I suppose I could try rolling a Trickster Rogue as suggested, but I'm very worried the rogue is going to be nerfed (instead of the other classes being improved) and then I'll be back to square one.
Yes go with the TR for now, his/her burst DPS make encounters quicker, I am even using mine with a striker companion and not bothering with a healer
I understand entirely as you will have to change your mindset from turn based, static d20 D&D rules to a neck breaking action based non rpg mmo. Just recently got my GF to lvl 60 and my left hand resembles more of a claw then an actual hand. Forget D&D. Its not, the game may take place in the realms but the D&D/RPG rules base your used too is completely gone. This is strait action hack 'n' slash. Looking at it as a different game entirely may help. Also, it takes time to learn your timing and keys with a GF. I spent two hours redoing key-mapping so im more comfortable and can time my attacks better. Make use of caps lock and the ~ key. GL.
In every game I've played, I usually play a ranged class, but unfortunately, I get motion sickness, so I can't play the ranged classes in Neverwinter because of the 'auto aim' feature.
So I'm stuck with the melee classes and I guess my lack of experience with them is really showing. Anyway, I've deliberately avoided rolling a TR because I'm afraid of the class getting nerfed, but I must admit, I'm very strongly tempted.
Here is my 2 cents worth...u cant solo? Find friends and join a guild and run adventures together.......eventually you will learn how to play the game.
Today we fight the GAULS......monstrous and HAIRY beyond reason.
I'm a level 31 Guardian Fighter. If you want to keep playing the GF then (as someone suggested earlier) try to spec for more damage. Take all offensive stats on gear and take offensive powers and feats. When I realised this, levelling became infinitely better for me.
I understand entirely as you will have to change your mindset from turn based, static d20 D&D rules to a neck breaking action based non rpg mmo. Just recently got my GF to lvl 60 and my left hand resembles more of a claw then an actual hand. Forget D&D. Its not, the game may take place in the realms but the D&D/RPG rules base your used too is completely gone. This is strait action hack 'n' slash. Looking at it as a different game entirely may help. Also, it takes time to learn your timing and keys with a GF. I spent two hours redoing key-mapping so im more comfortable and can time my attacks better. Make use of caps lock and the ~ key. GL.
Aha! A fellow sufferer! It's a heck of a change isn't it? I'm even guilty of hitting the space bar to try to pause the action?
Yes, I guess I just need to learn how to play this type of game, because even the controls are alien to me, the lack of a mouse cursor really takes some getting used to. I think I'm slowly getting the hang of it though.
I got TR to 60 in 3 days in a couldn't-stop-playing sort of way, without dying until 60, which was a goal of mine.. which I'm glad I let go of that goal at 60 before I met the Illithids Plenty of close calls along the way. If there were achievements for amount of potions chugged, I probably would have scored all of them. Some people might have had less trouble than me I'm sure. It was my first character so its not like I had a clear idea of what I was doing gear and stat wise.
As TR the ability to stealth and stab the guy who will give you the most trouble before the fight even starts really helps with the fights, smoke bomb in the later levels will leave an entire crowd stunned for you to quickly pick off. I never picked cleric for my TR's companion either, in the later levels your rank 15 companions become nothing more but a useful distraction, something to distract the mobs for a couple seconds where you can kill stuff thats not trying to kill you anyways.
Anywho TL;DR
Rogues are fun
Don't get discouraged by the amount of potions you chug, you'll make enough gold to afford more.
glad theres some helpful replies i play a rogue in most games just the style i like so dont have much input on playing your class but that being said pick up everything and sell it then buy as many potions as you can this goes for any class neverwinter is harsh compared to the likes of baldurs gate but not impossible best of luck
Glad to hear that. It will get easier. Its unpopular to call this game what it is which World of Warcraft part 37. The masses want sooo bad for this to be an actual D&D game. The game mechanics is what your having the most issue with it sounds like. Its not a thinking game, its a reactionary game. You cant think your way out of anything you can only be precise and timely with your button pushing. Ive got quite comfortable with my GF and have no issues with dying, all the tools are there. I encourage you to stick with GF. Its a hard class to get nailed down, but is much more rewarding IMO.
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steppenkatMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I'm a solo player and I was so excited when I read that Neverwinter scales its difficulty based on the number of people in an instance. But sadly, I don't think it's working.
Now, I'm the first to admit, I'm not the best player in the world, but this game is the hardest and most frustrating I've ever played. I'm playing a Guardian Fighter (Rokuthy's spec) and I've just reached level 20. But the game has beaten me, I just don't want to play anymore.
I can't bear the thought of doing anymore quests or foundry missions, because the difficulty is just too high (for me anyway). I've tried just running dungeons and skirmishes with groups, but that isn't very much better and it gets very tedious, very fast.
So does anybody know if the difficulty scale 'thingy' is working as intended? Or is it broken?
If it's broken, I'll give the game another go when it's fixed, but if it's working as intended, then sadly, I'm afraid I'll have to say goodbye to Neverwinter.
Honestly, I don't think this game is very hard... But don't fret, friend. What for some may be easy, for others it may not be truth. I suck at Math, yet I have friends that think it's one of the easiest subjects ever.
Add me in-game, I think that I could help you better from there. My experience is mostly with CW and GWF (got these to 40 and 60 respectively), and I'm currently leveling a TR alt. But one of my friends maxed a GF so I think that I can help you with that.
I gotta admit, this game is a bit harder than your average MMORPG, and when I mean average, I just mean WoW. But that's what makes this game so great! It's not too difficult that I wanna throw my keyboard across the room and just go back to something easy like WoW, but it's too too easy that I'm falling asleep and could play this game with my eyes closed like WoW!!!
i'm always dodging stuff under my feet and carefully watching an elite mob's animation to see if he's charging an attack so I can move or dodge! This is something in WoW that I only do in Raids or certain Heroic 5-man dungeons!!!! 95% of everything in WoW such as questing or regular dungeons is so easy I could litterally just walk up to a pack of mobs, close my eyes, bang my ahead against my keyboard and it will be dead and I'll still be over 80% health to pull another pack!
In NW, I actually have to play well to win! If there's a red marker under my feet, then I gotta move! I also gotta time my attacks accordingly because I could accidentally lock myself in an attack animation, stay too long under a red marker and not dodge away in time and take massive amounts of damage! The same goes for mob animations! Many elite mobs will slowly swing their weapon above and behind them to signal me that they are about to do a huge damage attack! You gotta move out of the way when this happens!
See? Stuff like that isn't hard!!! The red markers are huge and you can't miss'em unless you're color blind or purposely don't pay attention, or maybe lack the skills and reflexes to move out! The mob animation can be a bit tougher to recognize, but if my friends and I can get recognize'em, then so can everyone! Just practice to stare at elite mobs and nothing else!
I am a casual MMO player and I don't even know what half of you are talking about in this forum half the time.But the early stages were a breeze.Things started ramping up about level 40.Now 60 I expect to die every so often when my brain takes time out during a mass mob attack.I am tackling all quest dungeons solo to with the useless Kobold companion.It is usually the medium power mob with a crowd that takes me down rather than the final boss.
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calaminthaMember, Neverwinter Beta UsersPosts: 0Arc User
I'm a solo player and I was so excited when I read that Neverwinter scales its difficulty based on the number of people in an instance. But sadly, I don't think it's working.
I've yet to see any scaling in the game. Quests are trivial with more than one player.
I'm a level 31 Guardian Fighter. If you want to keep playing the GF then (as someone suggested earlier) try to spec for more damage. Take all offensive stats on gear and take offensive powers and feats. When I realised this, levelling became infinitely better for me.
That's what I'm doing too and it works like charm.
My advice is to not give up! Keep at it. The play style of this game does take a bit use to getting to if you aren't already use to it. Also try different classes because you might find that the class you wanted to play with most isn't really for you. Good Luck.
I agree the game can be REALLY difficult - especially the Bosses, starting the Plague Tower.
Ignore the boneheads to reply "Pffft this gamez is eezy!" - they are "gamerz" who, frankly, spend too much time playing games and probably have fancy, expensive gear like gaming mice and joysticks and top-of-the-line gaming systems and whatnot (nothing wrong with this) - they are conceited buffoons who forget they had to start at the bottom just like everyone else. (And for the record: I generally include the DEVS in this description - at least in the way they appear to be catering more to the Gamerz-doods than more average people whether they realize it or not).
Here's where things started getting better for me: try to level-up before going into the "dungeon" instances. When in the general zones (like Blacklake, Tower District, Blackdagger Ruins, etc.) take every opportunity to hack-and-whack all the encounters you run into. *every* opportunity. Though the biggest XP points come from actual goal-based quests, you earn pretty good XP just knocking-off the riff-raff running around those zones.
Among all five glasses I've found the Guardian Fighter the most difficult to get a grasp on (the whole "guardian" mechanic, rather than dodging). I also was a casual player and I had to really learn how important dodging is (I was so used to tab-targetting that I would just stand there trying to deal damage - ummm, bad idea).
As for the melee classes, the Trickster Rogue is definitely the easiest in my mind, even though it's a rather weak class and can be killed more easily than the other melee classes, it's more powerful and you can;t be killed by a dead guy who's already dead. So it allows you to beat the bad guys more quickly.
The ranged classes are pretty good, and the Cleric has the in-built healing ability. Either way, as you level up, get a Cleric companion and grab any gear that includes "regeneration" - it's not great, but it helps.
The main key is to keep gaining that XP wherever you can so you can maintain an equal or even better XP level than the bad guys. Bosses just suck, plain and simple.
As for Foundry quests: a note - most Foundry authors are inexperienced at balancing their combat encounters and don't realize how difficult they are making their quests (especially for higher-level players) - because the Foundry system is new to them. I invite you to give my quest a go - it's designed more for us "normal" people (see my signature for more info).
When it comes to Foundry quests - try to find those that focus a LOT more on story than combat.
I agree, and found the game to be difficult at first. I have tried all classes, and died a few times here and there. I now, however, have a lv 27 rogue, and a cleric follower. I have never died on this character. I have soloed all with the exception of skermishes and the Cloak tower. I have always liked the quickness of a rogue, and have become good at dodging. I guess just trial and error for me.
Well, part of the issue might also be not "solo gamer vs. mmo" but non-action gamer versus action. If you don't have good skills/experience at action games (timing your guardian blocks right, dodging with a trickster rogue, etc) then I'd bet the game would be more difficult.
(yeah, no hitting spacebar to pause so you can catch your breath and plan things out. )
Whereas your typical action gamer (let alone some of the people who play Dark Souls) likely find the game trivially easy.
Different skillsets can lead to different views.
(me, I'm a semi-action gamer. Some experience but not highly skilled. So while I'm getting through pretty well, it's not "hah, I don't take any damage". /shrug)
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steppenkatMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
As for the melee classes, the Trickster Rogue is definitely the easiest in my mind, even though it's a rather weak class and can be killed more easily than the other melee classes, it's more powerful and you can;t be killed by a dead guy who's already dead. So it allows you to beat the bad guys more quickly.
I disagree with this. The hardest class to level is the GWF, basically because he lacks a reliable mitigation tool (Unstoppable isn't, his sprint doesn't help that much dodging - he needs a lvl 45 encounter to have a good dodge mechanic - ). I leveled mine to 60 thanks to potion chugging, though I died a lot of times in certain points (particulary against some bosses) , but this may be partially due to my own recklenesness and because I failed to see until very late the usefulness of Punishing Charge.
GF if specd for damage (his current sole viable spec, Conqueror) has no problems with leveling and his blocking system makes him one of the safest classes to 1vs1 bosses.
The Trickster Rogue is very safe, specially after picking up Bait and Switch. The trick to beat PvE content is to spec in order to get max Stealth duration and combine it with the decoy. This will allow you to deal with large groups of mobs easily, mitigate tons of damage and everybody knows that the TR butchers against a single target (so boss fights aren't hard).
Though everything has a learning curve, and by no means we should expect people to learn at the same pace. Hence why I understand OP and I think he/she shouldn't feel pressured about how other people deal with PvE content - he/she should just focus in having fun, that's what this game is all about.
Characters: - Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer) - Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur) - Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC) - Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
he if u want help i can help u lvl a bit get u some gear help you out. So u will once again love the game its all about gear mostly lol
Imo this game is definately "not" all about gear, while it helps, it certainly isnt the deciding factor.
OP, I suggest you try another class. Maybe melee isnt your cup of tee, I definately wouldnt reccomend cleric, because they are the hardest class in the game to master, however, I love mine and maybe its what you need I played the CW for a couple lvls and they seemed alot of fun. But generally casters are more trickier to play. My only difficult lvls on my cleric were 48-50. Up until, and after that were a slaughterfest. Maybe just take a break from your GF for awhile and play an alt, sometimes all a person needs is a break
Its definately harder than the average mmo, try to do quests a couple of levels below your current level, it helps a lot.
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wasaguestMember, Neverwinter Beta UsersPosts: 13Arc User
edited May 2013
I noticed a reasonable difference in switching up my gear; but it fit my play style for the GF.
I focused on Defense (obviously), Deflection and then Regeneration. I constantly hit up the Auction House looking for upgrades that were fairly priced. This made a huge difference to me.
Combined with the Cleric companion, this may help some.
Note: I was able to easily buy the gear upgrades I needed (Greens) with a single daily Skirmish run (and as a GF, I was able to get in fast through the queue). Running skirmishes during the Skirmish event will net even more AD to afford a few more expensive pieces should you want. - And don't worry about "tanking" too much at early levels. Enemies melt so fast in full groups, by the time you have a solid hold on aggro, they are dead. lol
Hope it helps, if it doesn't or you simply do not mesh well with the GF, try out TR or a Cleric maybe..?
So I'm stuck with the melee classes and I guess my lack of experience with them is really showing. Anyway, I've deliberately avoided rolling a TR because I'm afraid of the class getting nerfed, but I must admit, I'm very strongly tempted.
Another nice thing about trying a new class in MMOs is that you can learn a lot more about how the game works, since you're seeing a different point of view with a different set of strengths and weaknesses. This is especially true if you team up a lot. For example, I learned a lot about tanking in another MMO by playing a "healer" (not really a healer, but that's another story) - things I probably would not have keyed in on if I'd just stuck to tanking.
If you're set on melee classes but are suspicious of TR (and you're probably within your rights to be), don't be afraid to give Great Weapon Fighter a try. I'm playing one now, and so far it doesn't seem nearly as bad as the forums would have you believe. It's definitely a different playstyle, so if that's the real issue, it might help.
Comments
Yes go with the TR for now, his/her burst DPS make encounters quicker, I am even using mine with a striker companion and not bothering with a healer
So I'm stuck with the melee classes and I guess my lack of experience with them is really showing. Anyway, I've deliberately avoided rolling a TR because I'm afraid of the class getting nerfed, but I must admit, I'm very strongly tempted.
Aha! A fellow sufferer! It's a heck of a change isn't it? I'm even guilty of hitting the space bar to try to pause the action?
Yes, I guess I just need to learn how to play this type of game, because even the controls are alien to me, the lack of a mouse cursor really takes some getting used to. I think I'm slowly getting the hang of it though.
Thanks for the encouragement.
As TR the ability to stealth and stab the guy who will give you the most trouble before the fight even starts really helps with the fights, smoke bomb in the later levels will leave an entire crowd stunned for you to quickly pick off. I never picked cleric for my TR's companion either, in the later levels your rank 15 companions become nothing more but a useful distraction, something to distract the mobs for a couple seconds where you can kill stuff thats not trying to kill you anyways.
Anywho TL;DR
Rogues are fun
Don't get discouraged by the amount of potions you chug, you'll make enough gold to afford more.
Honestly, I don't think this game is very hard... But don't fret, friend. What for some may be easy, for others it may not be truth. I suck at Math, yet I have friends that think it's one of the easiest subjects ever.
Add me in-game, I think that I could help you better from there. My experience is mostly with CW and GWF (got these to 40 and 60 respectively), and I'm currently leveling a TR alt. But one of my friends maxed a GF so I think that I can help you with that.
Ingame handle: @steppenkat
See you there and really, it's okay if you're having trouble. This isn't a race, it's supposed to be fun.
- Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
- Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
- Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
- Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
Check Steppenkat's Foundry Quest Reviews!
i'm always dodging stuff under my feet and carefully watching an elite mob's animation to see if he's charging an attack so I can move or dodge! This is something in WoW that I only do in Raids or certain Heroic 5-man dungeons!!!! 95% of everything in WoW such as questing or regular dungeons is so easy I could litterally just walk up to a pack of mobs, close my eyes, bang my ahead against my keyboard and it will be dead and I'll still be over 80% health to pull another pack!
In NW, I actually have to play well to win! If there's a red marker under my feet, then I gotta move! I also gotta time my attacks accordingly because I could accidentally lock myself in an attack animation, stay too long under a red marker and not dodge away in time and take massive amounts of damage! The same goes for mob animations! Many elite mobs will slowly swing their weapon above and behind them to signal me that they are about to do a huge damage attack! You gotta move out of the way when this happens!
See? Stuff like that isn't hard!!! The red markers are huge and you can't miss'em unless you're color blind or purposely don't pay attention, or maybe lack the skills and reflexes to move out! The mob animation can be a bit tougher to recognize, but if my friends and I can get recognize'em, then so can everyone! Just practice to stare at elite mobs and nothing else!
I've yet to see any scaling in the game. Quests are trivial with more than one player.
That's what I'm doing too and it works like charm.
Ignore the boneheads to reply "Pffft this gamez is eezy!" - they are "gamerz" who, frankly, spend too much time playing games and probably have fancy, expensive gear like gaming mice and joysticks and top-of-the-line gaming systems and whatnot (nothing wrong with this) - they are conceited buffoons who forget they had to start at the bottom just like everyone else. (And for the record: I generally include the DEVS in this description - at least in the way they appear to be catering more to the Gamerz-doods than more average people whether they realize it or not).
Here's where things started getting better for me: try to level-up before going into the "dungeon" instances. When in the general zones (like Blacklake, Tower District, Blackdagger Ruins, etc.) take every opportunity to hack-and-whack all the encounters you run into. *every* opportunity. Though the biggest XP points come from actual goal-based quests, you earn pretty good XP just knocking-off the riff-raff running around those zones.
Among all five glasses I've found the Guardian Fighter the most difficult to get a grasp on (the whole "guardian" mechanic, rather than dodging). I also was a casual player and I had to really learn how important dodging is (I was so used to tab-targetting that I would just stand there trying to deal damage - ummm, bad idea).
As for the melee classes, the Trickster Rogue is definitely the easiest in my mind, even though it's a rather weak class and can be killed more easily than the other melee classes, it's more powerful and you can;t be killed by a dead guy who's already dead. So it allows you to beat the bad guys more quickly.
The ranged classes are pretty good, and the Cleric has the in-built healing ability. Either way, as you level up, get a Cleric companion and grab any gear that includes "regeneration" - it's not great, but it helps.
The main key is to keep gaining that XP wherever you can so you can maintain an equal or even better XP level than the bad guys. Bosses just suck, plain and simple.
As for Foundry quests: a note - most Foundry authors are inexperienced at balancing their combat encounters and don't realize how difficult they are making their quests (especially for higher-level players) - because the Foundry system is new to them. I invite you to give my quest a go - it's designed more for us "normal" people (see my signature for more info).
When it comes to Foundry quests - try to find those that focus a LOT more on story than combat.
You might just be getting used to the game. Dont expect to be a total war when you first start out ^__^
I'm pretty sure you will become a good player after you learn the ropes.
Nepht and Dr Deflecto on primus
(yeah, no hitting spacebar to pause so you can catch your breath and plan things out. )
Whereas your typical action gamer (let alone some of the people who play Dark Souls) likely find the game trivially easy.
Different skillsets can lead to different views.
(me, I'm a semi-action gamer. Some experience but not highly skilled. So while I'm getting through pretty well, it's not "hah, I don't take any damage". /shrug)
I disagree with this. The hardest class to level is the GWF, basically because he lacks a reliable mitigation tool (Unstoppable isn't, his sprint doesn't help that much dodging - he needs a lvl 45 encounter to have a good dodge mechanic - ). I leveled mine to 60 thanks to potion chugging, though I died a lot of times in certain points (particulary against some bosses) , but this may be partially due to my own recklenesness and because I failed to see until very late the usefulness of Punishing Charge.
GF if specd for damage (his current sole viable spec, Conqueror) has no problems with leveling and his blocking system makes him one of the safest classes to 1vs1 bosses.
The Trickster Rogue is very safe, specially after picking up Bait and Switch. The trick to beat PvE content is to spec in order to get max Stealth duration and combine it with the decoy. This will allow you to deal with large groups of mobs easily, mitigate tons of damage and everybody knows that the TR butchers against a single target (so boss fights aren't hard).
Though everything has a learning curve, and by no means we should expect people to learn at the same pace. Hence why I understand OP and I think he/she shouldn't feel pressured about how other people deal with PvE content - he/she should just focus in having fun, that's what this game is all about.
- Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
- Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
- Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
- Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
Check Steppenkat's Foundry Quest Reviews!
Imo this game is definately "not" all about gear, while it helps, it certainly isnt the deciding factor.
OP, I suggest you try another class. Maybe melee isnt your cup of tee, I definately wouldnt reccomend cleric, because they are the hardest class in the game to master, however, I love mine and maybe its what you need I played the CW for a couple lvls and they seemed alot of fun. But generally casters are more trickier to play. My only difficult lvls on my cleric were 48-50. Up until, and after that were a slaughterfest. Maybe just take a break from your GF for awhile and play an alt, sometimes all a person needs is a break
GL!
I focused on Defense (obviously), Deflection and then Regeneration. I constantly hit up the Auction House looking for upgrades that were fairly priced. This made a huge difference to me.
Combined with the Cleric companion, this may help some.
Note: I was able to easily buy the gear upgrades I needed (Greens) with a single daily Skirmish run (and as a GF, I was able to get in fast through the queue). Running skirmishes during the Skirmish event will net even more AD to afford a few more expensive pieces should you want. - And don't worry about "tanking" too much at early levels. Enemies melt so fast in full groups, by the time you have a solid hold on aggro, they are dead. lol
Hope it helps, if it doesn't or you simply do not mesh well with the GF, try out TR or a Cleric maybe..?
If you're set on melee classes but are suspicious of TR (and you're probably within your rights to be), don't be afraid to give Great Weapon Fighter a try. I'm playing one now, and so far it doesn't seem nearly as bad as the forums would have you believe. It's definitely a different playstyle, so if that's the real issue, it might help.
The gorilla formerly known as Kolikos