quorforgedMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
That would get you 72000 AD per day. It is literally impossible to turn that into $10 worth of Zen, as it would require an exchange rate of 7.2 AD per Zen. Which is not only way below the norm (360 if you're lucky) but way below the hardcoded minimum (50).
Also, as far as I'm concerned, the ability to get cash-shop items without paying cash is entirely tangential to P2W, i.e., the ability (not requirement) for people to buy in-game power with real-world cash. But that argument of definition has been played to death.
i give people some tips how to make zen so people cant say in p2w when this game can you money for the cash shop if you know how to do it right you make enough astrail to sale if you keep play with 3 character per day.
the Exchange Balance is your account balance it not base 1 character you can transfer all your AD to that trade between your characters
All the AD floating around is from the people that bought the founders packs, if those didn't exist all these people would be freaking the **** out over not being able to remove the gems from their armor, etc, and would quit.
You are limited to 24000 ADs refined per day a number that you are not even going to reach on one character most of the time much less multiples.
Actually, it's not play to win at all if every thing necessary to win is obtainable without resorting to the cash shop, which is the case here. There is literally nothing that is stopping the players most likely to "win" a month from now being one who haven't spent a dime. As it stands, this game is play for convenience/play for instant gratification.
Actually, it's not play to win at all if every thing necessary to win is obtainable without resorting to the cash shop, which is the case here. There is literally nothing that is stopping the players most likely to "win" a month from now being one who haven't spent a dime. As it stands, this game is play for convenience/play for instant gratification.
Not entirely true. In PvP, assuming two perfectly equally skilled teams, the one who has paid to uber-upgrade their gear has a clear advantage over the one who didn't. As of current, it's not feasible for someone playing without paying cash to ever catch up with someone who paid to get all the materials needed to uber-upgrade.
Actually, it's not play to win at all if every thing necessary to win is obtainable without resorting to the cash shop, which is the case here. There is literally nothing that is stopping the players most likely to "win" a month from now being one who haven't spent a dime. As it stands, this game is play for convenience/play for instant gratification.
That is the correct, most people complaining about Pay to Win are defining the term wrongly - as if the existence of being able to pay cash for something makes it pay to win. The truth is it has to be a REQUIREMENT for it to be such.
Not entirely true. In PvP, assuming two perfectly equally skilled teams, the one who has paid to uber-upgrade their gear has a clear advantage over the one who didn't. As of current, it's not feasible for someone playing without paying cash to ever catch up with someone who paid to get all the materials needed to uber-upgrade.
Not feasible? Care to further explain that comment which I'd guess basically amounts to "WAAHHH! IT TAKES TOO LONG!!!"?
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quorforgedMember, Neverwinter Beta UsersPosts: 0Arc User
That is the correct, most people complaining about Pay to Win are defining the term wrongly - as if the existence of being able to pay cash for something makes it pay to win. The truth is it has to be a REQUIREMENT for it to be such.
That's not what the words mean.
X to Y. I.e., do X to get Y. This does not imply that X is the only way to get Y, just that X is a way to get Y.
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deepdiggerMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 10Arc User
That is the correct, most people complaining about Pay to Win are defining the term wrongly - as if the existence of being able to pay cash for something makes it pay to win. The truth is it has to be a REQUIREMENT for it to be such.
Sure you can see it this way, but i can also say that its pay to win concerning a constraint like time.
I can not win if i put in 10h gametime regardless compared to one who put in 1h and $ 1000,- at equal skilllevels.
You should not say its not p2w because AD can be gathered by gaming. AD is not the real currency. The currency is time. Therefore at equal Time invested -> buyin Zen for reallife game is the better option. Therefore it is pay to win. (even for minimum wage jobs)
--> Arguing that it is not an requirement and therefore not p2y would only work if time is no constraint.
Not feasible? Care to further explain that comment which I'd guess basically amounts to "WAAHHH! IT TAKES TOO LONG!!!"?
It takes 4 lv 4 enhancements to upgrade from 4 to 5. 16 to 6. 64 to 7. 256 to 8. (1024 to 9. 4096 to 10) (the last two aren't confirmed, but someone has found game data which points to their existence) (edit: bah, accidentally extra-multiplied somewhere in there. Still too long.). The sheer amount of farming needed to get enough enhancement to make a single R8-10 rune is staggering. Now multiply that by the number of equipment slots. And this is yet to factor the ever increasing failure rate, which at higher levels you practically need a coalescent ward to succeed in. Of which you just might maybe get twice per week (assuming two characters).
Meanwhile someone who converted Zen to AD can just buy all the required mats at once from AH, buy all the wards necessary to ensure success in fusing, and beat any equally skilled froob with their uber-armour.
EDIT: Yes, it is "WAAHHH! IT TAKES TOO LONG!!!", but I consider any duration measured in years to be too long. Given that we can't be certain that the goalpost would be possibly shifted even further, thereby putting it even more into the payer's favor.
Sure you can see it this way, but i can also say that its pay to win concerning a constraint like time.
I can not win if i put in 10h gametime regardless compared to one who put in 1h and $ 1000,- at equal skilllevels.
You should not say its not p2w because AD can be gathered by gaming. AD is not the real currency. The currency is time. Therefore at equal Time invested -> buyin Zen for reallife game is the better option. Therefore it is pay to win. (even for minimum wage jobs)
--> Arguing that it is not an requirement and therefore not p2y would only work if time is no constraint.
That's a different argument, once you get into what the conversion rate of time to money is.
There are games out there where in order to equip gear you MUST give over actual money. Those are Pay to Win.
If you define Pay to Win as the ability to bypass time in game by spending cash - then every single game out there is Pay to Win because you can hire someone to do all the work for you and reap the rewards (and this happens in plenty of MMOs unofficially).
That is the correct, most people complaining about Pay to Win are defining the term wrongly - as if the existence of being able to pay cash for something makes it pay to win. The truth is it has to be a REQUIREMENT for it to be such.
Do you have a source for that? As far as I know there's no dictionary definition of pay-to-win.
you know you can combine all your astral diamonds in the exchange balance when you just cancel it try to sale for zen right
you just need to do 3 character daily per day
.... Putting the effort and grind into acquiring enough Astral diamonds to make 100 zen in one day sounds about as fun as living in a chinese prison. I play for fun, not to become a gold farmer.
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sadmummyMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
If you define Pay to Win as the ability to bypass time in game by spending cash - then every single game out there is Pay to Win because you can hire someone to do all the work for you and reap the rewards (and this happens in plenty of MMOs unofficially).
False, because that is not allowed and will get the account banned if caught. I am not complaining about some hackers in NWO, if that would be the case I would just report them. I am saying the cash system is totally flawed and will make endgame progression unexistant. By design, not by hackers.
Sure you can see it this way, but i can also say that its pay to win concerning a constraint like time.
I can not win if i put in 10h gametime regardless compared to one who put in 1h and $ 1000,- at equal skilllevels.
You should not say its not p2w because AD can be gathered by gaming. AD is not the real currency. The currency is time. Therefore at equal Time invested -> buyin Zen for reallife game is the better option. Therefore it is pay to win. (even for minimum wage jobs)
--> Arguing that it is not an requirement and therefore not p2y would only work if time is no constraint.
That would be true... Assuming there was no essential cap which you eventually run into where paying more money won't continue to net you advantages past another player. Thing is, someone can go and drop hundreds of dollars and get all the best gear and everything right now, but a few weeks from now, they'll be complaining because players have worked their way up from the bottom and become equal from a gear perspective. This game has a cap. Players who don't spend money can and will reach it, and frankly, not that long from now in MMO terms - thinking of games like EQ that used to take years of dedicated play to "max" out any which way. There will be top geared people who didn't spend a dime in short order in this game - and all the money in the world won't have anyone winning over them.
Time constraint is something that applies to every competitive game. Go figure, games with no pay structure whatsoever have the people who have *tons* of time to play it winning. This isn't unique to games where paying can save time, this is gaming in general. Heck, it's most things in life. Saying that a game is pay to win because someone can take shortcuts defies the way the term originally came into existence - when people spent a half year playing a game getting to the top only to find out that someone had dumped a bunch of money into the game acquiring things they could not match without paying themselves.
There is nothing you can buy in this game that gives you a significant advantage at the top - and any time you buy before the top, you just elevate yourself to the next plateau, and you'll only be competing against people who are on a similar level to you, paid or no. There is one simple reality that all of these arguments about pay to win skirt - that you can be the top player on a server and never pay a cent. As long as that is true, this game is not pay to win. Pay for convenience, pay for speed, pay for shortcuts, pay to cut hundreds of hours of grinding out, yes. Pay to win? No.
.... Putting the effort and grind into acquiring enough Astral diamonds to make 100 zen in one day sounds about as fun as living in a chinese prison. I play for fun, not to become a gold farmer.
Though I do effortlessly make 30-50 zen a day. That's still way below benchmark, apparently.
If you define Pay to Win as the ability to bypass time in game by spending cash - then every single game out there is Pay to Win because you can hire someone to do all the work for you and reap the rewards (and this happens in plenty of MMOs unofficially).
That's against the Terms of Service in most MMOs and will get you banned. It's ridiculous to compare the two.
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quorforgedMember, Neverwinter Beta UsersPosts: 0Arc User
TIf you define Pay to Win as the ability to bypass time in game by spending cash - then every single game out there is Pay to Win because you can hire someone to do all the work for you and reap the rewards (and this happens in plenty of MMOs unofficially).
No, the game is still not Pay to Win. Doing something disallowed by the game, i.e. cheating at it, may mean that someone is paying to win at it, but that does not mean that the game itself is Pay to Win.
WoW is not a Pay to Win game. Paying cash for in-game power is not a part of its game mechanics.
Paying for power is an integral part of Neverwinter's game mechanics, and a clear driving force behind much of its design.
Do you have a source for that? As far as I know there's no dictionary definition of pay-to-win.
You're right. If you do not have to pay to win though, it is pretty obviously not pay to win. In this game, you can be the top player on a server without paying any money. Pay to get there far faster and easier, yes, but the glass ceiling of this game is *entirely* reachable without paying money.
What type of definition do you think it has that makes a game where you can reach the top without paying a pay to win game?
Other than PvP though, P2W has little bearing on other players. In fact, P2W is what allows the Zen/AD exchange to work, hence letting Froobs be able to enjoy Zen items.
kitsunekisuMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Get some friends run the epics your group is set up for and make easy AD. Good gear in the AH sales like hot cakes and idk why people are so concerned with AD when its pretty easy to make 500k-2m a day.
No, the game is still not Pay to Win. Doing something disallowed by the game, i.e. cheating at it, may mean that someone is paying to win at it, but that does not mean that the game itself is Pay to Win.
WoW is not a Pay to Win game. Paying cash for in-game power is not a part of its game mechanics.
Paying for power is an integral part of Neverwinter's game mechanics, and a clear driving force behind much of its design.
So, curious... What power can I pay for that I can't get without paying?
Comments
Also, as far as I'm concerned, the ability to get cash-shop items without paying cash is entirely tangential to P2W, i.e., the ability (not requirement) for people to buy in-game power with real-world cash. But that argument of definition has been played to death.
This is an open beta. Start treating it like one.
the Exchange Balance is your account balance it not base 1 character you can transfer all your AD to that trade between your characters
Nope, easy math.
In my server 1zen=400AD
10$=1000zen
10$=400'000AD
You can't even do it in a week.
You are limited to 24000 ADs refined per day a number that you are not even going to reach on one character most of the time much less multiples.
Not entirely true. In PvP, assuming two perfectly equally skilled teams, the one who has paid to uber-upgrade their gear has a clear advantage over the one who didn't. As of current, it's not feasible for someone playing without paying cash to ever catch up with someone who paid to get all the materials needed to uber-upgrade.
This is an open beta. Start treating it like one.
That is the correct, most people complaining about Pay to Win are defining the term wrongly - as if the existence of being able to pay cash for something makes it pay to win. The truth is it has to be a REQUIREMENT for it to be such.
Not feasible? Care to further explain that comment which I'd guess basically amounts to "WAAHHH! IT TAKES TOO LONG!!!"?
Yeah, brainfart on that. But 72 AD per Zen is still ridiculous.
That's not what the words mean.
X to Y. I.e., do X to get Y. This does not imply that X is the only way to get Y, just that X is a way to get Y.
Sure you can see it this way, but i can also say that its pay to win concerning a constraint like time.
I can not win if i put in 10h gametime regardless compared to one who put in 1h and $ 1000,- at equal skilllevels.
You should not say its not p2w because AD can be gathered by gaming. AD is not the real currency. The currency is time. Therefore at equal Time invested -> buyin Zen for reallife game is the better option. Therefore it is pay to win. (even for minimum wage jobs)
--> Arguing that it is not an requirement and therefore not p2y would only work if time is no constraint.
It takes 4 lv 4 enhancements to upgrade from 4 to 5. 16 to 6. 64 to 7. 256 to 8. (1024 to 9. 4096 to 10) (the last two aren't confirmed, but someone has found game data which points to their existence) (edit: bah, accidentally extra-multiplied somewhere in there. Still too long.). The sheer amount of farming needed to get enough enhancement to make a single R8-10 rune is staggering. Now multiply that by the number of equipment slots. And this is yet to factor the ever increasing failure rate, which at higher levels you practically need a coalescent ward to succeed in. Of which you just might maybe get twice per week (assuming two characters).
Meanwhile someone who converted Zen to AD can just buy all the required mats at once from AH, buy all the wards necessary to ensure success in fusing, and beat any equally skilled froob with their uber-armour.
EDIT: Yes, it is "WAAHHH! IT TAKES TOO LONG!!!", but I consider any duration measured in years to be too long. Given that we can't be certain that the goalpost would be possibly shifted even further, thereby putting it even more into the payer's favor.
This is an open beta. Start treating it like one.
That's a different argument, once you get into what the conversion rate of time to money is.
There are games out there where in order to equip gear you MUST give over actual money. Those are Pay to Win.
If you define Pay to Win as the ability to bypass time in game by spending cash - then every single game out there is Pay to Win because you can hire someone to do all the work for you and reap the rewards (and this happens in plenty of MMOs unofficially).
Do you have a source for that? As far as I know there's no dictionary definition of pay-to-win.
False, because that is not allowed and will get the account banned if caught. I am not complaining about some hackers in NWO, if that would be the case I would just report them. I am saying the cash system is totally flawed and will make endgame progression unexistant. By design, not by hackers.
Granado Espada is way more P2W than this game trust me.
That would be true... Assuming there was no essential cap which you eventually run into where paying more money won't continue to net you advantages past another player. Thing is, someone can go and drop hundreds of dollars and get all the best gear and everything right now, but a few weeks from now, they'll be complaining because players have worked their way up from the bottom and become equal from a gear perspective. This game has a cap. Players who don't spend money can and will reach it, and frankly, not that long from now in MMO terms - thinking of games like EQ that used to take years of dedicated play to "max" out any which way. There will be top geared people who didn't spend a dime in short order in this game - and all the money in the world won't have anyone winning over them.
Time constraint is something that applies to every competitive game. Go figure, games with no pay structure whatsoever have the people who have *tons* of time to play it winning. This isn't unique to games where paying can save time, this is gaming in general. Heck, it's most things in life. Saying that a game is pay to win because someone can take shortcuts defies the way the term originally came into existence - when people spent a half year playing a game getting to the top only to find out that someone had dumped a bunch of money into the game acquiring things they could not match without paying themselves.
There is nothing you can buy in this game that gives you a significant advantage at the top - and any time you buy before the top, you just elevate yourself to the next plateau, and you'll only be competing against people who are on a similar level to you, paid or no. There is one simple reality that all of these arguments about pay to win skirt - that you can be the top player on a server and never pay a cent. As long as that is true, this game is not pay to win. Pay for convenience, pay for speed, pay for shortcuts, pay to cut hundreds of hours of grinding out, yes. Pay to win? No.
This is an open beta. Start treating it like one.
That's against the Terms of Service in most MMOs and will get you banned. It's ridiculous to compare the two.
No, the game is still not Pay to Win. Doing something disallowed by the game, i.e. cheating at it, may mean that someone is paying to win at it, but that does not mean that the game itself is Pay to Win.
WoW is not a Pay to Win game. Paying cash for in-game power is not a part of its game mechanics.
Paying for power is an integral part of Neverwinter's game mechanics, and a clear driving force behind much of its design.
You're right. If you do not have to pay to win though, it is pretty obviously not pay to win. In this game, you can be the top player on a server without paying any money. Pay to get there far faster and easier, yes, but the glass ceiling of this game is *entirely* reachable without paying money.
What type of definition do you think it has that makes a game where you can reach the top without paying a pay to win game?
This is an open beta. Start treating it like one.
So, curious... What power can I pay for that I can't get without paying?
Enchants hue