ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited May 2013
I thought this was a great dungeon. Lots of hack and slash, but well polished, with plenty of little lore and story bits spread throughout. The second dungeon in the chain had pretty cool and memorable characters as well.
Congrats. I certainly enjoyed this one when I tried it out some odd days ago. I enjoyed the second part more though but maybe it wouldn't make sense to spotlight that one being second in a campaign?
Check out my first Foundry Quest - Remnants of a Mad Wizard (Short Code): nw-dbfw3znul
Check out my second Foundry Quest - Dreaming of a Sea Adventure (Short Code): nw-debgs4mnr
I think I speak for everyone when I say, "What does BON UUR Oil mean?"
Just kidding! Overall, I enjoyed it! It has an encounter rate that feels really similar to the main game, which I generally find too high, but it doesn't drag like some of the main game content does. I think it's important to stick with quick and easy encounters in the hack and slash modules if you want the player to feel like they're racing excitedly through an adventure instead of chipping away slowly at a string of big bruiser types.
I'd still love to know more about the choosing process(mostly so I can make a module that gets chosen! )
It does a good job of doing what it's trying to do, but I'm waiting to see them feature a quest that isn't already at the top due to plays.
I honestly doubt this will happen. So the quests that took forever to make because their authors were diligent will end up buried under mountains of junk quests that got pumped out early. I'm working on a quest with a similar theme to this one that takes place in some catacombs, it's about 10% done, and already has a dozen times more interaction than this one, without using zombie mobs as a crutch.
I played this right before it got Spotlighted due to a friends recommendation. Thoroughly enjoyed it for what it was; light on story and heavy on old school combat. Even though the story was light, it flowed and left you wondering in some places. I was constantly asking myself how the hell this prison got invaded by undead. The scenery was breathtaking in some places and gave me some awesome ideas.
Removing the Grey Mask NW-DJ56XFK6G My first installment in the Rise of Shadovar Campaign.
To anyone saying it is a hack and slash, go play the second quest in the series. I think this got the spotlight more for the entire Campaign then just one quest, but you can't spotlight a quest mid campaign, would really confuse people.
Yes the first one is more hack and slash. What I do not get is you want a story quest, but you apparently lack the attention span to try out the second quest and see where the story goes before you come in and start insulting the Author.
I did a detailed review of both first quests. I gave the first one a 4, and that was because even though it was light on story (and I prefer story) it was still well designed both in the maps, and the flow of the combat.
After playing the second quest though, I see why the author did what he did. The first was more of an intro, it was designed to interest as many players as possible. I am sure many players that would ordinarily skip the second quest of a Campaign because the first had to much story ended up playing the second quest in this series. And there was enough of a "hmm? what is going on here" factor in the first quest that even though it was more combat, probably snagged a lot of players looking for story, because you are just curious.
Congratulations chili1179! While this quest isn't the type I'll ever play, it's obvious that you've spent a lot of time and effort creating a great group quest, and that a lot of thought went into its design. Quests like A Hidden Blade represents one extreme end of the content spectrum (tons of story) and yours represents another end, and this is good. Highlighting these kinds of quests will help make the Foundry stand out by showing that not every quest needs to be the same.
And to those of you who say "D&D is this" or "D&D is that". If you can say something like that with a straight face, you've completely missed the point. D&D is whatever people want it to be. Some people use it as an excuse to place miniatures on a battlemat and roll dice for a few hours. Other use it to roleplay epic fantasy dramas. Others use it for sexual roleplaying. Others again use it for social studies and education. While you may or may not like some of these concepts, that doesn't make your idea of D&D, or their idea of D&D, right or wrong. That is the beauty of roleplaying games. They are what you want them to be, without invalidating another's idea of what it should be to them.
Yep, to echo Tilt's thought, I too would never play a heavy story quest. If I wanted to read a book, I would go to a library. I would not be playing a video game. I need puzzles, inspiring visuals, thought-provoking use of the foundry, along with stylish characters and strategic combat. To me, one sided quests, whether it be a meat-grinder or a electronic novel are simply boring and unimaginative. A one-trick pony, is a one trick pony.
NW-DT4OV7EXH
Every time they idiot-proof something...they make better idiots.
Yep, to echo Tilt's thought, I too would never play a heavy story quest. If I wanted to read a book, I would go to a library. I would not be playing a video game. I need puzzles, inspiring visuals, thought-provoking use of the foundry, along with stylish characters and strategic combat. To me, one sided quests, whether it be a meat-grinder or a electronic novel are simply boring and unimaginative. A one-trick pony, is a one trick pony.
I'd also like to echo Tilts thoughts. This reality may actually be a dream. Think about this; if you had the ability to dream anything you wanted while you slept and you were in total control, and the dream was indistinguishable from reality, you would dream the best things every night. Eventually though you would get bored or being in such absolute control so you would create dreams that were random, where anything could happen and you weren't in control. Well, like Tilt was going on about this could all be a dream.
Dr. Herc trilogy NWS-DHDPDVTMA
0
apocrs1980Member, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited May 2013
Oh and chili Huge gratz, job well done, and a huge pat on the back from me!
[SIGPIC][/SIGPIC]
The Cragsteep Crypt - BETA Ravenloft Look for@Apocrs1980 or visit the main page here or Ravenloft here
narathkorMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
The fact is the fact, the so called quest is place room, toss in decorations, add mobs so people can hack and slash, call it a quest. It is not a quest at all there is no epic story to it, epicness does a quest make. Definition of quest from webster:
a chivalrous enterprise in medieval romance usually involving an adventurous journey
It might just be my opinion, but when i review something I try to avoid my subjective taste, and judge the module on its own merit. I like story, but if the module advertise as being fight heavy and I chose to play it then I will judge it on the challenge of the fights, presentation, decorum, etc... And not because it is or is not my taste. Just my two cent to people downrating a mod clearly labelled , because it is not a story mod...
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celantraMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 465
edited May 2013
Chilli, I have hesitated to post because of all the brouhaha. Coming from a very story oriented player, I enjoyed your quests in beta and still do. Grats on the recognition. The foundry is a tool for telling all kinds of stories. Just because a story is filled with physical conflict does not negate the validity of the story. Stories can be told in many different ways. Chilli has a particular way that he wants to tell his stories, you either appreciate it and take it for what it is, or you move on and look at other storytellers. Either way it doesn't change the fact that Chilli told a story, his way, with flair and decisiveness. Chilli, you will always have my admiration. For an elitist dig I will add that silverstars stick together.
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited May 2013
Moderator Notice: . . . . . This thread has been cleansed. Please stay on topic. This thread is not about the Spotlight System, so complaints about the Spotlight System are Off Topic here. Furthermore, please see my closing statement in the removed posts' thread, now in the Lower Depths; if what one is about to say is rude or insulting, then do not post it. If one cannot express their opinions without providing insults and defamation, then do not post on these forums. It is as simple as that. Do not reply to this Moderator Notice, instead contact us via PM or through Support to discuss Moderator Actions. Thanks!
Comments
- Edit -
Chili, good job with the spotlight.
Bill's Tavern | The 27th Level | Secret Agent 34
Grats!
Check out my second Foundry Quest - Dreaming of a Sea Adventure (Short Code): nw-debgs4mnr
Just kidding! Overall, I enjoyed it! It has an encounter rate that feels really similar to the main game, which I generally find too high, but it doesn't drag like some of the main game content does. I think it's important to stick with quick and easy encounters in the hack and slash modules if you want the player to feel like they're racing excitedly through an adventure instead of chipping away slowly at a string of big bruiser types.
I'd still love to know more about the choosing process(mostly so I can make a module that gets chosen! )
Short code: NW-DJGYNI7NH
In this old school-style adventure, the hero(es) explore an old ruined castle while searching for a fabled magic item at the behest of a wizard.
Well deserved!
edit: You people need to play this before you get all bent out of shape. Chili does amazing work! Go see for yourself.
I honestly doubt this will happen. So the quests that took forever to make because their authors were diligent will end up buried under mountains of junk quests that got pumped out early. I'm working on a quest with a similar theme to this one that takes place in some catacombs, it's about 10% done, and already has a dozen times more interaction than this one, without using zombie mobs as a crutch.
NW-DJ56XFK6G
My first installment in the Rise of Shadovar Campaign.
This was on of my favorite to review.
To anyone saying it is a hack and slash, go play the second quest in the series. I think this got the spotlight more for the entire Campaign then just one quest, but you can't spotlight a quest mid campaign, would really confuse people.
Yes the first one is more hack and slash. What I do not get is you want a story quest, but you apparently lack the attention span to try out the second quest and see where the story goes before you come in and start insulting the Author.
I did a detailed review of both first quests. I gave the first one a 4, and that was because even though it was light on story (and I prefer story) it was still well designed both in the maps, and the flow of the combat.
After playing the second quest though, I see why the author did what he did. The first was more of an intro, it was designed to interest as many players as possible. I am sure many players that would ordinarily skip the second quest of a Campaign because the first had to much story ended up playing the second quest in this series. And there was enough of a "hmm? what is going on here" factor in the first quest that even though it was more combat, probably snagged a lot of players looking for story, because you are just curious.
And to those of you who say "D&D is this" or "D&D is that". If you can say something like that with a straight face, you've completely missed the point. D&D is whatever people want it to be. Some people use it as an excuse to place miniatures on a battlemat and roll dice for a few hours. Other use it to roleplay epic fantasy dramas. Others use it for sexual roleplaying. Others again use it for social studies and education. While you may or may not like some of these concepts, that doesn't make your idea of D&D, or their idea of D&D, right or wrong. That is the beauty of roleplaying games. They are what you want them to be, without invalidating another's idea of what it should be to them.
Every time they idiot-proof something...they make better idiots.
I'd also like to echo Tilts thoughts. This reality may actually be a dream. Think about this; if you had the ability to dream anything you wanted while you slept and you were in total control, and the dream was indistinguishable from reality, you would dream the best things every night. Eventually though you would get bored or being in such absolute control so you would create dreams that were random, where anything could happen and you weren't in control. Well, like Tilt was going on about this could all be a dream.
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here
I think all of the anger is just a case of "my favourite band should be recognised more than X"
A Nobleman's Request - NW-DIYMYKKVY (Avg. 33 mins)
a chivalrous enterprise in medieval romance usually involving an adventurous journey
The Sins of the Father NW-DLN6BC8NX
A Name For Yourself NW-DRBWMCFL4
Click Here To Visit The Official Thread
. . . . . This thread has been cleansed. Please stay on topic. This thread is not about the Spotlight System, so complaints about the Spotlight System are Off Topic here. Furthermore, please see my closing statement in the removed posts' thread, now in the Lower Depths; if what one is about to say is rude or insulting, then do not post it. If one cannot express their opinions without providing insults and defamation, then do not post on these forums. It is as simple as that. Do not reply to this Moderator Notice, instead contact us via PM or through Support to discuss Moderator Actions. Thanks!
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