it's everywhere, even in PvP maps. I'm not really very proficient in networking, but if I look at my ping-plotter graph, it seems logical that it would have a blanket negative effect on game play. Perhaps it's something to do with Cryptic's service providers?
Comments
It seems to be a load issue, though. If I ping Dragon dragon, I get the usual result:
/netgraph 1 shows higher pings since the maintenance, though.
Today, it was silky-smooth & problem-free.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Merrily, merrily, merrily, merrily, Life is but a dream.
it just seems to effect people out of the U.S., from what i'm hearing. i heard people in pirate's complaining about lag as well and they were all outside the U.S.A.
It got a little better after their 32-bit textures fix, but I just know in my soul it's the amount of players displayed. Give me the option to limit on-screen players to 10, 20, or 30 players and I'm sure it won't keep happening.
I exceed the 'recommended' requirements by a lot, and play with all settings maxed with my FPS keeping constant at around 20 in Protectors and 30 anywhere else. It jumps up to the 40's in most instances.
Fortunately, I don't need to go to Protectors often but since it's the only Auction House and the only Bank location...
Well you get the idea.
EDIT: Nevermind, wrong issue. Sorry.
I think today's issue is something different. I get rubberbanding when a zone/instance is full and as you say, changing the instance usually fixes it. What's happening today looks and feels more like packet loss. There is no rubberbanding, it's just latency spikes and "muddy" feeling response times. Watching the ping, it bounces between the (my) usual 180ms and 350-500ms. It didn't happen before today's maintenance.
I ran a trace to wherever the game client is connected to and I saw packet losses in there too. It may just be a faulty router somewhere, or a capacity issue. (Is anyone getting this on MF and Beholder, or is it just us on Dragon?)
Already tried that. Not working. Firewall is not a problem and there's no problem on the way to cryptics server based on this: https://support.perfectworld.com/app/answers/detail/a_id/3987/~/%28sto%29%28co%29-finding-the-ping-time-between-your-computer-and-cryptic-servers.
We're talking about a big group of people who normally have collectively got a big latency issue after the patch. They could very well all be from outside the US. That doesn't make it any less bad.
In any event, it most likely at temporary problem.
(edit: Yes, I know Boston is in the US! But typically, European traffic "arrives" through specific gateways, so the problem could be in the US somewhere but only or mostly affect European players.)
What does that have to do with anything?
As many people have said this affects people in Europe.
There's a jump that raises the ping from 30 to 140 for me but that is to be expected. We're talking cross-atlantic here. The current issue is 400-500ping spikes and lost packages that normally don't occur.
Normal latency for somebody in EU is 170 but stable. This is worse.
Yes, that is what I meant. It's not the 170ms of the first US hop, but the packet loss that occurs there. I usually get 180-200ms, and that is fine for a connection to the US. But today I get spikes and "packet loss" type of behavior, which the trace confirms. Only weird thing is that it happened after the maintenance, but this may just be coincidence.
Also to add, my in-game graph (using /netgraph 1) shows a constant sawtooth pattern, where it's normally quite flat and even.
Ah. But I haven't gotten any packet loss at Boston any of the 6 times I ran it and not even any unusual delays. I did however get a few losses at the final 2 links almost every time, just 1 each run.
I understand a city need people but this is too much. You see one every few steps you walk. TOO MANY. That + real players = unbearable lag.
Reducing this amount by half would help reduce some lag issue in Protectors Enclave