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Love this game, but I miss the good'ole days!

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  • taemekegtaemekeg Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 298 Bounty Hunter
    edited May 2013
    grekthoran wrote: »
    This was a good read, thanks for the walk down memory lane. Everyone always tells me that blah blah blah, rose tinted glass nonsense. I play this game for a nice quick romp through Neverwinter because it's fun. When I really want to sink my teeth into a game, I just Project myself back to 1999 and make it happen.

    If only life was that simple........
  • wrenaqwrenaq Member Posts: 0 Arc User
    edited May 2013
    I will never forget my first MMO Ultima Online, I loved it.
    I will never forget being duped into going into the shadow realm with the promise of gold and riches and that player killing me and taking all my stuff lol.
    So I roleplayed a beggar with tales of woe and then I busked for days writing my own little ditties and passing the cap around asking for spare copper coins to all the folk listening, I made more copper than questing and loved it.
    Heck I may just do is in Neverwinter and see what happens.
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited May 2013
    stadulator wrote: »
    Not sure if your guild sucked or what but 12 hour raids? We did PoH first week it was released in 6 hours.

    And ya, perhaps you'll want to read my entire post as to why a game like EQ1 wouldn't make it rather than cherry picking something to be contrary about.

    12 hour raids in Vex Thal, Veeshans Peak, Sshraezia(sp?), Plane of Fire, Plane of Time to name a fiew were very common, even in Server Wide top Tier Guilds.

    Which guild were you in and on what server btw? Clearing PoH in 6 hours of the first week after release was no small feat considering the quality of gear that was out at that time. I would definately know your guild if you cleared it that fast =)
  • taemekegtaemekeg Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 298 Bounty Hunter
    edited May 2013
    stadulator wrote: »
    You might want to check your facts here, or provide a link specifically stating that it's being designed for the PS4. The same rumors were rampant during alpha/tech testing of Planetside 2. While there might come to exist a 'version" of PS2 and EQN for the PS4, neither title is being specifically designed to play on the console.

    As far as mobile devices, you've probably misread a thing or two. SOE are using mobile devices as an additional way to have input with their titles. Case in point: Planetside 2. You can now access your player profiles et al via mobile. EQNext is definately not being designed to play on mobile devices beyond this.
    Sony Online Entertainment has been working on EverQuest Next for quite some time, with very little information on the upcoming MMO available.
    In an interview with MMORPG.com during PAX East, EverQuest director of development Dave Georgeson dropped a few details on EQNext.
    "EQNext has a lot of I think of completely original ideas," said Georgeson. "That's why we're not really tipping off our competitors to what we're doing right now.
    "We want to have a nice big comfortable lead before we tell people what we're doing. That's why we're in a black box right now."
    Georgeson then went on to tease a reveal of some kind at this year's annual SOE Live event. "SOE Live is coming up. It's our annual event where the fans come and they support our games.
    "It's our hardcorest of our hardcore fans. The people who are really willing to go to Vegas and spend money to be around us and know what's coming next."
    Georgeson added, "So that's why we want to reveal it at SOE Live, so that we're planning on the first night of SOE Live on 1 August to reveal this game to our world."
    Georgeson then went on to discuss the future of MMOs, suggesting that EQNext could utilise Bungie's Destiny style mobile integration with crossover from the game to a smartphone app.
    "Everybody and their brother is thinking about how mobile devices are going to integrate in with these big virtual worlds that we build, and that's an obvious thing.
    "Players really want to stay connected to their worlds, otherwise there wouldn't be all these fan sites and news sites, we wouldn't have all these wikis if people didn't care about it.
    "It's an obvious thing for us to be able to connect in and participate in the game in different ways. That's inevitable, that's going to happen."
    Going back specifically to EverQuest Next, however, Georgeson talks about how it won't just be another MMO, since that won't be enough to appeal to a saturated market.
    "With EverQuest Next we can't just do that, we have to have something substantially different that attracts people with brand new ideas that they've never seen before, in combination with things that they've never seen before.
    "That's what we intend to do with EQNext."
    With the PS4 looking powerful enough to handle MMOs - and teases from SOE's John Smedley suggesting the developer is looking at bringing an MMO of some form to the next-gen console - we could well see EverQuest Next on Sony's PS4 too.
    Let's hope so, anyway.

    I think we are all smart enough to read into that or should I say, between the lines.

    Most SoE games have gone console based of the bat of late, and the last recent EQ title was what they classed as a hit which was also on console.

    The PS4, while quite impressive is still a console machine, however, it seems they are looking into utilizing it along with mobile devices also.
  • beaghan1beaghan1 Member Posts: 404 Arc User
    edited May 2013
    munkey81 wrote: »
    Love this game, loooove this game. But **** do I miss the way mmo's used to be.

    I always seem to revert back to EQ 1. Played that game religeously for 8 years. Most fun I've ever had, in any game ever.

    Raiding was amazing, there was no tool tips, no boss addons, just straight skill with a bunch of people having one common goal. No DPS meters, no l33t dudes calling you a baddie cuz you arent doing enough dps, or enough healing. If you did a raid and won, you were all awesome. It was always obvious when someone wasnt, cuz they were the ones dead in the circle of stupid.

    When new content came out, it wasnt days that people had it on farm, some content took months to even kill the last boss "once". Of course with any mmo there were Elite guilds, Afterlife, Fires of Heaven, Legacy of Steel to mention a fiew, that always were the first to clear new content. And that **** was exciting! GM's would post server wide messages of first kills.

    Raiding was complex, and only for the truly dedicated. My first Vex Thal raid was 6 hours of clearing just trash with no drops, just to whipe in a matter of minutes on the first boss. Then a 3 hour raid corpse retrieval. Just to have the zone repop and clear trash all over again for another shot at the boss. When you won, you REALLY fealt like you accomplished something.

    Generally there was very limited high end gear for sale minus twink items like the Fungi Tunic for example. Because just about everything was BoP, and the models of gear, ooooh the models, you knew when someone was bad *** because they looked like absolute gods in raid gear. I remember being a noobie and seeing my first Soulfire sword, MAN that thing was sweet looking, and the custom dragonscale mask on a dark elf is the most amazing looking helm I have ever seen in any game I have ever played. All the Elite players stood out on the servers, and everyone knew who they were, and everyone also knew who the jerks were. The community was thriving.

    The PvP was the best I have ever had the joy of being a part of. Skill absoutely mattered, you could definately smoke someone 8 lvl higher then you if you were better. As a rogue my favorite place for PvP back in the day was in east commonlands, on the Neriak zoneline. Kill a fiew noobies, they would cry and then the higher lvls would come. An hour later you would have 100+ people all kicking the **** out of each other all over the zone, SO much fun!

    Bugs and exploits. GM's actually played the game, with you. We had quite a fiew GMs that would actually raid with us every friday night, so much fun. They knew when someone was exploiting, they would appear in your zone at your feet and poof, Banned. Thats how **** should be. People didnt exploit because they knew they would get banned, in many cases permanately.

    Questing in the game was only for the dedicated, it was near impossible to figure out the quests that were in game, some quests would take months to finish, and take full raids to accomplish.

    Of course there were time sinks, camping items for the Eyepatch of Plunder for example, I played for 27 hours straight, alarm set at 15 minute intervals just to be able to kill that stupid bird, so some wizard didnt come by and smoke it one shot. Key camping for high end zones, only for the dedicated. Again, it would take months sometimes just to get everyone in the guild the quest items to obtain keys for end game content.

    Just sitting here bored at work guys, thinking of the old days. I'm sure if you've read this far, many of you know exactly what I'm talking about, others who dont I am sorry you didnt have the chance to play EQ at its prime. Hands down the best mmo to date. I truly miss it like a long lost friend, and playing games nowadays is like chasing the dragon for me, always looking for that game that gave me as much enjoyment as I had in EQ.

    Cheers!

    great post. I miss it too. I think that lots do and if a game company had the balls to release a game like EQ with modern graphics a lot more would play than they think. companies are making to much on f2p so it doesn't look good for getting something great in the future.
  • beaghan1beaghan1 Member Posts: 404 Arc User
    edited May 2013
    munkey81 wrote: »
    Yah...I cant imagine playing EQ 1 now, graphics completey out dated as well as I would be completely lost. I've heard word of Everquest Next though, told to be a brand new revamp of EQ 1, not the HAMSTER EQ 2 they made. Anxiously awaiting to see some videos of that game

    I've never heard of that but it would be amazing if they do something and do it like they used to but with modern graphics. I'll have to look into that one.
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited May 2013
    I honestly dont mind paying subscriptions for games if the GM's actually are involved. If you had a problem in EQ, you would petition a GM "in game", and it was rare you wouldnt get a response within atleast an hour. and not some crappy form-type automated response, it was a real person, on a real character, in the game. I had many a direct conversations with GMs playing live characters with GM powers to do pretty much anything. As I mentioned before, we had GMs actually raid with us on most Friday nights.
  • taemekegtaemekeg Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 298 Bounty Hunter
    edited May 2013
    Cookies and Milk hand outs were the best, people used to sit around a GM talking for hours, just for the sake of being social.
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited May 2013
    taemekeg wrote: »
    Cookies and Milk hand outs were the best, people used to sit around a GM talking for hours, just for the sake of being social.

    Hell yah!

    I remember being pulled into the "naughty" room by a GM once. Was a little blue room with no doors. Some tool said I was camping his corpse, so he came and stood there while I watched the guy loot his corpse run 20 steps then I wasted him again in front of the GM. He brought me to the naughty corner to have a "discussion" on PK'ing, lol
  • beaghan1beaghan1 Member Posts: 404 Arc User
    edited May 2013
    munkey81 wrote: »
    I honestly dont mind paying subscriptions for games if the GM's actually are involved. If you had a problem in EQ, you would petition a GM "in game", and it was rare you wouldnt get a response within atleast an hour. and not some crappy form-type automated response, it was a real person, on a real character, in the game. I had many a direct conversations with GMs playing live characters with GM powers to do pretty much anything. As I mentioned before, we had GMs actually raid with us on most Friday nights.

    I had awesome experiences with gm's too. One time I dropped my CoF on the ground to log in with another character and pick it up, the old fashion way to transfer items, the server dropped for about 10 minutes in unreal bad timing. When it came back up the CoF was gone of course. I did a gm request ticket, one came in about 5 minutes and checked some stuff for 10-15 minutes and then handed me back the CoF and some other items that I dropped. I was sooooo freaking thankful. try getting service like that these days from any company. That was back when there were maybe 10-15 cloaks per server if that.
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited May 2013
    beaghan1 wrote: »
    I had awesome experiences with gm's too. One time I dropped my CoF on the ground to log in with another character and pick it up, the old fashion way to transfer items, the server dropped for about 10 minutes in unreal bad timing. When it came back up the CoF was gone of course. I did a gm request ticket, one came in about 5 minutes and checked some stuff for 10-15 minutes and then handed me back the CoF and some other items that I dropped. I was sooooo freaking thankful. try getting service like that these days from any company. That was back when there were maybe 10-15 cloaks per server if that.

    Yah man I have had exact experiences like that. Always got my stuff back, GM's were awesome, customer service unrivaled
  • stadulatorstadulator Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 75
    edited May 2013
    munkey81 wrote: »
    12 hour raids in Vex Thal, Veeshans Peak, Sshraezia(sp?), Plane of Fire, Plane of Time to name a fiew were very common, even in Server Wide top Tier Guilds.

    Which guild were you in and on what server btw? Clearing PoH in 6 hours of the first week after release was no small feat considering the quality of gear that was out at that time. I would definately know your guild if you cleared it that fast =)

    sorry, the only time we had a raid go over 6-8 hours was when we continually wiped. and we were by no means a "top server with GM's that regularly played with our guild" The bigger raids that came when PoP released took a couple of days to clear, but we never sat at a keyboard for 12 straight hours for any raid. You did it in 4-6 hours over the week. Once you had CoH set up, VT was a joke.

    I was a member of Silent Redemption on Brell. We went into PoH the day after Holloween 99. you know, when they had that huge event.

    So tell me what you remember about buff circles?

    I later transferred to Luclin and was a member of Legacy of Sorrow.

    I just get a lol out of all the posts where people just compile random things they've heard about EQ and make it out like it ALL happened to them.
  • beaghan1beaghan1 Member Posts: 404 Arc User
    edited May 2013
    stadulator wrote: »
    sorry, the only time we had a raid go over 6-8 hours was when we continually wiped. and we were by no means a "top server with GM's that regularly played with our guild" The bigger raids that came when PoP released took a couple of days to clear, but we never sat at a keyboard for 12 straight hours for any raid. You did it in 4-6 hours over the week. Once you had CoH set up, VT was a joke.

    I was a member of Silent Redemption on Brell. Look them up.

    Plane of Fear could easily take 12 hours as there were always wipes it was just a matter of how many. 12 hours wasn't rare when the zones first came out, after they were out for 6 months or a year yeah they got better. then they started raising level caps too and that made it easier.
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited May 2013
    I know the guild =) and maaaaaaan did coth bring a new meaning to raiding. Never such a great spell in any game.

    We were about the same, 4-6 hours. We'd rock out 12+ hours sometimes on weekends though
  • beaghan1beaghan1 Member Posts: 404 Arc User
    edited May 2013
    I ended up raiding through "Raids by Leo" a website a guild could go to and get extra people in their raids. Shabbate & Ilioas were running the raids for the site and I was main puller. Shabbate then founded Triad of Shadows or Triad of Honor, I forget which was first and I joined her raid guild and still pulled for Leo raids too. Great times, skill meant a ton then, every single person didn't have the same gear, not even every super leet person. really miss those days, seems people were tighter back then, I became real life friends with some guild members from games back then, as far back as UO. It doesn't seem like that happens so much in games now.
  • cookjkcookjk Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 91
    edited May 2013
    I remember when gamers where gamers and wanted challenges not everything given to them for doing nothing. So hard to find a challenge now days in any game. Even this game has a low skill level to play they need to up the difficulty some what. Better than most game however.
  • shootnlootshootnloot Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 35
    edited May 2013
    I really enjoyed rift for RAID content lately. Technically I probably shouldn't bring it up as it is still technically competing with NWO, but that game sure had some fun PVE content. It was loaded up with dps trackers and such... But I think that's now a player caused problem as opposed to the game's own as most of the tracking was done through third party software... And some of those 10-20 man raids took me back.


    Unfortunately for me, what I really crave is for someone to rerelease DAoC. That was by far my favorite MMO. No limitations on the bosses for the most part (could have 100 people beating on a dragon and it was still challenging as it will 1-2 hit people in huge swathes). Don't even get me started on the RVR system. To be honest that sort of meaningful pvp has been absent in every MMO since (not that gw2 and WHO didn't try-- but it wasn't the same. I loved the 3 realm setup where each realm had an equivalent character that nonetheless wasn't precisely the same... Just mostly balanced.

    I suppose the good news I have (for me personally anyhow) is that the kick starter for "Camelot Unchained" really took off, so in 2015 I should be enjoying alpha/beta. In the meantime ESO will attempt a threes realm system and their franchise shows some promise.

    All that said, I'm enjoying this game immensely on my GWF and cleric alt despite it not at all being "old school". It's got a lot going for it-- not the least of which is the foundry... Which is awesome!
  • stadulatorstadulator Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 75
    edited May 2013
    beaghan1 wrote: »
    Plane of Fear could easily take 12 hours as there were always wipes it was just a matter of how many. 12 hours wasn't rare when the zones first came out, after they were out for 6 months or a year yeah they got better. then they started raising level caps too and that made it easier.

    ya the first week we were there for a bit. But as I stated in an earlier post, we went in the day it went live. That's the only time PoF took more than 8 hours in a sitting as we had to pull bodies from underneath Cazic and we were all in our 30's and 40's. After they fixed the level requirement we went back in and cleared in about 10 hours over the course of two nights.

    After that initial week of getting the pulls down (50 ranger primary puller and main assist tyvm) we cleared PoF in about 6 hours or less. At the same time some guild were struggling to get Naggy down, so we were a bit ahead of the power curve.
  • bobzebrickbobzebrick Member Posts: 0 Arc User
    edited May 2013
    ITT: A lot of "rose tinted glasses" posts from possible neckbeards
  • chai23chai23 Member Posts: 0 Arc User
    edited May 2013
    EQ1 yus!!!

    10 second cast time for complete heal, with 2 second rotations on 5 clerics to keep a main tank up, heh.
  • beaghan1beaghan1 Member Posts: 404 Arc User
    edited May 2013
    stadulator wrote: »
    ya the first week we were there for a bit. But as I stated in an earlier post, we went in the day it went live. That's the only time PoF took more than 8 hours in a sitting as we had to pull bodies from underneath Cazic and we were all in our 30's and 40's. After they fixed the level requirement we went back in and cleared in about 10 hours over the course of two nights.

    After that initial week of getting the pulls down (50 ranger primary puller and main assist tyvm) we cleared PoF in about 6 hours or less. At the same time some guild were struggling to get Naggy down, so we were a bit ahead of the power curve.

    yeah seems like you guys were way ahead of the curve getting it down that fast. don't recall exactly but I think it was a few months at least before we were doing fear that fast. We always did raids straight though through no matter how long it took. I hope some game brings things like that back. I never thought the hardest area of this game would be done in the first few weeks.. I'm sure they will have harder areas but it already show they do stuff so players can burn through it.
  • pilfropilfro Member Posts: 45 Arc User
    edited May 2013
    Agreed, some of the stuff OP posted does not sound fun. I still had more fun in UO than any other game. But its because it was my first MMO and everything was new. <I can own a house and put stuff in it? And kill other people for their loot, and have a profession etc etc etc. >Now everything is expected, I still could go play UO, but I dont.
  • nectarprimenectarprime Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    bobzebrick wrote: »
    ITT: A lot of "rose tinted glasses" posts from possible neckbeards

    Says a guy on an MMO forum.
  • elawynelawyn Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2013
    UO was the 'rose tinted' one for me. Pre-trammel.

    Ranging from being in a dungeon and someone yelling "PK! RUN" and we'd all try to escape. The player run taverns and towns. Reputation system punishing you for miskeying and healing the wrong person, taking the rep hit and eventually turning red so anyone could attack you (including the in town NPC guards).

    Needing reagents (material) to cast spells. Running to the bank to resupply and some invisible thief steals them right out of your backpack and puts them in his own bank box before you can even yell 'Guards!".

    Feeling all smug because you got your player owned house all decorated and some exploiter figures out how to break in and steal everything!

    Casting the wrong spell in town, getting insta-killed by the guards. Running back to find your corpse looted completely clean of everything you were carrying except for that newbie dagger (and your corpse cut up to add insult to injury).

    Getting disconnected while in a massive battle because your teenager picked up the phone despite being told five times NOT to do that.

    Running the gauntlet outside Britain or Trinsic to get to the gate before you got PK'd and your corpse clean looted of everything except that newbie dagger.

    Surviving all of that to eventually get ONE skill maxed out after weeks and weeks of grinding for that last 1/10th of a percent.

    Forgetting you had already maxed on total skill points, doing something with a minor skill and it gains a point and you then LOSE that point you had just spent weeks and weeks grinding to get in the other skill.

    Reagent shortages. Running short on black pearls and NOT a single vendor anywhere has any. Teleporting around to EVERY vendor (which costs reagents) in the ENTIRE game in an attempt to find some, and being a half second too slow, someone else just bought the entire stock and it will be at least 30 minutes before they restock them.

    Yep, those were the good old days...
  • faydrellefaydrelle Member, Neverwinter Beta Users Posts: 13 Arc User
    edited May 2013
    I'm very nostalgic of my EQ1 glory days as well, though it's one of those 'you can never go home' things where logging in now is simply not the same and the hardcore, time-consuming gameplay would not mesh well with my employed adult self. That said, I absolutely do miss the sense of wonder and fear. I miss working hard to achieve levels and obtain epic gear--when it was a status symbol. I miss the community, where everyone said hello when joining a group and actually talked for reasons other than to chew someone out. I forged genuine friendships through EQ1, several of which I still maintain contact with today. Yes, it ate up all my free time but the immersive experience is what a lot of players crave. We want an escape from mundane daily tasks. We want to feel like we're in another world full of other adventurers with similar mindsets. I'm not saying that NW is failing at this, though clearly things have changed in mmo standards ever since WoW went casual and put everything on rails.
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited May 2013

    HAHAHAHA. "All those WoW sites." There's three results - one with a French level 80 Death Knight on an EU server, a bunch from the same wiki, and one for a level 80 Blood Elf Mage.

    First, I don't speak French. My last French class was the final mandatory class in high school over a decade ago. I also never played on a EU server as everyone I played with is in NA, and I don't even have WotLK installed - the box is literally sitting unopened on a shelf some where. Also the wrong Guild - I was in a tiny one with a small bunch of people in the same neighborhood.

    Second, I may have joined the wiki - I tend to do that for all games I play to ask questions. I notice that the first result is a question on the Talk page, which would make sense.

    Third, my highest leveled character in WoW was a level 26 Human Rogue (named Yinman). I also had a Dwarf Hunter (Yindorf) and a Blood Elf Paladin (Yinsero). Never played a mage.

    Lastly, my B.Net/WoW account name is not "DarkJeff". I first joined WoW/B.net under the direction of a (now ex) girlfriend, and only played while I dated her. Would have been weird to sign on with my name while playing with her.

    Now you're 0 for 3.

    Edit: Oh wait, there's a 4th result for a level 90 Draenei DeathKnight on a US server. Which means there's three different people using a name that I never used for WoW. My account, as I pointed out, doesn't have access to Death Knights (unless they changed something). I also now remember playing a Tauren Druid called "Yintaros". Notice the naming convention yet?
  • delekii1delekii1 Member Posts: 0 Arc User
    edited May 2013
    "The good ole days" are pretty much universally synonymous with "the days when my experience pool was low and my expectations were equally low, when I had nothing to compare with and when I had far more free time than I could hope to have now".

    EQ was an _ATTROCIOUS_ game. Just saying. It filled a niche, it was the bridge between text based muds and mmos, and that's why it got a lot (at the time) of users. No more, no less.
  • beaghan1beaghan1 Member Posts: 404 Arc User
    edited May 2013
    delekii1 wrote: »
    "The good ole days" are pretty much universally synonymous with "the days when my experience pool was low and my expectations were equally low, when I had nothing to compare with and when I had far more free time than I could hope to have now".

    EQ was an _ATTROCIOUS_ game. Just saying. It filled a niche, it was the bridge between text based muds and mmos, and that's why it got a lot (at the time) of users. No more, no less.

    expectations low? take graphics out of it and it's quest, grouping, raiding, pvp, number of different monsters, items, races, classes - even at release, blow this game out of the water. Expectations now are I don't want to play give me loot, give my exp, I don't want to think can you dumb down that dungeon for me. you're hilarious.
  • clansman2013clansman2013 Member Posts: 0 Arc User
    edited May 2013
    Dark Age of Camelot for me, I remember when you actually celebrated half levels because they took so long, mini ding anyone? :)

    Also remember farming groups of mobs for days and days just to get a few bars of XP.
    [SIGPIC][/SIGPIC]
  • delekii1delekii1 Member Posts: 0 Arc User
    edited May 2013
    beaghan1 wrote: »
    expectations low? take graphics out of it and it's quest, grouping, raiding, pvp, number of different monsters, items, races, classes - even at release, blow this game out of the water. Expectations now are I don't want to play give me loot, give my exp, I don't want to think can you dumb down that dungeon for me. you're hilarious.
    Where did I say I thought neverwinter was better? Neverwinter is an incredibly underwhelming mmo release.

    Claiming it has better questing, grouping, raiding, pvp, monster diversity, or items than other AAA mmo releases of late though is just disingenuous. Such comments are definitely born out of rose tinted glasses.
    Dark Age of Camelot for me, I remember when you actually celebrated half levels because they took so long, mini ding anyone? :)

    Also remember farming groups of mobs for days and days just to get a few bars of XP.
    Do you actually realise what you are celebrating? Are you actually trying to say, while thinking rationally and not just based on what you remember, that it was a positive feature of early mmos that you had to kill 1000s and 1000s and 1000s of mobs to "progress" even a little bit?

    If that is really your argument, then the correct word to describe such people exists in English; Masochistic. Typically, it's the same type of people that make such comments as "it's the journey, not the end".
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