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Why no open world in neverwinter? would you want one?

okottekonekookottekoneko Member, Neverwinter Beta Users Posts: 0 Arc User
edited August 2013 in General Discussion (PC)
One of the major things i feel is letting neverwinter down besides being very copy and paste of STO is the instance/zone based world of the game rather then a expansive world gamers are coming to expect from mmorpgs.

i have tried getting many of my friends into neverwinter and they where turned off by the fact you dont have the forgotten realms to explore its just a bunch of instanced zones all connected to the main city.

this was one of the major flaws that DDO had as well.

me and my peers had wanted to jump into a DnD world where we could explore and do our own thing ride accross sprawling country sides go fishing and just have casual fun, but we where very disappointed in how small the game actually is.

out of all of my friends who played this game i am the only one sticking with it.

probably because i hadnt played STO and they had for a long time, and they couldnt help picking up on how little original content there is in neverwinter as apposed to STO.

what i want to know is why did they opt for such a poor world desing rather then make it a true forgotten realms experience.

has anyone had similar concerns? does anyone know if they will be expanding on the world to make it more expansive?

i understand this is open beta but open beta should be essentially the final product with tons of bugs.

i honestly hope they open the world up fully before they go full live.

put your opinion on the matter below and vote on the poll.

EDIT some people below have pointed out a fully opened world wouldnt work on this game engine but said adding large travel zones leading to and from questing areas would work without so much hassle
this would open the game world up more add more places to put foundry quests add more room for different dungeons and just generally add more to the game making much much bigger.
Post edited by okottekoneko on
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Comments

  • acylionacylion Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 93
    edited May 2013
    They can't really change this. As you already know, the game's based on Champions Online and Star Trek Online. This means heavy instancing, and even outdoor maps are instanced. The very most they can do is make very large outdoor maps, but even then those would have boundaries rather than being a single open world.

    Whether you want an open world or not doesn't matter. What you think doesn't matter. What I think doesn't matter. The vote won't make a difference.

    Instanced zones is how the game structure's set up. That's how the basic coding, server architecture, whatever is set up. They cannot magically wave a wand and change this. It's not going to happen. They'd pretty much have to make an entirely new game.

    Now, Champions Online has very very large zones. They're still zones with borders, and they still have a cap on the number of people who can be on the map at any one time...but the world maps are bigger than what we have in Neverwinter. That's the most you can expect. That's the most they can do.
  • bghostbghost Member Posts: 41 Arc User
    edited May 2013
    acylion wrote: »
    They can't really change this. As you already know, the game's based on Champions Online and Star Trek Online. This means heavy instancing, and even outdoor maps are instanced. The very most they can do is make very large outdoor maps, but even then those would have boundaries rather than being a single open world.

    Whether you want an open world or not doesn't matter. What you think doesn't matter. What I think doesn't matter. The vote won't make a difference.

    Instanced zones is how the game structure's set up. That's how the basic coding, server architecture, whatever is set up. They cannot magically wave a wand and change this. It's not going to happen. They'd pretty much have to make an entirely new game.

    Now, Champions Online has very very large zones. They're still zones with borders, and they still have a cap on the number of people who can be on the map at any one time...but the world maps are bigger than what we have in Neverwinter. That's the most you can expect. That's the most they can do.

    yeah what he said. ^
  • mutharexmutharex Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    It's 'flaws' not 'floors', for the love of God....
  • scififan78scififan78 Member Posts: 1,386 Arc User
    edited May 2013
    This is something that they want to do in STO at some point in the future. They did say they would require updates to the engine coding to get it to work though. It is listed as one of those "we'll get to it when we can" kind of things.
  • okottekonekookottekoneko Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    even if its only large instances between the main zones it would add much more to the games world size.

    and thank you mutharex for the unnecessary grammar <font color="orange">HAMSTER</font> like correction.
  • acidpissacidpiss Member Posts: 10 Arc User
    edited May 2013
    mutharex wrote: »
    It's 'flaws' not 'floors', for the love of God....

    Pleb or no, this was a pretty big mistake.

    i got a big LOL out of it anyway :)
  • thorizdenthorizden Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    scififan78 wrote: »
    This is something that they want to do in STO at some point in the future. They did say they would require updates to the engine coding to get it to work though. It is listed as one of those "we'll get to it when we can" kind of things.

    It'll never happen in STO either. That's a fundamental architecture change and has to be baked in from the design and planning stage. At best make your wishes known (which aren't universal) and hope that in the next version (STO 2, etc) that's the design they use.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited May 2013
    All open world means to me is that once per session or more I have to get on some kind of travel system (flight, horse, speeder) and get essentially a timeout while the game slowly has me cross the world while I can do nothing to play the game.
  • scififan78scififan78 Member Posts: 1,386 Arc User
    edited May 2013
    thorizden wrote: »
    It'll never happen in STO either. That's a fundamental architecture change and has to be baked in from the design and planning stage. At best make your wishes known (which aren't universal) and hope that in the next version (STO 2, etc) that's the design they use.

    Oh I agree. When I see "we will get around to it when we can" I read "Forget about it." I honestly don't mind the zones as it helps keep capacity in check which improves performance.
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited May 2013
    And then there's the part where STO really doesn't have a great deal "happening" in it's sectors/world zones. People talking & traveling & buffing each other. There's no combat, the sectors are just travel zones. So that'd be a bit less load than a full overworld with monsters/etc in Neverwinter.
  • pboar2006pboar2006 Member, Neverwinter Beta Users Posts: 421 Bounty Hunter
    edited May 2013
    thorizden wrote: »
    It'll never happen in STO either. That's a fundamental architecture change and has to be baked in from the design and planning stage. At best make your wishes known (which aren't universal) and hope that in the next version (STO 2, etc) that's the design they use.

    Design and planning really are the least amount of work that would be required. It would be more programming work then would be worth it.
  • infi321infi321 Member Posts: 311 Arc User
    edited May 2013
    Ofcourse this wont change at all, but how the bloody hell can some people not want an open world in 2013?

    Nobody likes the instanced worlds at all, and the people who voted against are just heroic fanboys trying to front.

    I think we can all agree that instancing and sharding, like many smaller firms do these days, are due to server load balancing, but fact is, it breaks immersion ofthe world around you - and its the reason I never really play these f2p games alot, and I wont stick around in neverwitner that long.
    "Your story may not last forever; but it will exist forever"
  • aesclealaescleal Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I really appreciate the fast travel to zones, at time. For instance, when I'm trying to catch up with friends, or when I'm just determined to get some place fast. But there are plenty of times when I'd love so much to just explore the road from one location to the next. So I'm not sure whey they would have to rebuild the engine for that... EQ1 & 2 both do it, they just use zones with borders... so what. I'd be more than happy with a bunch of linked zones that map out the countryside, follow roads, and open up the wilds with places for dungeons along the way. Heck, even more places for Foundry content! How great would that be?
    An open world like World of Warcraft, without loading screens isn't necessary. I'd bet that most people interested in an open Forgotten Realms, would be very satisfied with zones. I would. And I'd love to explore the roadways and wilder lands outside the main points.
  • kerlaakerlaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    I still like how EQ did zones. It still felt open as each area was rather large but did not feel as restrictive by door zone-line. I think it just makes it fill smaller when you are running door to door.
  • kimmurieloblodrakimmurieloblodra Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    infi321 wrote: »
    Ofcourse this wont change at all, but how the bloody hell can some people not want an open world in 2013?

    Nobody likes the instanced worlds at all, and the people who voted against are just heroic fanboys trying to front.

    Say that to the thousands of GW2 fanboys cluttering these forums.

    EDIT: Oh , and just FYI, it'll never happen. It is such a fundamentally different engine change, that they would need about a year of dev, and then another 6-7 months of testing. not to mention it will never work with their Shard technology, they would need to use a bunch of different servers, which goes against their entire business model of not having different servers so you can always play with your friends, etc...

    Its never going to happen, so this poll is just stupid.
  • hycinthushycinthus Member Posts: 158 Bounty Hunter
    edited May 2013
    Well I agree with the OP that maybe more open world spaces are needed whether it be instanced zone or not is fine by me. Just make it big and open and not like a maze or linear. I also would like to see another big city hub. After a while protectors enclave may get old. So if we have an alternative that would be great.
  • calaminthacalamintha Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    kiralyn wrote: »
    And then there's the part where STO really doesn't have a great deal "happening" in it's sectors/world zones. People talking & traveling & buffing each other. There's no combat, the sectors are just travel zones. So that'd be a bit less load than a full overworld with monsters/etc in Neverwinter.

    Well you do get red alerts while in sector space. While people complain about having to fly to different locations it still feels a lot more immersive than just clicking a portal and suddenly being on the other side of the map.

    NW could work the same way. Instead of a Borg invasion alerts could have brigand ambushes, etc.
  • shonsu5320shonsu5320 Member Posts: 164 Arc User
    edited May 2013
    charononus wrote: »
    All open world means to me is that once per session or more I have to get on some kind of travel system (flight, horse, speeder) and get essentially a timeout while the game slowly has me cross the world while I can do nothing to play the game.

    Exactly. I much rather the way NWO is now.
    [SIGPIC][/SIGPIC]
  • calaminthacalamintha Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    shonsu5320 wrote: »
    Exactly. I much rather the way NWO is now.

    Each to his own. Personally I dislike how spoonfed games have become.
  • okottekonekookottekoneko Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    aescleal wrote: »
    I really appreciate the fast travel to zones, at time. For instance, when I'm trying to catch up with friends, or when I'm just determined to get some place fast. But there are plenty of times when I'd love so much to just explore the road from one location to the next. So I'm not sure whey they would have to rebuild the engine for that... EQ1 & 2 both do it, they just use zones with borders... so what. I'd be more than happy with a bunch of linked zones that map out the countryside, follow roads, and open up the wilds with places for dungeons along the way. Heck, even more places for Foundry content! How great would that be?
    An open world like World of Warcraft, without loading screens isn't necessary. I'd bet that most people interested in an open Forgotten Realms, would be very satisfied with zones. I would. And I'd love to explore the roadways and wilder lands outside the main points.

    this

    i get the people not wanting to have to travel long distances like in wow, but tbh it wasnt all that bad, would open up for flying mounts to a degree, but with a engine like this a fully open seamless world wouldnt be in the cards but linking up questing zones to travel zones while still keeping the fast tavel system in for those too lazy to actually tavel in, maybe have it as some silver to fast travel, the forgotten realms should be a fully explorable world.

    also as another person pointed out having it all revolve around protectors enclave all the time will just get boring, we need more hubs then just this, DDO was like this too and that fizzled out quickly for many people.

    i hope cryptic consider putting more effort into the game world and give the DnD fans a full forgotten realms experience.

    this game certainly doesnt show 3yrs of development.
  • arcbladezarcbladez Member Posts: 210 Bounty Hunter
    edited May 2013
    I voted that I wanted an Open world, but now I'm starting to think that it doesn't really matter because the zones in NW are pretty big! Just look at Protector's Enclave! In many other MMORPGs that I played, the major city was split up into small instances and I always found that irritating because if I needed to visit the bank I had to go to one zone, then if I needed to talk to a crafter NPC I had to ride to another zone.

    Same goes for the questing zones. They are so huge that I can spend several hours in the same zone and enter the occasional small instance! But those small instances are great because I don't have to worry about other players pestering me or stealing my kills!

    Besides, like many people already mentioned, the game engine wasn't made to be 1 huge world! I would much prefer seeing the devs add more zones than revamping the game engine.
  • aesclealaescleal Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    I guess this comes down to different preferences. I really like open world MMO's, even though traveling isn't convenient at the best of times, or you have to "waste" time traveling to a city to get to a bank. For me it's the thrill of the journey, knowing there is a virtual world there that seemingly lives and breaths... and I travel through it, looking for adventure. The idea that if I follow the road, I may or may not run into trouble, but if I leave the road, I surely will find a fight. By nature, I like to explore. And I don't care if it's seamless or has zones. Heck, if you look closely at WoW, you'll realize that there are corridors, just no loading screens.
    But having big zones isn't what this is about. It's great that Protector's Enclave is big and we can spend lots of time in it. But that's not anything like open world status. Leaving the gates of Neverwinter and heading out on the dangerous road to ... maybe Lusken? Or Waterdeep? Or even just to a nearby village, but buy road, that is what many of us would like to do. This doesn't, or shouldn't impact game play for people. And it shouldn't be impossible as some have said. Even Bioware's Neverwinter Nights did this, as did the many many many player made custom servers. Some of those servers were/are vast in size, and you could travel the roads zone by zone. How is this MMO any different in that regard... can they not build zones that represent roads to new places? Bring it on.
    And before anybody says, that's a waste of developer time, bring in new content, or fix current content first, I agree, but how long does it really take to string together some wild zones? Mark places where players can build their own content for dungeons. Not every zone has to be packed full of quest givers and monsters every 20 feet. It's actually okay if we don't trip over something to fight behind every tree or bend in the road.
    I love the open world idea. And I for one believe this current MMO and the platform it runs on, is more than capable of doing it. Without any changes to code.
    And about shards? Cryptic has said a number of times, that shards are temporary and will disappear once load balancing gets cleaned up.
    Don't take this as negative about NWO, because I really love playing it. In fact my only true complaint is how fast leveling is. But that doesn't mean I (we) shouldn't always continue to make a wish list for the devs, and keep things alive and growing!
    Peace
  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited May 2013
    calamintha wrote: »
    Well you do get red alerts while in sector space.
    Yeah, but they still take you to an instance
    could work the same way. Instead of a Borg invasion alerts could have brigand ambushes, etc.

    Sure, it could. But I think what the OP and other people are asking for here is something more like WoW & similar games - the adventure zones we have now (with questgivers, dungeon entrances, enemies every 30 feet, etc) but much much bigger, and with no loading between them.


    Personally, I love a good open-world game. I enjoyed wandering the zones in WoW, I've poured countless hours into Morrowind/Oblivion/Skyrim/Fallout 3, etc. On the other hand, instanced worlds don't bother me at all. I haven't had any issues with how Neverwinter (or CoH, or STO, or DDO) does it's world. There's still plenty of terrain for me to wander and find stuff in corners. /shrug
  • aesclealaescleal Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Open world = Yes. No loading between them = no necessarily. I don't think this game is built for no loading screens and zones that are the size of a continent. Just map out the greater area, zone by zone as it is in other games like EQ1&2.
  • fyranwulffyranwulf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 36
    edited May 2013
    What would be great would be a large zone with FFA style pvp, with a red vs blue kind of faction setup. so you could fight for one faction or the other (luskan vs neverwinter) something like that... capturable bases, etc etc

    Or perhaps a random event generator... Town crier calls for arms, a map point shows up randomly at some place on the map, fight back the invaders, defeat the dragon, something like that.
    signature_zps124e0389.png
  • nighthalasnighthalas Member Posts: 55
    edited May 2013
    If you want a decent D&D modern MMO with open world, the only real alternative to Neverwinter and DDO is the multiplayer online version of Baldur's Gate for Neverwinter Nights 2. It has an open world which spans 150 maps. There can be only 75 players online per server at the same time there, so it is not exactly a massively multiplayer game. However, in DDO you can have only 6-12 people in a party and in Neverwinter only 6 people in a party, while in NWN 2: BGTSCC you can have 18-25 people travelling together sometimes during major quests and events.

    If you ask me, NWN 2: BGTSCC is better and significantly more immersive than both DDO and Neverwinter, though I am enjoying Neverwinter right now because it is a completely new game for me.
  • okottekonekookottekoneko Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    fyranwulf wrote: »
    What would be great would be a large zone with FFA style pvp, with a red vs blue kind of faction setup. so you could fight for one faction or the other (luskan vs neverwinter) something like that... capturable bases, etc etc

    Or perhaps a random event generator... Town crier calls for arms, a map point shows up randomly at some place on the map, fight back the invaders, defeat the dragon, something like that.

    factions dont really belong in a DnD game, its meant to be co-operative rather then PvP factions war like wow, but the forgotten realms is a massive world and this 3yr rushed cut a paste job into an old engine and sharding the world loses so much potential, i would have loved to waste hundreds of hours traversing the landscape and going to famous places from the stories and adventures and meet some of the great heroes. like drizzt for example, it would be awesome to just wander and see all the sights. from neverwinter to baulders gate to menzobarabzan (most likely miss spelled. ) and all the other major cities.

    too many games these days have lazy devs who dont want to put the hard yards in and make a game amazing.

    the game is good now in its current state but it could have been amazing. hopefully when that start doing content updates later in its life they may realise this and do a full overhaul and make it what it should have been, but alas this is probably a dream i will never see from cryptic.
  • redphantom01redphantom01 Member Posts: 13 Arc User
    edited May 2013
    I'm honestly indifferent to the prospect of an open world.
  • nemonusnemonus Member Posts: 102
    edited May 2013
    factions dont really belong in a DnD game, its meant to be co-operative rather then PvP factions war like wow, but the forgotten realms is a massive world and this 3yr rushed cut a paste job into an old engine and sharding the world loses so much potential, i would have loved to waste hundreds of hours traversing the landscape and going to famous places from the stories and adventures and meet some of the great heroes. like drizzt for example, it would be awesome to just wander and see all the sights. from neverwinter to baulders gate to menzobarabzan (most likely miss spelled. ) and all the other major cities.

    too many games these days have lazy devs who dont want to put the hard yards in and make a game amazing.

    the game is good now in its current state but it could have been amazing. hopefully when that start doing content updates later in its life they may realise this and do a full overhaul and make it what it should have been, but alas this is probably a dream i will never see from cryptic.

    People are taking the license of this game way too seriously. DnD is a setting, nothing more. This game is an MMO first and foremost.
  • okottekonekookottekoneko Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    nemonus wrote: »

    People are taking the license of this game way too seriously. DnD is a setting, nothing more. This game is an MMO first and foremost.

    have you actually met true fans of DnD games?

    they DnD games have a certail feel about them.

    they are a setting yes, but its mechanics and character systems are quite unique.
    DnD defined roleplaying games, they practically invented it.

    people expect DnD games to play like the table top pen and paper games, and cryptic have done an ok job of it.
    the games game play and character development does reflect DnD to a fair degree.

    it also takes place in the most loved DnD universe the forgotten realms many who grew up with it have been dreaming of a mmo that gives them the whole FR to explore, but yet again are let down by poor world desing.

    DDO even tho its not in the FR made the same mistake, one large city with instances hanging off it.

    but the real issue is here, cryptic took the same boring formula from CoH and STO and just put some new textures on it and added some DnD feel, but left out the main point people wanted the world.

    the setting is the most important part of this game if it didnt have it it would just be another generic mmo.
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