*Looks at the prices of some crafting professions*
Yes they are underestimating the value.
And of course there's the kits and the potions to be worried about as well. Gold is basically useless early on but the higher level you get the more important it becomes.
However you should be at least breaking even if not gaining more than it cost you in pots. If not that's likely something deserves the developers taking a closer look if others are also finding themselves in the same scenario.
I had more than 30 Gold when i hit 60, now i have 10 Gold left, and i did not have horrible dungeon runs. I think that Injury kits cost way too much, and using potions is not an option even if you have a cleric in your Group. Maybe the amount of gold collected during dungeons could be improved a bit, or there could be some gold, let's say 1 gold coin, awarded at dungeon completion.
Just my two cents
I had more than 30 Gold when i hit 60, now i have 10 Gold left, and i did not have horrible dungeon runs. I think that Injury kits cost way too much, and using potions is not an option even if you have a cleric in your Group. Maybe the amount of gold collected during dungeons could be improved a bit, or there could be some gold, let's say 1 gold coin, awarded at dungeon completion.
Just my two cents
Ya, today i killed Spell Plague boss for the first time. That run cost me over 2g gold but you only maybe get half gold out of it doing it.
It depends on where you are in the game. At 37th level, where I am, gold is almost wholly useless; I mostly solo, so I don't die a lot & thus have little need for injury kits, & I'm not doing a lot with crafting. Healing potions drop like candy, & ID scrolls can't be bought with gold from NPC vendors, so there is little on which to spend money.
I'm sure that's not true at higher levels, but the whole concept seems very skewed at low levels.
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It does seem odd that you spend gold to buy materials for Professions then sell your final product in the auction house for Astral Diamonds. That seems off kilter.
It does seem odd that you spend gold to buy materials for Professions then sell your final product in the auction house for Astral Diamonds. That seems off kilter.
Maybe that could be addressed if you get back enough money from crafting itself. At the moment you do not repay what you spend, for sure.
Anyone else thinking of giving up the game because of character gold starvation in the endgame?
I have a 60 Cleric which had 30g. Every T1 dungeon I use up 10-15 potions. Every T2 dungeon I use up 20-30 potions, unless its a double Cleric run in which case that falls to 15-20 potions. In addition, I use up to 0-10 Injury Kits.
In short, after a single epic dungeon run, I have lost the equivalent of at least 1.5g. If you assume a typical daily playtime of two hours or 3 epic dungeon runs, that's a loss of at least 5g.
Even if I Need on and Identify every single item in a dungeon, including at least one epic (assuming one dropped), I would only just breakeven, and only because of stealing an epic to waste at the vendor instead of a poor soul who likely needed it greatly getting it. In fact, I kept wondering why T2-geared Wizards and Rogues would keep stealing Cleric gear, despite me being almost a fresh 60. Then, after a few days, it became clearer...
The game does not support any meaningful trading with gold. There are no professions that generate any significant amount of gold even close to equivalent to how fast you can use it up from very basic core activities. In fact, the exact opposite is true due to profession materials.
Also, running foundries for gold or potions is not only not viable for everyone, especially endgame Clerics, but also very unlucractive for the specific and critical potions, as well as potentially using up even more potions! The time an endgame Cleric takes to run a single popular foundry is the time it would take to run a significant part of another dungeon with considerably less potential or guaranteed gold or reward.
Seriously, how is anyone still playing PvE in the endgame without being an exploiter or Zen user? The game seems to be set up as a massive consumables sink but without any means to maintain your character.
One could, of course, spend all or almost all their game time just managing and generating one currency like AD or Zen and then using that to buy gold somehow just so as to be able to play, let alone gear their character, but then you are no longer playing the core game.
Neverwinter Online would just become a second job with a moment of relief every once in a while and during which you better hope all the luck is on your side if you wish your character to improve...
Please devs or someone explain to me how this is meant to work for a very ordinary player. Did no one think this far or test such basic economic issues tied directly to core gameplay.
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Rose - Control Wizard
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My work: Heroes Blacksmith - Library
http://nw-forum.perfectworld.com/showthread.php?21051-Heroes-Blacksmith-Library
I had more than 30 Gold when i hit 60, now i have 10 Gold left, and i did not have horrible dungeon runs. I think that Injury kits cost way too much, and using potions is not an option even if you have a cleric in your Group. Maybe the amount of gold collected during dungeons could be improved a bit, or there could be some gold, let's say 1 gold coin, awarded at dungeon completion.
Just my two cents
Ya, today i killed Spell Plague boss for the first time. That run cost me over 2g gold but you only maybe get half gold out of it doing it.
I'm sure that's not true at higher levels, but the whole concept seems very skewed at low levels.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
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Maybe that could be addressed if you get back enough money from crafting itself. At the moment you do not repay what you spend, for sure.
I have a 60 Cleric which had 30g. Every T1 dungeon I use up 10-15 potions. Every T2 dungeon I use up 20-30 potions, unless its a double Cleric run in which case that falls to 15-20 potions. In addition, I use up to 0-10 Injury Kits.
In short, after a single epic dungeon run, I have lost the equivalent of at least 1.5g. If you assume a typical daily playtime of two hours or 3 epic dungeon runs, that's a loss of at least 5g.
Even if I Need on and Identify every single item in a dungeon, including at least one epic (assuming one dropped), I would only just breakeven, and only because of stealing an epic to waste at the vendor instead of a poor soul who likely needed it greatly getting it. In fact, I kept wondering why T2-geared Wizards and Rogues would keep stealing Cleric gear, despite me being almost a fresh 60. Then, after a few days, it became clearer...
The game does not support any meaningful trading with gold. There are no professions that generate any significant amount of gold even close to equivalent to how fast you can use it up from very basic core activities. In fact, the exact opposite is true due to profession materials.
Also, running foundries for gold or potions is not only not viable for everyone, especially endgame Clerics, but also very unlucractive for the specific and critical potions, as well as potentially using up even more potions! The time an endgame Cleric takes to run a single popular foundry is the time it would take to run a significant part of another dungeon with considerably less potential or guaranteed gold or reward.
Seriously, how is anyone still playing PvE in the endgame without being an exploiter or Zen user? The game seems to be set up as a massive consumables sink but without any means to maintain your character.
One could, of course, spend all or almost all their game time just managing and generating one currency like AD or Zen and then using that to buy gold somehow just so as to be able to play, let alone gear their character, but then you are no longer playing the core game.
Neverwinter Online would just become a second job with a moment of relief every once in a while and during which you better hope all the luck is on your side if you wish your character to improve...
Please devs or someone explain to me how this is meant to work for a very ordinary player. Did no one think this far or test such basic economic issues tied directly to core gameplay.
/10char