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The most broken pvp spell

lyrad12lyrad12 Member Posts: 11 Arc User
edited May 2013 in General Discussion (PC)
Is one of the clerics, they have this ability that puts a circle on the ground that reduces dmg by what seems to be 90%, 9k crits become 1k crits on the same target with the same ability. This same spell heals as well, if dmg is reduced across the board in pvp then the % mitigation from this ability needs to be lowered as well since people in it are pretty much invincible as it is right now.
Post edited by lyrad12 on
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Comments

  • stormysgstormysg Member Posts: 93
    edited May 2013
    Push them out.. The circle ain't big..
  • pickygamerpickygamer Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    The circle doesnt follow the cleric, its stationary so knock them out of it. As far as I know, there is no healing on that skill (just got it on my alt character) as well its a daily so far from spammable. Ive seen an "X Power is OP" complaint towards every character so far this week except for GWF for some reason but hey im sure it will creep up.
  • lyrad12lyrad12 Member Posts: 11 Arc User
    edited May 2013
    its not a daily spell, it runs on the bar from the left of their screen. Its called devine astral shield, and it is broken.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2013
    It's the only way to survive to stunlock attakcs (rogues and CWs have one). So no it's not broken. Remove the stuns and then you may talk about a nerf of the astral shield. :)
  • bloorfbloorf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 6 Arc User
    edited May 2013
    pickygamer wrote: »
    The circle doesnt follow the cleric, its stationary so knock them out of it. As far as I know, there is no healing on that skill (just got it on my alt character) as well its a daily so far from spammable. Ive seen an "X Power is OP" complaint towards every character so far this week except for GWF for some reason but hey im sure it will creep up.

    And you sir have no **** clue of what you are talking about. The skill is Astral Shield and used with divine power it turns blue instead of yellow and pretty much makes anyone inside of it quite durable but not unkillable. Like people have said, push him out and he dies asap, easy as a pie.
  • pickygamerpickygamer Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    *removed anything might get ppl antsy and start a fight*

    EDIT: For Mr Bloorf who is a bit aggressive: I mentioned i had just gotten it on my cleric and was offering assistance to what i learned with it, and i did mention pushing them out of it so my advice wasnt entirely wrong or entirely correct. Game is seriuz bizznizz.
  • bismar7bismar7 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 252 Bounty Hunter
    edited May 2013
    The ability is called Astral shield and is obtained at level 50; it puts a circle on the ground that reduces damage taken by at least 80% probably 85-90.

    When used with Divinity it gives everyone inside the circle regeneration and heals them once every couple of seconds.

    When I hit level 40 I stopped pvping on my cleric because everyone focus's the cleric first and I was LITERALLY being cc'd 6 out of every 10 seconds when in combat. I would walk in, cast a spell if I got lucky, then get focused and die. This was NOT fun.

    Astral Shield is VERY powerful; its also mandatory for ANY cleric in PVP because it allows us to live against 3 people pounding on us; and even then we will die. It gives us a tool that is needed. Also generally when I do die its because of GF or CW or GWF who have knockback moves; you get knocked out of it and you can be 2 shot. This ability seems well balanced, the key is thinking how to DEAL with it, not nerfing it. This isn't like rogue daily that does 1/2 a full healthbar.
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  • bloorfbloorf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 6 Arc User
    edited May 2013
    Loving the forum lag.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited May 2013
    pickygamer wrote: »
    Divine astral shield, is yes an encounter, the circle on the ground is galled hallowed ground or something and it is a daily. Astral shield is a single target spell that offers healing for hitting the target hit with it on. The divinity comes in I believe with the divine mode which is a tab skill and still is limited to a point. Learn to work around it and if you got a bubble on you dont get hit and allow them to heal.....oh and take out the cleric asap. Maybe a higher level cleric can shine some more light on this.

    +20% resistance to incoming damage (and yes 20 only) and a massive heal in divine mode. It's the only power allowing your team to survive to stunlocks as i said, and it's definitely not perfect, the circle is pretty small and you can't always stay inside.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited May 2013
    Roar rocks! :) It's good to know GWF is useful in some pvp situations :)
  • narathkornarathkor Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    THis is probably comming from a control wizard that trolls by 1 shotting fully geared GF's with his overpowered spell or a rogue who trolls with 1 button. Put something in to counter it and they qq.
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  • selonwselonw Member, Neverwinter Beta Users Posts: 258
    edited May 2013
    bismar7 wrote: »
    Astral Shield is VERY powerful; its also mandatory for ANY cleric in PVP because it allows us to live against 3 people pounding on us; and even then we will die. It gives us a tool that is needed. Also generally when I do die its because of GF or CW or GWF who have knockback moves; you get knocked out of it and you can be 2 shot. This ability seems well balanced.

    How can you say its balanced when you can surive 3 people pounding on you, and the only way you die is if you get knocked out? Oo

    Rogues cant knockback either, so they have no chance killing clerics.

    Problem is also that everyone ELSE standing in the circle ALSO becomes unkillable. Basicly you need 2 clerics and 3 CW in your team, put one cleric on capture points 1 and 2 together with 1 cw, and the 3rd cw runs back and forth, you cant kill them.

    I agree with OP, for a single skill, Astral Shield is the most OP skill. The radius is quite huge aswell.
  • narathkornarathkor Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Well first of all I was right, you are a 1 button trolling OP rogue that is mad cause they hit a counter to your OP damage. Second the spell is temporary, 3rd you get a cleric on your team doing the same thing and you have both teams unkillable for a few seconds. It is perfectly balanced as a cleric can usually live vs any class but can't kill them, that is pretty balanced unlike a CW who can one shot a GF but a GF cant dps down a CW at all.

    I see you have DAoC in your avatar, I played that for 5 years, my main was a warden, I supposed you flamed the forums there cause you could not kill them when they had RVR shield boosts and Pulse Bladeturn running too huh.
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  • conterkillerconterkiller Member Posts: 155 Arc User
    edited May 2013
    "knock them out" rofl
    like they cant just run back in..

    you guys are so funny defending the most broken skill ingame..
  • lyrad12lyrad12 Member Posts: 11 Arc User
    edited May 2013
    narathkor wrote: »
    Well first of all I was right, you are a 1 button trolling OP rogue that is mad cause they hit a counter to your OP damage. Second the spell is temporary, 3rd you get a cleric on your team doing the same thing and you have both teams unkillable for a few seconds. It is perfectly balanced as a cleric can usually live vs any class but can't kill them, that is pretty balanced unlike a CW who can one shot a GF but a GF cant dps down a CW at all.

    I see you have DAoC in your avatar, I played that for 5 years, my main was a warden, I supposed you flamed the forums there cause you could not kill them when they had RVR shield boosts and Pulse Bladeturn running too huh.

    I play a GWF and roars knockback isnt that far at all, given that clerics have dodge (incincibility) it isnt hard for them to get back into the circle even if you knock them out. Add the fact that their teammates are all at 90% dmg mitigation and it becomes an issue. What if one team doesnt have a cleric? how is the other team going to ever deal with 90% dmg mitigation for the entire team, you cant knock them all out of the circle. The mitigation right now is just plane too strong given that dmg is already reduced in pvp.
  • majtrollxmajtrollx Member Posts: 76
    edited May 2013
    I bet OP is a rouge, he probably wants to 1 shot clerics like he did at earlier levels.
  • edwardloxaredwardloxar Member Posts: 30 Arc User
    edited May 2013
    yeah, Astral shield, it reduces damage and heals if used with divinity, but its easy to counter if you have knockbacks
  • lyrad12lyrad12 Member Posts: 11 Arc User
    edited May 2013
    majtrollx wrote: »
    I bet OP is a rouge, he probably wants to 1 shot clerics like he did at earlier levels.

    No as I said, im a GWF.

    To put it simply, I cant even do dmg to a cleric standing in this thing, his bar never goes below 90%. None of the bars standing in this circle ever go below 90%. GWF damage is fine, but its not good enough to do anything to anyone in this circle, neither is a GF, or a mage or even a rogue.
  • lavantaslavantas Member Posts: 3 Arc User
    edited May 2013
    Some people have no idea about their own abilities. Try using your smoke bomb on clerics who are inside their astral shield. L2P.
  • lyrad12lyrad12 Member Posts: 11 Arc User
    edited May 2013
    lavantas wrote: »
    Some people have no idea about their own abilities. Try using your smoke bomb on clerics who are inside their astral shield. L2P.

    im not a rogue, lrn2read.
  • bobzebrickbobzebrick Member Posts: 0 Arc User
    edited May 2013
    majtrollx wrote: »
    I bet OP is a rouge, he probably wants to 1 shot clerics like he did at earlier levels.

    Pretty much this, I have 8500 GS 27% damage reduction and even in astral shield the rogue daily can hit me for 20k. Outside one of the pay to win crowd can pretty much one shot me from cloak. Astral Shield is far from OP, classes get knockback and a lot of CC. Learn to use it.
  • jnaathrajnaathra Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I do not play a Cleric. I support Clerics in saying that this skill is fine.

    To many little babies crying for nerfs on these forums.
    Scout Tragold - "I haven't lived this long by being brave... it's just another word for stupid."
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited May 2013
    Come and Get It + not so fast or Slam = Win ?
  • lyrad12lyrad12 Member Posts: 11 Arc User
    edited May 2013
    Come and Get It + not so fast or Slam = Win ?

    no, those spells would not be able to keep him from dashing back into his circle for more than 1 second. Also, to the previous poster noone is critting anyone for 20k inside the circle.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited May 2013
    lyrad12 wrote: »
    no, those spells would not be able to keep him from dashing back into his circle for more than 1 second. Also, to the previous poster noone is critting anyone for 20k inside the circle.

    How long is the duration of the spell... near immunity spells shouldn't last more than 3 seconds.
  • cookjkcookjk Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 91
    edited May 2013
    Over reacting there I think...90% what a straight up BS lie.
  • edwardloxaredwardloxar Member Posts: 30 Arc User
    edited May 2013
    tbf, astral shield is a clerics only form of defence, without it, we die far too easily
  • bobzebrickbobzebrick Member Posts: 0 Arc User
    edited May 2013
    How long is the duration of the spell... near immunity spells shouldn't last more than 3 seconds.

    You should stop listening to op who is either under-geared or bad. I can and have been killed inside a circle many times (not to mention how much knockback and cc a group has) you just need to focus healers, which all good teams do and use your cc. It really isn't difficult, this is why I have stopped playing PvP now. You spend 70% of your play time CC'd and focused by the enemy dying repeatably. It's really not as strong as OP would like to think. The rogue needs some balancing first IMO and if you change anything with the shield it would be stacking 2, but rarely do you get 2 clerics unless you run premade.
  • chronomancerchronomancer Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,223
    edited May 2013
    bobzebrick wrote: »
    You should stop listening to op who is either under-geared or bad. I can and have been killed inside a circle many times (not to mention how much knockback and cc a group has) you just need to focus healers, which all good teams do and use your cc. It really isn't difficult, this is why I have stopped playing PvP now. You spend 70% of your play time CC'd and focused by the enemy dying repeatably. It's really not as strong as OP would like to think. The rogue needs some balancing first IMO and if you change anything with the shield it would be stacking 2, but rarely do you get 2 clerics unless you run premade.

    I agree... CC is too powerful in this game and with no diminishing returns you spend half of the fight CC'd before dying. I think this was a problem in WoW pvp before they introduce diminishing returns to CC.
  • lyrad12lyrad12 Member Posts: 11 Arc User
    edited May 2013
    bobzebrick wrote: »
    You should stop listening to op who is either under-geared or bad. I can and have been killed inside a circle many times (not to mention how much knockback and cc a group has) you just need to focus healers, which all good teams do and use your cc. It really isn't difficult, this is why I have stopped playing PvP now. You spend 70% of your play time CC'd and focused by the enemy dying repeatably. It's really not as strong as OP would like to think. The rogue needs some balancing first IMO and if you change anything with the shield it would be stacking 2, but rarely do you get 2 clerics unless you run premade.

    My gear is fine, im at 8.5k gs with a few t2 items and all the pvp items. I wouldnt mind if it was a cleric only 90% reduction, but when your whole team standing on a cap point can get 90% reduction its too much and makes clerics too powerful. Any team without a cleric can never compete against one with this spell active. Maybe they can reduce the mitigation to teammates in pvp, while keeping it for clerics this would be a very reasonable compromise given other classes already have their own mitigation techniques.
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