http://www.youtube.com/watch?v=QuSUCaa85lY
Not sure if this is the first kill video or not, but we just wanted to show that he is completely kill-able without using 1-shot mechanics or gear gained from exploiting them previously.
Congrats to my groupmates;
Value
Apokalypse
Quill
Elise
& myself, Alexiya
And thank you to Death & Medic for the time spent learning the fight with us the other night.
Apok also has a video from his perspective that we will try to get added later.
Good luck with the fight all, it really is a blast!
Comments
oh gratz btw
This strat with two Cleric's just allows you to be successful with a lower gear-score basically.
As for the GWF, we had one last night instead of 2 CW's and we use him for the same thing we used the 2nd CW for (bringing in stragglers adds), but the CW was much better for it.
Lets see how the GF works with all Feats working. Right now they have at least 10 not working.
Ability Scores || All Attribute Roll Combinations || My Cleric Stream \o/
YEs buff the GF, because one shotting is not enough for them
Foundry Map: Blacklake District
Type: Campaign, Story, Dungeon - 5 bosses, 1-2 players
Current State: Version 2.2 is up. Full release. Try it with code below.
Short Code: NW-DU2BES2WA
Quill here. My main responsibility in the boss fight was knocking off adds that my teammates gathered for me.
In order to push mobs lifted with Arcane Singularity, you must actually burst your shield in the split second BEFORE the mobs enter the Singularity. This may take a bit of practice to get the timing right, but once you get it the first time, you will know exactly when to do it every subsequent time.
mmm...
There is nothing wrong with that. I'm sure someone will do it with out a cleric or wizard at some point too. This is actually a good thing that content isn't locked because you can't fill a role.
And I'm sure pigs will invent nuclear weaponry and wipe us all at some point as well.
And on the off chance that they actually did do this, that is absolutely HAMSTER. We agree it's ok to be able to do a dungeon without a tank, making GF and GWF useless but it's ok to REQUIRE a CW? Either a tank, a healer, a control and 2 dps classes should be required for all the dungeons or nothing should be absolutely required at all.
And I am fully aware that GF is broken right now and GWF still needs balance, but the point is no one needs them at all. Sure they won't be a burden when they are fixed, but they aren't NEEDED when Clerics and CW ARE. That being said, I still don't think a developer would be stupid enough to try and make this strategy the only way or even the intended way to beat this boss.
Foundry Map: Blacklake District
Type: Campaign, Story, Dungeon - 5 bosses, 1-2 players
Current State: Version 2.2 is up. Full release. Try it with code below.
Short Code: NW-DU2BES2WA
I believe the reason the devs have held off on fixing Astral Shield stacking (if indeed they have somewhere announced that it is currently not working as intended) is due to the fact that most Guardian Fighters cannot hold aggro. The need for healing and damage reduction is mitigated by having a tank.
It's reasonable to believe that Cryptic will address Astral Shield stacking and Guardian Fighter aggro simultaneously (if indeed they feel that both of these features are broken).
Either way, if this were an "exploit", it would have been addressed in the patch today. Instead, it's the Guardian Fighter exploit that's being addressed, so I'm pretty sure the exploit in question has nothing to do with Clerics.
One off the boss fights has a pit specifically for this. Also 1 of my group mates who knows table-top DnD was even talking about how it's based off mechanics from that.
My bad then. You are completely validated in your claim of a legit kill then. Still, I don't agree with that being a mechanic in an mmorpg and making a dungeon that requires a specific class. But that has no bearing on your kill.
Foundry Map: Blacklake District
Type: Campaign, Story, Dungeon - 5 bosses, 1-2 players
Current State: Version 2.2 is up. Full release. Try it with code below.
Short Code: NW-DU2BES2WA
I like how there are 2 clerics in the group and no GF.
For those who don't realize, GF have a ton of mechanics and abilities that are not working.
If you are curious, the GF community has compiled as many as we can think of here -
http://nw-forum.perfectworld.com/showthread.php?200182-Sticky-Please-Currently-bugged-broken-GF-powers-amp-feats
Though I find it weird that you have to do it 300 Style to win lol
^Literally what you were doing to mobs.
So technically speaking it seems like that would be an exploit/not intended by the devs. Not saying that it doesn't take coordination and skill to do, but the railing around the platform seems to make clear they don't want you just knocking everything off.
Normally, I would agree with you on this. But in the very SAME dungeon (Castle Never), there are locations with railings of similar height, where the very same technique is blocked by an invisible wall. If they were careful enough to put up invisible walls in locations where you are fighting nothing more than minions, I'm sure any omission in the final boss room must be intentional.
I also want to point out that D&D 4th Edition, upon which Neverwinter is based, emphasizes knock-backs, repositioning, and other such moves quite heavily.