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Castle Never final boss - Legit kill video

yargnityargnit Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited May 2013 in General Discussion (PC)
http://www.youtube.com/watch?v=QuSUCaa85lY

Not sure if this is the first kill video or not, but we just wanted to show that he is completely kill-able without using 1-shot mechanics or gear gained from exploiting them previously.

Congrats to my groupmates;

Value
Apokalypse
Quill
Elise
& myself, Alexiya

And thank you to Death & Medic for the time spent learning the fight with us the other night.

Apok also has a video from his perspective that we will try to get added later.

Good luck with the fight all, it really is a blast!
Post edited by yargnit on
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Comments

  • deathvidsdeathvids Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 80
    edited May 2013
    Hate that I overslept and missed the kill, but I'm proud that yall were able to knock it out anyway. Grats!
    De2s6JN
  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    So the strategy is black hole adds up, shield pop them over the edge? I'm not really close to doing this dungeon, but watching it, that seems to be the CW role. Nice to see non-exploit stuff though, that's for sure.
  • teethxteethx Member Posts: 219 Arc User
    edited May 2013
    This should be a eye opener for cryptic studios, 1 rogue, 2 wizards, 2 clerics.....This goes to show there is no need for a proper tank or a GWF at all for any fight what so ever and the above combo is more effective in ever single fight...

    oh gratz btw
  • yargnityargnit Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    From what I've heard GF's have something that can KB them as well, we just didn't have one at the time and we already knew how to do it with CW's. I also saw someone else do it just after we did on stream using just 1 CW, but they had a 2nd TR not a GF/GWF. Someone also said that if you have a really good GF you can do 1 Cleric, but you need to be much better geared and the GF needs to be able to hold very good AE aggro.

    This strat with two Cleric's just allows you to be successful with a lower gear-score basically.

    As for the GWF, we had one last night instead of 2 CW's and we use him for the same thing we used the 2nd CW for (bringing in stragglers adds), but the CW was much better for it.
  • maximiliousmaximilious Member Posts: 54 Arc User
    edited May 2013
    can we buff GFW and GF please?
    [SIGPIC][/SIGPIC]
  • teethxteethx Member Posts: 219 Arc User
    edited May 2013
    If PW/Cryptic didnt categorize GWF as strikers then we can argue them needing buffs but they do so they do need buffs in so many ways. GFs from what I understand have to be REALLY geared and REALLY good or they are useless... so yeah they got some work cut out for them before releasing the ranger class...OR they can do what they should have in teh 1st place and give us 3 different paragons and just make them worth while.
  • jcfisher3rdjcfisher3rd Member Posts: 0 Arc User
    edited May 2013
    The GF knockback is only 3 at a time so obviously not feasible in the cluster****.
  • jetahjetah Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    teethx wrote: »
    GFs from what I understand have to be REALLY geared and REALLY good or they are useless... so yeah they got some work cut out for them before releasing the ranger class...

    Lets see how the GF works with all Feats working. Right now they have at least 10 not working.
    Open the Launcher. Click Options near the top. Check Disable on-demand patching. This will download another couple of gigs.

    Ability Scores || All Attribute Roll Combinations || My Cleric Stream \o/
  • yargnityargnit Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Another note on the "needing a tank" thing. What it comes down to is that on so many boss fights the danger is the adds not the boss itself as much. If they designed some fights that went to a more traditional focus on a stronger central mob then someone to actually tank it would be more necessary. Or say two mobs that must be kept on separate targets or 2 debuffs they frequently use that do nothing individually stack for devastating results. Also a boss that could see through stealth would vastly increase the use of tanks. In most games boss mobs can see invisible, but in Neverwinter stealth is the best single mob tanking tool basically.
  • orangerascalorangerascal Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    can we buff GFW and GF please?

    YEs buff the GF, because one shotting is not enough for them
  • samuraikingssamuraikings Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Not to diminish what you did, great job and all, but I'm pretty sure knocking mobs over the edge is an exploit so it's not... exactly "legit". Unless Cryptic has stated knocking things off during a boss fight is how they intended it to be done, in which case that seems like a ****ty boss creation.
    Foundry Name: "Wolframs Last Stand" (@Holythirst)
    Foundry Map: Blacklake District
    Type: Campaign, Story, Dungeon - 5 bosses, 1-2 players
    Current State: Version 2.2 is up. Full release. Try it with code below.

    Short Code: NW-DU2BES2WA
  • epitekepitek Member, Neverwinter Beta Users Posts: 4 Arc User
    edited May 2013
    So "legit" your stacking 2 clerics like all the bads do lol...
  • winddancer42winddancer42 Member Posts: 33 Arc User
    edited May 2013
    A question from a new gamer, how close do you have to be for the shield pop to work on the group of adds and what is the timing? Is it while there still in the Sing or as they hit the ground? It's a bit hard to tell from the Video. Great job by the way!
  • yargnityargnit Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Your group comp doesn't make a kill non-legit. Using 1 shot bugs etc does. ;) As to the mobs over the edge part, that is actually a mechanic they've designed into multiple encounters in more than 1 dungeon yes.
  • deathvidsdeathvids Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 80
    edited May 2013
    CW perspective Video should be added soon.
    De2s6JN
  • sendriensendrien Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    A question from a new gamer, how close do you have to be for the shield pop to work on the group of adds and what is the timing? Is it while there still in the Sing or as they hit the ground? It's a bit hard to tell from the Video. Great job by the way!

    Quill here. My main responsibility in the boss fight was knocking off adds that my teammates gathered for me.

    In order to push mobs lifted with Arcane Singularity, you must actually burst your shield in the split second BEFORE the mobs enter the Singularity. This may take a bit of practice to get the timing right, but once you get it the first time, you will know exactly when to do it every subsequent time.
    The world is not beautiful; therefore, it is.
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited May 2013
    2 clerics, 2 wizards, 1 rogue, 0 fighters.
    mmm...
  • danxbxdanxbx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    teethx wrote: »
    This should be a eye opener for cryptic studios, 1 rogue, 2 wizards, 2 clerics.....This goes to show there is no need for a proper tank or a GWF at all for any fight what so ever and the above combo is more effective in ever single fight...

    oh gratz btw

    There is nothing wrong with that. I'm sure someone will do it with out a cleric or wizard at some point too. This is actually a good thing that content isn't locked because you can't fill a role.
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited May 2013
    danxbx wrote: »
    I'm sure someone will do it with out a cleric or wizard at some point too

    And I'm sure pigs will invent nuclear weaponry and wipe us all at some point as well.
  • drexl420drexl420 Member, Neverwinter Beta Users Posts: 24 Arc User
    edited May 2013
    technically still an exploit since u stacked astral shield. but nice job anyway.
  • samuraikingssamuraikings Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Once again, good job regardless, but unless I missed it and there is a quote by Cryptic saying that some boss fights, not regular mobs, but boss fights, are designed for you to throw mobs off a cliff, I consider this still an exploit.

    And on the off chance that they actually did do this, that is absolutely <font color="orange">HAMSTER</font>. We agree it's ok to be able to do a dungeon without a tank, making GF and GWF useless but it's ok to REQUIRE a CW? Either a tank, a healer, a control and 2 dps classes should be required for all the dungeons or nothing should be absolutely required at all.

    And I am fully aware that GF is broken right now and GWF still needs balance, but the point is no one needs them at all. Sure they won't be a burden when they are fixed, but they aren't NEEDED when Clerics and CW ARE. That being said, I still don't think a developer would be stupid enough to try and make this strategy the only way or even the intended way to beat this boss.
    Foundry Name: "Wolframs Last Stand" (@Holythirst)
    Foundry Map: Blacklake District
    Type: Campaign, Story, Dungeon - 5 bosses, 1-2 players
    Current State: Version 2.2 is up. Full release. Try it with code below.

    Short Code: NW-DU2BES2WA
  • sendriensendrien Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    drexl420 wrote: »
    technically still an exploit since u stacked astral shield. but nice job anyway.

    I believe the reason the devs have held off on fixing Astral Shield stacking (if indeed they have somewhere announced that it is currently not working as intended) is due to the fact that most Guardian Fighters cannot hold aggro. The need for healing and damage reduction is mitigated by having a tank.

    It's reasonable to believe that Cryptic will address Astral Shield stacking and Guardian Fighter aggro simultaneously (if indeed they feel that both of these features are broken).

    Either way, if this were an "exploit", it would have been addressed in the patch today. Instead, it's the Guardian Fighter exploit that's being addressed, so I'm pretty sure the exploit in question has nothing to do with Clerics.
    The world is not beautiful; therefore, it is.
  • yargnityargnit Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    Once again, good job regardless, but unless I missed it and there is a quote by Cryptic saying that some boss fights, not regular mobs, but boss fights, are designed for you to throw mobs off a cliff, I consider this still an exploit.

    One off the boss fights has a pit specifically for this. ;) Also 1 of my group mates who knows table-top DnD was even talking about how it's based off mechanics from that.
  • kaasdoekkaasdoek Member Posts: 0 Arc User
    edited May 2013
    I don't understand how some of you don't see. PvE is balanced around Astral Shield. Because the targetting system in this game is not like other MMO, where you can click a team mate and cast heal. You have to aim and if you miss or accidentally target someone else then you can assume that it is GG
  • samuraikingssamuraikings Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    yargnit wrote: »
    One off the boss fights has a pit specifically for this. ;) Also 1 of my group mates who knows table-top DnD was even talking about how it's based off mechanics from that.

    My bad then. You are completely validated in your claim of a legit kill then. Still, I don't agree with that being a mechanic in an mmorpg and making a dungeon that requires a specific class. But that has no bearing on your kill.
    Foundry Name: "Wolframs Last Stand" (@Holythirst)
    Foundry Map: Blacklake District
    Type: Campaign, Story, Dungeon - 5 bosses, 1-2 players
    Current State: Version 2.2 is up. Full release. Try it with code below.

    Short Code: NW-DU2BES2WA
  • ceonnynceonnyn Member Posts: 28 Arc User
    edited May 2013
    Interesting post.

    I like how there are 2 clerics in the group and no GF.

    For those who don't realize, GF have a ton of mechanics and abilities that are not working.
    If you are curious, the GF community has compiled as many as we can think of here -

    http://nw-forum.perfectworld.com/showthread.php?200182-Sticky-Please-Currently-bugged-broken-GF-powers-amp-feats
  • aselia669aselia669 Member Posts: 25 Arc User
    edited May 2013
    Good kill! :)

    Though I find it weird that you have to do it 300 Style to win lol

    l_zps35fe0719.jpg

    ^Literally what you were doing to mobs.
  • jcfisher3rdjcfisher3rd Member Posts: 0 Arc User
    edited May 2013
    sendrien wrote: »
    Quill here. My main responsibility in the boss fight was knocking off adds that my teammates gathered for me.

    In order to push mobs lifted with Arcane Singularity, you must actually burst your shield in the split second BEFORE the mobs enter the Singularity. This may take a bit of practice to get the timing right, but once you get it the first time, you will know exactly when to do it every subsequent time.

    So technically speaking it seems like that would be an exploit/not intended by the devs. Not saying that it doesn't take coordination and skill to do, but the railing around the platform seems to make clear they don't want you just knocking everything off.
  • sendriensendrien Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    So technically speaking it seems like that would be an exploit/not intended by the devs. Not saying that it doesn't take coordination and skill to do, but the railing around the platform seems to make clear they don't want you just knocking everything off.

    Normally, I would agree with you on this. But in the very SAME dungeon (Castle Never), there are locations with railings of similar height, where the very same technique is blocked by an invisible wall. If they were careful enough to put up invisible walls in locations where you are fighting nothing more than minions, I'm sure any omission in the final boss room must be intentional.

    I also want to point out that D&D 4th Edition, upon which Neverwinter is based, emphasizes knock-backs, repositioning, and other such moves quite heavily.
    The world is not beautiful; therefore, it is.
  • pinchzpinchz Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 50
    edited May 2013
    If you cannot easily knock things off, it's not intentional. Spellplague / Dread Vault seem like the only intentional ones to me.
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